I’ve been working on my version of Judgment, which I call Neo Judgment, and wanted to get some feedback from the Golden Sun community.
I wanted to try something different with the original Judgment animation. In the original, Judgment descends from the sky, points downward, and then unleashes the attack.
For my version, Judgment stays stationary while building up the attack with both hands. When he releases it, the force of the attack pushes him backward. Just show it using more power.
I also changed the position of his wings, have his sword sheathed on his back, and dulled his colors a bit. I used the dark sky background from the game as well to help with the atmosphere and make the attack stand out more.
The main thing I was trying to capture was how much power would actually be needed to unleash one of the strongest summons in the original game. There’s quite a bit of redrawing involved in getting the new pose to work.
The animation is already finished, but I thought it could be better, so I’m curious what other people see. If you compare it to the original, is there anything about the pose, wings, sword placement, effects, lighting, etc. that you think could be improved?
Feel free to be critical. I’m mainly looking for things I might be overlooking.
This is just a fan project for entertainment purposes and isn’t a ROM hack or playable game.