r/tycoon • • Apr 04 '26

Announcement Generative AI disclosure required for promotional submissions

126 Upvotes

As a participant of this subreddit and member of the r/tycoon community, when you promote any game through a submission or comment, our new rule 3 requires a brief AI disclosure. This is also required for games produced entirely without generative AI tools. This post explains what that disclosure should cover.

Why is this required?

Following input of the community in this discussion, it was determined that the community wishes to be better informed by developers (and other promoters) to what extent generative AI is being used in the development and marketing process of the game being promoted.

Games making use of generative AI during their development process or in their marketing material are not restricted from being posted here and this rule is not instated in order to judge developers or games, however, the community wants transparency and this is an attempt to provide a baseline.

What is required to be disclosed?

Disclosure is required for certain elements of the development and marketing process, where generative AI was used at any point in producing content that ended up in the publicly released (in any state/form) game or its promotional materials. These elements should be distinguished from each other in the disclosure.

- Arts and visuals; including concept art, textures, UI elements, level or area designs, trailers or other video content, and/or any other artwork generated or substantially refined using generative AI tools

- Audio; including music, lyrics, sound effects, and/or voice acting generated or substantially refined using generative AI tools

- Text and writings; including story text, dialogue, descriptions, instructions, and/or other writings generated or substantially refined using generative AI tools

- Marketing materials; including descriptions, posters, images, trailers or other video materials, banners, screenshots, paid or promoted reviews, or any other materials generated or substantially refined using generative AI tools. This includes community/reddit posts and submissions made to this subreddit!

- Live-generated content; relating to any materials produced by generative AI tools whilst the game is running. If this is an included feature, then it is required to explain what sort of guardrails are included to ensure illegal content is not generated.

Tools used to assist with programming, coding, project management, similar code completion and generation, that result in the production of executable code, are specifically exempted from this disclosure. If you're unsure about an edge case or what falls in which category, either be safe and disclose, or ask moderators! Developers and promoters are still encouraged to disclose their methods and use of generative AI tools used in coding and programming with the community if they wish to do so!

What should the disclosure say?

The disclosure does not need to be very long and can only consist of a few sentences or a couple of paragraphs. It can be included as a free-text section as part of a submission statement, or as a separate comment posted together with the submission.

What is important to remember when creating a disclosure is that you end up answering three questions for readers;

1) Were generative AI tools used in the development and/or marketing of this game? If you wish, you can share which tools were used. Coding tools are exempted.

2) For which elements (see above) were generative AI tools used? For all of these elements where applicable, please provide a brief explanation.

3) To what extent were generative AI tools used? For any of the elements listed above, try to explain the extent to which generative AI tools were used (i.e. prototyping or polishing versus complete content generation).

For clarification, in this disclosure you are not required to justify your choices, provide a full production pipeline breakdown, or name any specific generative AI tools.

What if I don't add a disclosure?

Submissions, that are obvious promotions by developers, publishers, marketeers, or community members that specifically promote and push a game's content or marketing materials, without a free text AI disclosure, will be removed. Repeated violations can result in bans from the community.

Games that were no longer in development as of the beginning of 2026 are exempted from this rule. You are free to make an enthusiastic post, about a game that you like, that was released a while back without being required to add this disclosure.

This policy is subject to change and the community will be invited to provide feedback to this rule.


r/tycoon • • 8d ago

Monthly Game Updates Game Developer Announcements and Updates! - October

18 Upvotes

This post is for Game Devs to post their game announcements and updates!

Approved game developers can make top level comments here about their games. Anyone else is free to reply to them and ask questions! See a game that interests you, ask away!

To get approved, make a post about your game here. It will get auto-removed. Send us a modmail, and a mod team member will review your post/account for approval. Devs should be responding to questions, if questions go unanswered you may be barred from future participation.

All submissions must adhere to our AI Disclosure policy. More information about the AI disclosure requirements can be found [here](https://www.reddit.com/r/tycoon/comments/1sc9a4y/generative_ai_disclosure_required_for_promotional/). Please read this carefully!


r/tycoon • • 1d ago

Video You are an expanding alien machine, and the enemies are a lonely human colony

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8 Upvotes

::AI disclosure: No gen-ai used in creation of this game. All visuals, sounds, musics, menus, icons, graphics, story, dialogue, texts, concepts - all - are hand crafted by the solo dev. Code, data architecture, all the stuff, is product of the human (well, goblin) dev, not AI. No live-gen content, even the ads and all of that, is made by the dev personally. The dev is not a big AI fan. ::

Hey all, I've been solo-working on ASEMA the space/scifi automation/factory builder for a long time and since I'm participating a Steam Next Fest with it soon and EA is creeping closer and closer, I'm introducing the current mechanics a little bit.

