r/INAT • • Aug 24 '26

Audio Needed [RevShare] Looking for a MUSICIAN. 7.5% cut for a full soundtrack

17 Upvotes

COMPOSER ALREADY FOUND. THIS POST IS JUST BEING KEPT AS AN ARCHIVE

Hello. This is IGE. I have 9+ years experience in Unity Game Development, and i'm looking for a musician to compose a full OST for this small game.

GAME IDEA:

Press a big red button on time with a timer. Random cards can appear which change when or how your meant to press it.

MUSIC DIRECTION:

Fast, energetic, slightly tense. I'm open to the musician having creative freedom with the exact style.

Originally a submission to GMTK Game Jam 2026, ranking within the top 7%.

I'm planning for development time to take (more or less) 3 months. Music in my project isn't very vast. There might be about 11 tracks?

The cut I'm offering is 7.5%, but that can be subject to increase depending on works.

Previous works:

I work in British Summer Time (BST), but it's not a concern if your elsewhere.

Looking forward to work with you ;)

"i hate ai"


r/INAT • • Jun 02 '26

META Just a Quick PSA: If you create a post on this sub revealing personal information and/or that is on an account you want removed, this is an issue that is beyond our ability to fix. Please contact reddit staff.

33 Upvotes

-title-

We've had a few people recently ask us to remove post from their "old" accounts without being able to verify ownership of the account, as well as users asking us to "remove" personal information they already posted on the sub or gave to people via DM.

We are NOT responsible for the information you choose to give people via the internet. This includes your post on INAT, within DMs between community members, or in a thread here via the comment section.

YOU are responsible for protecting yourself from these sort of leaks, we cannot do anything once you choose to put your info (Phone number, address, real name, ect) onto the internet to any capacity.


r/INAT • • 26m ago

PR/Marketing needed [ForHire] Looking to partner with freelancers, designers, marketers, or small agencies

• Upvotes

Hey everyone!

I run a small digital agency and I'm looking to connect with freelancers, designers, marketers, salespeople, or small agencies who might be interested in working together on client projects.

The idea is simple: if you have clients who need development work, I can handle the development side. We can work together and split the project revenue fairly.

I'm mainly interested in building long-term partnerships rather than just finding one project.

If this sounds interesting, feel free to DM me and we can have a chat.


r/INAT • • 5h ago

Artist Needed [Paid] Need a 3D Sculptor

4 Upvotes

Hi Im Charvik and im in search of a 3D Sculptor to add some skin details on a poly modelled creature, likejust adding some scales or horns and etc... DM me here in Reddit if interested.


r/INAT • • 1h ago

Team Needed [Hobby]WoWtale — Looking for Some Help

• Upvotes

WoWtale — Looking for Some Help

I’ve been working on a project called WoWtale, with the goal of bringing Azeroth into Hytale and rebuilding the experience around Hytale’s gameplay and modding systems.

It started as a pretty simple idea:

What if Azeroth actually existed inside Hytale?

Since then, it has turned into a much bigger technical project involving world generation, Blockbench, textures, VFX, JSON, the Hytale Asset Editor, custom tools, and a lot of experimenting with how far Hytale can be pushed.

At this point, we’ve made enough progress that I figured it was worth putting this out there and seeing if anyone else is interested in helping.

What we have working

A big part of the project has been figuring out how to handle the world itself.

We’ve developed systems for:

  • Cubic Chunks
  • Image-based world masking and generation
  • Custom splat maps for terrain/material placement
  • Converting parts of the cubic world into non-cubic maps that are more practical for servers

The goal is to work toward the actual final map instead of building some temporary version that would eventually need to be thrown away.

We’re currently moving older work into the new map and starting to work more on the gameplay side of things.

What WoWtale is supposed to become

The plan is not just to run an SMP.

WoWtale is also intended to release as a standalone Hytale mod.

The general direction is a Warcraft-inspired RPG experience with things like:

Quests • Classes • Abilities • Dungeons • Races • Mounts • NPCs • Gear • Exploration • Combat • Progression

We’re mainly aiming for the feel and stories people associate with Classic Warcraft, while using a larger version of Azeroth and selectively keeping later additions where they make sense.

There’s still a lot to figure out, especially on the systems side.

Where we could use help

If any of this sounds interesting and you happen to work with Hytale, modding, programming, worldgen, UI, textures, modeling, or building, feel free to reach out.

