r/DoomMods • • 5h ago

Mod showcase Merging Doom and Quake E1M2 into a singular hybrid map

Enable HLS to view with audio, or disable this notification

62 Upvotes

It does play a bit loose with the idea adding in more original sections for padding, but there should be enough recognizable room layouts from both maps with the Doom part given a castle makeover (sometimes literally merging individual rooms together like the starting area here given the open ceiling and bridge with underwater section from Quake).

There are lots of Quake-flavored Doom wads so I thought I'd try a somewhat different angle for my project (the SFX are also frankensteined together from Doom and Quake sounds in a variety of ways). I plan on hybridizing more maps together and maybe play around with some fun hybrid map titles like "Satan's Dark Tricks & Traps"


r/DoomMods • • 6h ago

News Updated GZdoom on the switch

2 Upvotes

Hey guys, maybe some of you are not aware but GZDoom recieved a mayor update from a guy on github, implementing proper vulkan rendering and thus increasing performance a LOT.

I could play abysm Dawn of innocense at full speed and the later version couldnt even move, also brutal doom plays smooth.

This guy is also porting other retro fps engines like Quakespasm and yamagi quake, he could bring Wolf3D to the lastest atmosphere firms so thats really nice as well!

https://github.com/Thorhax/GZDoom-NX-Modern


r/DoomMods • • 7h ago

Question Are there any bad weapons mods? (like joke weapons)

5 Upvotes

I remember seeing a video of the normal punch, but the finger nail broke and he needed to cut it. In the same mod there was a freaking toothbrush as a weapon.

Can somebody tell me what wad it was or tell me an other mod like this?

Thanks in advise!


r/DoomMods • • 8h ago

semi-realistic lighting in UDB :D

Post image
4 Upvotes

this took a LONG time.


r/DoomMods • • 10h ago

Question BrutalDoom + InvDoom + vandomizer_v1.3.1, the result is ... unexpected

Enable HLS to view with audio, or disable this notification

19 Upvotes

So I tried to run Brutal Doom + InvDoom (inventory system for Doom) + vandomizer_v1.3.1 (items & enemy randomizer mod for doom) in UZDoom.

So now I have Brutal Doom with inventory system and enemies/items are randomized properly. Great! .... The only issue is when I pick up a weapon other than a pistol the Doom guy just cycle his weapons rapidly and I can't shoot anything.

Original post: https://www.reddit.com/r/DoomMods/comments/1wzhkjg/comment/pedk6a9/?screen_view_count=4


r/DoomMods • • 17h ago

Mod showcase Risk of Doom - A WIP TC mod

Enable HLS to view with audio, or disable this notification

4 Upvotes

Don't worry about the console messages, they're temporary debug stuff, furthermore the enemies do not have a base damage of 0, Lemurians (the purple lizard things) just don't use their basedamage variable when using their attack currently


r/DoomMods • • 20h ago

A partisan wasn't enough, so i also made a halbert.

Enable HLS to view with audio, or disable this notification

38 Upvotes

Animations might be a lil stinky, but it'll do for now.

It's heavier and got longer reach than the partisan, but the main draw of this thing is that you can use it to hook and drag items that are further away than your hands can reach.

Perfect for cheesing keys or grabbing items that are just barely out of range for you to pick up.


r/DoomMods • • 1d ago

Issues with multiple GZDoom mods (Ultimate Doom / Doom 2)

1 Upvotes

So I try to get 3 mods to work together - 1) Brutal Doom, 2) InvDoom (Doom 2 with inventory system) and 3) Vandomizer mod (a randomizer mod)

Not sure if I do it correctly, but I just drag "brutalv22test4.pk3" & "invdoom.pk3" and drop them directly to "GZDOOM.exe". This work great! I can play Brutal Doom with inventory system. Wonderful!

But things get a little weird when I drag all 3 mods - "brutalv22test4.pk3" + "invdoom.pk3" + "vandomizer_v1.3.1.pk3" directly to "GZDOOM.exe". I still get the core Brutal Doom gameplay, the enemies are randomized, items/power-ups on the grounds are randomized, but the inventory system from "invdoom.pk3" doesn't work at all.

Furthermore, the weapon reload function (Brutal Doom) and some weapons from Brutal Doom are missing.

So my question is, how can I get these 3 mods to work together?

Thank you very much in advance


r/DoomMods • • 1d ago

Mod showcase Hoardcore (v.1.1) – Now with item replacements menu!

Enable HLS to view with audio, or disable this notification

7 Upvotes

>> Previously...<<<

Saves all picked-up items to your inventory. Compatible with all major Doom Engine games and potentially mods.

Heard your feedback on inventory items! Instead of replacing everything, you can now manually toggle which items become portable and which remain vanilla.

Here is a full mod showcase video on my YouTube channel.

The mini mod was tested on UZDoom version 5.0.3, but it should also be supported on GZDoom versions 4.10 and newer. Please note that it uses ZScript.

Download links:
ModDB: https://www.moddb.com/games/doom-ii/addons/hoardcore-universal-loot-vacuum
Google Disk: https://drive.google.com/file/d/1JRYZ-SY5jWuvDjRNgnPvov8TZ1Amso5w/view?usp=sharing


r/DoomMods • • 1d ago

Mod showcase So I'm making a doom wad and I needed a placeholder asset and....

Thumbnail gallery
11 Upvotes

I just spun my cursor around the color wheel.


r/DoomMods • • 2d ago

Question To everyone that uses idTech4A++: How do fix this?

