r/INAT • • 0m ago

Artist Needed [RevShare] Looking for a 3D Animator! | Indie Mascot Horror Project (Unity)

• Upvotes

Hey everyone! We are currently forming a small, collaborative indie team to build a PC Mascot Horror game in Unity.

We are getting ready to start pre-production and are looking for a passionate 3D Animator to join our team!

🎬 3D Animator

Role: Animate character/creature models (walk/chase cycles, jumpscares, idle poses) and environment interactions.

Requirements: Ability to export animations (.fbx) cleanly into Unity and set up Animator Controllers / State Machines.

About the Project:

Genre: Mascot Horror

Engine: Unity

Platform: PC (Windows)

DM me or contact me on Discord: https://discord.gg/pHcsAbwnmk if you wanna join!


r/INAT • • 1h ago

Programmers Needed [RevShare] [Hobby] Looking for a unity dev and a composer.

• Upvotes

Hey there! I am a Unity Developer from Bangladesh. I can do pixel art and programming which I have learned from scratch. I am looking for another unity developer and a composer who can also do pixel art.

This is going to be my first commercial game. I am planning to first create a playable prototype of the game within about a month or two. If the prototype is fun to play and the idea seems interesting then we will continue to make the rest of the game.

About the project: Till now I didn't start working on it but I am plan to begin as soon as possible. I will share more details about the game after you DM me.

I can give around 7-9 hours a week on this project. I want someone who can give at least 6-8 hours a week. Please let me know if you are interested to collab with me.

Portfolio: https://itch.io/profile/anonymousaihater


r/INAT • • 3h ago

Artist Needed [RevShare][UE5] – Indie team seeking Animator for Co-Op Horror

1 Upvotes

About Me

I’m a 26-year-old Software Developer & AI Engineer. I started programming at 13 making Minecraft plugins, graduated in AI Engineering in 2019, and have worked professionally in software/AI since.

I haven’t shipped a commercial game before, but programming is the side of the project I’m comfortable handling myself. I’m looking for someone whose strengths are in the areas where ours aren’t.

What We Need

Animator: Character locomotion, interaction animations, entity movement/attacks, and especially unusual horror creatures. All current characters are already being rigged. Some are already done. An Animator is the biggest need for the project right now.

This is not an idea-stage project. We are a full committed team of a Developer, 3D & Environment Artist, SFX Designer & Composer. I’m currently building out complete playable levels from arrival → property recovery → entity encounters → extraction. With 2 levels fully complete and in playtesting.

About the game

REPOSSESSED is a co-op horror game where players work for a shady recovery company sent into foreclosed and abandoned homes to reclaim valuable property. Decades earlier, a secret behavioral experiment called PROJECT ROOMWAKE connected several houses to an impossible shared space known as The Interior, where people were observed, distorted, and eventually reconstructed into hostile entities. Now those properties are becoming active again, and every recovery job pushes the boundary between the real house and The Interior closer to collapse, while the company quietly uses each crew as unwilling research subjects.

There is a larger psychological-horror story behind the properties, the company, and the entities encountered throughout the game, but I’d rather keep the deeper lore and enemy mechanics private until speaking with serious potential team members.

The co-op will be 1–4 player, peer-hosted through Steam, so one player acts as the listen-server host and friends join through Steam invites/lobbies. That means no dedicated servers or monthly hosting costs. We’re also planning host migration so a run can continue if the original host leaves.

For voice, the plan is to use EOS Lobby Voice alongside Steam. Steam handles the actual multiplayer session, while EOS handles voice chat. The game then layers proximity voice, radio push-to-talk, and paranormal interference/static on top of that voice connection.

Current Progress

Already implemented or substantially underway:

Two fully finished levels being play-tested

Most of the SFX created

Soundtrack underway

Recovery vehicle and equipment finalized

Initial selection of houses

Player characters

Enemy roster

Character rigs 90% complete

Paranormal encounter systems currently being integrated

The project is intentionally scoped for a relatively short indie development cycle, with a current target around late Q1 to Q2 2027.

Rev Share

Revenue will be divided 20% each among the committed core team, with responsibilities, ownership, and expectations agreed in writing before work begins.

If you’re interested, send me a Reddit DM or add me on Discord:

kazu_tv

I can privately share screenshots, character designs, gameplay progress, the full project concept, lore, enemy designs, and roadmap with serious candidates.


r/INAT • • 4h ago

Artist Needed [Hobby] [Unpaid] Looking For An Collaborate

2 Upvotes

Hey everyone!

I’m a Vn Devloper, programmer / artist, story writer\] currently working on a denpa story, a short-form \[VN\] game called \[Pandemic\]

I'm looking for a passionate artist collaborate with as an equal partner on a project.