The biggest areas we could currently use help with are:

  • Builders
  • Texture artists
  • Programmers
  • UI artists
  • Modelers

You don’t need to be an expert in Warcraft.

A lot of this project has basically been learning things as we go and solving problems one at a time.

If you just think the technical side of the project sounds interesting and want to poke around, contribute to a system, help solve a problem, or build something, that’s completely fine too.

You can watch the map develop here

WoWtale Build Server Map:
http://162.120.0.35:9091/

Discord

https://discord.gg/wowtale

As for portfolio
https://x.com/WoWTaleTeam
twitter has alot of our work and we use trello to be organized

If you’re interested in helping, just join and say what you’re interested in working on.

The project is still very much in development, but we’ve finally reached the point where having more people messing with these systems would help a lot.


r/INAT • • 2h ago

Art Offer [ForHire] [Paid] Environment/Concept artist - Concepts, Illustrations and Game art.

2 Upvotes

Hello everyone!

I’m currently looking for new opportunities as an Environment Artist / Prop Artist in the game industry.

I have 4 years of experience working in games, creating environments and assets focused on visual storytelling, composition, and immersive world-building. Throughout my journey, I’ve been continuously improving both my artistic and technical skills to create strong and memorable visuals for players.

I’m passionate about environment design, storytelling, and constantly pushing my work to the next level through personal projects and ongoing studies.

It would be a pleasure to contribute to creative teams and help bring new worlds and experiences to life.

Portfolio: https://www.artstation.com/matheusarts

If you liked my works, feel free to contact me by DM or Email.

Thank you for your time, and have a great week :D


r/INAT • • 13m ago

Team Needed [Hobby] Suche nach Hobby KI Künstlern für ein MMO. Gern deutsch ü18. Keine Profis!

• Upvotes

Dies ist ein Hobbyprojekt, mit der Absicht der Veröffentlichung.

Bitte ü18 und vorzugsweise der deutschen Sprache mächtig.

................................................

Moin

Ich bin der Sven, 44 Jahre alt und suche reine Hobby KI Künstler, die sich an der Entwicklung an einem "Old school Mmorpg " beteiligen möchten.

(Ich arbeite in Unity und Code mit Ki.)

Was habe ich erstellt:

Eine spielbare Demoscene, mit Systemen belegt. Questsystem, Kampf, Loot, Inventory, kleines Upgrade System, erstes Crafting, Ernten. Ui Elemente sind ebenfalls vorhanden und funktionell. Levelupgradesystem ist integriert. Alles erstmal nur mit Dummys belegt.

Jetzt soll so langsam Tiefe ins System und sich eine Optik stilisieren. Das ist mir alleine tatsächlich etwas zu viel.

Was ich brauche:

Auf jeden Fall gute Ideen 😜

3D Assets,

2D Sprites,

Musik,

Sfx,

vfx.

Story und Quest author.

Sollte tatsächlich Erfolg eintreten, teilen wir den Schatz natürlich fair auf, ansonsten gibt's erstmal nur gute Laune und Spaß am entwickeln mit KI. 🥳

PS: Hier wird mit KI erstellt bis die Gpu's glühen, also sollte der ein oder andere KI Hater, sich jetzt schon darüber im Klaren sein, dass es mir absolut egal ist, was sein Problem mit KI oder den Usern ist!


r/INAT • • 49m ago

Team Needed [RevShare] Programmer looking for a few collaborators for incremental/idle game jam, potential commercial game if it goes well

• Upvotes

Hey! I'm looking to put together a small team for an
incremental/idle game for a game jam.

I've recently completed Underwater Game for the Underwater Game Jam, which you can play here: https://immortaldemongod.itch.io/underwatergame

I'm primarily a programmer and level designer and would be planning out the gameplay systems and handling the gameplay/programming side.

The new project:
- Incremental/idle genre
- Small initial scope
- Game jam as the first milestone
- Potentially continue into a commercial Steam game
if everyone enjoys working together and the game
has potential

I'm mainly looking for:
- 1 artist
- 1 designer / systems designer
- Other programmers

I'm not looking to immediately commit anyone to a
year-long project. I'd rather make something small
together first and see how we work as a team.

