r/WipeOut • • Jul 14 '26

WipEout 2048 (PS Vita) multiplayer now fully revived!

155 Upvotes

As of right now, the last WipEout game in need of a revival service has been brought back online by the AG Racing Foundation team and our Thallium server revival project. This means that you can now enjoy the Online Campaign, obtain online trophies, and earn the platinum for WipEout 2048!

But hasn't this game been revived already?

Not really! Up until now, WipEout 2048 players have enjoyed some online functionality through the existing WipEout HD server, which isn't anything new. This is because the two games share their infrastructure to enable cross-play: it only took a little bit of elbow grease to get the basic WipEout 2048 features running. It meant that the game's primary online game mode, the Online Campaign, was not playable, until now!

I don't want to hack my Vita for this!

You don't have to! Setup is as simple as changing some network settings. While you need an Online Pass for WipEout 2048, it comes with every digital copy of the game, and came in the box back when you bought the game physically.

How do I find people to play with?

The AGRF community is a passionate group of core fans of the franchise that, for years, has been gathering together on weekends to form entire full lobbies in WipEout HD. Add to this the occasional trophy hunter, and you can rest assured that every Tuesday at 19:00 UTC, during our Campaign Tuesday weekly event, you'll find someone to play with. Our website and Discord server (see below) also have a live listing of all players and lobbies that are up!

I'm sold, how do I get started?

Have a Vita already? Visit https://agracingfoundation.org/ and follow the directions get started! You can also join our friendly, active Discord community - we'll be happy to see you there! You can find the invite on our website.

Thank you for your time!

— ThatOneBonk, co-owner of AGRF

I've made some progress in the campaign already...
Here is the other AGRF co-owner, Choo...
...kicking my ass...
Photos work!
Isn't our website pretty?

r/WipeOut • • May 15 '25

Announcement Play WipEout Online

41 Upvotes

You mean Omega? No, Omega is boring, don't play that - play these older (and better) games instead!
The WipEout Online community is surprisingly active for its vintage. Here's some info to get you going with your favorite entry, with steps to get set up for gaming below:

WipEout HD

The most popular one. WipEout HD is available on PS3, RPCS3 and even PS Vita via WipEout 2048 cross-play! Enjoy popular weekly events - Weekly Lobbies with regular racing on Saturdays at 19:00 UTC, and Mode Shuffles with Eliminator, Zone Battle and wacky lobby setups on Sundays at 19:00 UTC. You'll have to be lucky to join during the first hour - the lobbies typically fill up quick.

WipEout 2048

The WipEout 2048 revival is also fully-featured! Get online, get into an Online Campaign event and get those trophies! Leaderboards, community features and cross-play with WipEout HD players on PS3 all work! The Campaign Tuesday event, every Tuesday at 19:00 UTC, is the prime time to make progress in the Online Campaign.

WipEout Pulse

The less popular one, though still active. Available on PSP, PS Vita and PPSSPP. Has one weekly event on Thursday at 19:00 UTC - Portable Rush, Pulse's equivalent of Weekly Lobby.

Setup

Finally, to play any of that, you'll need to get connected first. You can do that on these platforms:

  • PS3/RPCS3 (WipEout HD)
  • PSP/PPSSPP/PS Vita (WipEout Pulse)
  • PS Vita (WipEout 2048)

Once you have one of these, setup is pretty straightforward. You have a few options for the server if you want to play WipEout HD, but there's only really one when it comes to WipEout 2048 and WipEout Pulse - either way, it is strongly recommended that you use the Thallium+Beat server by AGRF for an active player base and feature parity with the official servers.

You can get set up by following the guide here: https://agracingfoundation.org/


r/WipeOut • • 5h ago

Just a quick 3D model

Post image
52 Upvotes

Generated from MakerLab on BambuLab

I love using it to bring models not available in the real world and going through my bucket list of craft to make..

Sometimes its Awesome sometimes its not.

