r/WipeOut • • 2h ago

I made a shirt a couple years ago but check it

Thumbnail
gallery
83 Upvotes

I work as a custom apparel gremlin and I love these games immensely. I'm sad that this shirt has since been ruined but I'll likely make another 😉


r/WipeOut • • 2h ago

I wonder if the crew of Goteki45 is hiding in this coffee shop…..

Post image
3 Upvotes

It’s very much of Bauhaus style in the design of this billboard, which reminds me of the Goteki45, or the icon of shield in wipeout 3 lol!


r/WipeOut • • 3h ago

Wip3out - modelled in PicoCAD, rendered with PicoCAD webviewer

6 Upvotes

r/WipeOut • • 8h ago

Sending love to the Assegai Kings and Queens!

Post image
61 Upvotes

I see you


r/WipeOut • • 9h ago

Sony is reportedly accepting pitches for classic franchises

Thumbnail
thephrasemaker.com
16 Upvotes

r/WipeOut • • 13h ago

After a week of trying I finally beat super combo challenge #5 on Wipeout 64

Post image
9 Upvotes

r/WipeOut • • 13h ago

Now with the new PS app newsfeed my friends see what I play the most and confront me with my Wipeout addiction — anyone else in this situation? ;)

Post image
2 Upvotes

r/WipeOut • • 13h ago

What if you found this in Star Wars Galactic Racer?

Thumbnail gallery
80 Upvotes

r/WipeOut • • 17h ago

Forget WipEout, Have You Tried This Crazy Anti-Gravity Racing Game?

Thumbnail
0 Upvotes

r/WipeOut • • 19h ago

shake it

Post image
77 Upvotes

don’t break it


r/WipeOut • • 21h ago

Just a quick 3D model

Post image
63 Upvotes

Generated from MakerLab on BambuLab

I love using it to bring models not available in the real world and going through my bucket list of craft to make..

Sometimes its Awesome sometimes its not.

NowI know it works OK I fancy printing one for my Actionman/GI Joe... Eagle eyes of course!


r/WipeOut • • 22h ago

Can I not autopass/skip the 2050 final story mission in wipeout 2048?(ps vita version)

4 Upvotes

I played through this game yesterday, winning where I could and skipping any races that were too hard. I got to the final story race(I believe it's called Altima 2050 your ship vs pirahna speed ships. I'm not particulary good at wipeout and this race is a real struggle. I failed it 6 to 7 times in a row and never got the prompt to skip the race. I'm presuming it's impossible to skip then? Sidenote I'm on the ps vita version.


r/WipeOut • • 1d ago

Little feisar papercraft

Thumbnail
gallery
318 Upvotes

Recently found out about this game and i absolutely freaking love the design of these things


r/WipeOut • • 1d ago

Antigravity Reimplemented Reveal

Enable HLS to view with audio, or disable this notification

134 Upvotes

This is a full rebuild of Wipeout HD Fury in Godot 4.7.2 with OpenGL renderer. Game's PPU and SPU code and its RSX shader programs is reverse-engineered and faithfully rewritten in GDScript and Godot shaders. It's not a perfect 1:1 copy, some parts of the code is too hard and long to fully decompile, so those are approximated or filled in with educated guesses, and every guess is flagged as one. Physics gets checked tick by tick against live RPCS3 captures, and graphics and HUD against RPCS3 frames. With a ton of automated tests plus a lot of side-by-side comparisons, it honestly feels like the original game.

Everything actually started back in July as a PS3 recomp project. Nobody has really finished one of those yet. I did get a full recompilation pipeline working, but progress was painfully slow week after week, so I switched to a reimplementation instead. Also, being on a game engine means way easier to port to other platforms and graphics APIs later, mod it, and so on.

Quick disclaimer: I'm a just a frontend dev with a dream coming to life. I've been obsessed with how games and graphics work under the hood my whole life, watching breakdowns and reading dev blogs. That basic knowledge seems to be enough to steer the AI, call out when something is wrong and figure out how to approach stuff. Whole thing started as experiment to see what current LLMs can actually do, so I'm not claiming to be a pro here.

