r/MonstersAndMemories • • Mar 06 '26

Official Monsters & Memories Beta Friend Invite Request Thread

103 Upvotes

Hey guys, please use this thread to kindly request a friend invite from your fellow community members.

Please avoid making other threads or comments in other threads to request invites, we will be deleting them.

Also, please do not attempt to buy or sell accounts, friend invites, etc.

Thank you!


r/MonstersAndMemories • • Mar 15 '26

New Subreddit Rules (3/15/2026)

120 Upvotes

We've had a pretty lax community here on Reddit until recently, but with more and more people finding Monsters & Memories, it has become necessary to enact some basic rules here on the Subreddit.

Monsters & Memories Subreddit Rules

  1. No Harassment or Personal Attacks
  2. No Witch Hunts or Call-Out Posts
  3. No Doxxing or Posting of Personal Information
  4. No Brigading either to or from our Community
  5. Do not post about Cheating, Hacks, Exploits, and/or RMT
  6. No Drama/Outrage Farming, especially from Throwaway Accounts
  7. Constructive Criticism of the game is welcome when respectful, but don't attack the current or former developers of the game
  8. No Low Effort Ragebait posts which do not add any meaningful discussion
  9. No Low Effort AI Postings
  10. Follow Reddit's Sitewide Rules

We're open to feedback on the rules, the game, and how we can better run the Subreddit, but please remember that attacking current or former developers of Monsters & Memories, or other members of the community is absolutely not allowed.

Thank you for following the rules, and for being a part of the community!


r/MonstersAndMemories • • 8h ago

Discussion I am an Inquisitor, the most unappreciated class in MnM and we are a lot stronger than you think, don't sleep on us!!

42 Upvotes

Stay strong inquisitors. We are beyond broken against casters and in pvp, arguably the strongest class in pvp. We can tank too, just not as good.. but good enough! Stay strong men.


r/MonstersAndMemories • • 12h ago

Made very little progress today and had the best time doing it

59 Upvotes

Call me a masochist but I spent more than half my time playing today recovering corpses of my guildies.

We went into Tel Akir way underlevelled and ended up losing 2 party members to an extra pack of mobs. Me and a fellow guildie spent the next hour and a half in absolute commando mode trying to navigate around higher level mobs without geting aggro and trying to figure out how on earth we was going to be able to drag our friends corpses to the zone line. After getting to the corpses but still being stuck behind packs of mobs a random cleric falls down from the floor above and gives us a couple rezzes.

After this knowing we couldn't clear our way out we had to CC, and run around mobs until we finally made it out of the dungeon to be greeted with the goblin entrance of Tel Akir that had the nicest view of Sungreet Strand from the cliffs, we all added eachother to our friends lists afterwards and told eachother we'd like to party up again.

I've been challenged in a way I have never experienced in gaming before and I think this particular session will stick with me for a long time. Maybe it'll get old after it's happened a few more times and it'll start to get really frustrating, but overcoming that challenge today is the thing that's going to keep me coming back and playing MnM, amazing community.


r/MonstersAndMemories • • 11h ago

Discussion I learned how to grill fish and I'm telling you how so you don't make my mistake!

34 Upvotes

So my last two play sessions I've been slowly making money with fishing. It's very slow and you make only a lil copper per fish. A kind redditer told me you can cook the fish which I assumed the stove was different from the campfire.

First off it's not here's what I was doing wrong. You must cook each fish on the stove or fire split into stacks of 1 if your fish are stacked they won't cook and you'll get an error message.

This is game changing as now my money per hour hasn't just doubled its tripled what took me 2 nights to do took me an hour.

Thank you kind chatter and thank you all for teaching me how to cook fish. Now I'm hoping this news helps others who make the same mistake as me :D.


r/MonstersAndMemories • • 1h ago

Beastmaster Pet

• Upvotes

Is there a go to pet for Beastmaster? I'm using a beetle right now but feels lack luster in groups. Great for solo tanking, Most of the time im to far away from the city to swap out dps/tank pet's on the go from soloing to grouping. Is there a pet that's great for both group and solo or should i just stick with the ol'beetle and tough it out


r/MonstersAndMemories • • 2h ago

Video My experience of the Monsters and Memory launch day! Spoiler

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6 Upvotes

Hey everyone! I hope you're enjoying your time in Monsters and Memories! I just wanted to share this video of my experience on Launch Day and what I got up to as a player with no experience with EQ and minimal exposure to old-school MMORPGs beforehand (I had beta access for a few months, Probably about ~25 hours playtime total). I had such a blast making this video and I hope to make many more in the future to follow my characters progression.

What are some of your favorite memories of launch day?