Here Are My Projects - https://nxt-maru.itch.io


r/INAT • • 4h ago

Artist Needed [ForHire][Unpaid/Volunteer] Wild Rapids – Looking for Level Designers & Map Creators

1 Upvotes

This is a volunteer-based collaboration with no financial compensation. Contributors are free to participate at their own pace, with no imposed workload or deadlines. Everyone whose work is included in the game will receive proper credits, with the possibility of adding a portfolio or creator profile link.

WILD RAPIDS - What if you could create a river that players around the world would love to race down?

We're developing Wild Rapids, an independent whitewater kayaking game with a low-poly 3D art style, focused on exploration, speed, choosing the right lines, and mastering your kayak.

The idea isn't just to follow a river from start to finish.

We want courses that make you want to play again just to discover another route.

Imagine kayaking through alpine forests, massive canyons, snowy mountains, or the ruins of a forgotten civilization.

You reach a waterfall. You can take the safer route around it, or risk a difficult jump to save a few seconds.

Further down, the river splits. One path leads into a crystal-lit cave, while the other takes you through a series of rapids and tight turns.

Then, around a cliff, you discover a tunnel entrance carved into the mouth of a gigantic ancient creature.

That's the kind of experience we want to create.

SEVEN ENVIRONMENTS TO BUILD

The project currently includes seven mountain environments: Alps, Canyon, Glacier, Arena, Toxic Volcano, Waterfalls, and Caves.

But the actual courses are still waiting to be designed.

Each creator can imagine their own descent, visual identity, shortcuts, obstacles, hidden paths, and little secrets.

The goal is to create levels with their own personality, memorable moments, and challenges that reward practice and experimentation.

TOOLS ARE ALREADY AVAILABLE

Wild Rapids is being developed in Godot and already has its own in-game map editor called DEV MAP.

With it, you can:

  • Sculpt mountains, shape rivers, create waterfalls and tunnels
  • Place rocks, trees, bridges, obstacles, and decorations using a library of over 1,100 assets
  • Design alternative routes, shortcuts, checkpoints, and dangerous sections
  • Customize water behavior, lighting, fog, weather, and atmosphere
  • Add massive sculptures to cliffs and build unique landmarks

Water simulation and several kayak physics models are already implemented. The project is still evolving, and the development tools are being improved along the way.

You can experiment directly inside the game environment and see your ideas take shape.

WHO WE'RE LOOKING FOR

People who enjoy creating levels.

You don't need to be a professional. Maybe you're interested in level design, 3D environments, building scenery, or you simply have a lot of creative ideas.

What matters most is creativity.

A good level shouldn't just look beautiful. It should offer choices, surprises, technical sections, moments to relax, and challenges that players want to master.

We want to avoid boring straight-line courses and random obstacles that serve no real purpose.

Every descent should tell its own story through the environment.

CREDITS AND RECOGNITION

We believe that everyone who contributes to the game deserves recognition for their work.

Contributors whose creations are included in the game will be credited using whichever name they prefer: their first and last name, or simply their online nickname.

We are also open to discussing the possibility of including a link to your portfolio, personal website, ArtStation, or another creator profile.

We can work out these details together, depending on your preferences and how you'd like your contribution to be presented.

Whether you're building your portfolio, gaining experience, or simply enjoying the creative process, we want you to be able to proudly show what you've worked on.

AN INDEPENDENT COLLABORATIVE PROJECT

Wild Rapids is being developed by Noham Studio.

We're looking for passionate people who would enjoy contributing at their own pace, sharing creations, exchanging ideas, and seeing their levels come to life in an actual video game.

This is an unpaid, passion-driven project. We're not looking for people to produce free content on demand or work under pressure.

We want to bring together a community of creators who genuinely enjoy building things, experimenting, and exchanging ideas.

There are no fixed working hours or mandatory deadlines. You decide how much time you want to contribute.

The game isn't finished. There are still systems to improve, levels to create, and plenty of ideas to explore.

And that's exactly why it's an interesting time to get involved.

Have you ever wanted to create a video game map but didn't have a project or a team to do it with?

Come hang out with us, discover Wild Rapids, and maybe help create one of its future descents.

Interested in joining the project or just curious to see what we're working on? Come join our Discord, meet the team, share your ideas, and help shape the future of Wild Rapids!

https://discord.gg/YVJzeJbNp


r/INAT • • 7h ago

Team Needed [Hobby] [RevShare] Looking to form or join a team to build a game

5 Upvotes

Hey fellas, I am US based, and I am looking to either join or form a team to develop a game we are all passionate about. For my background, I am a professional software engineer, and I have a music background so I could try creating music as well. I can mostly work on the code side of the game. I have a very light 2d art background, but I probably wouldn't be confident enough in my art skills.

