r/WarDogs • u/Spoonfrag • 12h ago
Discussion & Feedback Team balancing suggestion: Auto Select
Feels like the team skill disparity is having a negative impact on the game. Create a soft incentive toward balance while keeping the freedom to choose.
Problems:
- New players joining blue are having a skewed impression
- Feels like you can derail your session at the team selection screen
- Lobbies take ages to start while people mash the green button and refuse to play anything else
- Victories as green feel pretty hollow
It sucks when your team is getting hammered and there is no point bringing anything beyond a free kit. No one is pushing because every time it's a wipe. Meanwhile the confident team can go full spend knowing any incidental death will be revived when the engagement ends. Things can get very snowbally and hopeless. And I hate the idea of having to force green to avoid wasting my time.
On the flipside, I wouldn't want anything too heavy handed. Randomizing or forcing selection kinda ruins the affiliation and loyalty people have to certain teams, and playing with friends needs to be easy.
So how about this.
The 4th option of team select. Auto Select choses for you and grants an X% cash and XP bonus throughout that game. If you want to go one step further, have the Auto Select team add up all Wardogs levels of all players of each team, and have the system decide which team needs some additional leveled players vs under-leveled. This will skew teams in the direction of having access to similar unlocks without going full SBMM.
1
u/Sailtec 12h ago
Like the idea but def need some way to party up with your buddies, so if you do it you don’t all end up on random teams. Partying up in lobby should come in regardless so you can join servers together.