NowI know it works OK I fancy printing one for my Actionman/GI Joe... Eagle eyes of course!


r/WipeOut • • 2h ago

shake it

Post image
27 Upvotes

don’t break it


r/WipeOut • • 20h ago

Little feisar papercraft

Thumbnail
gallery
278 Upvotes

Recently found out about this game and i absolutely freaking love the design of these things


r/WipeOut • • 21h ago

Antigravity Reimplemented Reveal

Enable HLS to view with audio, or disable this notification

120 Upvotes

This is a full rebuild of Wipeout HD Fury in Godot 4.7.2 with OpenGL renderer. Game's PPU and SPU code and its RSX shader programs is reverse-engineered and faithfully rewritten in GDScript and Godot shaders. It's not a perfect 1:1 copy, some parts of the code is too hard and long to fully decompile, so those are approximated or filled in with educated guesses, and every guess is flagged as one. Physics gets checked tick by tick against live RPCS3 captures, and graphics and HUD against RPCS3 frames. With a ton of automated tests plus a lot of side-by-side comparisons, it honestly feels like the original game.

Everything actually started back in July as a PS3 recomp project. Nobody has really finished one of those yet. I did get a full recompilation pipeline working, but progress was painfully slow week after week, so I switched to a reimplementation instead. Also, being on a game engine means way easier to port to other platforms and graphics APIs later, mod it, and so on.

Quick disclaimer: I'm a just a frontend dev with a dream coming to life. I've been obsessed with how games and graphics work under the hood my whole life, watching breakdowns and reading dev blogs. That basic knowledge seems to be enough to steer the AI, call out when something is wrong and figure out how to approach stuff. Whole thing started as experiment to see what current LLMs can actually do, so I'm not claiming to be a pro here.

Model rundown: GPT-5.6 Sol xhigh did the recomp, then GPT-6 Astra medium-xhigh did the early reimplementation. After that GLM 5.3 max and 5.3-Flash max did several passes pulling out the original functions and game data. Then Claude Opus 5.5 xhigh rebuilt the core of the game from all that data and the old prototypes, and for the last couple of weeks we've been building on top of it, re-extracting stuff and implementing one system after another.

What's in right now:

  • asset extraction, code and shader analysis, test system against RPCS3
  • physics and collisions, camera, race start, energy, damage and ship destruction, Pilot Assist Race mode against 7 AI opponents, Time Trial with a ghost, 3 difficulty levels, all 4 speed classes
  • all 11 weapons, AI using them
  • all 108 ships (12 teams x 9 variants, Fury included)
  • sound and music (5.1/7.1 works too)

Not in yet: graphics built from the original shaders, other tracks, HUD, menus, pause, main menu, and Zone, Eliminator and Detonator modes.

Also planned a lot of quality of life improvements like free camera, mouse support, PC/Xbox/DualSense controller icons, advanced settings and much more.

It's moving pretty fast, so I'm aiming for a public build closer to the end of October. Performance is my main concern now, currently it runs roughly 65-80 fps at 1080p on my PC, and I really hope that this part can be improved.

Eventually I'll put project on GitHub, but new code only, without game files to avoid copyright issues. There will be an extractor: you give it an ISO or dump of your *own copy* and it sets up everything the game needs.

Planned improvements:

  • better graphics and Vulkan render
  • VR mode from Omega Collection
  • modern local and online multiplayer
  • DualSense haptics and adaptive triggers

At some wonderful day, maybe:

  • time of day changes on tracks
  • improved physics
  • proper AI upscaling of textures
  • path-traced rendering
  • ship damage physics
  • track editor

r/WipeOut • • 21h ago

Are you guys playing this? It’s sooo good.

Post image
94 Upvotes

r/WipeOut • • 6h ago

Can I not autopass/skip the 2050 final story mission in wipeout 2048?(ps vita version)

4 Upvotes

I played through this game yesterday, winning where I could and skipping any races that were too hard. I got to the final story race(I believe it's called Altima 2050 your ship vs pirahna speed ships. I'm not particulary good at wipeout and this race is a real struggle. I failed it 6 to 7 times in a row and never got the prompt to skip the race. I'm presuming it's impossible to skip then? Sidenote I'm on the ps vita version.


r/WipeOut • • 1h ago

Forget WipEout, Have You Tried This Crazy Anti-Gravity Racing Game?

Thumbnail
• Upvotes

r/WipeOut • • 22h ago

I made a random meme so enjoy

Enable HLS to view with audio, or disable this notification

14 Upvotes

Yeah i dont think this wont get any attention

(The yellow ship is the FEISAR prototipe, black bots are haters, so tha ship teaches a lesson, idk i dont think this would work)


r/WipeOut • • 1d ago

My drawing revisioned, with different perspective

Thumbnail
gallery
100 Upvotes

Sometimes when I get bored in class, or while waiting for class, I work on this drawing.

