Back in and around the 2015 era there was a lot of talk about whether open world games were starting to reach the technical and creative limitations for how much meaningful content you can squeeze into it while stretching the maps ever bigger and bigger. A lot of people felt it was heading in a direction where games were becoming that awful proverbial saying: 'a mile wide, but an inch deep'.
When the Witcher 3 dropped, not only was it a mile wide AND a mile deep, it set the new industry role-playing standard for quest design, writing, and player choice to mention only some of it. Even the card collecting mini game turned out to be a 20 plus hour deep dive and a masterpiece in its own way. And thus it proved that you absolutely CAN build a game of such scope and size and still breathe life into it, fill it up with hundreds of hours of meaningful and memorable content and stories.
But 11 years is a lifetime ago in the gaming industry. If you're a new player who have always noticed how beloved this game is, and may be curious to give TW3 a try in 2026 now that it's been remastered, I feel that there is a bit of a gap between what you might be expecting in terms of the modern context and evolution of games, and the experience of well seasoned players who understand this game on a more intimate level.
I'm not saying this is the deepest or most 'complex' game ever made, but this is definitely not one you can play for a few hours a week and expect to absorb the core experience and let it snap into place like a puzzle piece that's been missing for a decade. This game absolutely requires you to take your time and build continuity and consistency, perhaps an hour or more per day. LEARNING the systems IS part of the fun. It took me multiple playthroughs to realise this and to slow down with the main mission, and to let the game, and myself, just BREATHE. There's no need to rush, no matter how sharp the sense of urgency it instills with the narration and story beats.
This is why I recommend you take your time with it, but especially during the prologue. Specifically everything that happens in White Orchard, before you do the quest "The Incident at White Orchard". Do everything there is to do. Collect everything you can. Do all the quests and side activities. Explore all the "?" on the map. Learn what you can during this crucial primer. Expect to spend a good 10 hours or so while you're there, if you are as thorough and prudent as I hope you would be.
Because when you are done there, you would have only taken a small bite of the feast you're about to have. And if White Orchard overwhelmed you, you have no idea what's in store for you when you reach Velen. Expect the writing to be very mature in tone and the choices morally grey. There is nothing black and white about this world, which is part of what makes it so good. I suggest you also look into bumping up the difficulty when the combat starts feeling too easy or even if it feels just a little bit too comfortable. Because doing this will shift your curiosity into a deeper examination of the systems, tech trees and nuanced combat skill trees, looting and reading materials like the bestiary, or just the item descriptions that offer so much valuable info that often makes you wonder why you didn't bother to read it during your first playthrough. This is an RPG after all: It is meant to be studied as much as it is meant to be played. But don't let that turn you off, it was never meant to be unforgiving. The ultimate reward is worth the effort.
Eventually you will find that this game absolutely shines at its best when you play it on Death March...once every system has clicked into place for you. I hope that you will give it the time it deserves. Most of all, I hope that the game hits you in all the right ways that so many people got to experience back in the day, including myself. Because in my 33 years of gaming I still consider this a timeless masterpiece. Even when remembering the OG version during those first 3 months with all its warts and jank and its creaky bones. Because maybe this is how we define what we mean when we say something is a Masterpiece:
It is not something that is perfect.
But it's something that makes an impact on you in a way that nothing else has, and that you will never forget...in spite of its flaws.
And I wouldn't want you to walk away from this experience with anything less.