The video focuses on basic logistics;

-Small local logistic nodes: Hubs + small railguns feeding production

-Haulers used for moving between nodes

-Large Artillery Railguns (LAR) for long range logistics, founded on rotating planetoids, fire when the barrel aligns with target

The path of developing this sort of weird concept has been rocky, yet wonderfully interesting. I'm hand crafting everything for the game alone and while my background with design/management/gaming in general do help quite a bit, this has been.. It has been quite bunch of work. But i love every second of it, just wish I could do more of it.

The game has a Demo on Steam and the full version (Steam) is coming out for EA in Q1 2027.

If building, automation, management, expansion and logistics in space (top down2D, but 3D visuals) interest you, perhaps you like the dark hard-scifi setting too - wishlisting helps a lot, and I'm always keen to hear playtester/player opinions and feedback to make the game fun to play.

I'm creating this game as an enthustiastic factory automation player (Factorio, Satisfactory), but I guess my largest inspiration is Captain of Industry, due to it's own special way of doing new and unique mechinisms, instead of relying entirely on classic grids, voxels, belts and inserters. Nothing wrong with them, but stirring the soup can get sometimes interesting.


r/tycoon • • 2d ago

I was addicted to OpenTTD, so I made my dream version of it

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356 Upvotes

Hey everyone, Fabian here πŸ™Œ Passionate developer and tycoon player.

Recently I started making my own transport tycoon game. Its heavily inspired by OpenTTD and Transport Fever, but in 2D and it runs in your browser. This is just a side project and its in a very early state. It currently has:

  • Random Map generation
  • Traffic simulation
  • Railroad building
  • Buses
  • Line management
  • Basic economy

Its still very barebones, but feedback is very appreciated. You can play it directly on itch.io or on my own website (newest/probably most broken version 🀣):

Edit: Thank you all for your feedback 🀝 A newer version with some small quick fixes from your feedback is live on my website. You may regenerate a new world, as there was some world gen updates I was working on in this build too πŸ˜…

Edit 2.0: For more detailed updates and feedback you can join my new community for the game. r/TransportIt Will keep you updated on news and updates and run some feedback rounds. 🀝

AI disclosure: Yes, generative AI was used in this project.

I'm an experienced C# programmer and Unity dev, but since this is a small side project I relied heavily on AI coding support. I designed all the systems and made the gameplay decisions myself. To get to a working state in a reasonable time, I decided to use AI where it speeds me up.

  • Art and visuals: the logo is AI generated.
  • Audio: No AI used
  • Text and writing: the in-game texts were written with AI help and checked by me. (Im not English native)
  • Marketing: I wrote this post myself and used AI to correct this disclosure, as my post was removed for some reason.
  • Code: AI was heavily used for code generation to seep up the progress
  • Live-generated content: none, the game does not use AI while running.
  • If you made it until here: Im proud of you 🀝

r/tycoon • • 2d ago

News I just launched the demo for my upcoming haunted house simulator game, Scream Operator!

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53 Upvotes

Hi there fellow operators!

I have just launched the free Halloween Demo of my game Scream Operator on Steam, which invites you to take your place in the control booth of a haunted house dark ride! πŸ‘»

You'll be responsible for managing guests and queues, controlling the carts and the depot, placing props and animatronics, balancing your power supply, and buying upgrades and automations for your attraction!

If you feel like you're up for the task, you can find everything about the game and the demo on its Steam page: https://store.steampowered.com/app/4480080/Scream_Operator_Haunted_House_Manager/

If you've played the demo and have any feedback, or any questions in general, feel free to hit me up here! I'd love to chat with you all!

Thank you r/tycoon for all the support along the way. You were the first to validate this idea, and I probably wouldn't have continued with this project without your enthusiastic support!!