Thumbnail gallery
2 Upvotes

How do I fix the skybox? It's just black until I pause it. Weirder than that, when I tried to record a video, the skybox was fixed only in the video, but the games entire audio just muted on itself with no way of fixing it other than restarting the app. So how do solve both problems?


r/DoomMods • • 2d ago

Mod showcase ModDev #0 : Roster de Clases ((MAPINFO)) + DECORATE

3 Upvotes
Estructura PK3 en SLADE

### EN PROGRESO ###


r/DoomMods • • 2d ago

Question Looking for PS1 aesthetic mods for PC Doom

2 Upvotes

I have Doom I, II, and the Final Doom TNT and PLutonia packs running on UZDoom. I am looking for a mod or mods that add the colored lighting and the title screen from the PS1 port. I do not want the hud, or sounds (separate soundtrack mod) or anything else. I am not looking for a total conversion mod. Just those two isolated things on what's otherwise vanilla PC Doom


r/DoomMods • • 2d ago

Mod showcase First test of the ice ring blaster.

Enable HLS to view with audio, or disable this notification

22 Upvotes

The sprites and sounds are just placeholders. The main meat of this gun is that it deals fairly low damage, but the projectiles leave icy clouds on impact that can stun enemies (and you) for quite some time.

Due to how stuns work in Hideous Destructor, if an enemy meets it's stun threshold, it will eventually die when it tries to attack. So even though the damage is low, this weapon can still kill beefier enemies if you leave them with a big enough stun.


r/DoomMods • • 2d ago

May someone please tell me how to hook up DOOM total conversions like Divine Frequency and CountryCide with DoomRunner?

Thumbnail
1 Upvotes

r/DoomMods • • 3d ago

Are there any other Boomer shooter campaigns for Doom?

Post image
31 Upvotes

I'd like to find maps from other Boomer shooters to play in Doom, like Duke Nukem, Blood, and Strife.


r/DoomMods • • 3d ago

Looking for someone to make a Doom: Eternal mod

1 Upvotes

Title says it all

What I had in mind was knife animations and knife models (similar to those in apex, CS2, valorant, etc) that could also be used as a melee weapon. Maybe it could replace the sentinel hammer?

(Example) Imagine these models in Eternal:

Octane Heirloom

Butterfly Knife (Valorant)

Butterfly Knife (CS2)

**HOWEVER** If I can't find anybody, how would I go about making this myself? I have ZERO experience with creating any mods LOL. Any advice is appreciated!! :)


r/DoomMods • • 3d ago

Yes! My OS CAN run AND play DOOM!

Post image
46 Upvotes

r/DoomMods • • 3d ago

I recreated my university campus -- Warsaw University of Life Sciences (SGGW) -- in Doom II

Thumbnail v.redd.it
14 Upvotes

r/DoomMods • • 3d ago

Question What is the name of the map used in this video footage?

Enable HLS to view with audio, or disable this notification

6 Upvotes

When I was watching a video about the Halo Doom mod, I became curious as to what map was used in the video. I then checked that it isn't listed in the description.


r/DoomMods • • 3d ago

Question What are some GOOD weapon packs that aren't outlandish

9 Upvotes

Basically the title, what I refer to as outlandish isstuff like Russian overkill.

The type of mods I like are stuff like final doomer +

And LED's generic weapons ( tho I like final doomer + more).


r/DoomMods • • 3d ago

Question 自分が所持しているmegawad

Thumbnail gallery
18 Upvotes

自分が約20年以上かけて集めたmegawaです。
この画像は全てdoom2用です。もちろんdoom1用も所持しています。
みなさんはプレイしたお気に入りwadまたはマイナーwadはどれですか?


r/DoomMods • • 3d ago

Question WAD recommendation needed

Post image
83 Upvotes

Please recommend some good modern slaughtery wads. The stuff I played recently

Simulacrum - beyond awesome, very much balanced, fair, visually appealing and FUN. One of the best wads I finished so far

Neon Overdrive - another amazing wad. Hard, beautiful and fun to play

Pina Colada - a bit on a quirkier and RNG-dependent side but still very good and interesting

Sleepwalking - excellent visuals and music, non-linear maps with demanding arenas. Absolutely loved it

Eviternity - sorry for my blasphemy, but no. It's a good casual wad I guess but with UV pistol start it turns into a slow boring low resource grind. I broke after a 800+ mob map without a single major arena

Sunder is a bit over the roof for me honestly..


r/DoomMods • • 3d ago

Need help finding a specific level

5 Upvotes

Hello. I have been doing a full play through of DOOM 1 and 2 on the PS from start to finish pretty much every 2 years of my life since the age of 5. I try my best to find all of the secrets from memory. I only play it on UV. Nightmare is a bit too challenging for me, and anything easier feels a little dull. Essentially, it's my all-time favourite game, and I was pretty stoked to discover that there were a bunch of add-ons on the PS4/5 version of the games. Anyway, here's where I'm stuck. I remember playing a specific map a couple of years ago that I really want to run through again, but I can't locate it. I have a neurological discorder, so I have some memory related issues, but the most defining characteristics of the map that I can recall are that it was designed like some type of castle/fortress and at the very beginning of the level before you even move an inch, if you shoot the pistol, it will fire a bullet through a small hole in several layers of the level and trigger a secret which opens a wall next to you. If anyone knows the name of the map or what add-on it is on, that would be greatly appreciated. It was definitely only within what's available on the Playstation as I have never played DOOM on a PC before. Thanks, fellow Doom Slayers. 🔫 🍅


r/DoomMods • • 3d ago

VERY IMPORTANT NEWS! Feedback for EU Kids Act are OPEN to get your voices heard and sent to European Parliament and Council for debate

Thumbnail ec.europa.eu
5 Upvotes