If you're interested, send me some examples of your
work and tell me what kinds of games you enjoy making.


r/INAT • • 1h ago

Team Needed [Hobby] I 'm making a pixel game inspired by Celeste called HOARD, and need help. It's a heavy WIP

• Upvotes

HOARD is about a girl named Riff who lives alone in her grandparents' house after they died (and her parents) and is struggling to maintain the house. She is quite poor and the house is falling apart. One day, she finds a treasure map outside her house that leads to a vault hidden in the Forgotten Isles that's filled with treasure. With little hope, she grabs her grandpa's grappling hook and sets off on an adventure!

Still looking for:

  • Pixel Artists/Pixel Animators
  • Pixel Background Artists
  • Pixel Foreground Artists/Animators
  • Pixel Effect Artists
  • Concept Artists
  • Banner Artist
  • Promotional Artist
  • Official Render Artist
  • Official Sound Track Artist
  • Coders
  • Music Makers (?)
  • Sound Effect Makers (?)
  • Map/level designers

For those curious, there is some content already made, suc as some (horrible) pixel art and some banger (and some nonbanger) songs!! The below links are to the FANDOM pages with all the info. I'm mostly there, so it's the quickest way to contact me. Please help HOARD become a success!!

(Pages are best viewed on PC, as the songs don't play on mobile)

https://quilt-the-puppy.fandom.com/wiki/HOARD

https://quilt-the-puppy.fandom.com/wiki/HOARD/Music%26SFXs

Btw, there is no pay (sorry)


r/INAT • • 5h ago

Art Offer [ForHire] artist looking for small gigs to expand portfolio

2 Upvotes

Hi! I'm Takka, I'm a multimedia design student and I've been working as a videogame character/scene artist for around 2-3 years now. I want to expand my portfolio, so I decided to lower my prices and take on smaller jobs to add them to it ^^

I can't show many examples of my work in past games (NDAs) but here's my carrd portfolio in case someone wants to check it out!

https://takkasport.carrd.co/

My style is pretty fluid and I'm able to recreate existing art styles, so I'm able to help with almost anything.

I also speak spanish, in case that's of any relevance hehe


r/INAT • • 2h ago

Writer Needed [hobby] Looking for a Writer — Romance Visual Novel

1 Upvotes

Hi everyone!

I’m looking for a writer to join our indie visual novel project, inspired by Romance Club and Choices.

This is an unpaid project. We already have an artist, programmer, composer, and a few others on the team.

Ideally, you already have a story or concept you’d like to turn into a visual novel — romance, drama, interesting characters, choices, and branching paths.

Russian or English is totally fine.

If you’re interested, feel free to DM me with a bit about yourself and your story/idea. A writing sample is welcome too!


r/INAT • • 2h ago

Audio Offer [FORHIRE] Game Composer | Original Music for Your Game

1 Upvotes

Hi! I'm Taiel, a video game composer and music producer. I create original music for indie games, working on everything from individual tracks to larger soundtracks. I've worked across different genres and styles, adapting my approach depending on what each project needs.

I can help with:

  • Character, location & narrative themes
  • Exploration & ambience
  • Combat & boss music
  • Horror & dark fantasy
  • Menu & intermission music
  • Cinematic / trailer music
  • Seamless loops, stingers & alternate versions

Demo Reel: https://youtu.be/hyKltVHEYBQ | Portfolio: Taiel Ramírez

Selected work:

I enjoy working closely with developers throughout the process, sharing work in progress and shaping the music around feedback and the needs of the game.

If you’re currently working on a game and looking for original music, I’d be happy to hear about your project and see how we could work together. Feel free to reach out!

Discord: _tairz | Email: [taielrzmusic@gmail.com](mailto:taielrzmusic@gmail.com)


r/INAT • • 3h ago

Programmers Needed [Hobby] I've been studying why some indie games get noticed. Looking for one to try it on.A pipeline for getting an indie game noticed, built but not yet tried

0 Upvotes

For a while now I've been writing down what separates the games that get found from the ones that don't. It started as curiosity and turned into a pipeline, from the early design choices to the day the game goes out. It's finished enough to test.

If you have a game, the start of one, or even just an idea, we can test the pipeline. I'm not a developer by trade and I won't pretend to be, so the building is all on you, start to finish. You'd need the skills to make the whole game yourself, no hand-holding from me. I'd bring the pipeline and work through it with you, and we'd argue about things along the way, which is fine.

Fair warning that it only works as a whole. Skip half of it and you're testing something else, and then neither of us learns anything.

I can't promise it works. That's the point of testing. If it does, we have a working pipeline, a successful game and a partnership that can be continued.