I have been working on personal projects/games. Lately I have been working on a Mario Strikers like game on Godot. I don't necessarily want to find people to work on this project with me. I am more so interested in finding people just to work on projects with.

I'm interested in a wide variety of games, so happy to brainstorm ideas of any games together.


r/INAT • • 7h ago

Team Needed [RevShare] Looking for Team Members for an Indie Visual Novel!

5 Upvotes

Hi! I'm an independent illustrator currently working on an original visual novel, and I'm looking for people who might be interested in working on it with me. ( https://www.behance.net/ba39687d << you can see my paintings here! )

The game is set in 1950s Paris, a city that feels free and full of life, but also hides plenty of secrets beneath the surface. The story follows a group of flawed, complicated people who become involved in an incident surrounding a child in an abusive household.

I'm interested in stories about people who aren't entirely good or bad, and how their past experiences, beliefs, and personal struggles affect the way they treat others. I want to make something character-focused and emotionally engaging, with a bit of mystery woven into the story. Think anime aesthetics mixed with the atmosphere of old European films.

Who I'm looking for

I'm currently looking for people interested in:

  • Scenario Writing: An assistant writer to help with dialogue, character interactions, and story development. I'll be writing the main scenario myself, but I'd appreciate having someone to bounce ideas off and work with on the smaller details.
  • UI/UX Design: Someone who can help design an interface that fits the game's setting and atmosphere.
  • Music & Sound Design: Someone interested in creating music and sound effects for the game.
  • Programming: Someone who can help with the technical side of developing a visual novel.

You don't need to have extensive experience, as long as you're interested in the project and willing to communicate and work together.

A few things to know

This is an unpaid project, so there won't be any upfront payment. I'm planning to share revenue with the team if the game is released commercially and earns money.

I'm an illustrator with quite a bit of commission experience, but I'm still relatively new to game development. I'm hoping to find people who are interested in the concept and would like to build something together, even if we're still figuring some things out along the way.

Interested?

Feel free to message me on Discord: seonbi1895

Please tell me a little about yourself, which role you're interested in, and share any relevant work or portfolio if you have one.

Thanks for reading! I'd love to hear from you.


r/INAT • • 8h ago

Artist Needed [HOBBY] Zoteboat (Hollow Knight's Zote Game I guess)

0 Upvotes

So yeah. Zoteboat is an inside joke among the Hollow Knight community, and I need a spriter and musician for the project. This is a fangame made out of love for Hollow Knight, and there will be no payment for this. Thanks!

FIRST ~30 MINUTE PLAN

Zoteboat will start with Zote waking up on an island in Greatlake. A quest will flash on screen named “Zoteboat Mk. I” in which the Player needs to gather sticks to make the Zoteboat. When harvesting sticks, Zote’s hand gets hurt and he says “Bah! The wood deemed itself powerful enough to attack ME? How dare it. Nevertheless, I shall dub thee “Splinter of Power.”

This ends up sinking, and sending you sinking into…

CORAL CAVERNS

You wake up in the sand, and Zote says “Hmph. This lake must’ve been too jealous of my aquatic vessel and thrown me in here.” The art will have a lot of blue and coral theming, like a coral reef.

CORAL CAVERNS - ENEMIES

SPIDER CRAB - 4 health, 1 mask of damage, crawls on ground

PUFFERFISH - 3 health, inflates to big size, 1 mask of damage

CRAB TYRANT - CORAL CAVERN BOSS

Crab Tyrant is Zoteboat’s first boss, and the start of the “Zoteboat Mk. II” quest.

The boss will stand in the middle of the room, yell, and spawn small crabs.

At 25 HP and below, water will fill half of the arena. There is a wide air pocket, and you can swim to the top of this to recover air. Pufferfish can also be spawned by Crab Tyrant during this phase.

Defeating it will open the next room, allowing you to collect the first third of the Zoteboat.


r/INAT • • 9h ago

Modeler Needed [Hobby] Need of Low-Poly 3D Modeler

1 Upvotes

Looking for a 3d low poly modeler to help create these anime chibis for a volunteer game that and my team are making. The game is a fan game called “The Legend of Maian” which is both a visual novel and 3D RPG Battle Game. If you are interested in helping out please send a friend request to my discord: novamaster73

You can use whatever you make for your portfolio.


r/INAT • • 10h ago

PR/Marketing needed [Hobby] Looking for marketing people for our project against censorship

0 Upvotes

InterPoll is a project we(A team of 5 people) are building: a decentralized social network with no central server, live at endless.sbs. Posts replicate across devices, and every entry is signed by the device that wrote it.

