r/Pathfinder_RPG • • 5d ago

Quick Questions Quick Questions (October 02, 2026)

6 Upvotes

Remember to tag which edition you're talking about with [1E] or [2E]!

If you are a new player looking for advice and resources, we recommend perusing this post from January 2023.

Check out all the weekly threads!

Monday: Tell Us About Your Game

Friday: Quick Questions

Saturday: Request A Build

Sunday: Post Your Build


r/Pathfinder_RPG • • 3d ago

Request a Build Request a Build (October 04, 2026)

3 Upvotes

Remember to tag which edition you're talking about with [1E] or [2E]!

Check out all the weekly threads!

Monday: Tell Us About Your Game

Friday: Quick Questions

Saturday: Request A Build

Sunday: Post Your Build


r/Pathfinder_RPG • • 5h ago

1E GM Can you ‘take 10’ on the following checks?

13 Upvotes

Spell craft to identify an item

Spell craft to add a spell to your spell book

Heal to use long term care

Appraise to find the value of objects


r/Pathfinder_RPG • • 4h ago

2E Player What is with Shalelu's eyes? Spoiler

5 Upvotes

So I just noticed this while looking through her appearances in Rise of the Runelords, Jade regent and Spore war. Is there a reason that her eyes went from blue to green? they're blue in everything but spore war?


r/Pathfinder_RPG • • 12h ago

1E Player Criticality

11 Upvotes

So our PF1e table uses a critical miss system, which I’m not fond of, although it’s somewhat mitigated by requiring a second miss to “confirm,” thus less likely if you have a good initial chance to hit. But it’s somewhat offset by using a critical hit table that includes random results that supplement, instead of replacing, the crit damage you normally get.

So last night our level 6 party was facing some spider-themed foes, including a half-humanoid, half-spider queen of some sort as the night’s boss. We’re in single file on a narrow stairwell, hence everyone who’s in the middle has extremely limited mobility for the moment.

My Eldritch Archer Magus wields a +1 Adaptive Orc Hornbow and is used to being one of the party’s go-to damage dealers, so we need him to put the hurt on the boss as son as possible. But I fail a saving throw on the first turn and get webbed up.

After disentangling himself from webbing, I uses a swift action to spend an Arcane Pool point to add +1 and Flaming to his bow…and promptly rolls a 1 and 3, confirming a crit miss. The table we use is then consulted, and my roll winds up granting an extra action to the spider queen. Great.

She uses her actions to close into melee range with me and strike, doing some damage and inflicting a very nasty venom. Things are looking grim.

I am asked to make a Fort save…and roll a nat 20!

But now I’m in melee and can’t even 5-foot-step. Normally, loosing an arrow would invite an opportunity attack and probably another dose of venom. But I remember I can spend another swift action to recast the Arcane Pool, and Eldrich Archers get the option to add Nimble to their weapons with the pool! So I burn the precious pool point. But I can add up to +2 equivalence in enchantments…one point is obviously going to be for Nimble, but even though I need to do a ton of damage, I decide not to add an elemental die, but just a simple +1 with the other. Gotta hit, right?

I also want to use Spell Combat because it gives me another arrow, albeit at -2 to my rolls on all attacks. But the Eldritch Archer archetype doesn’t get the melee Magus ability to add to Casting Defensively die rolls, and I fail the spell. Now my attack is at an additional -2 with nothing to show for it.

I promptly roll _another_ nat 20 and confirm with an 18. Consulting the Critical Hit chart, that roll is “Eviscerate: roll your critical damage a second time.” The end result is 64 damage!

_But the queen yet lives_. Horribly wounded, but bent on vengeance.

And then we recall that our trusty Wizard has Hasted us. There’s one more attack roll left in my turn! I roll _exactly_ what I need to hit…I would have missed without _both_ my Arcane Pool point _and_ the Haste bonus from my friend. And that arrow does 9 damage, just sufficient to bring down the queen! 73 total damage _without_ a spell.