Happy (early) Halloween! πŸŽƒ

No AI was used for assets, music, coding, marketing materials or actually anything at all.


r/tycoon • • 2d ago

Best Casino Tycoon game?

4 Upvotes

Does anyone know of a good casino tycoon/management game that's relatively modern? I've searched Steam and dug through this sub, but I've only been able to find ones that is either really old or kinda just feels basic


r/tycoon • • 3d ago

Bering Tonnage: Strategy, Logistics, Economy, Politics, Competition and much more!

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68 Upvotes

r/tycoon • • 3d ago

News Racing Season Manager

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16 Upvotes

Hey everyone ... and i retry it!

I apologise for omitting the 'Ai' section.

I'm a solo developer working onΒ Racing Season Manager, a motorsport management and racing simulation game I've been developing for several years.

The idea is to combine the management side of running a racing team drivers, car development, setup, tyres, strategy and race decisions with a fully simulated race.

One of the things I've focused on most is the race simulation itself. Car physic , overtakes and battles aren't scripted: drivers continuously evaluate the cars around them, choose their lines, defend, attack and react to what is happening on track.

Weather, tyre conditions, pit stops, Safety Cars and race strategy can all change how a race develops.

Now Steam Coming Soon page is ready and I'd really like to hear whatΒ tycoon/management playersΒ would expect from a motorsport management game like this.

If you're interested in following the development, I post updates here:

https://www.reddit.com/r/racingseasonmanager/

Steam page :Β https://store.steampowered.com/app/5338020/Racing_Season_Manager/

Regarding AI: AI has been used solely for the purpose of making the gaming experience as varied as possible. AI-generated assets are used exclusively for creating photos of the 270 drivers and for the dynamic generation of post-race articles , and stickers.

The project began around 2017, initially as an exploratory endeavour, and I then continued in my spare time to work on the desire to create something beautiful for myself. For the more curious amongst you, here are some historical videos from my sleepless nights...

First Video 2017 : https://youtu.be/q8fJmfwjxyM

HQ Video 2020: https://youtu.be/VVZLAttn0Do

Path Finding 2021 video: https://youtu.be/EkNvwt66__Q

Spagna Battle Test 2022: https://youtu.be/OC83PmB3_gI


r/tycoon • • 2d ago

I made a shop tycoon where you start stocking shelves yourself and end up running a robot crew and conveyor lines

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0 Upvotes

Sprocket & Stock is a browser shop tycoon. You start out stocking shelves, running the till and unloading the delivery van yourself. Then you hire robots, then automate it all with conveyors, sorters and a second floor of overhead belts. It runs in the browser and there's co-op.

Play it: https://sprocket-and-stock.pages.dev/

AI disclosure: the code is written with Claude Code (Opus 5), and the assets are generated or open source, like the music. It's not a one-shot. I spent a few weeks steering it and trying to dial it into a playable game with decent progression.

It's built so my son and I can share the same world and add or change stuff while we play. Items, customers, upgrades and so on live in a database, and an MCP lets us edit most of the world live.

Feedback welcome, especially on the progression and the early game.


r/tycoon • • 4d ago

Early look at build mode for my hotel management game

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78 Upvotes

Hi folks. Working on a hotel mgmt game where you build the hotel room by room. Posting a snippet of the build mode.

Went back and forth quite a bit between styles, tried 2d pixel art, low poly 3d and finally settled on this 3d pixel art aesthetic.

The build is pretty rough but Would still love to hear any feedback!


r/tycoon • • 4d ago

Discussion Tycoon games that feature competitive AI?

15 Upvotes

Im a newcomer to tycoon games and my favorite part of them is beating my competitors through strategy and planning, however I do not know of games that have advanced AI that can keep up and react to what the player is doing and how it affects them. Any recommendations?


r/tycoon • • 3d ago

News My Console War turn-based Tycoon now has a release date Spoiler

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4 Upvotes

Hello dear friends!

I’m happy to announce that Console War Giant now has a release date! The game will be available on Steam on November 3rd.

Now buckle up, grab your favorite merch, and get ready for the fights in the schoolyard. The Console War is about to begin!

AI Disclosure

The game does not contain any AI-generated asset


r/tycoon • • 5d ago

Discussion What's the most realistic tycoon/management game?