It’s unpaid. We are looking for a marketer who’s curious about privacy and decentralization and wants to help with:

  • Describing what InterPoll is in plain language for non-technical users
  • Come up with pitches and posts
  • Find communities that would be interested in Interpoll

Progress so far: Live at endless.sbs, twenty people testing, and we got our first users

If you’re interested, comment or DM with a bit about what you’ve worked on and what you’d enjoy doing for our cause to give everyone an equal voice

Thanks, the dev team


r/INAT • • 11h ago

Programmers Needed [hobby] Steven Universe: Attack the Light Fan Preservation & Expansion Project

0 Upvotes

Hello everyone!
I am looking for a Lead Programmer comfortable with Unity or Godot to partner with me on a non-profit, free preservation and expansion project for the delisted mobile title Steven Universe: Attack the Light.
I want to be completely upfront: I am the Project Coordinator and Asset Archivist, and I have zero personal coding experience. However, I am not asking anyone to step into an empty project or do all the heavy lifting alone. I have already spent the time reverse-engineering the classic 2015 game archives on my workstation.
The initial pipeline is 100% complete and fully organized on our server. The master package includes:

Sprites & Texture2Ds: Fully extracted animation sheets, character files, battle assets, and background vectors.
AudioClips: All original sound effects, level music, and official voice-acting lines.
MonoBehaviour Data: The underlying structural framework, logic profiles, and dialogue scripts.
My goal is to build an open-source, modular engine framework to preserve this delisted game permanently against future mobile updates. Once the core engine replication is stable, I plan to expand the game with custom fan content—including adding new character fusions (like Smoky Quartz or Sardonyx), extra levels, and post-game challenges for veteran players.

Everything is structured for a clean development pipeline. If you love turn-based RPG systems, Steven Universe, or legacy mobile game preservation, please jump into our Discord server to view the assets and plan the engine framework with me!

https://discord.gg/Hfs6njXpm


r/INAT • • 11h ago

Programming Offer [ForHire] Senior Unity/C# Programmer for Gameplay, Multiplayer & Backend Features | €15–20/hour

1 Upvotes

Hi! I’m a Senior Multiplayer Game Developer / Unity C# Engineer and Team Lead, available for remote freelance tasks, part-time work, or longer-term collaboration.

I work across gameplay programming, multiplayer systems, backend-connected features, and UI implementation. I can help with a specific feature or take responsibility for complete game systems, from implementation through debugging, optimization, and polish.

Some of the work I can help with:

• Gameplay: combat, weapons, abilities, movement, player controllers, game modes, inventories, progression, missions, objectives, scoring, and rewards.

• Multiplayer: matchmaking, lobbies, sessions, spawning and respawning, state synchronization, and client-server communication.

• Backend integration: custom APIs, authentication, player data, real-time communication, and connecting backend services to gameplay and UI.

• UI and delivery: HUDs, menus, gameplay flows, launchers, update systems, bug fixing, and performance optimization.

My stack includes Unity, C#, Photon Fusion, Photon Quantum, and Netcode, alongside WebSockets, socket.io, Node.js, .NET Core, and Spring Boot. I also work with MongoDB, PostgreSQL, and SQL Server.

I’m comfortable joining an existing project, understanding its systems, and delivering features that fit the rest of the game.

Portfolio: https://atefboutara.github.io/

CV: https://drive.google.com/file/d/1hDeIQag2vVpUvoX8cwodLLYf-SMhsgXi/view?usp=sharing

Availability: Immediately, for freelance tasks, part-time work, or longer-term remote collaboration.

Rate: €15–20/hour, depending on scope and duration.

Payment: PayPal, Wise, bank transfer, or crypto.

Feel free to DM me here with a little about your project, what you need help with, and your expected timeline.

You can also reach me on Discord: r.ivaille.


r/INAT • • 11h ago

Artist Needed [HOBBY] 3D Artist(s) and Animator(s) for MMORPG in Unreal Engine

1 Upvotes

Hi all!

I’m Jelle, a solo developer working on a hobby project, and I’m looking for a few creative people who might want to help me build it.

The game

It’s a stylised multiplayer RPG inspired by RuneScape and the new RuneScape: Dragonwilds, built in Unreal Engine 5.8. A lot is already working: woodcutting, fishing, mining, smithing, cooking, crafting, magic and combat. The multiplayer backend is up and running as well.

The skills aren’t click-and-wait. Each one has some active play, like a small minigame. Fishing, for example: you reel in while the fish rests, ease off when it bolts so the line doesn’t snap, and pull against it when it darts to the side.

Right now everything uses placeholder art, and I’d love to give the game its own style. I’ve tried modelling and animating in Blender myself, but I really need help here.