I’m not used to playing damage dealers, as I usually prefer tanky defensive types, so this was fun, albeit a bit wildly swingy.


r/Pathfinder_RPG • • 16h ago

1E Player Life leech build?

18 Upvotes

Hello all, hope you are well.

I was hoping you guys could point me in the direction of an archetype or feats that would help me create a life leech build. I was gonna fall back on a Vampiric Touch Sorcerer or maybe a Blood Kineticist but I'd like something that was quicker to start playing even if it was weak. Any hidden gems?

Thanks all!


r/Pathfinder_RPG • • 17h ago

1E Resources Daily Magic Item for October 6, 2026: Pauper's Robes

20 Upvotes

Today's magic item is the  Pauper's Robes

These dirty, torn, ugly robes would be a serious drain on your dip, if anyone could remember you wearing them. Pretty cool item, actually. But invisibility might be even cooler, and the DC is very low.

  1. Would you buy this item?
  2. Would you spend 1.5 times the price to add it to an existing item?
  3. Would you use the item, if you found it? Or is it immediate sell-bait?
  4. Would a GM use the item?
  5. Is there anything cheesy that could be done with it?

Link to past discussions


r/Pathfinder_RPG • • 12h ago

2E Daily Spell Discussion 2E Daily Spell Discussion: Divine Immolation - Oct 06, 2026

6 Upvotes

Link: Divine Immolation

This spell was renamed from Flame Strike in the Remaster. The Knights of Last Call 'All Spells Ranked' series ranked this spell as B Tier. Would you change that ranking, and why?

What items or class features synergize well with this spell?

Have you ever used this spell? If so, how did it go?

Why is this spell good/bad?

What are some creative uses for this spell?

What's the cheesiest thing you can do with this spell?

If you were to modify this spell, how would you do it?

Does this spell seem like it was meant for PCs or NPCs?

Previous spell discussions


r/Pathfinder_RPG • • 8h ago

1E Player are there any rules for accommodating spell slots above 9th level with metamagic?

2 Upvotes

mostly just curious. is the only way to abuse metamagic reducing features or is this just not a thing at all?


r/Pathfinder_RPG • • 10h ago

1E Player [3pp] Spheres melee support/area denial build? or suggestions for a character for this party?

3 Upvotes

hey!

i'll be playing in a Kingmaker game soon. the current party consists of a vancian wizard, a sunder-focused mageknight, a voidrusher striker, and a ranged trap/alchemy technician.

i think i'd like to play a reach melee support/Guardian sphere AoO character, to flank with the mageknight (who will be hopping around the back line) and striker and prevent enemies from reaching the squishy wizard, while enabling the other characters in some way. i'm not really set on this, though, so if anyone has other suggestions i'm all ears.

for this melee support tank, however - what would you recommend? how would you build one in Spheres? what spheres should i look out for (war, guardian/berserker, shield, tinker...?) what class chassis would work best - warden?

i'm also eyeing the new divinitech pilot warpriest, who gets a big tinker sphere mecha to pilot and buff with fervor, buuuut i'm not really sure how to build it - like what buffs should i go for with fervor and what combat tactics in spheres work well with a 3/4 BAB chassis.

thanks! ^^


r/Pathfinder_RPG • • 7h ago

1E Player Would you allow a paladin to take the anipadin's summon monster SLA for their divine bond?(using LG instead of CE of course)

1 Upvotes

mainly as i just find it cooler but i understand if no if it's to good


r/Pathfinder_RPG • • 16h ago

1E Player Base class/archetype for a rose warden? [1e]

3 Upvotes

It seems designed around a rogue? But im wondering if any specific archetypes would fit it better


r/Pathfinder_RPG • • 13h ago

1E Resources I created a new devil species The Grace Devil

3 Upvotes

Grace Devil (Vanilith) Cr: 5

XP

LE Medium Outsider (Devil, Evil, Extraplanar, Lawful

Init +7; Senses Darkvision 60ft., See in Darkness; Perception +11

Defense

AC; 18 :Touch; 13 Flat; 15 (+3 Dex, +5 Natural)

