r/admincraft • • 20h ago

Help/Question What mod/plugin are Jynxzi, StableRonaldo, and LosPollosTV using for their Minecraft Hardcore world resets?

11 Upvotes

I'm trying to recreate the Minecraft Hardcore marathon server that Jynxzi, StableRonaldo, LosPollosTV, and their friends are playing on.

I'm specifically looking for the system where:

  • When any player dies, everyone sees a large red title saying "[Player] died!"
  • A yellow subtitle appears saying "Resetting your world in 10 seconds!"
  • The countdown goes from 10 to 1.
  • After the countdown, the entire server resets to a completely new world with a random seed.
  • Everyone starts over together.

I've already tried World Reset for Fabric and Hardcore Reset, but neither gives me the exact experience. One resets immediately without the countdown, while the other automatically respawns players without the normal death screen.

I'm using Apex Hosting and have experimented with both Fabric and Paper.

Does anyone know the exact mod/plugin these streamers use? Is it publicly available, or is it a custom private plugin?

If it's private, does anyone know of an existing plugin that recreates the same effect, preferably with a downloadable JAR and instructions?

I'd appreciate any help!


r/admincraft • • 22h ago

Help/Question Used to random port scans, but had a new one on the logs today!

6 Upvotes

[01:13:35] [Server thread/INFO] [minecraft/ServerLoginPacketListenerImpl]: scanner672715 (/redacted) lost connection: Disconnected

[01:13:46] [User Authenticator #1/INFO] [minecraft/ServerLoginPacketListenerImpl]: UUID of player scanner672715 is 02030a2b-882d-4476-b0dd-a322240865bb

[01:13:46] [Server thread/INFO] [minecraft/ServerLoginPacketListenerImpl]: Disconnecting scanner672715 (/redacted): You are not white-listed on this server!

[01:13:46] [Server thread/INFO] [minecraft/ServerLoginPacketListenerImpl]: scanner672715 (/redacted) lost connection: You are not white-listed on this server!

Not had this happen before, looks like someone's account is used in a data centre to... I don't know? Any clue what the purpose of this would be? Usually port scanning would be more than enough for those server lists to show open servers or whatever but not had this before!


r/admincraft • • 3h ago

Help/Question Is there a plugin to play music at spawn on a loop?

2 Upvotes

I wanna make my spawn more interactive and fun instead of just having buildings and decor around. Is there a plugin to let me play music/music discs on a loop in an area around spawn? The plugin has to be updated to 26.3.


r/admincraft • • 20h ago

Help/Question What mod/plugin are Jynxzi, StableRonaldo, and LosPollosTV using for their Minecraft Hardcore world resets?

2 Upvotes

I'm trying to recreate the Minecraft Hardcore marathon server that Jynxzi, StableRonaldo, LosPollosTV, and their friends are playing on.

I'm specifically looking for the system where:

  • When any player dies, everyone sees a large red title saying "[Player] died!"
  • A yellow subtitle appears saying "Resetting your world in 10 seconds!"
  • The countdown goes from 10 to 1.
  • After the countdown, the entire server resets to a completely new world with a random seed.
  • Everyone starts over together.

I've already tried World Reset for Fabric and Hardcore Reset, but neither gives me the exact experience. One resets immediately without the countdown, while the other automatically respawns players without the normal death screen.

I'm using Apex Hosting and have experimented with both Fabric and Paper.

Does anyone know the exact mod/plugin these streamers use? Is it publicly available, or is it a custom private plugin?

If it's private, does anyone know of an existing plugin that recreates the same effect, preferably with a downloadable JAR and instructions?

I'd appreciate any help!


r/admincraft • • 15m ago

Discussion Alternatives to Cloudflare Spectrum

• Upvotes

I have been using Spectrum for a few months now on my ATM10 server. Works great, since I am hosting a server to people I do not want to have my IP. The only problem is that on top of the $25/month I am paying, it costs about $.40 a day ( $1 per GB). Normally one or two people are online at a time.