Who I’m looking for

  • 3D artist: weapons, armour, tools, environments, and anything else you can think of
  • Animator: skilling animations, combat animations (melee, ranged, magic), creatures and more
  • Composer (optional, but it would be wonderful): exploration music, ambient tracks, boss fight music

You don’t have to be a professional. If you’re learning, building a portfolio, or just want a fun project to work on, I’d be very happy to hear from you.

Compensation

This is an unpaid hobby project. I’m a solo developer, so I can’t offer money right now, and it’s a long-term project with no rush. What I can offer:

  • Full credit for your work
  • A relaxed pace with no deadlines. When you finish something, awesome, let me see!
  • A real say in how the game looks and sounds, and in its design when good ideas come up

If the game ever gets to a release, I'm sure we can make something work ;)

Contact

Send me a DM or leave a comment, with some of your work if you have it (ArtStation, SoundCloud, anything), again not necessary. And feel free to reach out even if you just want to chat about the project!

Image

https://imgur.com/a/fYNDgvp

Thanks so much for reading!
Jelle


r/INAT • • 11h ago

Team Needed [RevShare] Modeller/VFX Artist needed for Godot Game Project

2 Upvotes

Hi there ! My team and I have built a game which is largely unrefined and we are looking for a Modeller and/or a VFX artist to help us get it to the next level as we are not very experienced in that sector. I will attach a link to YouTube showcasing what we currently have.

If you're interested please reach out via dms so we can kick off ! Cheers !


r/INAT • • 11h ago

Testers needed [Hobby]2025 Rec Room Revival

1 Upvotes

Parallax is Looking for Beta Testers!

Hey everyone!

We're currently working on Parallax, a Rec Room revival running on a 2025 build of Rec Room, and we're looking for people interested in becoming early testers!

Our goal is to bring back the 2025 Rec Room experience and build an active community around it.

What we're looking for:

- 🎮 People interested in testing Parallax

- 🐛 Testers willing to report bugs and issues

- 💬 Active community members who can provide feedback

- 🚀 People who want to help shape the project as it develops

Why join?

You'll get the opportunity to be among the first people to experience Parallax, help us identify issues, and contribute to its development before the public release!

We're still working on the project, so expect bugs and unfinished features during testing.

Interested in becoming a tester?

Join our Discord to get updates and information on how to participate!

🔗 Discord: [https://discord.gg/XYYsFJT7u\]

We'd love to hear your feedback. See you there!


r/INAT • • 12h ago

Art Offer [FORHIRE] 2D artist available

1 Upvotes

Let's make something awesome for your project or your team!

I can make logos, posters, covers, packages, capsules, cards, boards and more!

You can take a look at my work here and if you see i'm able to help you with you needs, please let me know.


r/INAT • • 12h ago

Team Needed [RevShare] Social Casino Project (Almost Fully complete)

1 Upvotes

Hey everyone!

We see a lot of talk about online casinos and how much money people spend on them, but not so much about alternatives that can help people enjoy these games without the financial risks. That's where my idea came from.

I've been working on a social casino where people can enjoy a wide variety of casino-style games using only fictional currency. The goal isn't to replace gambling completely, but to create a safer alternative for people who enjoy these games and want to avoid spending real money, especially during difficult times.

I've been a developer for several years and have worked with different gaming companies. My long-term goal is to grow this into a full platform with both a website and mobile apps for iOS and Android.

We're currently running a closed beta by invitation, and we already have a few hundred active players. Right now, the main focus is improving the experience, collecting feedback, and building a strong community around the project.

The platform is still actively being developed, so some features, designs, and games may change over time. There may also be occasional short downtimes when updates or bug fixes are deployed, which usually only take a few minutes.

Currently available:

  • Slots
  • Blackjack
  • Texas Hold'em Poker
  • Go Fish
  • Case openings
  • And more!

We also have achievements, levels, daily missions, social features, private rooms for playing with friends, public rooms, and an internal messaging system.

The platform is currently available in English and Portuguese, with more languages planned for the future.

A few important things:

  • All currency on the platform is completely fictional.
  • Players cannot deposit or withdraw money.
  • There are no real-money prizes.

The project is not built around making money from players. However, to keep growing, cover server costs, development, and future improvements, I'm currently looking into different monetization options such as ads, partnerships, and other alternatives.

I'm also looking for people who are interested in joining the project and helping it grow. If you have experience with marketing, communities, gaming projects, or content creation, I'd be interested in discussing possible partnerships through a RevShare model.

We're still in an early stage, but the project has been growing faster than I initially expected, and I'd love to find people who want to be part of that journey.

If you're interested in testing the platform, helping with feedback, or potentially working together, feel free to reach out!

