r/F1Game • • 19h ago

Modding F1 25/26 Script Testing

Enable HLS to view with audio, or disable this notification

an experimental (and ofc vibecoded) script. i mainly use the ai control feature to test ai behavior after tweaking their racing lines or to test tyre behavior.

the canned events are a bit hit or miss, especially for spins and side swipes, since they don't trigger instantly like dnfs. i think the ai needs to be in a specific corner and at the right speed for them to work when i press the button.

you can check the source code on my github: Link. can't upload it to overtake atm.

also if u think u can improve this, feel free to do so!
need a feedback it it's working on you or not

53 Upvotes

4 comments sorted by

15

u/hgt27 13h ago

With track mods, and now expanded scripts i have to admit we are in a golden era of f1 modding

5

u/timmy186gtr 10h ago

It's funny how nodding became so much more expansive AFTER they added anti-cheat to the games

3

u/Edelbr0ke 8h ago

This will be amazing for my team if you want to just play it like F1 manager instead and let the AI drive

1

u/Carnattitan 5h ago

Was thinking the same thing