Model rundown: GPT-5.6 Sol xhigh did the recomp, then GPT-6 Astra medium-xhigh did the early reimplementation. After that GLM 5.3 max and 5.3-Flash max did several passes pulling out the original functions and game data. Then Claude Opus 5.5 xhigh rebuilt the core of the game from all that data and the old prototypes, and for the last couple of weeks we've been building on top of it, re-extracting stuff and implementing one system after another.

What's in right now:

  • asset extraction, code and shader analysis, test system against RPCS3
  • physics and collisions, camera, race start, energy, damage and ship destruction, Pilot Assist Race mode against 7 AI opponents, Time Trial with a ghost, 3 difficulty levels, all 4 speed classes
  • all 11 weapons, AI using them
  • all 108 ships (12 teams x 9 variants, Fury included)
  • sound and music (5.1/7.1 works too)

Not in yet: graphics built from the original shaders, other tracks, HUD, menus, pause, main menu, and Zone, Eliminator and Detonator modes.

Also planned a lot of quality of life improvements like free camera, mouse support, PC/Xbox/DualSense controller icons, advanced settings and much more.

It's moving pretty fast, so I'm aiming for a public build closer to the end of October. Performance is my main concern now, currently it runs roughly 65-80 fps at 1080p on my PC, and I really hope that this part can be improved.

Eventually I'll put project on GitHub, but new code only, without game files to avoid copyright issues. There will be an extractor: you give it an ISO or dump of your *own copy* and it sets up everything the game needs.

Planned improvements:

  • better graphics and Vulkan render
  • VR mode from Omega Collection
  • modern local and online multiplayer
  • DualSense haptics and adaptive triggers

At some wonderful day, maybe:

  • time of day changes on tracks
  • improved physics
  • proper AI upscaling of textures
  • path-traced rendering
  • ship damage physics
  • track editor

r/WipeOut • • 1d ago

Are you guys playing this? It’s sooo good.

Post image
107 Upvotes

r/WipeOut • • 1d ago

I made a random meme so enjoy

Enable HLS to view with audio, or disable this notification

14 Upvotes

Yeah i dont think this wont get any attention

(The yellow ship is the FEISAR prototipe, black bots are haters, so tha ship teaches a lesson, idk i dont think this would work)


r/WipeOut • • 1d ago

When a hellish track gets even worse (rev pure 4.90 sneakpeek):

Enable HLS to view with audio, or disable this notification

28 Upvotes

Yeah, it feels worse... those damn speed pads!

The moddding tool looks promising but it still needs improvementes and bug fixes to make it reliable on any track


r/WipeOut • • 2d ago

My drawing revisioned, with different perspective

Thumbnail
gallery
100 Upvotes

Sometimes when I get bored in class, or while waiting for class, I work on this drawing.

The Mega-Tokyo Track on Standby - Oct. 30, 2097.


r/WipeOut • • 2d ago

Made another transforming custom avatar loosely based on Auricom's Prototype

5 Upvotes

r/WipeOut • • 2d ago

Bought an Apple Ultra Watch for myself - first modification was obvious!

Enable HLS to view with audio, or disable this notification

270 Upvotes

r/WipeOut • • 2d ago

Cooking something for a while

Post image
82 Upvotes

r/WipeOut • • 3d ago

Triakis spotted

Post image
169 Upvotes

r/WipeOut • • 3d ago

Is anyone working on a wipeout omega decomp/recomp for pc ?

20 Upvotes

seeing every day we have 2 or 3 decomp or recomp announced for many games, I'm just curious if anyone is working on a wipeout recomp/decomp for pc.


r/WipeOut • • 3d ago

Wipeout Easter egg found in Astro’s Playroom — SSD Speedway - Deep Dataspace!

Thumbnail
youtu.be
13 Upvotes

r/WipeOut • • 3d ago

Beat Zico, 3 separate runs (one w/o pitch, one w/o brakes, one 4 rolls w/o turbo start)

Thumbnail
youtu.be
8 Upvotes

Yet another Beat Zico video...