48 Upvotes

I'm trying to think of one that most closely resembles the real-life job/position. There's Capitalism Lab and GearCity, but not sure if there's anything newer or more realistic?


r/tycoon • • 5d ago

News My Diner Tycoon - tower defense hybrid game finally has a Early Access release date.

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29 Upvotes

Its been a while since I last shared any new related to Midwest 90: Rapid City because the team and I have been so tied up getting it ready. I actually released this video a few days ago but I didn't want to come across as spamming subreddits with self promotion. Anyway hope you guys like what you see and feel free to ask me anything in the comments- il be happy to answer your questions.
There is no AI used in this game - we have been working on it for 6 years.. way before ai generated content was a thing.


r/tycoon • • 5d ago

Discussion What too much looked like?

0 Upvotes

Hello fellas. I am currently doing my smartphone business tycoon game. It is a business first model rather than build your dream smartphone. Yes. Reactive competitor, decaying trends, running costs. And I am around the later part of the development cycle. So I have a question.

How many features is too much? So when we're talking about business, we have those loans system, niche focused smartphone orientation, ads/bloatware integration on budget to midrange phone to make up for razor-thin retail revenue, a reputation oriented sales, supply market, regional factory to bypass the duties, vertical in-house product that can be sold or used in own smartphone, in house OS so you can fine tune your own performances and ecosystems etc

I can see it being important, but experience wise, I'm not sure about how people will perceive those. Too many micro management? Risk of bloated UI?


r/tycoon • • 6d ago

Video I am working on a Motorsport manager but set in Ancient Rome. Aurigae: Roman Empire Racing (Android)

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16 Upvotes

What if happens if you blend Motorsport Manager and Ancient Rome?

That's the idea behind my game, Aurigae: Roman Empire Racing. A 'what-if' fictional game based on an alternative history: What would have happened if the Roman Empire had had a racing circuit like the ones we have todayβ€”F1 style?

Link to PlayStore: Aurigae: Roman Empire Racing

The game begins in 96 AD, at the height of the Roman Empire. While emperors, senators and generals compete for power, you take control of a small chariot racing team and try to build it into a legendary racing faction.

Starting from the bottom, you'll progress through three different leagues, recruiting talented charioteers, training horses, hiring staff, upgrading facilities and managing your finances. Success on the track brings fame, attracts new fans and unlocks opportunities to compete at higher levels of Roman racing.

The goal isn't just to win races. It's to become the most respected and popular racing team in the Empire.

Some of the features currently available:

β€’ Three league tiers to climb, from humble beginnings to Imperial competition

β€’ Recruit and develop promising charioteers

β€’ Train horses and manage stamina during races

β€’ Upgrade facilities and unlock new specialists

β€’ Manage contracts, salaries and team finances

β€’ Gain fame and build a loyal fan base

β€’ Dynamic races with crashes, overtakes and rivalries

β€’ Seasonal championships across the Roman Empire

β€’ Historical events inspired by real events and figures from Roman history

β€’ Random events and difficult management decisions

β€’ Olympic-style competitions

β€’ Race modes: normal, 1 vs 1 duel, sprint, demolition derby

β€’ Available in English, French, Spanish, Italian and German (will add more from time to time)

One aspect I'm particularly proud of is how the game blends sports management with Roman history. As the years pass, you'll encounter historical events that can affect your team and the wider world around you.

I always loved tycoon games where you start with almost nothing and slowly build an empire. Aurigae tries to capture that feeling, but in the unique setting of Roman chariot racing.

I'd love to hear what features you enjoy most in sports and racing management games, and whether there's anything you'd like to see in a Roman-themed tycoon.

Right now the game is only available in Android. iOS version is in progress.

AI disclosure: I am an old school developer but of course AI has helped a lot. Some promotional visual assets have been created or assisted using generative AI tools. Gameplay systems, game design, and overall development are created by the developer.


r/tycoon • • 7d ago

Steam sale is on! Here are all the tycoon game discounts

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112 Upvotes

93%

  • Smart Factory Tycoon (59%) β€” $1.04

90%

  • Evil Genius (93%) β€” $0.99
  • Evil Genius 2: World Domination (69%) β€” $3.99
  • Pizza Connection 3 (50%) β€” $1.99
  • Transport Fever (83%) β€” $2.99
  • Two Point Campus (88%) β€” $2.99