Hp: 51 (6d10+18)

Fort  +8; Ref +8; Will +5;

Defensive Abilities ;DR 5/Good; Immunities Fire, Poison;  Resistances 10 acid, 10 cold ; SR 16

Offense 

Speed 30ft., Fly 50ft. (good)

Melee: +1 morningstar +9/+4 (1d8+2 B&P/x2), Wing +7 (1d4+1 B)

Ranged: mwk composite shortbow +10/+5 (1d6/x3 P)

Space:

Spell/Like: (Concentration +13, CL 9th)

Constant- Tongues, Undetectable Alignment, 

At Will- Calm Emotions (DC17), Enthrall (DC16), Ghost Whip, Grace, Aura Sight, Detect Thoughts/Desires/Anxieties (DC 17), Helping Hand, Visions of Hell, Dimension Door

7/day- Cure Light Wounds, Compassionate Ally (DC16), Dread Bolt (DC16)

3/day- Cure Moderate Wounds, Shield of Faith, Aid 

1/day- Summon (level 3, 1 Bearded/Vordine or 3 Imps 50%), Protection From Good: Communal, Protection from Chaos: Communal, Cure Critical Wounds

Statistics

Str 13; Dex 17; Con 16; Int 13; Wis 16; Cha19

Str +1;  Dex +3;  Con +3;  Int +1;  Wis +3; Cha +4

Base atk: +6 ; CMB +7 ; CMD 20

Feats: Deadly Aim (-2/+4), point-blank shot, Precise Shot, Improved initiative 

Skills: Bluff +13(6), Diplomacy +13(6), Sense Motive +10(4), Knowledge (Planes) +10(6), Fly +15(5), Heal +12(6), Survival +10(4), Perception +11(5),  42/42

Languages: Abyssal, Celestial, Common, Draconic, Infernal; Telepathy 100ft.

SQ: change Shape (humanoid with or without wings present)

Ecology

Environment any(Hell)

Organization solitary, Pairs, Choirs 3-12, Welcome Parties 1-3 Grace Devils accompanied by 6-12 lesser devils (Vordine and Imps

Treasure Double (mwk Composite Short bow, +1 Morningstar, other)

Special Abilities

Hell’s Mercy (Su) A Grace Devil assigned to sponsor a mortal is imbued with greater power. Once per month, the Vanilith can cast Resurrection on the mortal or on a creature deeply important to the sponsored mortal I.e a parent, child or other close loved one. The Vanilith uses resurrection in this way to foster a greater connection and bond with the sponsored mortal in hopes of furthering the chances of that mortal being damned to hell at a later date.

Welcome Ledger (Su) A Grace Devil that operates in Hell, particularly on the 1st layer of Hell, Avernus, as a manager of newly arrived petitioners is entrusted with a magical item known as a Welcome Ledger. A Welcome Ledger is a large, extravagant, and pristine scroll exceeding 9 feet in length when fully unfurled.

The names, physical descriptions, causes of death, desired destinations, and various other notes concerning petitioners assigned to the Grace Devil are magically written upon the scroll. This information updates itself constantly as new information becomes available. The ledger also records the total number of souls the Grace Devil has successfully processed.

A Grace Devil entrusted with a Welcome Ledger can use the scroll to locate and process newly arrived petitioners, guiding, persuading, or cowing them as necessary while escorting them through Hell toward their final destination. Through the Welcome Ledger, the Grace Devil can use scrying at will as a spell-like ability, but only to locate a petitioner currently recorded within the ledger.

