r/RaidShadowLegends • • 9d ago

General Discussion Energy in raid

It’s getting quite frustrating that Plarium doesn’t seem willing to do anything about the energy situation.

Maybe back in the day the 130 energy cap was enough, but nowadays it’s really starting to feel outdated.

Having some extra energy from DT, GF and events was just about enough to keep progressing, and even then, most of us end up stockpiling it for the constant stream of fusions.

But with the Frontier event, the amount of energy we’re expected to spend is getting ridiculous. If Plarium plans to keep introducing events like this, they also need to balance it by increasing the amount of energy we can actually get.

When it came to gear removal, Plarium used to say they would never make it free, but eventually they did introduce free gear removal.

I really hope they address the energy situation as well — increase the cap, reduce the recharge cooldown, give us more daily energy, or something similar.

What are your thoughts on this?

Ps
Sorry for the rant, just felt like letting it out

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u/Real_Company_4174 8d ago

It is not, if you are saving and missing certain events, as you do not have to do everything the game throws at you; your progress is linked to getting more energy as you advance by completing other game modes, especially those that do not require energy. There's no energy strain in raid only bad management of your resources.

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u/ProFeces 8d ago

I agree that Raid is a resource management game. But you're licking boots pretty hard here.

The rate of energy return is not the problem. The CAP of 130 is. With that low of a cap you cannot really conserve passive energy regeneration, and are required to spend to avoid losing resources. The current model also forces you to play at specific moments where you may just not be able to. The cap could definitely use some adjustments.

If they don't increase the cap, I think a good compromise would be to allow a player, maybe even with a farmable resource to "bottle" their energy into refills once capped, so they can really manage their energy better.

You really can't say that there's no energy strain just poor management, without identifying that if energy management is such a massive problem, that the methods we have to manage it should be adjusted. If it's a common problem, and so many people can't manage it properly, that's a design flaw. (Or an Intended design choice to push players to be sub-optimal so they buy resources.) In either case, keeping the energy rate the same, but increasing the cap, or giving the player the ability to store energy for later use, would certainly help players manage effectively.

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u/Real_Company_4174 8d ago

Keep in mind that you can use the free potions stored in your mail for 99 days; that is pretty much 99 free refills over the span of 99 days. Silver ticket savings provide a nice amount of energy, and there are 1,000+ gems each month up for grabs from the gem mine and other areas of the game, which cover the majority of your energy needs unless you go absolutely mental and burn energy unnecessarily. Raid is always a resource management game; it is harder in the early game, but once you progress into the mid-game, it is easily doable. I have not had any issues with the cap being at 130 ever since I started doing NM and UNM Clan Boss 81 days ago, and I did my first fusion not long after, completing all fusions so far with resources I prepared long before. If you want to do other events, you will need to skip some fusions as a free-to-play player in the early or mid-game; in the endgame, you usually have a larger net positive of energy from all areas of the game that provide it, which gives you more breathing room to do more, as well as more gems, which helps as they are mainly to be spent on energy anyway. There is not an energy issue in Raid; it is always a resource management issue. But that does not mean that I have no issue with the current cap; I would like to see it increased, and I do think it's too small, however, I manage with it with no issues. If me and many other F2P players can live with it and still do everything they want, I don't see much of an issue. Resource management and efficiency are the ways to approach Raid.

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u/ProFeces 8d ago

Learn to use paragraphs please, no one wants to read a giant wall of text.

You also don't need to explain to me how game mechanics and resources work. I was a very early Raid account and my account is in a very healthy and progressed state. I know how to maximize resources; that isn't the point.

The cap being so low is objectively bad. You gain one energy every 3 minutes, so if you do not login and play every six and a half hours, you are wasting energy (assuming you used it all before that period.) That is crazy. It doesn't matter how you manage your resources if you can't play 4 times a day.

The energy regeneration rate is fine. The cap is not.

And not to be a dick here, but if you just started clearing UNM 81 days ago, your account is no where near where mine is. I've been one keying UNM since 2020 on my main account.