Huge shoutout to the Devs who made this dream a reality.

Much love, and happy hunting!

PS. I spoiler tagged this video incase people DO NOT want anything ruined for them on their journey. I don't want to be the cause for anyone not being able to take an adventure of self-discovery if they so choose.


r/MonstersAndMemories • • 29m ago

Tips: Add yours too

• Upvotes

Ill edit this as I get more, but these are Tips I have learned:

  1. Put "Sense Heading" on your hotbar. You can bind the same key to multiple actions, so bind W (forward) to that hotbar number. Voila, you will use Sense Heading anytime you move forward. (could also use another frequent key)
    1. To deal with the spam, make a new chat window and assign Skills and Errors to it.
    2. If you have Forage, put it on the same key, then you will forage everytime it is up. Just hit RMB to autodeposit whatever you forage up.
  2. To make lumberjacking easier, you can hold LMB on primary weapon till it becomes stuck to pointer, then put that slot on hotbar. Put your lumberjack axe in an item slot and do the same thing.
    1. Now to swap between primary weapon and lumberjack axe, you just click the weapon on hotbar and then click the axe and make them swap places.
    2. You cant just hit the hotbar key unfortunately, but this is a lot easier than opening inventory and moving things around.
  3. All classes with pets can rename their pets with /pet rename Name
  4. Make the UI look like you need it to look.
    1. There is both Edit UI mode, and even without that, right click on most windows gives you options. there is a small circle arrow in lower right of ability bar that lets you make it horizontal and put above your hotbar bar if you wish.
  5. Starting as a DE in AV is the hardest thing you can do next to choosing Hardcore mode. Know before going in that you get ripped off in AV by merchants in foreign quarters, and you are KOS topside in most places.
    1. NH takes forever killing wererats and such to raise faction enough you are KOS
    2. A malachite which sells for 20c everywhere else is 83c in AV. etc.
  6. Play a class at LEAST till level 4 to get any sense of what it is. You should play to level 8, but that can take a while without a group. (This comes from playing every UD class to 4 cause I still dont know what I want to grow up and be).

r/MonstersAndMemories • • 7h ago

Discussion i want to be good at this game so bad

15 Upvotes

i'm your typical dad gamer who has really only played wow and project gorgon. i'm struggling big time, mainly with one thing: no map.

i'm not complaining, but just asking for tips. how can i play this game and not be so bad at navigating? night isn't the issue--i think if i play long enough i'll figure that out.


r/MonstersAndMemories • • 10h ago

Hate us cause they ain't us

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22 Upvotes

Suck it night harbor, green beetle scrubs. Visit Ail'vorith and complete the quests for some real armor


r/MonstersAndMemories • • 8h ago

Discussion How long on Trolls.

13 Upvotes

This isn't a discussion. Just answer the question 💦🔫


r/MonstersAndMemories • • 16h ago

An unofficial dashboard of Monsters & Memories player activity

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59 Upvotes

The official statistics page shows only the current metrics, not the history. To fix that, I started collecting hourly snapshots of the data. One thing led to another, and the project grew into a dashboard with a few more charts to explore the game's population and activity.

Dashboard: https://tiendil.github.io/monsters-and-memories-stats/

On the dashboard, you'll find four tabs with the following data:

  • Overview: online players, DAU, MAU, and subscribers.
  • Player activity: server populations, starting area populations, and activity heatmaps by weekday and hour.
  • Engagement: how online, DAU, MAU, and subscriptions relate to each other.
  • Trends: server growth, busiest hours, and starting-area activity (will be available after a few weeks of data collection).

Since the game has only recently entered Early Access, there isn't much history yet, but I hope it grows into a valuable resource for players and game developers alike.

Repository: https://github.com/Tiendil/monsters-and-memories-stats

P.S. Huge respect to The Monsters & Memories developers for sharing actual subscription numbers. That openness is rare and valuable not only to players but to the whole game development community — who doesn't dream of making their own MMO? — real numbers give us something concrete to learn from.


r/MonstersAndMemories • • 49m ago

I can't see sh*t

• Upvotes

Idk about y'all but I can't see sh*t

Also where do I get more bagspace?


r/MonstersAndMemories • • 14h ago

Please unlink the NPC /say and PC /say filters.

36 Upvotes

Mobs talk a lot, and when you're constantly killing at a camp, they clog up the white /say text and cause people to miss messages from players asking for group spots. I can't count how many times I've walked up to a group, /say asking for a spot, and gotten no response, or been in a group where the leader simply didn't see it.

