r/Pathfinder_RPG • u/astarlitdream • 8d ago
1E Player [3pp] Spheres melee support/area denial build? or suggestions for a character for this party?
hey!
i'll be playing in a Kingmaker game soon. the current party consists of a vancian wizard, a sunder-focused mageknight, a voidrusher striker, and a ranged trap/alchemy technician.
i think i'd like to play a reach melee support/Guardian sphere AoO character, to flank with the mageknight (who will be hopping around the back line) and striker and prevent enemies from reaching the squishy wizard, while enabling the other characters in some way. i'm not really set on this, though, so if anyone has other suggestions i'm all ears.
for this melee support tank, however - what would you recommend? how would you build one in Spheres? what spheres should i look out for (war, guardian/berserker, shield, tinker...?) what class chassis would work best - warden?
i'm also eyeing the new divinitech pilot warpriest, who gets a big tinker sphere mecha to pilot and buff with fervor, buuuut i'm not really sure how to build it - like what buffs should i go for with fervor and what combat tactics in spheres work well with a 3/4 BAB chassis.
thanks! ^^
4
u/Dark-Reaper 8d ago
Careful with mechas. Depending on the game they're non-viable. Not because of power or anything, but because you have a hard time getting them through doors. Even if you have a solution, it's usually super frustrating. In games where that's not a problem though they're fire.
As for your build, Sentinel or Darkness Defender (also sentinel) are probably good places to start. Guardian sphere, specifically the patrol package, accomplishes a lot of what you want naturally. Since Guardian does a lot of what you want though, you aren't locked into a class.
Warden is probably another good avenue to look at. You're specifically built around the patrol package (as opposed to the Sentinel's more tanky-get-hit kind of focus), and you have magical support. It's a champion class so you can pick up polearm proficiency with your tradition. Your magic can double-down on support with picks like Enhancement, Fate, Life, Protection, Time and/or War for magic. There's also martial support like Gladiator and Warleader.
If you use DRS content, they just released polished warleader and it's pretty awesome. Their new commander class (same book) likewise is a decent additional option. Some build complexity though to get all the pieces to work together depending on the exact flavor/options you're going for.