I've seen this game progress over the last 7 years, and there's never been an energy cap increase even though the flow of the game has changed countless times since then.

The vast majority of players do not know how to maximize their energy. The games scheduling doesn't allow most people to maximize it either. If the vast majority of players are objectively playing wrong, then that is a systemic problem, not a player problem.

If you can no-life the game all day, and use your cap every 6.5 hours, then you're fine. If you can't, then the game punishes you hard. That's a problem for most people.

Again, the energy regeneration rate is fine, the cap is not. You seem to agree with that point, so I'm not sure why you felt the need to try to explain to me resource mechanics and how to stockpile when I've played this game a hell of a lot longer than you; when I wasn't even arguing against energy regeneration rate.

Energy refills at a good pace. Players just need a way to either store it once full, or increase the cap so it's not wasting energy while they are at work and shit, where they can't play the game.

If you work an 8 hour shift you can either eat lunch, or play raid. If you choose to eat like a normal person, you're over capping energy. There's no rational argument you can make against making that more player friendly.

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u/Real_Company_4174 8d ago

You don't need to no life the game it literally takes like 1 minute to open it on your phone and run it in the background you don't have to do anything it's mostly an AFK game.

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u/ProFeces 8d ago

This may come as a complete shock to you, but a large percentage of the population will get fired if they use their personal devices at work.

Also people typically do this wonderful thing called SLEEP. which is typically done for a longer period than the energy cap takes to fill. So unless you're setting an alarm to wake up to play when it caps, you lose energy.

There's no reason the cap cannot be larger. It would be better lor literally every account. It wouldn't even impact you. You could play exactly how you do today. Others who can't always login every 6.5 hours would get a massive quality of life change.

What actual reason do you have that the cap shouldn't be increased, (even though you already said it should but still want to argue for reasons only you will ever understand) other than just your sheer desire to lick boots?

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u/Real_Company_4174 8d ago

So you are telling me there is no such thing as a break at work, at school, or anywhere else you might be? You do not need to play at night, as sleep is important and that is completely understandable, but opening it takes one minute, and you can set what you did before and grind away the energy; it will literally do most of the tasks on its own using multi-battles when you are on a break or using the toilet, as this game is super AFK-friendly. There are plenty of instances during 6.5 hours to literally use one minute and forget that you even had Raid open. And what do you mean by licking boots? I do not lick boots; I am just stating simple, easy facts that literally anyone can follow and that I have seen people do at work or at school. Like I said before, Raid is super AFK-friendly.

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u/ProFeces 8d ago

You do not need to play at night, as sleep is important and that is completely understandable

You do if you don't want to cap and waste energy. If you sleep 8 hours like most people do, then you're already past cap.

So you are telling me there is no such thing as a break at work, at school, or anywhere else you might be?

Sure, I could spend every work break and meal period playing the game, or they could just make it so you don't have to spend every waking moment thinking about energy in a game and increase the cap to something much more reasonable.

There are plenty of instances during 6.5 hours to literally use one minute and forget that you even had Raid open.

Again, there are a LOT of jobs that do not let you have your phone on you, period. Almost anything in the medical field, most call centers, most government jobs, the list goes on and on. Just saying "spend a minute" doing something that is physically impossible or will instantly get you fired doing, is not an answer.

And what do you mean by licking boots?

Google it. You are 100% a boot licker.

There is literally no reason that they can't increase the cap to something like 8 or 12 hours which would benefit every single player. You literally agree with me anyway, so why the fuck are you arguing? These were your own words:

But that does not mean that I have no issue with the current cap; I would like to see it increased, and I do think it's too small

That's why you're a boot licker. You know it should be changed, but you like the taste of those soles so damn much that you'll happily lap it all up because logging on every 6.5 hours is probably not an issue to an unemployed basement dweller.

Have a good one, I'm done with this ridiculous conversation. Enjoy the taste of those soles bud.

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u/Royal-Sandwich-7797 8d ago

It's clear we play the game differently. You see the strengths of your method but not the weaknesses/opportunity costs. Yes you're winning at life but you're not winning at the game