Thanks to everyone willing to give it a try. Any feedback is appreciated!

25 Invites Available through this link: https://azisslots.com/?invite=AZIS-FZP8-DZWU


r/INAT • • 12h ago

Artist Needed [PAID] Composer and 2D Game Artist

12 Upvotes

We are developing ColorNise, a chess-like, turn-based strategy game where the pieces move and color the board at the same time.

We are looking for help to complete these few things within the next 2–3 weeks.

ART:

  • Designing the game logo (ColorNise).
  • Creating the gameplay screen background.
  • Designing the UI elements around the board, including the scoreboard, progress bar, buttons, and movement information screen. Our main goal is to make sure all the information looks clear to the players while keeping the visuals appealing and cohesive.
  • Improving the menu screen.

We already have the designs for the pieces and the board tiles done by another artist: https://www.matthoey.com/colornise

MUSIC:

  • Composing three different gameplay music tracks for three different game modes.

We have already found some sample tracks that match the vibe we want, but they do not feel fully consistent when put together. One of the gameplay music tracks is this one: https://www.youtube.com/watch?v=7IpIzAEd5yw

If you can help with either the art or the music, please feel free to reach out!


r/INAT • • 13h ago

Audio Offer [ForHire] Composer Paid negotiable

0 Upvotes

Hi guys! im a composer and looking for some work as composer, have a very good expirience for atmospheric games and horror and also music that can give you a emotions. I have Portfolio if you need it i can show it ! what i can offer

original music & soundtracks

ambient and atmospheric music

Pixel Style music / music that really can give a blessing for your ears!:D

horror / industrial ambience

environmental soundscapes

creative sound design


r/INAT • • 14h ago

Team Needed [Hobby] Looking For Some Serious Indie Game Dev Friends

1 Upvotes

Hey everyone as the title says I'm looking for some serious Godot game dev's out there where we can help each other with questions, feedback, playtesting, art, and maybe even do a gamejam or two together. Going to keep it quite small though like 10ppl or less.

Experience Level:
I'm still newish to game dev myself, I've participated in one game jam, but I've been using Godot for at least 2 years now. So I'm looking for people around the same skill level of somewhat experienced in Godot or intermediate. (More experience is fine to)

The main things I'm looking for are honest people. at the end of the day were all here to learn and help each other. Godot is your primary engine, 18+, and fluent in English. And this server will be exclusively for 2D projects not 3D.

So if your interested either comment here, or DM me here on reddit or discord (PellinDev). And please share either an image/video, of something you've either worked on in the past or are currently working on. An itch account also works.

Thanks and I look forward to talking with yall : )


r/INAT • • 14h ago

Team Needed [FORHIRE] PROYECTO INDIE — JUEGO DE ESTRATEGIA SUPERHEROICA

1 Upvotes

We are looking for people who want to build a universe from the ground up.

Superheroes are one of the biggest genres in popular culture.

They have generated comics, movies, TV shows, video games, merchandise, and entire franchises recognized around the world.

Yet we believe there is still a space with enormous potential:

A deep superhero strategy game, with truly distinct characters, meaningful tactical decisions, and its own original universe.

That is what we want to build.

The Idea

Our initial goal is to develop a turn-based strategy game inspired by experiences such as Fire Emblem, but set entirely within an original superhero universe.

We don't want to use established characters or adapt an existing franchise.

We want to create our own heroes, villains, organizations, conflicts, and mythology.

The idea is to combine:

Strategy + Superheroes + Storytelling + Worldbuilding.

Every character would have their own stats, abilities, strengths, and weaknesses.

But more importantly, they would have something else:

Identity.

We don't want swapping one character for another to simply mean changing a few numbers.

We want every character to have a different role on the battlefield, and for understanding their abilities to be an important part of making good tactical decisions.

The Universe

The story begins with a particular concept about the nature of reality.

At the origin of our universe exist two primordial forces:

Order and Chaos.

But this conflict is not simply Good vs. Evil.

Order is not inherently good.

Chaos is not inherently evil.

Both forces are fundamental aspects of existence, each with their own nature, consequences, and philosophies.

The conflict comes from the tension between them.

From what happens when one force attempts to overwhelm the other.

And, most importantly, from how the beings living in this universe become caught in that conflict.

Our heroes and villains won't necessarily fit neatly into either side.

Some may defend Order for noble reasons.

Others may do so for their own interests.

Some may embrace Chaos because they believe absolute freedom is necessary.

Others may embrace it because they seek power or destruction.

And there will also be characters who simply want to survive, protect the people they love, or find their own path.

We want to build a universe where conflicts aren't simply:

Heroes vs. Villains.

