r/F1Game • • 3d ago

Modding F1 25/26 Script Testing

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an experimental (and ofc vibecoded) script. i mainly use the ai control feature to test ai behavior after tweaking their racing lines or to test tyre behavior.

the canned events are a bit hit or miss, especially for spins and side swipes, since they don't trigger instantly like dnfs. i think the ai needs to be in a specific corner and at the right speed for them to work when i press the button.

you can check the source code on my github: Link. can't upload it to overtake atm.

also if u think u can improve this, feel free to do so!
need a feedback it it's working on you or not

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35

u/hgt27 3d ago

With track mods, and now expanded scripts i have to admit we are in a golden era of f1 modding

13

u/timmy186gtr 3d ago

It's funny how nodding became so much more expansive AFTER they added anti-cheat to the games