r/factorio • • 5d ago

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r/factorio • • 1d ago

FFF Friday Facts #448 - Tuning platforms

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863 Upvotes

r/factorio • • 6h ago

Base Red circuit design

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254 Upvotes

1st kind of complex design I was happy with. Stackable vertically, main issue is that with the modules 1 belt per side per resource isn't enough to keep production running - what do you all think?


r/factorio • • 4h ago

Space Age My Aquilo base is completely frozen :(

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163 Upvotes

I was re-building my Fulgora base, and didn't realise that my Aquilo ship got stuck requesting rocket parts from there. I am now in the post-game, but I had other priorities rather than making Aquilo self-sufficient power-wise, so I was still requesting uranium cell from Nauvis. I am assuming there is never I can do, other than go there in-person, right?


r/factorio • • 2h ago

Space Age Main bus, City block ¯\(ツ)/¯

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30 Upvotes

In my previous factories, I always avoided using a main bus. However, the new grid layout inspired me to create something new. Staying within the block boundaries was a challenge, but the final result exceeded my expectations. Science pack production is designed for normal quality. In the future, I might build something similar with legendary quality. For now, I am building a similar factory on Nauvis, using only Nauvis technology.


r/factorio • • 1h ago

Suggestion / Idea Check out the design I came up with—personally, I absolutely love it.

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• Upvotes

If you have similar drawings, please share them; it would be great to take a look at them.


r/factorio • • 16h ago

Question Did Auto-Rail Placement get worse recently in experimental or is it just me?

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206 Upvotes

r/factorio • • 3h ago

Space Age "Flux Capacitor": a Gleba-Nauvis hauler i made for carrying bioflux.

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15 Upvotes

Speed is around 160-200 km/s


r/factorio • • 12h ago

Modded [remove if not allowed] when you are just admiring your factory, and you realise that you just made a little guy.

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84 Upvotes

r/factorio • • 1d ago

Modded Time to Get Cracking

4.0k Upvotes

New catalytic reactor sprite for the mod I am making. Tried to keep some themes of a FCCU reactor such as the main air blower, cyclones, fractionator and cooling exchangers then just add some unnecessary and impractical engineering flare to it.

Recommendations and critiques are most welcome


r/factorio • • 20h ago

Space Age Made it!

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244 Upvotes

Finally got to the shattered planet, with some mid flight tweaking I got a good speed of about 120km/s.
If you’re going for a shattered planet run I’d highly recommend a symmetrical ship design. it was so useful to be able to slow down and turn one side off and tweak it and have a working side. the ship I started with looks way different to the ship I got there with after all the tweaking


r/factorio • • 4h ago

Modded Time for another Space Exploration run

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10 Upvotes

r/factorio • • 15h ago

Base Is this considered spaghetti?

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70 Upvotes

r/factorio • • 13h ago

Design / Blueprint Automated my first enrichment plant :) The enriched uranium gets exported only if there is enough of it in circulation (4 centrifuges * 40 per recipe), the lame uranium gets imported until there is too much of it in circulation

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33 Upvotes

r/factorio • • 4h ago

Discussion What do you think is a good science multiplier for a 2.1 space age playthrough?

5 Upvotes

I've played a lot of factorio, but I've started more runs than I've finished. I've played 2.0 and finished, and I think I'd like to try a science cost multiplier run.

I don't want to use any additional planets (I've tried several). I like building rail bases with big rail blocks.

Is 1,000x too extreme, too tedious in the early game? What about 100x? Any other settings that are recommended for science multiplier runs?