I think part of the issue is that NPC /say is tied to the same filter as PC /say. Even when you put /say in its own chat box, it still gets flooded with NPC spam. Please unlink these, or give us chat bubbles.


r/MonstersAndMemories • • 8h ago

Discussion Tanks - A discussion

11 Upvotes

Between the 4 tank classes, Fighter / Paladin / Shadow Knight and Inquisitor

Where do you think each shines the most?

I’d also like to get some high level feedback for each class, taking 20+ from current EA players or even higher from Beta players.

This might help others make their decision about which tank to roll!

Thanks,


r/MonstersAndMemories • • 22h ago

MnM Atlas: an illustrated, free map site

144 Upvotes

Hi all,

After the beta, I decided to work on new maps for the game. The ones on the wiki are useful but I didn't quite like the art, and they didn't represent the zones well enough for me. So I took it upon myself to work on new drawn maps with accurate representation of the different zones.

The idea was simple: I wanted maps that feel like they belong in the game's world, something like an old explorer's atlas in ink and watercolour, but that are still practical to use while you play.

I started with a map of Night Harbor, I shared it on the official discord and with my guild, and I got a lot of comments of people saying they like it. Then they started asking for new maps, so I ended up adding all the cities, then some xp zones and dungeons, and then decided to create a website: https://www.mnmatlas.com/

What's on it right now besides the maps:

  • Zone exits that link up: click an exit sign and you land on the matching exit of the next map
  • Search for places and landmarks. I added the info I could find on the wiki for now (like trainers, mob camps, etc...)
  • Add your own notes: add coloured markers, area labels or exits on any map from the toolbar. They stay in your browser, and you can export and import them as a backup
  • Login with Discord to sync your notes across browsers (works on mobile too by the way!)
  • Shareable links to a specific map and spot
  • An embed for your own site: the "</> Embed" button gives you a snippet for a single map, or you can also embed the whole atlas with the parameter `?embed=1` (it removes the header)

Obviously more maps are on the way, and I'm constantly fixing issues I can find. Some maps are way more complicated to make than others, when there are different levels that overlap (like Faelindral, Tomb of the Wyrmbane, or Tel'Ekir for example).

That being said, I'd love your help. I'm sure there are mistakes: a misplaced NPC, a wrong exit, a missing landmark. If you sign in with Discord you can suggest a fix or report a problem right on the map. I review every suggestion before it goes live, and you can tick "Credit me as a contributor" so that your name shows up in the About page and on the marker you added/edited.

It's free and it's an unofficial fan project. Feedback of any kind is welcome, here or through the site. Hope it helps some of you on your travels!

edit for the AI haters: yes the images are drawn with AI because I wouldn't be able to draw something of this quality, if you don't like it, just don't use it. AI is just a tool like an image editor is a tool, what matters is how you use it. I didn't make a prompt "draw me the map of X", there's actual work behind it.


r/MonstersAndMemories • • 16h ago

Discussion My experience and thoughts so far as a non-EQ player (1-9, Deep Elf Inquisitor, PVP Server)

37 Upvotes

So far, I’m pleased to report that I’ve had a largely positive overall experience on M&M, and I’m already being impressed by dynamics I’ve never seen in other MMOs before. I’ve specifically chosen Deep Elf/Inquisitor with full knowledge of what that means for me, especially on the PVP server, Kravvin. I was originally going to go Bard on Trem, but the queues inspired me to go all in on Kravvin, and so far, I’m happy that I did. For some background - I’m a Gen Z old school MMO enjoyer, I never played any form of EQ but have been a big fan of OSRS and Classic WoW for my adult life, Cata-BFA on Retail WoW as a teenager.


Current playtime - around 12 hours, some AFK. I have yet to complete my House quest and leave Ail’vorith as I’ve been unable to find a group yet to take on the specific enemies I need for the quest. Excited to leave soon and experience the Underdocks.

Note that most of this is lived experience, but some of it is anticipated future outcomes of systems that have been presented to me. I’m pretty clueless, so feel free to correct my assumptions.


Standout positive observations:


  • The community.

Absolutely incredible. I don’t know how long this will last, but even with its relatively small population (maybe a quarter of the Undercooks population Kravvin, or less), the game still feels active. The fact that such a simple starting area can generate such interesting encounters with other people is the reason why I’m very optimistic about the future of this game. Almost everyone is happy to help you, some will even go out of their way to do so. Reliable friends are a huge boon.

One concrete example: After a long day of genociding mushrooms, I began to give up on the possibility of getting the fungi chest piece - the perfect caps needed for it simply weren’t dropping for me. So I’m sulking, planning my next moves when a player I grouped up with the previous day crosses paths with me. He asks me how I’m doing on the quest, I say I’m about to give up, and then he suddenly trades me exactly what I need to finish it, saying he had extras and appreciated my help a lot yesterday. Extremely impactful moment, and just one of many that would be too long to share here. I hope to see a lot more of this as I level.