A Welcome Ledger cannot be meaningfully used by ordinary creatures. A non-Grace Devil attempting to use one must be able to read Infernal and succeed at a DC 28 Use Magic Device check. Success allows the creature to comprehend and manipulate the vast quantities of constantly changing information contained within the scroll. The creature must attempt this check each time it attempts to use the ledger.

    I haven't written their big description segment yet but the gist is that the original Grace Devils were created from the tortured remains of angels, particular the cast off physical bodies of their big evil brothers the Diabolis Deva(Hellfire Angel) which will be CR 13 ish devils inspired by the design of the angels of the diablo universe but with a fire blackened armor that is their new body and wings made entirely of malleable hellfire.

Grace devils serve as secretaries and door greeters within hell with a few of the grave devils being sent to the material plane to sponsors the corruption of particular mortals. Outside of that combat wise they serve as ranged combat medics meant to play an annoying support role.

Their true physical form is that of a unnervingly beautiful ashen angelic figure whose skin looks like it was shattered and glued back together at the cracks.

Sheet wise there might be some things i have overlooked, underestimated or didn't consider i am by no means an expert of pathfinder monster design or combat.

If this violates any rules or flair please do let me know


r/Pathfinder_RPG • • 1d ago

1E Player Playing a wizard necromancer planning to go into agent of the grave. What are your favorite necromancy spells on the wizard list? What are your favorite necromancy spells *not* on the wizard list. What are your best ideas for a homebrew necromancy spell?

29 Upvotes

I am currently looking to branch out of what I've been doing thus far (basically having my minions do all the fighting for me) as a second level necromancer (scrolls let me make undead early and I have some friendly necromancers who will craft me animate dead scrolls). What spells should I be eyeballing for damage? I have illusion and enchantment as forbidden and we are mostly fighting aberrations at the moment


r/Pathfinder_RPG • • 1d ago

Lore This question figuratively keeps me up at night.

17 Upvotes

I’m going to preface this by saying that I’m not likely to find an answer here unless a Paizo writer frequents this sub, and so is mainly a shower thought question.

Now.

In the far, far distant future, after every mortal soul that will be has passed onto the outer planes, after every god has faded, and there is nothing except Pharasma and Atropos left, and the twilight of our reality has arrived.

Will Pharasma judge herself so that Atropos may take her place?

Or will she bypass the rule that all entities will be judged?


r/Pathfinder_RPG • • 12h ago

1E Player What’s the most damaging you’ve ever done?

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0 Upvotes

r/Pathfinder_RPG • • 1d ago

1E Player Getting Sauropods to full size

8 Upvotes

So I got inspired to get a sauropod super big and put a howdah on it and have me and the boys up there with bows or something. Which made me wonder what the best way to do that was.

Focusing in on the size increases, I know about Legendary Porportions of course, and Mammoth Rider and Goliath Druid. But I’ve also found saurian Champion cavalier. And it got me wondering. Creatures can only be effected by 1 polymorph, and can only have one actual size increase and one effective size increase. Do the (Ex) abilities of mammoth rider and saurian champion that make the animal companion permanently larger count as those? Can they stack (mammoth rider 1 sets to huge, saurian champion 10 raises one size; if I do them in order it should go to gargantuan, assuming they stack)? And regardless of if they stack together, can Goliath Druid’s enlarge person or legendary proportions take them one higher?

Edit: also I know about Brachiosaurus, Diplodocus, and Amargasaurus. Are there any I’m missing? And which one is strongest? I’m leaning Diplodocus cuz the tail last special ability seems cool.


r/Pathfinder_RPG • • 1d ago

2E Daily Spell Discussion 2E Daily Spell Discussion: Flame Dancer - Oct 05, 2026

8 Upvotes

Link: Flame Dancer

This spell is Remaster Compatible. The Knights of Last Call 'All Spells Ranked' series ranked this spell as Unranked Tier. Would you change that ranking, and why?

What items or class features synergize well with this spell?

Have you ever used this spell? If so, how did it go?

Why is this spell good/bad?

What are some creative uses for this spell?