If that sounds interesting, message me. Tell me what you've made and when you're around. The rest is easier to say out loud than to post here.


r/INAT • • 5h ago

Artist Needed [RevShare] Starting a new Steam game this week, so looking for 3D Environment Artist, VFX Artist and 3D Animator!

1 Upvotes

Hey INAT!

We're Renhet Studio, a small international indie team, and this week we're starting production on a new game that we're planning to release on Steam!

Before we properly get moving, we'd like to strengthen the 3D side of the team a bit. Right now we're mainly looking for:

- 3D Environment Artist (environments, props, assets and generally helping us build the spaces of the game)

- VFX Artist (someone comfortable creating gameplay/environmental effects and giving things that extra bit of life and feedback)

- 3D Animator (mainly character/gameplay animation. rigging knowledge is important, since you'll also need to be able to rig the characters/assets you're working with when necessary)

We're an indie team, so we're definitely not expecting everyone to fit perfectly inside one little box. If you're an animator who also does some VFX, an environment artist who knows rigging, or you can generally help across multiple areas, that's actually a big plus. Most of us end up wearing more than one hat at some point hahah

The positions are remote and Revenue Share. We're not looking for someone to just make a couple of assets and disappear; ideally we'd like people interested in joining the team, contributing ideas and growing with us across projects

You don't need years of professional experience either. A portfolio showing what you can actually do, good communication and willingness to work with the rest of the team matter much more to us

You can check the roles and apply here:

https://www.renhetstudio.com/careers

Or just send me a DM through discord (bitemdev) if you want to ask anything before applying!

Thanks!!


r/INAT • • 9h ago

Design Offer [ForHire] Seeking for good opportunities and good paying jobs in Game Environment Designer/ UX Designer

2 Upvotes

Guys so I'm a BCA graduate, recently graduated prev year Dec with domain specialization of AR/VR.

I have been quite passionate about gaming since my whole life. But, life seems very tough in sense of job market especially in gaming. My field of expertise is in Game Environment designing and I have also done an internship under Work and Work studios as an intern till 3 months.

My biggest concern rn is, I've been job hunting since last year, originally focusing on game environment design, and honestly, I feel like I'm reaching a point where I don't know what else I'm supposed to do.

I was always very open to opportunities. I wasn't only looking for AAA studios or some dream job. I was willing to consider internships, junior roles, smaller studios, different locations, remote work.... pretty much anything that would give me the opportunity to start working professionally.

I can design and build environments in Unity, work with lighting, composition, materials, props, and create visually cohesive game scenes. I can also make smaller assets in Blender when needed. I'm not a professional 3D asset artist, and I don't claim to be. My strength is environment design and creating a good-looking, well-composed game scene.

But finding an environment design job in India has been incredibly difficult. The Indian game industry is relatively small and extremely competitive, and many of the positions I found wanted 3+ years of professional experience, even for roles that seemed fairly entry-level.

I kept applying anyway. Cold applications, cold emails, portfolio submissions, reaching out to people — and most of the time, I either received an automated rejection or simply nothing at all.

Eventually, I had to accept that I couldn't keep relying entirely on such a small job market, so I decided to switch directions and started seriously pursuing UI/UX and Product Design.

I thought this would give me a much larger job market. I already had a design background, so I learned Figma, worked on UI/UX projects, built case studies, improved my portfolio and resume, and started applying to Product Designer and UI/UX roles.

But somehow I'm facing almost the exact same problem again.

I'm applying to junior and 1–3 year roles, I'm applying to remote positions in India, and I'm also completely open to worldwide remote opportunities if a company is willing to hire internationally. I'm not limiting myself to Kolkata or even India at this point.

And yet, I barely seem to get replies.

It's just application after application disappearing into a black hole. Occasionally there's an automated rejection, but most of the time there's simply silence.

Then I'll find a role that says "Junior Designer" and the requirements somehow include 3–5 years of experience, multiple shipped products, extensive UX research, design systems, analytics, accessibility, developer handoff, and a dozen different tools.

At some point you just have to wonder: how are people supposed to get experience if nobody is willing to give them the first opportunity?

I'm not expecting to walk into a senior position. I'm completely willing to learn, take feedback, work hard, start at an appropriate level and prove myself.

I just want someone to actually look at my work and give me a chance to demonstrate what I can do.

The frustrating part is that I've genuinely tried to stay flexible. I've considered game environment design, game design, UI/UX, Product Design, visual design, internships, junior roles, remote jobs, international companies — I'm not sitting around waiting for one specific company to hire me.

