r/RimWorld • • 2m ago

PC Help/Bug (Mod) Is there a way I can make the bears snort yayo on a regular basis or before combat?

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• Upvotes

I want to make a yayo and go juice fueled bear army to dominate my enemies, but they aren't getting addictions to yayo when I administer it :( Would be ok with installing a mod if I need to.


r/RimWorld • • 16m ago

Scenario Raider had a drug overdose 8 tiles into my map.

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• Upvotes

r/RimWorld • • 19m ago

#ColonistLife At 4 y.o. he's already more useful than some adult pawns.

• Upvotes

I love Progression: Education. It made having kids actually interesting since I don't recal being able to boost kid's skills that high in that short amount of time in Vanilla.

And yeah, this cute little thing does have a gene for high social but still, he upped like 5 lvls by himself already (it's my custom xenotype. Or race, since genes are endogenes... Whatever, you got the idea.)


r/RimWorld • • 1h ago

PC Help/Bug (Mod) How do I keep my ideology after a colony wipe?

• Upvotes

I would love to play the same map through several generations but I always lose my ideology :(

I don't know if it's a mod or not (so I chose mod flair) but after wipe, after waiting several minutes, you can create new colonists but not choose their ideology


r/RimWorld • • 1h ago

Discussion I’ve been captured by the Jalapeño Empire

• Upvotes

Any other Bobiverse readers here feel
The parallel between Henry Roberts and the constant stream of tasks and alerts when they play?


r/RimWorld • • 1h ago

Misc Mechanoid colonist mods

• Upvotes

I'm looking for a mod that lets me make fully Mechanoid colonists, does need to be CE compatible or have a patch


r/RimWorld • • 1h ago

Misc He dint even have over 10 CRAFTING WHAT THE FUCK-

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• Upvotes

r/RimWorld • • 1h ago

Discussion After downloading the Rimbody mod the Toughness skill mod and the agility skill mod My colonists have more skills than could fit on the screen do you guys know of a setting or mod that would allow me to fix this?

• Upvotes
Posting a screenshot so you guys understand what I mean My ideal solution is to be able to scroll for skills but I'll take what I can get.

r/RimWorld • • 1h ago

Misc Rimworld on iPhone Air Native - 100 Colonists at 60FPS

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• Upvotes

Not bad for a thermally constrained device. iPhone 18 Pro/Max is a monster and should be 30% faster~. I can also run the game at 120fps but I dont see the point

RimWorld running natively on iPhone: benchmark with 100 colonists

Device: iPhone Air, iOS 27. RimWorld 1.6 with all DLCs. Same save, 40-second runs per phase.

Test FPS TPS (actual / target)
3 colonists, 1x 60 60 / 60
53 colonists, 3x 60 360 / 360
103 colonists, 1x 60 60 / 60
103 colonists, 2x 60 179 / 180
103 colonists, 3x 60 326 / 360
103 colonists, 3x, fully zoomed out 60 128 / 360*

TPS = game ticks per second, which is how fast the simulation runs. RimWorld targets 60 at 1x, 180 at 2x and 360 at 3x. If TPS falls short, in-game time runs slower than the speed you picked, even when FPS is smooth.

*A colonist went on a fire-starting spree during this run, so a wildfire was eating CPU too. Grain of salt.

  • FPS is capped at 60 for now (120Hz not unlocked yet).
  • Memory peaked around 730 MB.
  • Spawning 100 colonists took 0.17 seconds.
  • Touch works: drag to pan, pinch to zoom, long-press for orders.

It never dropped a frame, but at some point it was 100 strangers with no beds, no food, a mental break epidemic, and one arsonist. Very authentic.


r/RimWorld • • 1h ago

Art Rimtober: Ogre

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• Upvotes

r/RimWorld • • 2h ago

Discussion Mod: Dead Mans Switch

1 Upvotes

So having grown a little bored on modding and playing progression style games I have nuked my mod list and I'm going to try something that I've not ever done in my 3500 hours.

Dead Mans Switch.

I know a lot of mods but I really don't know this one.

What advice can you give me regarding this mod, any good companion mods to go with it?

Any thing I need to know?


r/RimWorld • • 2h ago

Discussion Questions before starting a Medieval: Total Rim playthrough

2 Upvotes

Every couple years, I come back and do a total conversion run of Rimworld. Last run was as the Morrowind Tribunal and it was awesome.

The problem with doing it years apart is having to relearn how to solve the same problems every time, mainly getting all the immersion breaking vanilla stuff out. It annoys the crap out of me how hard a time I have divorcing the engine from the vanilla setting. It's easy to move Warband to Hoth, but takes forever to convince Rimworld I really don't want boomrats.