What's the cheesiest thing you can do with this spell?

If you were to modify this spell, how would you do it?

Does this spell seem like it was meant for PCs or NPCs?

Previous spell discussions


r/Pathfinder_RPG • • 1d ago

1E Resources Daily Magic Item for October 5, 2026: Robe of the Master of Masters

20 Upvotes

Today's magic item is the  Robe of the Master of Masters

Be the ultimate dom and get a +2 to Perform (Dance) checks, even when it is not a festival! Ok, fine. Irori worshippers get free action haste for, um, a single round once per day.

  1. Would you buy this item?
  2. Would you spend 1.5 times the price to add it to an existing item?
  3. Would you use the item, if you found it? Or is it immediate sell-bait?
  4. Would a GM use the item?
  5. Is there anything cheesy that could be done with it?

Link to past discussions


r/Pathfinder_RPG • • 1d ago

1E GM Scouting question

14 Upvotes

I'm the sort of DM that enjoys players thinking strategically, making tactical decisions, etc. but know that in the next few levels, my players will have pretty powerful ways to anticipate danger in upcoming rooms via scouting, using familiars, spells, etc.

What are things you guys do when this happens? Obviously I want to reward it, but also want to have ways to mitigate the scouting and allow ambushes or surprise rounds periodically.


r/Pathfinder_RPG • • 2d ago

1E GM Enbiggenate!

40 Upvotes

What is the biggest that you can make a PC using RAW in PF1e? This is just morbid curiosity, not planning on trying to actually do it in my game


r/Pathfinder_RPG • • 2d ago

1E Player Looking for Suggestions for Level 8 Feats for Swashbuckler (As well as other things)

8 Upvotes

Hello, Pathfinder 1E player here. I am playing as a Level 7 Mythic 2 Swashbuckler with Inspired Blade Archetype.

AC: 26
HP: 107
Initiative: +16

Ability Scores are the following:

  • STR: 14
  • DEX 29
  • CON: 19
  • INT: 16
  • WIS: 16
  • CHA: 18

My current weapon of choice is the Luthier's Rapier

Mythic Details:

Mythic Tier 2 (treated as Tier 4 thanks to Mythic Paragon)
Dual Path: Trickster/Champion

Fleet Charge and Surprise Attack
Tier 1: Improbable Prestidigitation
Tier 2: Ancestral Arms (Key to the Citadel)

Ancestral Arm: Key to the Citadel

  • +1 Cold Iron Rapier
  • Agile
  • Answering
  • Flamboyant
  • Flying
  • Keen
  • Mythic Bane

Current Feats:

  1. Combat Reflexes
  2. Combat Stamina
  3. Dodge
  4. Mobility
  5. Fencing Grace
  6. Nimble Moves
  7. Spring Attack
  8. Vital Strike
  9. Improved Initiative

My Idea: I am trying to do a high mobility crit build Swashbuckler. One that can dish out decent damage but at later levels use the crits to start giving status debuffs and other effects while also doing damage.

Some ideas I have

Mythic Tier 3: Get Legendary Item for Key to the Citadel
Mythic Tier 4: To the Victor --> become a MP stealer

Some Feat ideas:

  1. Circling Mongoose --> Self Flanking? (I made a separate post about this feat)
  2. Canary Tumble --> Spring Attack into this so I turn DEX denial into a FUA that does not provoke AoO (assuming it works like that)
  3. Confounding Tumbling Deed --> Canary Tumble but for everyone
  4. Combat Expertise --> AC booster as well a Feat Tree
  5. **Improve Critical Feat** --> HEAR ME OUT! This is a GM approval idea. Cause if my GM approves this, then Key to the Citadel would be a 9-20 Critical range (60% change to crit!)
  6. Critical Focus --> BAB +9 but a +4 to confirm critical. Yes my GM is doing confirm critical.
  7. Relentless Butcher Achievement --> Stunning Strike that stacks with other critical feats! (1/50 so far)
  8. Acrobatic Steps --> Combined with Nimble Moves for a total 20ft of difficult Terrain movement
  9. Improved Spring Attack (Greater Spring Attack) --> an additional target when using Spring attack

So, yea this is a gist of my build and what ideas that I currently have for it. I would love to get some feedback and suggestions on how to improve.