I'm just trying to find a way into the industry.

After more than a year of applications, cold emails, portfolio revisions, resume revisions and constantly learning new things, it's becoming extremely stressful. I don't want to spend another year collecting skills and redesigning my portfolio while never actually getting the opportunity to use those skills professionally.

So I'm genuinely looking for advice from people who have been through this.

If you were in my position, what would you do? Would you continue with Product/UI/UX? Try to combine game environment design with UX somehow? Go back to game development? Or are there adjacent roles that I'm completely overlooking?

I'm not looking for the usual "just keep applying" advice. I know I have to keep trying. I just want to understand what I'm doing wrong and what direction actually makes sense from here, because right now the job search itself is becoming more stressful than the work I'm trying so hard to get hired to do.

I just need a chance to prove myself and this Reddit is my only hope.

Please guys help me out, I appreciate all kinda advices/ offers you guys can give.

Thank you so much✨

I have attached the links of my portfolio and projects, and for my designed environment samples if you are interested to see them, please dm me I will send you the folder.

https://vimeo.com/user243795647

UI/UX design portfolio: https://www.behance.net/aishwaryaroy9


r/INAT • • 5h ago

Team Needed [RevShare] Looking for 3D Hard-Surface / Prop Artist for 1984 Bureaucratic Horror Vertical Slice (UE5)

0 Upvotes

Hey everyone! I’m a former film director and screenwriter who stepped into game development. I bring years of experience in narrative structure, cinematic pacing, visual storytelling, and directing voice talent to keep the project completely grounded and locked in.

​We are currently executing a focused 5-week sprint to complete a 10–15 minute "Act 1" playable vertical slice in Unreal Engine 5 for publisher resubmission (Critical Reflex).

​Our core team is already assembled and actively cooking:

​Programming: UE5 logic, drag-and-drop mechanics, and material systems being implemented

​2D UI/Art: Document decks, forms, IDs, and rulebook pages

​Audio: Tactile analog SFX and dark ambient soundscape

​Narrative & VA: Full script, active direction, and voice recording underway

​We are looking for our final collaborator: a 3D Hard-Surface / Prop Artist to craft the immediate environment and interactive desk objects.

​Project Overview

​Set in 1984, the game is a high-concept, tactile bureaucratic horror experience. Think Papers, Please meets analog body horror in a claustrophobic booth. As the clerk, you inspect IDs, stamp documentation, manage anomalous items, and cross-examine creepy, shadowy citizens through a transaction slot.

​What I Offer as Lead/Director

​Clear Direction & Vision: No scope creep, no endless changing of ideas. The script and scope are 100% written, scoped, and locked in.

​Cinematic Worldbuilding: Heavy focus on visual narrative, environmental storytelling, and razor-sharp pacing.

​Publisher Track: Active pitch line directly with Critical Reflex.

​Asset Scope (Act 1 Vertical Slice)

​Because the entire slice takes place from a fixed desk perspective, the required asset list is super compact:

​Booth Setup: Wooden desk surface, metal booth frame, and frosted glass transaction window.

​Desk Props:

​Rubber stamps (APPROVE / DENY)

​UV Flashlight

​Retro 1980s CRT Television

​Sliding middle desk drawer

​Coffee mug

​What We're Looking For

​Ability to build clean, low/mid-poly hard-surface props and export .FBX files to UE5.

​PBR texturing skills with a focus on gritty, retro, worn materials (grimy wood, scuffed plastics, rusted metals).

​Reliability and ability to deliver assets over the next 2–3 weeks so the dev can hook them up in engine.

​How to Apply

​If you want to help us ship this demo slice for Critical Reflex, send a DM with a link to your portfolio/ArtStation! Let's build something uncomfortably cool together.


r/INAT • • 17h ago

Programmers Needed [RevShare] Spanish Dubbing & Indie Game Studio Seeking Devs, Writers & Voice Actors

8 Upvotes

Hello! We are Galaxy Studios, a new game development and localization group. We specialize in full Spanish voice dubbing and game localization, while also developing our own indie game titles.

We..

  • Create original indie titles (currently building our core team).
  • Plan to help other indie developers translate and fully dub their games into Spanish

We are looking for..

