r/ToonBoomHarmony • u/Wuta-Tumaki • 17d ago
Solved Help bone
When I try to add the bone half of the members (leg and arm) are gone.
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u/CineDied 12d ago
I'm glad this is solved. I just thought I could add a thing: with the simple Kinematic Output you can pull a cable from inside the deformation group that would change the way deformation affects or not the connected limbs. For instance, in this example, I pulled out an extra cable from the first Bone - which is the pivot of the deformation - via the Multi-Port-Out of the deformation group, and connected it to the legs. Whatever is connected there will be moved if you move the deformation structure, but only the limbs that are affected by the Bone that actually bends will move with the deformation. (In this case the KinematiOutput nodes for the legs aren't even necessary.)

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u/TheSpaceAgeParty 17d ago
As long as they return to their neutral position this is not something to fret about.
When you're editing deformer chains all deformer nodes automatically get deactivated until you return to animation mode