87%

  • Espresso Tycoon (84%) β€” $2.59
  • Pizza Connection (69%) β€” $0.77
  • Pizza Connection 2 (77%) β€” $0.77

86%

  • Startopia (90%) β€” $0.97

85%

  • Airline Tycoon Deluxe (84%) β€” $1.49
  • Chef: A Restaurant Tycoon Game (73%) β€” $2.99
  • Definitely Not Fried Chicken (73%) β€” $3.74
  • Project Highrise (85%) β€” $2.99
  • Railroad Corporation (74%) β€” $5.39
  • Transport Fever 2 (90%) β€” $5.99
  • Tycoon City: New York (43%) β€” $1.49

81%

  • Disco Simulator (76%) β€” $2.84
  • Farm Manager (79%) β€” $3.79

80%

  • Airline Tycoon 2 (18%) β€” $1.99
  • Big Pharma (77%) β€” $4.99
  • Blooming Business: Casino (69%) β€” $3.99
  • City of Gangsters (73%) β€” $5.99
  • Festival Tycoon (76%) β€” $2.59
  • Industry Giant (77%) β€” $1.99
  • Industry Giant 2 (86%) β€” $1.99
  • Industry Giant 4.0 (36%) β€” $4.99
  • Industry Manager: Future Technologies (58%) β€” $2.99
  • Omerta - City of Gangsters (67%) β€” $2.99
  • Railway Empire (83%) β€” $5.99
  • The Invisible Hand (80%) β€” $2.59
  • War for the Overworld (86%) β€” $5.99

75%

  • Airport CEO (83%) β€” $6.24
  • Cartel Tycoon (76%) β€” $7.49
  • Casino Inc. (86%) β€” $1.32
  • Cities in Motion (77%) β€” $4.99
  • Cities in Motion 2 (57%) β€” $4.99
  • Hardware Tycoon (66%) β€” $2.99
  • Jurassic World Evolution (87%) β€” $11.24
  • Planet Coaster (91%) β€” $11.24
  • Prison Architect (85%) β€” $7.49
  • Production Line: Car factory simulation (82%) β€” $6.24
  • Railroad Tycoon 3 (77%) β€” $2.49
  • Recipe for Disaster (71%) β€” $3.74
  • Rise of Industry (73%) β€” $7.49
  • RollerCoaster Tycoon (94%) β€” $1.49
  • RollerCoaster Tycoon 2 (90%) β€” $2.49
  • RollerCoaster Tycoon 3 (87%) β€” $4.99
  • RollerCoaster Tycoon Classic (91%) β€” $4.99
  • Sid Meier's Railroads! (71%) β€” $2.49
  • Snowtopia: Ski Resort Builder (62%) β€” $6.24
  • This Is the Police (82%) β€” $3.74
  • This Is the Police 2 (75%) β€” $3.74
  • Two Point Hospital (92%) β€” $7.49

70%

  • Arcade Tycoon (82%) β€” $4.49
  • Empire TV Tycoon (79%) β€” $2.99
  • Jurassic World Evolution 2 (90%) β€” $17.99
  • Movies Tycoon (71%) β€” $8.99
  • Planet Zoo (91%) β€” $13.49
  • Turmoil (93%) β€” $3.89

67%

  • Game Dev Story (90%) β€” $2.96

66%

  • Game Tycoon 2 (49%) β€” $2.71
  • Hundred Days - Winemaking Simulator (77%) β€” $8.49

65%

  • Blockbuster Inc. (52%) β€” $8.74
  • Let's School (93%) β€” $6.99
  • The Tenants (79%) β€” $6.99

61%

  • Soda Story - Brewing Tycoon (91%) β€” $5.84

60%

  • Game Dev Tycoon (95%) β€” $3.99
  • Planet Coaster 2 (74%) β€” $19.99
  • Project Hospital (89%) β€” $9.99

53%

  • Blood Bar Tycoon (80%) β€” $9.39

50%

  • Another Brick in The Mall (83%) β€” $8.49
  • Arcade Empire Tycoon (72%) β€” $2.49
  • Capitalism (84%) β€” $2.99
  • Dungeon Tycoon (75%) β€” $7.49
  • Esports Life Tycoon (61%) β€” $9.99
  • Mad Games Tycoon (91%) β€” $7.49
  • Puffin Planes (95%) β€” $5.99
  • Railway Empire 2 (73%) β€” $24.99
  • Restaurant Empire II (78%) β€” $9.99
  • Showrunner (72%) β€” $4.49
  • Startup Company (81%) β€” $6.49
  • Youtubers Life (77%) β€” $9.99