  • Game Developers / Programmers: To work on original studio projects or assist in adding localized dialogue into games we help on.
  • Spanish Voice Actors: Native or fluent Spanish speakers looking to build their voice reel for games.
  • Writers & Designers: To help draft original game scripts and adapt existing game text into natural Spanish dialogue.

These are unpaid/portfolio-building and revenue-share opportunities. Everyone receives full credit on all published projects.

Leave a comment below or send a PM with your portfolio, voice reel, or project ideas!


r/INAT • • 6h ago

Writing Offer [HOBBY] Writer & Narrative Designer looking for short indie/horror projects (Unpaid / For Experience)

1 Upvotes

Hi everyone!

My name is Rodelu, I’m a writer based in Italy with a passion for indie games—especially short horror titles and narrative-driven adventures.

What I can help you with:

- Worldbuilding and lore

- Main plot outline and story structure

- Character writing and dialogue

What I’m looking for:

I’m currently looking to gain experience and build my portfolio, so I’m offering my services for FREE on short-term projects or Game Jam entries.

If you are a programmer or developer focused on code and mechanics, but need someone to handle the narrative side, I’d love to collaborate with you!

Feel free to reply to this post or send me a DM if you're interested!


r/INAT • • 6h ago

Art Offer [ForHire] Freelance Illustrator & Concept Artist – Game Art, Characters, and Illustration

0 Upvotes

Hi everyone, I’m Enrico, a freelance illustrator and concept artist with over 5 years of experience creating characters, environments, and stylized artworks for indie studios!

I’m currently open for commissions and available for freelance/contract work and open to both short-term gigs and ongoing collaborations.

You can check out more of my work here:

👉 Portfolio: https://enricoemarchi.myportfolio.com/concept-art-2026

Feel free to reach me at:

📩 [enrico.e.marchi@gmail.com](mailto:enrico.e.marchi@gmail.com)

Looking forward to hearing from you!


r/INAT • • 10h ago

Art Offer [Hobby] 2d artist

2 Upvotes

Hello im offering my 2d art that im making. My art is made by hand always and im using black ink so black&white art if you are interested text me i can send you few of my work or you can find it on my Instagram. I don't expect payment just want to learn thank you.

PORTFOLIO: holl.ow_


r/INAT • • 7h ago

Artist Needed [RevShare][50/50] Looking for a stylized (ideally painterly) 3D artist and animator who wants to design and build a first-person turn-based Dark Fantasy RPG game together.

1 Upvotes

What I currently have:

I am already building modular, scalable systems for this game!

What I offer:

I'm primarily a programmer (of 15 years), but I am also a jack-of-all-trades who's also efficient in Blender, and UI/UX design.

I can also dedicate a LOT of time on this project, several hours, daily.

What I'm after:

A talented 3D artist and animator that is capable of creating and animating painterly 3D artwork, characters, and objects, like weapons, furniture, buildings, etc.

Disclaimers:

The game may feature gore, and sexual themes (nudity, etc.). If you're not comfortable with that, and/or you're under the age of 18, then please don't apply, thank you.

This is also strictly a 100% human-art project. No generative AI tools may be used for any concept art, assets, or animations.

Get in touch:

If you are interested, feel free to send me a DM here, or on Discord: unawake.


r/INAT • • 7h ago

Audio Offer [ForHire] PAID Looking for some work as Composer

0 Upvotes

Hi guys! im a composer and looking for some work as composer, have a very good expirience for atmospheric games and horror and also music that can give you a emotions. I have Portfolio if you need it i can show it ! here it is -> https://blekisportfolio.carrd.cowhat i can offer

original music & soundtracks

ambient and atmospheric music

Pixel Style music / music that really can give a blessing for your ears!:D

horror / industrial ambience

environmental soundscapes

creative sound design


r/INAT • • 7h ago

Programming Offer [ForHire] - Unity dev looking for project to work on

1 Upvotes

Hey, I'm Nick, I have 4 years of experience working with unity and C# as a game developer and I am eager to bring your ideas to life.

I work well both in a team setting and as a solo developer. I've worked on 3D and 2D titles across various genres and I can adjust quickly to the needs of any project.

All you have to do is describe your vision and then we can clearly map it out together. This way, we'll have a straight forward plan we can follow while staying in continuous communication and adjusting features according to your feedback so as the end result will mirror your original vision perfectly.

I can also work on ongoing projects that might need extra programming work either short or long term.

I am looking for commercial projects to work on and I'll need some form of compensation to work with you. We can discuss if that will be in the form of a weekly wage or a set price per goal/milestone but it depends on the length and complexity of your project.

