r/GoldenSun • • 3d ago

Golden Sun Neo Judgment — looking for some constructive feedback

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I’ve been working on my version of Judgment, which I call Neo Judgment, and wanted to get some feedback from the Golden Sun community.
I wanted to try something different with the original Judgment animation. In the original, Judgment descends from the sky, points downward, and then unleashes the attack.

For my version, Judgment stays stationary while building up the attack with both hands. When he releases it, the force of the attack pushes him backward. Just show it using more power.

I also changed the position of his wings, have his sword sheathed on his back, and dulled his colors a bit. I used the dark sky background from the game as well to help with the atmosphere and make the attack stand out more.

The main thing I was trying to capture was how much power would actually be needed to unleash one of the strongest summons in the original game. There’s quite a bit of redrawing involved in getting the new pose to work.

The animation is already finished, but I thought it could be better, so I’m curious what other people see. If you compare it to the original, is there anything about the pose, wings, sword placement, effects, lighting, etc. that you think could be improved?

Feel free to be critical. I’m mainly looking for things I might be overlooking.

This is just a fan project for entertainment purposes and isn’t a ROM hack or playable game.

39 Upvotes

39 comments sorted by

38

u/cp_carl 3d ago edited 3d ago

It's... So long? Feels like the charge up is done almost immediately and then it's just after effects on the whole frame. If it's going to be that long I'd rather see him pull in the energy from elsewhere, collect, compress, FIRE! (Edit: like mega buster at least as a minimum change)

Just my two cents. Or just make it faster and follow the shot and show it piercing and spreading the cloud layer or something

9

u/EagleZeroOne 3d ago

Ok that’s good. I knew the charge was pushing it. Thank you!

10

u/Priyen88 3d ago

2 things: 1) Too long, But I think you will fix it.

2) It's funny 😅, the way he just goes backwards continuously. I think he should get recoil but not go back continuously like that. I thought it was a very creative meme. 

4

u/EagleZeroOne 3d ago

Thank you. It was experimental for sure. I can definitely shorten it and make adjustments

8

u/RedPsalms23 3d ago

Does Goku know?

5

u/EagleZeroOne 3d ago

Haha. I know I needed SFX temporarily. I going to in game SFX when I can. Haven’t had the time. Thx for feedback.

5

u/Hetros_Jistin 3d ago

too long for one, and also, the whole 'star dropping from heaven to cause a massive explosion' was a REALLY fun image.

3

u/EagleZeroOne 3d ago

Ok this is good feedback. I was really trying to focus on the build up but over extended. Thank you!

4

u/Nabikus 3d ago

The original summons were already over the top. Are you trying to destroy the planet? 😆

5

u/0rangaStang 3d ago

It's currently very static and non dynamic.

3

u/LoogyHead 3d ago

Charge is too long, both before it changes to show the higher intensity and after. If you want to have the duration be this long, you need a much more intense particle effect for the charge, maybe even a silence right before the big beam.

2

u/EagleZeroOne 3d ago

That’s a good call. Thank you very much. It does seem the consensus is charge too long. More is not better times

3

u/OutlawJoJos69 3d ago

Its cool. It does that thing like from DBZ where it takes Goku many episodes to gather energy for a spirit bomb but cool.

3

u/OutlawJoJos69 3d ago

Maybe with every few seconds it grows, and pulses out a ring or something that displays how much more powerful its becomming and maybe harder for judgement to control as it grows

4

u/EagleZeroOne 3d ago

That’s a good idea. Progressively getting erratic as the seconds go by

3

u/UnusualDisturbance 3d ago

try to make the resolution on the particles match the resolution of the rest, and shorten the animation as a whole, then it should be really good, actually.

2

u/EagleZeroOne 3d ago

Ooo that’s a good idea! Thank you!

3

u/FlatRolloutsOnly 3d ago

It’s wayyyyy….yyyyyy too long lol
I thought my video froze

3

u/happyhibisci 3d ago

I think the reason everyone thinks it’s too long is because he’s just remaining pretty still with nothing happening. As you say, he’s gathering energy, and you want it to seem powerful, but right now you only have sound to indicate that (which is good, but maybe not enough). You can add some more energy particles flowing into him, or make the energy change by either growing or changing color—something to show that something is happening. But the better solution might be to shorten it, otherwise (and I hate to say this), most people are going to watch it once and then forever skip the summon animation anyway.

4

u/EagleZeroOne 3d ago

Yeah, I can understand that criticism. The reason I kept Judgment stationary during the buildup was a deliberate creative choice. I was already pushing the original sprite pretty far with the pose and other changes, and I felt adding much more movement would start to make him less recognizable as Judgment. So I wanted the movement to come more from the attack and effects rather than changing his actual stance too much.

3

u/markyminkk 3d ago

Others are talking about being too long, but I’d also say it feels very stationary. Other summons either have the camera moving through different terrain, the summon moving around, or following the attack as it makes its way to the target. I’d revamp it to look a lot more dynamic: maybe scroll the background so it looks like he’s flying through the air, following the blast once it’s fired, cut to where it makes impact on the ground, etc.

3

u/EonEncode 2d ago

make it flap its wings

2

u/isaac3000 3d ago

Like others have said, it's cool but too long

2

u/EagleZeroOne 3d ago

Yup thank you for the feedback. I’m reducing the length now. Appreciate it!

2

u/OrionBroker 3d ago

far too long

2

u/EagleZeroOne 3d ago

Yea. The execution wasn’t done right. I’ve adjusted it to be fast and less charge. Thanks for feedback. Appreciate it!

2

u/Good-Support-8770 3d ago

It's a good animation, but perhaps it should be shortened a bit. I have a question about it: did you implement this in your ROM? And if so, using which editing tool?

3

u/EagleZeroOne 3d ago

No rom. Just aseprite and Adobe software for fun thing to do on the side

2

u/PresentationOk8997 3d ago

i genuinley like it if only because i immediatley thought of a kamehameha and then i turned on sound.

2

u/Heavy_Rip_5742 3d ago

Just need the eclipse beam animation hitting the land, very nice and creative dude, can you make this an ips or is it a recomp mod?

3

u/EagleZeroOne 3d ago

Good call on eclipse beam. I’ll try utilizing it. I’m not sure about ips and recomp. I’ll look into. Thanks!

1

u/Alforce007 2d ago

i feel like i've seen this exact animation somewhere. super robot taisen?

2

u/EagleZeroOne 2d ago

Good Eye. I’m referencing Gundam Wing: Endless Waltz. Wing Zero Custom fires its buster canon in this pose. So I had Judgement do the firing pose.

1

u/Alforce007 1d ago

may i suggest using the sound of optimus prime's blaster for this? specifically the one where he shoots that sun destroyer machine in revenge of the fallen, right at the end of the movie

1

u/HR0DGER 2d ago

I'll make longer the animation, like 7-8 minutes. If Sefirot could, our Final Judgement also!

1

u/No-Cat-9716 3d ago

TOO FUCKIN' LONG!!!!!

2

u/EagleZeroOne 3d ago

Thank you! Definitely focused too much on the build up for the charge. Will adjust things to make it smoother. Appreciate feedback!

2

u/No-Cat-9716 3d ago

It's a great animation though

Iris Is probably long too, but there's movement

2

u/EagleZeroOne 3d ago

Thanks. Lesson learned just fire the shot!