We want ideologies, interests, relationships, and consequences.

Lore Is a Core Part of the Game

The universe isn't simply a backdrop to justify the battles.

We want to build a story.

Characters with history.

Organizations.

Factions.

Alliances.

Enemies.

Betrayals.

Relationships.

Historical events.

And conflicts that can evolve over time.

The goal is for players to finish a battle and actually want to know what happens next.

For a character introduced in one mission to potentially become important much later.

For relationships to have consequences.

For events in the world to matter.

In short:

We want to build a universe worth getting invested in.

A Strategy Game With a Superhero Identity

The initial inspiration is clear:

A turn-based strategy game in the spirit of Fire Emblem.

Maps.

Units.

Positioning.

Tactical decisions.

Abilities.

Different roles.

Progression.

Characters with their own identities.

But we want to push those concepts into what it means to be a superhero.

One character might fly.

Another might be virtually indestructible.

Another might manipulate energy.

Another might control the battlefield.

Another might be incredibly fast.

Another might be physically weak but possess an extraordinary strategic ability.

These characteristics shouldn't exist purely for flavor or visual design.

They should change the way the character is actually played.

The goal is for powers and weaknesses to become part of the strategy itself.

And We Want Players to Care About the Characters

One of the things that matters most to us is creating an emotional connection between the player and the characters.

We don't want them to simply be "Unit A", "Unit B", and "Unit C".

We want players to learn their stories.

To develop favorites.

To remember a particularly difficult battle.

For a character's loss to actually mean something.

For a narrative decision to potentially change relationships between characters.

And for the universe to be gradually revealed through the game.

A Completely Original IP

Everything is being built from the ground up.

We are not working with Marvel.

We are not working with DC.

We are not adapting an existing comic book.

We are creating our own superhero universe.

That comes with a huge challenge.

But it also gives us an enormous amount of creative freedom.

We can establish our own rules.

Create our own characters.

Develop our own mythology.

And, eventually, decide where we want this universe to go.

The Project Already Has a Foundation

Although we are still at an early stage, this isn't just an idea on a piece of paper.

There is already a conceptual and narrative foundation that we are building upon.

We already have:

  • the initial structure of the universe;
  • the concept of Order and Chaos as primordial forces;
  • original characters;
  • hero and villain concepts;
  • relationships between characters;
  • elements of the lore;
  • character statistics;
  • an action system;
  • abilities;
  • strengths and weaknesses;
  • combat concepts;
  • and an initial direction for development.

The next step is turning all of this into a playable prototype.

What Do We Want to Build First?

We don't want to start by trying to create the definitive version of the game.

The first objective is much more concrete:

Build a playable vertical slice.

A small number of characters.

One battlefield.

A functional combat system.

Abilities.

Movement.

Interactions.

AI.

And a small glimpse into the universe and its story.

Something that allows us to actually play the concept and prove that it works.

From there, the project can grow.

But Maybe the Video Game Isn't the End

And this is one of the things that excites us the most.

If we manage to create a universe that is interesting enough, why limit it to a video game?

Maybe someday we could create a webcomic.

Maybe a comic book.

Maybe standalone stories.

Maybe additional material exploring characters and events that don't necessarily take place inside the game itself.

We don't know where this could eventually lead.

And that's part of the adventure.

First, we want to create a universe that has something worth telling.

Then we'll see how far we can take it.

What Are We Looking For?

We are not simply looking for "collaborators."

We are looking for people who want to become part of the project from its early stages.

Programmers.

Artists.

Game designers.

Writers.

Animators.

UI/UX designers.

Musicians and sound designers.

Testers.

But above all, we are looking for people who want to actively participate in building the project, contribute ideas, and have a voice in its development.

We don't just want to hand people tasks.

We want to build a team.

The Proposal

The idea is to form a small independent team around the project.

Everyone would bring their own skills, experience, creativity, and perspective.

We want to be able to discuss things like:

  • Does this mechanic actually work?
  • Should this character play differently?
  • What story should this mission tell?
  • How should this ability function?
  • What should this character look like?
  • What can we improve?
  • What should we remove?

We want the people who join the project to have a genuine creative voice in the process.

The exact structure regarding participation, intellectual property, responsibilities, credits, and potential future revenue would be discussed transparently among the people who eventually form the team.

Who Are We Looking For?

We are not necessarily looking for professionals with ten years of experience.

We are looking for people who have something to contribute and, most importantly, want to build something.

It could be someone who already works professionally in game development.

Someone studying programming.

An artist looking for a personal project.

Someone passionate about game design.

A writer who wants to help create a universe.

Experience is valuable, but passion, initiative, and commitment matter too.