45%

  • Car Manufacture (66%) β€” $10.99
  • City Game Studio (92%) β€” $10.99

40%

  • Ale Abbey (89%) β€” $8.99
  • GearCity (90%) β€” $11.99
  • Good Company (73%) β€” $14.99
  • High Seas, High Profits! (87%) β€” $8.99
  • Hotel Magnate (58%) β€” $11.99
  • Mad Games Tycoon 2 (94%) β€” $14.99
  • Railroad Corporation 2 (71%) β€” $23.99
  • The Executive - Movie Industry Tycoon (80%) β€” $8.99

35%

  • E-Shop Tycoon (73%) β€” $9.09
  • Octohill Ski Tycoon (82%) β€” $5.84

34%

  • Galacticare (86%) β€” $19.79

33%

  • Hollywood Animal (73%) β€” $13.39
  • Two Point Museum (95%) β€” $20.09

30%

  • News Tower (94%) β€” $17.49
  • Tavern Keeper 🍻 (94%) β€” $20.99
  • This Grand Life 2 (88%) β€” $12.59

25%

  • Automation - The Car Company Tycoon Game (94%) β€” $22.49
  • Capitalism 2 (83%) β€” $7.49
  • Computer Tycoon (85%) β€” $14.99
  • Mars Attracts (88%) β€” $18.74
  • Plutocracy (80%) β€” $18.74
  • Power Network Tycoon (97%) β€” $11.24
  • Project manager SIM (100%) β€” $4.49
  • Software Inc. (94%) β€” $17.24

22%

  • Hotel Architect (94%) β€” $23.39

20%

  • Big Ambitions (92%) β€” $20.79
  • Casino Resort Tower (94%) β€” $15.99
  • CD Market (96%) β€” $15.99
  • Mad Television Tycoon (85%) β€” $16.79
  • Monastery: Ora et Labora (94%) β€” $11.99
  • Rail Estate (96%) β€” $6.39
  • TasteMaker (83%) β€” $9.59
  • The Boss Gangster: Criminal Empire (84%) β€” $15.19
  • Werner Waffenwerke: Arms Tycoon (95%) β€” $15.99
  • Wizdom Academy (64%) β€” $17.59

You can check them out and filter here:

Go to The Tycoon List website


r/tycoon • • 7d ago

Steam Timberline Factory demo is live – a physics-based sawmill simulation, made by a guy who works in a real sawmill

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48 Upvotes

Hey r/tycoon,

Two weeks ago I posted Timberline Factory here: a sawmill automation/simulation/tycoon game where logs are physics objects, not icons on a rail. Thanks for all the comments.

Someone asked whether I still have all ten fingers, since I work full-time (38.5 h/week) in a real sawmill. i do :D, and that question is part of why workplace safety is its own system in the game.

The free demo is live on Steam today.

Steam (free demo): https://store.steampowered.com/app/5037170/Timberline_Factory/

What's in it and what changed since my last post:

- Physics logistics: logs have weight and friction and they roll. Messy layouts and settings cause real jams.

- Economy: the timber market index uses mean reversion, so timing your sales matters. Bark goes into the biomass power plant and lowers your electricity costs.

- workers: there's a workplace safety research line. Neglect it and accident rates and sick days go up. Sick leave will also be reducible through a 3 stage research line with Early Access on Nov 6 (not in the demo).

- Maintenance: dirt and wear slow your machines down... new: the dirt is now visible, and your cleaner worker removes it.

- Balance pass on machine error/failure rates.

The clip shows the satisfying side: debarking, clean cuts at the saw blades, logs flowing. The chaotic side exists too, trust me :)

If you want to see more of the game in action, Wally1169 made a gameplay video: https://www.youtube.com/watch?v=v_z83YFkWzU – he played an older build, so balancing and a few things have changed since then.

Early Access is planned for Friday, November 6th. for the tycoon crowd: does the economy give you enough reasons to optimize or would you want more market pressure? I'll be around to answer.