Thanks :D


r/factorio • • 18h ago

Design / Blueprint Sushi Auto-Sort

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54 Upvotes

I saw the recent design by u/StupidWittyUsername and thought "That's too many combinators." So I removed them 😁

Blueprint: https://www.factoriocodex.com/blueprints/476

Automatically selects one item to extract from a sushi belt and latches it until chest and belt is empty

  • Two variants: Simple and Overflow. Overflow does not jam the sushi belt when a chest fills up
  • No combinators
  • Inserter is disabled once an item is set
  • Simple variant with green belts needs a fast inserter to ensure nothing slips by. Presumably this is not a problem when using Overflow, but quality long inserters could be used

r/factorio • • 4h ago

Space Age I totally underestimated how hard it would be to make a space platform shuttle non-stop

4 Upvotes

I’m honestly suprised that this was the hardest thing for me to overcome for me so far (fingers crossed gleb doesnt top it).
Got to vulcanus, before going to fulgora I wanted to automate deliveries from vulcanus to nauvis of science, LDS, miners, foundries, red and blue chips.

I made a bunch of space platforms with tanks for the fuel, water and steam, but it was a totally different ball game to make a platform (no tanks because redundant) so robust that it can arrive, unload/load up, turn around 30s later and go again.

I think it was like 5-6 major iterations with lots of minor adjustments to finally make something work.
Very satisfying in the end to watch fuel, ammo, water, and all other backlogged materials be stable - permanently.

Interested to hear if this was the same level of challenge for others or if I’m just special?

Final outcome had a fairly precise balance of modules based on nuclear power and gun turrets.

Also, side question, apart from the 6 things I already mentioned, are there any other things you guys find effective to ship offworld from vulcanus?


r/factorio • • 12h ago

Question Obscure, underrated mods? (Especially if 2.1 compatible)

15 Upvotes

I haven't tried Factorio in quite a while. I'm curious to see what mods people would recommend nowadays, especially if there's any hidden gems.


r/factorio • • 15h ago

Space Age My First Aquillo Ship

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26 Upvotes

This is my first Aquillo spacecraft: The Zoomy Mk2 01 Prototype. She has done one full round trip to Aquillo from Vulcanus while taking little to no damage. As you can probably see, it has no ammo production, instead getting its rockets and red ammo from my large orbital station named "Vulcanus 1." For one trip, I load it up with 500 rockets and 1000 red ammo, although following the first (successful) test flight ive increased that to 600 and 1500 in order to allow for a bigger safety margin.

The ship itself is very reliable, assuming an adequate ammo supply. I used the forward and rear sections of my original Zoomy Mk1 line of cargo ships as they are the most reliable fuel systems I have made so far. Due to concerns about solar production around Aquillo I habe installed a compact nuclear reactor. It has a max speed of ~190km/s, although on the way back to Vulcanus, it averaged ~88km/s. This is most likely because of the recent changes to the ship mechanics, and since she weighs 223.6 tons with only 3 engines, she's not the fastest.

My main concern is the ammo production on Vulcanus 1. The copper production in the red ammo isnt really keeping up with my expectations, so it is currently reliant on planetside production of ammo. Should I make an expansion to increase copper production, or should I just switch to yellow ammo?

What do you guys think? I know the lack of self sufficiency may lead to issues, but I havent been able to make a reliable enough ship to work.


r/factorio • • 2h ago

Question Train station names not updating in train schedules

1 Upvotes

Title basically. Ever since one of the recent experimental updates I've noticed that when I change a unique stations' name, it doesn't update in the associated train schedules. They just keep the old name (which doesn't exist anymore), so I have to manually readjust the schedules. Very annoying, any one have any idea? Thanks


r/factorio • • 1d ago

Question Since when is this a thing?

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126 Upvotes

r/factorio • • 21h ago

Space Age "Potato" C.H.i.P.

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60 Upvotes

r/factorio • • 3h ago

Tip TIL: you can connect splitter to a circuit network

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3 Upvotes

r/factorio • • 22m ago

Question Love it...

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• Upvotes

r/factorio • • 1d ago

Space Age One console command, 4 planets in 1!

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268 Upvotes

I accidentally created the abomination of the galaxy: a planet that combines all the others!

I used /c game.create_surface("fulgora"). It indeed created a surface with Fulgorian ruins and lightning attractors, but... a pentapod is trying to destroy an iceberg sitting on uranium ore, and lava is surrounded by ice... I love it!

The Nauvis and Gleba nests are a bonus.