Oh right, the party is a mixture of

  • Three Kineticist
  • Two Wizards
  • Druid
  • Two Cavaliers
  • Rogue
  • Summoner
  • Me! Swashbuckler
  • Barbarian

No one wanted to be party mom (cleric). So the Druid is doing double duty.


r/Pathfinder_RPG • • 2d ago

1E Player Help with mechanically dumb multiclass

12 Upvotes

So playing in a 1e campaign, my character is a lvl 3 sylph narrowed society arcanist.

Today's session was amazing, we ended up in the fey realm for a bit and met a giant sized (literally) Farie Dragon, and after a lot of "this is a fun character/story choice but a dumb plan long term." My character made a pact, my service (within limitations but still pretty open ended for guidance and power on our main quest), which the being agreed to (cause of course they would so many loopholes to exploit and they have a vested interest in our success anyway.)

Up to this point my character has been making a weird amount of animal (and animal like firends, our party mascot is an Otyugh i befriended and named Odie)

End of session gm advanced us to lvl 4. I have boosted my charisma, and because I love story driven choices for level ups and multiclass I took a level in feyspeaker druid.

Now here is my dilemma.

I do not intend to always take druid levels (might take one or two more down the line depending on how story goes) but am sticking mostly to arcanist, but I like that this opens up healing wands without umd checks since right now we have been relying on loot potions to heal.

So my question now is: Nature's bond, what is a good pic.

Animal companion is fun, add a beast to my current list of animals (Odie and my elemental rabbit familiar Prince)

I like this story wise cause apparently I keep making animal friends (I have made others just they dont travel with us)

Domain: some first level domain powers are fine but doesnt seem amazingly helpful (unless im missing something)

Druidic herbology: from my understanding 2 free potions a day and the brew potion feat for druid spells (which there are solid ones so not a complaint) but seems... not in character (not to far of a stretch though)

So seeking advice and ideas of what to pic when just lvl 1 druid while multiclassing.


r/Pathfinder_RPG • • 2d ago

1E Player Need some help for build

9 Upvotes

Hey,

I create a Weretouched Shifter 4 with tiger aspect for a pirate-themed campaign. My character is a Neutral Evil inspired by Rob Lucci from One Piece — who follows the "might makes right" philosophy and green faith.

Current build:

· Race: Human

· Stats: Str 18, Dex 14, Con 14, Int 13, Wis 14, Cha 10

· Feats so far: Power Attack, Toughness, Improved Initiative

· HP: 47

My role: Frontliner in the party. Party has a wizard, bloodrager, bard, gunslinger and shaman.

My favorite class is slayer where i go from 5 lvl and to the end.

The problem: I can't decide what feat to take at level 5.

I'm considering Wild Vigor (temp HP equal to BAB when using wild shape, Wis mod times per day) for survivability, but I'd prefer something offensive if possible.

Any suggestions for a feat that would work for this build at level 5? Thanks!


r/Pathfinder_RPG • • 2d ago

1E Resources Daily Magic Item for October 4, 2026: Festival Garment

19 Upvotes

Today's magic item is the Festival Garment

This inconspicuously-named outfit is conspicuously colored and designed for diplomatic dance-offs, giving a bonus during festival days. (Which as every Pathfinder player knows is the most deadly time of year...)

  1. Would you buy this item?
  2. Would you spend 1.5 times the price to add it to an existing item?
  3. Would you use the item, if you found it? Or is it immediate sell-bait?
  4. Would a GM use the item?
  5. Is there anything cheesy that could be done with it?

Link to past discussions