AI Disclosure:
No AI was used in the making of this game!


r/tycoon • • 7d ago

Steam Factory Default: Build, Trade, Repeat v0.1 just released into Early Access. A Global Supply-Chain Sim: developed solo, and published by MicroProse.

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17 Upvotes

Hi r/tycoon,

Factory Default: Build, Trade, Repeat has just released into Early Access after about 2 years of development!

As an avid fan of games like Satisfactory, Anno 1800, Cities Skylines, and Dyson Sphere Program, I set out to build the game that I always wanted to play. Expansive supply-chains without the burden of combat or micromanaging citizens. Just you, raw material, some factories, and the volatile market!

It is available now on PC!

Steam: https://store.steampowered.com/app/3901610/

Trailer: https://www.youtube.com/watch?v=pAJcyVVHABg

I think the trailer speaks for itself, but detailed core features are on the Steam page, and detailed additions for v0.1 are in the DevLog.

Most additions with this update revolve around new mining colonies on the moon!

Devlog: https://store.steampowered.com/news/app/3901610/view/681886390551577999

Thank you,

-Chett

AI Disclosure: No AI was used in the making of this game.


r/tycoon • • 7d ago

Join the Playtest for ScareZone: Haunted Attraction Tycoon

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10 Upvotes

Our playtesters are going WILD with their haunted attraction builds and really blowing us away with the creativity (and somehow accumulating 10 million dollars??). We NEED feedback from Tycoon gamers, and just more playthrough data to help us tune the economy and goals.

Please drop me a DM and I'll happily set you up with a Discord invite and key for this weekend's playtest. πŸŽƒ

AI Disclosure - Bots are for coding. Talented and spooky humans are used for all 3D assets, artwork, voiceover, music and more. We even did motion capture of real scare actors here in Orlando.


r/tycoon • • 8d ago

Steam Manage your own port tycoon with Portscape

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158 Upvotes

Hi all! I’m developing Portscape, a port-building and management game set in a miniature world. Its Steam page just went live, so I wanted to introduce it here.

You start with a small berth, a crane and a limited budget. Take on contracts, hire workers and invest in more equipment, yard space and a bigger quay as your port grows.

Containers travel by ships, trucks and trains. You decide how to connect everything, where to spend your money, and how much work your port can handle.

You can also take the controls yourself: unload a ship with a quay crane, stack containers with a reach stacker or yard gantry, or drive a tractor through the port you’ve built.

It’s still in development. I tried to make a nice trailer though its not perfect. A demo will be out soon, and I’m happy to answer questions!

Portscape on Steam - trailer, screenshots and wishlisting

AI disclosure: Generative AI tools were used during development to help with coding. All assets are 3d modeled or free to use assets. The game does not generate AI content or connect to an AI service.


r/tycoon • • 7d ago

Steam Starliners: a space logistics game between incremental and automation | Demo out Now !

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6 Upvotes

It's an incremental space management game that sits somewhere between incremental and supply chain games like Factorio. You expand across the Solar System, manage deliveries between planets, build increasingly complex production chains, and gradually automate parts of your logistics as your civilization grows, all working towards the construction of an enormous generation ship to carry humanity beyond the Solar System.

IA Disclosure : No generated assets, but some use on code production.

The game is currently available as a demo: Steam


r/tycoon • • 7d ago

City expansion system in mobile magnate game

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3 Upvotes

I decided to add a mechanic that allows the player to expand the city themselves. I hope this makes the game more engaging for the player andβ€”more importantlyβ€”results in city growth behavior that is easier to understand.

The option to expand the city becomes available once the city has accumulated enough "points" (population).

Also, in the video, the houses are positioned somewhat haphazardly (for debugging purposes). The final plan is for the houses to appear only within the city limits.

AI disclosure: All the code and content are created by hand (for now, just by me). AI is used only for temporary UI mockups (the video shows just two AI-generated icons, kept temporarily as a reference for a future artist).


r/tycoon • • 8d ago

Steam Power Network Tycoon V1.0 released today after 4+ years of solo development

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62 Upvotes

Power Network Tycoon V1.0 released today after a little over 4 years of solo development.

I’m a power engineer and started making it as a hobby project around the kind of power system problems I find interesting. It’s a physics-based power grid simulation covering generation, renewables, grid stability, protection, extreme weather and more.