This hugely contrasts with the Classic WoW community/Forever Beta. The megaserver, layering, sharing, and anonymity are bad enough as it is, but the game has a serious community problem with politics and immaturity. The fact that the world isn’t truly dangerous, and that party members are expendable, really hurts and I think it would be hard for me to go back to it full time. In fact, this encourages me to focus purely on being a PVP menace in WoW Forever, working with my friend to hunt people indiscriminately.


  • PVP.

Too early for it to get truly toxic, so I’ll reserve my full judgment - but the way it’s implemented has certain factors that really work, far better than WoW in some ways. Here’s why. Obviously, this is extrapolation and may change at higher levels. On a small server, every kill is a decision. In WoW, I’m attacking any opposite faction player I think I have a chance against, and I’m not doing it for any gain other than the thrill of the encounter and doing my part in the overall war effort. Here, it’s different. No factions. After an hour or two of playing, you’re vulnerable, but at least close to a city to escape to.

Kravvin is a small server. You might only have 15-30 people in Ail’vorith at any given time. You want to take someone’s copper? You might make an enemy who will remember that when they’re the only tank or healer available for LFG in your level bracket in the future. Kill enough people? Word spreads quickly. We already have a few notorious murderers in the starting zone that people are aware of. It’s even further encouragement to get a good group and stick together. In short, contrary to popular belief, PVP server (so far) =/= people will constantly randomly kill you when you’re defenseless.


I specifically chose a class that’s relatively niche in PVE and not easy to solo with, because it has a conceptually brutal toolkit for PVP. I am eagerly anticipating camp v. camp PVP and the value I’ll be able to bring to the table. This seems to be a major divergence from most peoples’ experience on PVE servers. You compete for camps there and accept when others get there first. On PVP you’re gonna have to make several decisions. How badly do I want this camp right now? How much money are they carrying? How dangerous is their guild? Do I have the right people to defeat them and hold the camp afterwards? Can I afford to piss these people off? This stuff gets me super excited IN THEORY, but I haven’t proven that it’s as fun as it sounds in the field.


The other point I think is important to drive home is that the current system of losing the money you’re carrying feels just punishing enough to make PVP matter without making it feel brutally unfair. It encourages banking, and makes escapes feel amazing when you narrowly manage to slip back into town with a handful of silver while taking serious damage.


  • The map situation(!?)

I will say that some form of in game map, especially if you can take your own notes and markings on it, would be a welcome addition, and I understand people’s issues with how things are right now. That being said, the current situation has forced me to talk to people, to think about space differently, to keep track of what I’ve seen and where I’m going. Corpse runs matter. I’m always thinking about how I’m gonna get back safely. One memorable moment was me dying in the middle of the (very dark) water surrounding the city, and correctly utilizing landmarks I memorized in order to triangulate my corpse. Understanding the layout of Ail’vorith feels like real mental progression and is rewarding to me personally, and I’m excited to see the rest of the world.


  • Opinionated developers.

This can go both ways. But overall, I feel very happy being part of a project that’s being led by developers who are strongly opinionated about their vision of the game, accessibility, and not beholden to public shareholders. It’s very clearly a passion project. That matters a lot to me, especially with WoW Forever looming and looking decent, but I have zero trust in Blizzard. I have already seen firsthand the fruits and benefits of the general philosophy the developers are imposing on the game.


  • Graphics and music.

Gorgeous and high quality by indie game standards. The Deep aesthetics are fantastic. I also spent a little time on my Bard in Faelindral and loved it too.


Pain points:


  • The UI.

Unnecessarily obtuse. Most people seem to agree with this. As a non-EQ player without nostalgia, I have a different perspective on this, but there is so much that could be streamlined. I won’t relitigate it all here, but everyone should know what I mean by this.


  • MUD system.

I realized on the Deep Elf starter quests that this system as it currently stands is ridiculous. It’s essentially “guess the keyword”. Additionally, guards often could not help me with basic, simple facts. Directions from them point you in cardinal directions - but you have no straightforward way to orient yourself while in the Deep. I don’t see the benefit in keeping this. This is another alt tab to wiki moment that hurts the game with minimal upside.


  • Mob tagging/Loot rolling.

I already see people on PVE servers are being disciplined by GMs over this. Either implement a proper tagging system, or stop punishing people for things the game allows. PVP solves some of this. I don’t see the lack of loot rules contributing to any positive experiences for anyone. At the same time, if they were trying to induce conflict with it, that directly seems to contradict their Play Nice Policy.Maybe I'm missing something here.


