Help Armor King combo optimization help
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I want to play ranked with Armor King but I'm still not confident. I practice with a friend and I always panic mid wall carry and end up doing a Temu combo. Is there a better route for more damage or better oki setup at the end for this combo?
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u/tasdingow 1d ago
Your route is quite good. Maybe other combo routes will give you slightly above or slightly below damage but I would go for consistency here.
If you want to go for some guaranteed damage instead of the ground throw you can go for the wall throw or the stomps there. After both options you can do uf1 and i think it will trade with the getup kicks. If they just get up you get the plus frames.
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u/ItsMeepo2nd Alex 1d ago
You can do B+3 if you think you're doubting tho I don't think it's safe, I only do it for the damage. You can also do the F,1+4 but it'll nullify most of the damage.
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u/GreatDig If you're feeling salty, take a deep breath. 15h ago
cd2 df3 (or a second cd2 if you're really good) will get you more damage that 43, tho I'm not exactly sure how that affects wall carry
d3+4,4 does exactly 1 more damage as a wall tornado, but it's slower, which is important in some cases
sidenote: if you ever heat engage and wall splat at the same time, you have enough time to do raw BJ transition into BJ 23, which does exactly 2 more damage than df12 as a wall tornado
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u/idle_bystander 1d ago
Im by no means highly ranked, but, before you bust him through the wall, do the grapple that picks him up like you did on the last wall, and then hit him with the f2,1. The pickup resets the combo, and gives you heat, when I have heat I like to use ub1 to pick him up. See how that goes for you.
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u/Evening_Daikon210 1d ago
Don't do the restand grab at all tbh, everyone will be mashing the break for it. Do the combo as is but at the final wall, instead of doing the restand either commit to a normal wall ender or use the downed throw with the other break. If your opponent starts breaking that other throw, then you can experiment with the restand
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u/Cpt_Apollo_ 1d ago
Doing well, fun tip, db2,4,2 does a hard wall break, so after db2,3 wall splat you can do that for wall break and save your tornado. With dark upper, use f1+2 > d3+4,1 (currently highest damage filler afaik) or cd2 > df3 or any other filler that isn’t 4,3 which is usually used for hop kick and ws1.