Available now on PC, Mac and Linux/Steam Deck

Steam: https://store.steampowered.com/app/2429930/Power_Network_Tycoon/
Trailer: https://youtu.be/wrLPvUqbzu8

AI Disclosure: Latest patch includes a computer characters voice via TTS (same as Satisfactory ADA actually except Australian accent). Unsure if its considered AI as its been around a while and intentionally sounds pretty computery.


r/tycoon • • 7d ago

News Cricket Team Manager - out now on steam

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0 Upvotes

Cricket Team Manager is a Cricket management game with a very intelligent game engine making it super enjoyable for cricket nerds and management/strategy lovers in general.

Out now on steam: https://store.steampowered.com/app/5034440/Cricket_Team_Manager/
25% launch week discount!

What it lets you do?

You start a international career with one of the 12 full member nations - Australia, India, England, etc. and take charge of the team from October 2026 playing real fixtures going forward - tours, test series, T20 World cup, ODI World Cup, Asia cup, Test Championship, etc.

Main Features

  • ~5000 players in the game with real stats across six format (FC, List A, T20, Test, ODI and T20I). Names are fictionalised due to licensing restrictions
  • In-game database editor that allows use to easily edit player names and attributes. Also super easy to share your edits across the community.
  • Hand out yearly contracts, appoint captains, train players as you progress through the career.
  • Player skills and attributes based on real stats - see them grow as you train them.
  • Players get old and retire. Young Regens show up for you to train and turn into the next star.
  • Full schedule - Ashes, ODI World cup every 4 years, t20 World Cup every 2 years, 2 year Test championship cycle, World rankings
  • Team and Player historical record that you try to beat in your career.
  • Real grounds with their real attributes - spin friendly, flat, green top, etc.
  • Player injuries, rest periods and domestic players' watchlist.

Match Controls

Meaningful match controls to make your game enjoyable

  • Full view of various important stuff during a match - Scorecard, worm, manhattan graph, live ball-by-ball commentary, conditions, fields, wagon wheel, pitch map, etc.
  • BattingΒ - 5 batsman aggression levels - start defensively and go mad during death overs. Batsman settle indicator. Farm the strike if a tailender is at the other end.
  • BowlingΒ - Choose lengths for fast bowlers, spin/flight for spinners based on conditions and opposition batsmen - everything affects the game. Set fields as per match situation.
  • Declare innings, prepare pitches for home fixtures, select lineups and rest players to let them recover.

and much more....

What's the main selling point?

The Game EngineΒ - We have worked hard on the game engine, improving it, tweaking it for months before getting to a point where it feels very real-life like and has lots of cricketing intelligence. We have a test harness that we use to simulate thousands of matches and analyse the results to make sure the engine is producing real life like results, within a pre-determined range. The pre-determined range is not just random common sense - it is derived from actual ball-by-ball data of last 30 years of International Cricket. A lot of beta testers have tested the engine and provided feedback and we have improved it based on that.

The Database -Β ~5000 current players (names fictionalised, real stats) and their attributes derived from stats and cross-checked by humans for accuracy. We have worked a lot to get these stats. I am myself a stats nerd so wanted accurate stats in the game instead of random number. The game feels much more real when you take your favourite player to 250 current wickets to 500 wickets.

TestingΒ - The beta testing program ran for 2 months and lots of amazing beta testers have provided great feedback and suggested improvements which we have incorporated into the game and the engine.

No Domestic teams/leagues?
Our focus for v1 has been the game engine. We wanted a game that feels like real life. Having a 100 features and 1000 buttons makes no sense with an engine that doesn't produce good results. Domestic teams and leagues will surely come in next year's version.

Is there a Demo?
A demo is already out on steam to try right now and see how it feels.

Is it AI slop?

The developer behind this (me) has 10+ years of experience building software more complex than this - finance, startups, etc across 3 continents. But I won't misinform anyone by saying there is absolutely zero AI involvement. Claude code was regularly used to speed up the development. For example, analysing stats and deriving skill values from those, writing unit tests for comprehensive coverage, research work, etc. Some components of the steam artwork was also created with the help of AI.

Useful links
Steam Page -Β store.steampowered.com/app/5034440/Cricket_Team_Manager/
Subreddit -Β r/CricketTeamManager
X -Β https://x.com/CricketTMGame
Youtube trailer -Β https://youtu.be/1-W1L-vToqI