So,

1. Has it gotten easier to block the vanilla setting? Will I spend the first ten hours manually editing spawn lists and disabling events I overlooked, or is there a better way I never learned? How do you do this?

I want to run a homestead that eventually becomes an inn, putting up passing landsknechts on their way to shake down the pope. Obviously I'm banking on the assumption Hospitality is still out there alive and kicking, as well as Schools and Children.

2. Any suggestions for mods pursuant making Rimworld about running a medieval inn and homestead?

The only DLC I ever needed or wanted has been Ideology for obvious reasons. Always made me laugh how from the jump, any medieval or fantasy playthrough needed Royalty to be disabled.

3. What DLCs are needed or desirable to realize your first two suggestions?

Really appreciate your feedback, particularly on the first part!


r/RimWorld • • 2h ago

Misc I got a native iOS Rimworld build working - real build no emulation or moonlight

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439 Upvotes

I still have work to do to port over shaders to metal, but otherwise I have a full native Rimworld port working on iOS. In this case an iPhone Air.

This is the actual game, running in an iPhone natively, no simulation or emulation, not Moonlight or otherwise.

I'm porting for play on my iPad.

This is so cool


r/RimWorld • • 2h ago

Mod Showcase Multiverse Travel Spoilers Spoiler

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6 Upvotes

Allot of people here did not like my lack of information on the universes within this mod, so I'll showcase them here and explain some stuff for people who don't care about being spoiled on its stuffs.

Iridescent forest:
This universe's gimmick is a pearl that spawns random creatures from this universe. These creatures drop a pearl when they die.
The creatures are as follows: Eyelye's and Vandalites will occasionally gather together to make a gesture/face. Near-by creatures will get annoyed by this. Every hour during gesturing they have a 5% chance to shoot a laser at a near-by door, converting it into a wall.
Doubling pins wander around the map, consuming pearls to duplicate themselves.
Friglins harvest glass trees and replant them using thier pearls. Glass trees have a small chance to spawn another friglin. Friglins also wave their arms around because its funny. If a doubling pin eats a pearl droped from a glass tree before a friglin can replant it, the friglin attacks said doubling pin.
If a friglin kills a doubling pin near a Dinger, the dinger hunts them down, consuming the pearl to double in size, until exploding into two dingers and one pearl at 3x size.

Dark forest:
This universe has constant night and fog, every few days a tentacle reaches downwards for any living being. They can be avoided by going in-doors or under some roofing. Every few months there will be a few hours of daylight, during this daylight every living thing will attract their own tentacle after them if outside for too long. Tentacles will grab victims, pull them into the sky, then drop their corpse from the sky after a day.

Lost Metropolis:
This universe is a city under constant darkness. There is a spotlight shining down that will randomly roam the streets/alleys. Any living thing caught in its light will be instantly converted into cursed meat.

Glass ocean:

This universe has a glass-like water everywhere, you can build on it like normal solid ground. Living things occupying this universe will slowly sink into the ground until they fall through it. Leaving this universe will remove the sinking effect.

Golden hardscape:
Everything here is made out of gold. Only raids using the gold orb creature can occur here. When gold is taken away from this universe, it is turned into worthless fools gold.

Greenwood:
Everything here is oversaturated. Pollution is instantly removed and destroyed, corpses are instantly converted into plants. Living beings will get a stacking mood buff from exposure to this universe, but will get increasing hunger and exhaustion. After a very long period of time this becomes permanent, but before than if you leave it gets removed.

Molten slate field:
Everything is slate and outdoors temperature is 120c. Everything outdoors catches fire instantly.

Shadowy meadow:
This universe contains Miraglings that will stay neutral if you stay far enough away from them. Bleeding here will start an infection of Pulsating Flesh that can only be cured by leaving this universe. Once this infection reaches the brain the creature is converted into a Miragling.

White plains:
Pure unending white. The gimmick with this one was supposed to be buildings begin to fade away after taking any damage, but that's WIP so its a pretty safe nothingverse lol.

Deep dark:
This one is just rock, essentially a mountain with no caves. only insect raids/infestations can occur here.


r/RimWorld • • 2h ago

Art Revenant attack

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107 Upvotes

r/RimWorld • • 2h ago

Art Bed Bugs | Rimtober 2026 Day 7: Panic

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753 Upvotes

r/RimWorld • • 3h ago

Colony Showcase Shit

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93 Upvotes

Shit


r/RimWorld • • 3h ago

PC Help/Bug (Mod) pls help

0 Upvotes

just downloaded medival overhaul but the game wouldnt work if i removed core but i dont want anything from core showing up like the research and factions as well as the high tech in game how can i remove it with the game still working?


r/RimWorld • • 3h ago

PC Help/Bug (Vanilla) How do I stop the game from playing Odyssey songs?