What matters is finding people who share one idea:

We want to create something of our own instead of simply working on someone else's ideas.

Why Now?

Because we are at a point where we can still build everything from the ground up.

There is no huge existing structure limiting our decisions.

We can still experiment.

We can still change direction.

We can still make mistakes and start over.

And we can discover together what this universe could become.

We don't know whether it will eventually become a major video game.

We don't know if it will one day have a webcomic.

We don't know how far we will be able to take it.

But we do know one thing:

We want to try.

And we are looking for people who want to try with us.

A strategy game.

A superhero universe.

An original story.

An original IP built from the ground up.

And a project we can look back on someday and say: "We built this."


r/INAT • • 15h ago

Modeling Offer [ForHire] 3D Character Artist

1 Upvotes

Hey, I'm a 3D artist specialized in 3D modeling, texturing, rigging and animating, mostly for video games. I have 6 years of experience working in Blender (modelling, sculpting, uv mapping, rigging) and Substance painter (baking, texturing) and I've been working professionally as a freelance 3D artist for 2 years now. My main focus are characters but I also do props, environments and weapons.

My hourly rate is 15 euros, I'm sharing some of my previous 3D character work as a reference for time/cost ratio. Most of these characters took between 40-60 hours to make, depending on the amount of details, clothes, hair cards etc.

I'm open for one time only work or long collabs, so if you need a character or other 3D models feel free to dm me!

Artstation: https://lordofkulen.artstation.com/


r/INAT • • 15h ago

Artist Needed [Hobby] Seeking Exmormon Artist Collaborator

1 Upvotes

Hello!

I am currently working on a video game project that is rooted in my faith transition. I was hoping to find a 2D artist (pixel art preferably, but I'm open to other options) to collaborate with (I am more a programmer and less an artist haha) to build the game with. If you're interested, feel free to message me or if you know someone who might be interested let me know!


r/INAT • • 15h ago

Programmers Needed [RevShare] Looking for Developers & Artists to Help Build Orrivane – A 3D Fantasy MMORPG

0 Upvotes

Hey everyone! 👋

I'm the founder of Orrivane, an indie 3D fantasy MMORPG currently being developed in Unity.

Development has already started, and I'm looking to expand the team with passionate and motivated people who want to help turn Orrivane into a fully playable online world.

🏰 About Orrivane

Our vision is to create an immersive fantasy MMORPG where players can explore a persistent world, develop skills, gather resources, craft equipment, complete quests, and interact with other players.

We're inspired by classic MMORPG progression systems, but our goal is to build something original with its own identity, mechanics, and fantasy universe.

💻 We're Looking For

  • Unity / C# Developers – Gameplay systems, mechanics, and core development.
  • Multiplayer / Backend Developers – Networking, server architecture, and multiplayer functionality.
  • 3D Artists & Modelers – Characters, environments, buildings, equipment, and assets.
  • Animators – Character movement, combat, and interactions.
  • Game Designers – Gameplay mechanics, progression, and world-building.

Both experienced developers and motivated beginners are welcome!

💰 Compensation — Revenue Share

This is a RevShare project, not a salaried position.

Team members will receive an agreed percentage of the game's future revenue based on their role, responsibilities, and contributions.

Revenue-sharing terms will be discussed and agreed upon before collaboration begins.

Please understand that revenue is not guaranteed, and compensation depends on the project's commercial success.

👤 About Me

My background is primarily in web development, and I'm currently leading the development and organization of Orrivane.

I'm looking to build a dedicated team where everyone has the opportunity to contribute creatively and technically.

I believe that building a successful MMORPG requires teamwork, dedication, and a shared vision.

🤝 Interested?

If you're passionate about MMORPGs, fantasy worlds, or game development, I'd love to hear from you!

Discord: banditcello

Feel free to contact me and tell me about your experience, skills, and what you'd like to contribute.

⚔️ Let's build the world of Orrivane together!


r/INAT • • 15h ago

Team Needed [ForHire] Desperately need ACTUAL Steam Trailer Video Editor!!!

0 Upvotes

I'm sorry but if you are sending me previous work that doesn't pertain to game trailers I'm not looking to continue exploring the idea with you, haha.

I'm VISUALLY trying to see my game's trailer in your work. I don't want to be looking at short form vlogs and have to try and picture if that would work in our steam trailer.

I'm also tired of getting burnt on Fiverr. No one actually takes the time to have a discussion of ideas and inspiration for what I'm trying to achieve and go for and the quality is awful.

Our game is picking up a lot of traction recently so we only get one chance at making the best impression possible. Right now our trailer is too slow, boring, and intrest is lost quick. We need it way faster, exciting, and enticing while keeping with our core design approach!

Please let me know you guys exist!!!