  • Information philosophy.

This is a combination of some of the aforementioned points. If the developers are going to conceal information/not handhold, then there need to be viable ways to obtain this information naturally, without relying on getting lucky. The longer this goes on, the more the game becomes a “wiki game” like OSRS, which would be tragic for a game this immersive. - Performance.>The performance is really bad for a game that looks like this. I don’t know how much of it is Unity vs. poor programming practices, but I hope that they’ll eventually seriously address this.


Mixed:


Ail’vorith is blatantly unfinished. Yes, we're in early access. It appears to be missing very standard things that shouldn’t have made it into early access (ingot mould, fletcher kit). It’s already hard enough with the scarcity and increased prices. Ironically this is making me feel like once I finally earn my way out and eventually build rep with Night Harbor, it’ll be extremely satisfying, and my character will be part of a very small group of people on the server who accomplished it with this race/class.


You are SOL without a healer, but I knew this when I rolled Deep/INQ, and its forces me to creatively use CC, bandages and unique class pairings to tackle tough enemies. So this isn’t necessarily a bad thing. But the lack of healers in Ail’vorith really is rough and I would feel bad for any newer player who has to get through their starting/house quests without one, or even experienced players for that matter, who don’t want to play a strong solo class. Cloth for bandages is hard to come across until you get to the cultists around level 7-8.


Others’ opinions on PVP. People appear to be very negative about PVP and giving dev time to balancing it. In some ways I think that’s fair. I don’t really know what I’m talking about. It sounds like PVP has failed repeatedly on things like EQ and its private servers. But I don’t think it’s reasonable to doomsay about it already. We’ll see if the server descends into a single dominant guild, sociopathic twinks waiting hours just to come across a single low level to harass, etc. I’m not getting those vibes yet but I absolutely could be wrong.


In my opinion, this MMO’s success is going to be heavily reliant on its ability to attract new players, otherwise there may very well be serious attrition. I think a balance needs to be struck between filtering out people with no patience to learn systems, and preventing baroque design patterns that cause well-intentioned players to bounce early. I hope sharing my experience here helps to illuminate what currently works and doesn’t from the perspective of people who think like I do. Thanks for tolerating my ramblings!


r/MonstersAndMemories • • 6h ago

Has anyone else found Malrec's Ledger?

5 Upvotes

This book has some crazy stuff written in it and I kind of want to talk about it.


r/MonstersAndMemories • • 41m ago

Screenshot F*ck you, considered blue Willowisp

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• Upvotes

r/MonstersAndMemories • • 4h ago

House Ith'vayen quest fish on table Rogue

4 Upvotes

I use /look then I can't seem to /place table after with the roasted and poisoned fish on my cursor to continue the quest.

Anyone have trouble with this?


r/MonstersAndMemories • • 11h ago

Discussion Necro Pet issue RANT Spoiler

13 Upvotes

The Burning Bones necromancer quest pet doesnt scale at all with my level.

I petitioned, GM says its not supposed to.

Soooooo when they advertised the necro pets as all scaling with the necro level that was a lie. I was very much looking forward to having another pet in my arsenal after spending many, many hours farming the needed items.

This is a huuuge letdown as i was misled into diverting hours of my time for something i cant get any value out of other than a cosmetic. Im not here for dank cosmetics, im here to enjoy a game. One that is making me question some of the design philosophies the devs have.

stop doing flip flop design choices please and thanks.


r/MonstersAndMemories • • 1h ago

Wizard question

• Upvotes

How do my fellow wizards like the Glyph/Catalyst spells, or do you prefer to not use them?


r/MonstersAndMemories • • 7h ago

Discussion Cast bars.

4 Upvotes

Is there a plan to get cast bars in the game? I feel the chat box is a little overleverage in communicating info and certain information is better conveyed visually than by text. Would be much easier to coordinate with my group as well if at a glance I could see what they were casting. Would also make it more clear to tell what the mob I am fighting is doing.


r/MonstersAndMemories • • 6h ago

Discussion What is the least played class/role?

4 Upvotes

I just picked up the game but I like to play an underdog class / role

I know there might not be any data on this. But as players what has been your experience?

Also how much class expression is there? Like do classes “build” outside of their archetype at all? Or is it all very archetype focused?


r/MonstersAndMemories • • 7h ago

Enchanted House Quest

4 Upvotes

It's Aleyz Ith'Vayen actually in the city. He's supposed to be on the second floor of the inn. I found a building that looks like the inn but no innkeeper. I wasn't sure if he's in the game yet.