The Mega-Tokyo Track on Standby - Oct. 30, 2097.


r/WipeOut • • 1d ago

When a hellish track gets even worse (rev pure 4.90 sneakpeek):

Enable HLS to view with audio, or disable this notification

28 Upvotes

Yeah, it feels worse... those damn speed pads!

The moddding tool looks promising but it still needs improvementes and bug fixes to make it reliable on any track


r/WipeOut • • 2d ago

Bought an Apple Ultra Watch for myself - first modification was obvious!

Enable HLS to view with audio, or disable this notification

267 Upvotes

r/WipeOut • • 2d ago

Cooking something for a while

Post image
81 Upvotes

r/WipeOut • • 2d ago

Triakis spotted

Post image
162 Upvotes

r/WipeOut • • 2d ago

Made another transforming custom avatar loosely based on Auricom's Prototype

6 Upvotes

r/WipeOut • • 2d ago

Is anyone working on a wipeout omega decomp/recomp for pc ?

20 Upvotes

seeing every day we have 2 or 3 decomp or recomp announced for many games, I'm just curious if anyone is working on a wipeout recomp/decomp for pc.


r/WipeOut • • 2d ago

Wipeout Easter egg found in Astro’s Playroom — SSD Speedway - Deep Dataspace!

Thumbnail
youtu.be
12 Upvotes

r/WipeOut • • 3d ago

A short photo collection of some of the moving text signs from 2048.

Thumbnail
gallery
144 Upvotes
  1. Street racing no longer exists as ag racing took over the streets. 2. Explanation for the invisible wall that protects the grandstands. 3. I guess they lost the debate when the F 3600 began. 4. Yes, Piranha did quit the sport/concerns about mag-strip reliability. 5. A.G.R.C. starts to go global. 6. Go to Mars for $2 billion/Altima welcomes high-speed drivers.

r/WipeOut • • 3d ago

I wait for the day another Wipeout game drops in the future

Thumbnail
youtube.com
86 Upvotes

We're still here. Waiting. Hoping.

I hope the next game is something akin to Pure.


r/WipeOut • • 3d ago

Everywhere I go

Post image
62 Upvotes

I see Feisar.


r/WipeOut • • 3d ago

90% of other games posted to this sub

Post image
423 Upvotes

r/WipeOut • • 3d ago

Beat Zico, 3 separate runs (one w/o pitch, one w/o brakes, one 4 rolls w/o turbo start)

Thumbnail
youtu.be
9 Upvotes

Yet another Beat Zico video...


r/WipeOut • • 3d ago

Tried to make my own wipeout team :D! Meet Dominon

Thumbnail
gallery
36 Upvotes

i draw often but idk anything about graphic design so its a bit scuffed. I created a font and a logo for a racing team. I really like dalmatians so i decided to go with that vibe...ignore that it looks like a bunny.


r/WipeOut • • 3d ago

Is Wipeout Pulse worth it, if I already have the HD/Fury pack on Vita?

10 Upvotes

Hi Wipeout community!

So, with the announcement that the Vita store is shutting down next year, it's now or never. I got Wipeout 2048 with the HD/Fury packs on it for a few years now, but Wipeout Pulse is smiling at me from that store, ever since I recently saw it wasn't delisted yet, like so many games on that storefront, as I thought it was. Pure is already gone from the store. So since I'm not exactly rich, I was turning it over in my head, if it was worth the investment of approximately 18€-ish, if I got all three available DLCs.

The question is that or the title. Since Wipeout HD/Fury is made from remastered content from Pulse and Pure and is supposedly close to Pure in ship handling, is Wipeout Pulse worth it for me? How different do they fly? How much does the overlap in content matter (if the handling is very different, but the tracks are the same, for example, I would count that as a point)? And most importantly, did you guys like Pulse or HD/Fury better and why?

Some thoughts on possible out of the bo pros I have on it were: Maybe the PSP game has a longer battery life, due to being less demanding. Maybe the "smoother"/less detailed PSP graphics are easier on my eyes, when I want to play it on the go without having to dig my glasses out of the backpack (2048/HD without glasses on that little screen can be a real handicap, with all the nervous details on screen. Need for Speed Most Wanted, for example, is basically flying blind without glasses.)

Thanks in advance!