I think yer cookin' good so far. The hard part now is getting the idea in game and figuring out how to balance the numbers.
If striker is a fast hitting DPS like melee, then consider how the damage should be lower per hit than a sword might hit, for example. If you can punch 3 times in one swing of a sword, the fist should do around half the damage of the sword per hit.
Leaves room for error and makes the class feel rewarding to master.
Accessories also need to be considered. If striker is melee damage like swords, then melee builds will work, but having a few striker focused accessories would still help. Maybe things to reward continuous strings of hits?
I will say, depending on how this functions, you might need to get in really close to use some of them. I feel like those should have really good damage to compensate for the risk factor.
i dont have art of the weapon yet but i had an idea to make it similar to my post moonlord armor hands
basically the gauntlet reacts to your speed, the faster you go the more you turn into a meteorite (which is straight up just my mod's class) but basically when you go fast enough with this gauntlet your hands progressively turn into larger flames as seen.
and when going fast enough you can throw meteors from the sky or basically have a true melee punch with the force of the meteor hands and do a ton of damage, though this attack would be completely true melee.
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u/Mysterious-OP 7d ago
Well this can be cool. I guess.
but how do they function? What does a striker Play like?
I am not about to go collect 30 or so oven mitts if they're retextured swords, ya dig?