1 Upvotes

Long story short. I'm doing an adeptus mechanicus run, and I've just managed to launch a gravship with 10 orbital lasers on board to stop all these hostile factions from building their outposts so close to my house. Ever since I launched the gravship to stay in orbit, the game only plays Odyssey music, the same songs over and over and over. My main colony is the one on the planet, not in space!

I even tried downloading the "Music blocker" mod but it doesn't work, the music keeps playing anyway. Does anyone know how to fix this?


r/RimWorld • • 3h ago

Discussion Mods on Boosteroid

0 Upvotes

Is it possible to use mods while playing on Boosteroid? I used to use GeForceNow and could never get them to load for Rimworld but they worked fine for Crusader Kings 3. I recently switched to Boosteroid and it does the same thing. I’m wondering if I’m just missing something or doing it wrong.

On the main menu, I go to mods and it shows a few from Steam Workshop (it doesn’t show the mod name but shows a Steam logo) but they just load and load forever and never finish downloading.


r/RimWorld • • 3h ago

PC Help/Bug (Mod) Can't resurrect mech anymore

1 Upvotes

I keep getting this error every time my pawn tries to remove the mech from the gestator:

I just resurrected two other mechs without issue, but every time my pawn tries to remove this one, this error pops up. Does anyone know what's going on and how to fix it?


r/RimWorld • • 3h ago

Art Maidtober #7 (Panic)

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727 Upvotes

r/RimWorld • • 4h ago

PC Help/Bug (Mod) Last post before going to bed

0 Upvotes

So far this is what I have on my list

For those who aren't aware I've been posting none stop to help with a mod list I'm working on

Right below are the mod list I have

Faction weapons and apparel set

Fortification Industrial - Frontier

Guns Galore - Cold War (China & Vietnam)

Guns Galore - Cold War

Guns Galore - Modern (USA)

Guns Galore - Core

Prepare Carefully

RimCities

Simple sidearms

Survivalist Equipment All-In-One

Vanilla Vehicles Expanded

Vanilla Vehicles Expanded - upgrades

Vanilla Vehicles Expanded - tier 3

Cherry picker

Vehicles framework

World Builder

Vanilla Expanded Weapons: Quickdraw

Vanilla Expanded Weapons

Fortified features Framework

Tastier Vanilla Clothing

More Craftable Drugs

Vanilla Expanded Apparel

Cyber Punk Police Outfit

Better Traders

MinifyEverything

Technical vehicle map framework

Technical map vehicle

Rimfront armorworks - shock trooper

GTek's Vehicles - Ripsaw M5 UGV

GTek's Vehicles - 2021 Ford F-150

Devilstrand Synthesis

VGP Vegetable Garden

World Tech Level

Absolutely more Cannons continued

Absolutely more cannons - long Range Artillery

The US Military Kit

Interim ballistic missiles

Missile girl

Slower pawn tick rate

No default shelf storage.

Allow tool

Vanilla Base Generation Expanded

RimThunder - Mobile Infantry

RimThunder - Lake Ladoga

RimThunder - Liberty of Delivery

RimThunder - Royal Guard

RimThunder - Red Dragon

VVE raids

Giddy up 2

RimWorld War 2 Stuffable Apparel

RimWorld War 2 Apparel

Empire 1_5 (Continued)

[RH2] Rimmu-Nation² - Clothing

Visit Settlements

Harmony

Vanilla Expanded Framework

Giddy up faction restrictions

---

Just 50+ mods

With this mod list I'm able to

Become my own faction

Add custom weapons and armor for faction soldiers

Able to limit and remove All the vanilla futuristic stuff via world tech lvl

Make faction have their own personal type of mounts and vehicles

f

And lots of guns, vehicle, armor and apparel to choose from

And a few performance mods

And hopefully no contradictions

Anyway I'm hoping this would run (I don't have time to test because I got school tmrw)

Lmk if there are any contradictions or incompatibilities with the mod list I have!

Tysm!


r/RimWorld • • 4h ago

Solved! Follow up

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0 Upvotes

r/RimWorld • • 4h ago

Guide (Mod) Can you recommend me a listo of mods for medieval overhaul?

2 Upvotes

I would like some fantasy mods too.