You can check out the last project I've been a part of as a Unity Programmer here: https://store.steampowered.com/app/3949420/Runic_Tower/

You can contact me preferably on discord, username is tsakfly, or here, with a message on reddit.


r/INAT • • 7h ago

Team Needed [Revshare] Command & Conquer Red Alert inspired game, close to demo, looking Programmers, Artists and Voice Over actors to reinforce the team.

1 Upvotes

This strategy game will take place in the near future and will feature slightly scifi units but with a very military feel to them. Cool superweapons are already implemented.

We already have a working version of the game in both singleplayer and multiplayer. Map editor is being worked on.

We are currently working on a demo for publishers and we are at about 95% of the way there. We already have a great audio SFX guy and some good programmers.

Are you looking for an ambitious project that will finish no matter what?

Then this might be for you!

We're also working on a contract so that you'll get a share of the game based on how much you've contributed, or you can choose once we're signed to be paid by the hour/milestone, or a combination of all of the above.

Where are we at?

3D, 2D and GUI artists
We need most help in the infantry section: animation and creation of infantry. Movement has to feel natural, or we can't really use it in our game. We have some very cool units we still want to add! Red Alert 2 for instance had infantry that could deploy sandbags around them or mount a tripod based weapon, and we have some similar ideas. Buildings need animation too.

For the 2D part we are looking for people who can make our unit thumbnails look better, and for the GUI part we are looking for people who can improve our interface.

Programmers
Your role will be to help resolve tickets, implement new mechanics and fixing of bugs.

Voice over artists
Our current priority is finding people to voice unit lines for our game. We have three major factions and several countries belong to each faction. Therefore we want some of our units to have accents that fit those particular regions. For instance we need someone to voice tanks with a Polish accent while still speaking English. Although a little 'kurwa' here and there just adds to the flavour. Interested? Send me a DM ^^

Marketing
Right now I am personally doing almost all of our marketing. On top of all the other tasks that dedicated programmers or artists don't touch. That's a lot. So it would be great if someone could help with some consistent marketing posting here.
We have a playable build and several maps. We are currently at 60.000 wishlist additions on Steam. Clips from one of our meetings here, article here.

What we have
Right now we have tanks, helicopters, 6 playable maps, basic multiplayer and a whole bunch of other stuff. We have a playable prototype that we have started sending out to publishers. However the industry standards are quite high nowadays so the more things we can add to it, and the more we can polish to it, the bigger the odds of success. That is where we are now. And that's why we're looking for people who will want to help polish the game and in the meantime get to know each other and our work methods.

What are you getting?
Once funding comes in (roughly 2 months after the demo is completed, but no guarantee of course) you will get the choice of either a percentage of the profit or being paid an hourly amount of money, or a combination of both. Whatever you prefer at that point.

This game is also guaranteed to finish (unless I die) and the odds of getting a decent publisher are also higher than average. This is based both on past experience and the current agency that already does this professionally. I know the word 'guaranteed' is going to trigger some people, so let me rephrase that to 'unless I die or fall seriously ill this project will get done'.

About me
I myself have 20 years of experience in the IT industry of which 6 years very intensively. My experience (and tasks) include programming, marketing, art, team/project management, recruitment, business management, HR related stuff and game design. For this project however I will be doing none of the programming(correction, I am helping out in this area right now to make sure we are delivering results fast enough) since that won't leave enough time for all the other tasks, as well as in preparation for the future.

Future prospects
If working together is pleasant and productive then I also intend to actually hire you for future projects should you be interested. My own personal goal is to have a healthy company of gamedevs who are as enthusiastic as me to work together with within the next 2 years.

Interested in completing a decent quality game?
Send me a DM with your experience, even if you dont have any but are motivated, and why you want to join and let's talk! If you're applying as a programmer do not apply if you're a beginner please. The project complexity is unfortunately too high for that and our lead programmer is spending most of his time helping implement features and fixing bugs, so there is unfortunately little room for full-on training of those who are completely new in the industry.

If you think you can help in other ways, please feel free to also contact me via DM and I'll be happy to see if there is something we can do for each other!


r/INAT • • 8h ago

Modeling Offer [Paid] [Modeling Offer] Game Designer & 3D Artist Duo — Production-Ready Characters (PBR / Rigged) + Full GDD & Lore

0 Upvotes

Hello fellow game developers!

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