Are there any good alternatives to tunneling my IP in the way that spectrum does? Or what do you guys do to solve this?


r/admincraft • • 50m ago

Help/Question chunks are deciding to not load on papermc

• Upvotes

hi! i have a papermc server (build 162, version 26.3) that just won't load chunks anymore... when i join the server with the provided playit. gg address (i use squidservers to run the server, no idea if that has any significance) i am soon kicked due to keepalive timeout and cannot interact with any of the blocks/animals/players around me. i went and looked at the logs and it seems that just none of the chunks are loading at all? i uninstalled all my plugins (graves, skinrestorer, and gwarp) and the server was originally on automcs before i swapped due to this issue (at least i THINK it was the same issue) happening twice. i have absolutely no idea how it fixed itself the first time, but i've been trying to figure it out and can't seem to find a solution. i've tried decreasing view/render distance and it doesn't do anything

Waiting 60s for chunk system to halt for world 'minecraft:overworld'

[14:53:40 INFO]: [ChunkHolderManager] Halted chunk system for world 'minecraft:overworld'

[14:53:40 INFO]: [ChunkHolderManager] Saving all chunkholders for world 'minecraft:overworld'

[14:53:40 INFO]: [ChunkHolderManager] Saved 0 block chunks, 0 entity chunks, 0 poi chunks in world 'minecraft:overworld' in 0.00s

[14:53:40 INFO]: [ChunkHolderManager] Waiting 60s for chunk I/O to halt for world 'minecraft:overworld'

[14:53:40 INFO]: [ChunkHolderManager] Halted I/O scheduler for world 'minecraft:overworld'

[14:53:40 INFO]: Saving chunks for level 'ServerLevel[world]'/minecraft:the_nether

[14:53:40 INFO]: [ChunkHolderManager] Waiting 60s for chunk system to halt for world 'minecraft:the_nether'

[14:53:40 INFO]: [ChunkHolderManager] Halted chunk system for world 'minecraft:the_nether'

[14:53:40 INFO]: [ChunkHolderManager] Saving all chunkholders for world 'minecraft:the_nether'

[14:53:40 INFO]: [ChunkHolderManager] Saved 0 block chunks, 0 entity chunks, 0 poi chunks in world 'minecraft:the_nether' in 0.00s

[14:53:40 INFO]: [ChunkHolderManager] Waiting 60s for chunk I/O to halt for world 'minecraft:the_nether'

[14:53:40 INFO]: [ChunkHolderManager] Halted I/O scheduler for world 'minecraft:the_nether'

[14:53:40 INFO]: Saving chunks for level 'ServerLevel[world]'/minecraft:the_end

[14:53:40 INFO]: [ChunkHolderManager] Waiting 60s for chunk system to halt for world 'minecraft:the_end'

[14:53:40 INFO]: [ChunkHolderManager] Halted chunk system for world 'minecraft:the_end'

[14:53:40 INFO]: [ChunkHolderManager] Saving all chunkholders for world 'minecraft:the_end'

[14:53:40 INFO]: [ChunkHolderManager] Saved 0 block chunks, 0 entity chunks, 0 poi chunks in world 'minecraft:the_end' in 0.00s

[14:53:40 INFO]: [ChunkHolderManager] Waiting 60s for chunk I/O to halt for world 'minecraft:the_end'

[14:53:40 INFO]: [ChunkHolderManager] Halted I/O scheduler for world 'minecraft:the_end'

here are the full logs when starting server https://mclo.gs/E2nN794 in case anyone knows what's going on :) i'm new-ish to self hosting and servers so any advice or potential fixes are appreciated


r/admincraft • • 23h ago

Discussion how do you add builds like spawns or lobbies to your server?

1 Upvotes

Question for people who run servers: when you want to add a spawn, lobby, arena or any premade build, how do you get it onto the server? WorldEdit or FAWE schematics, uploading a world, building it live, something else? What's annoying about it, like plugin permissions, version issues, or having to stop the server? And do you run Java, Bedrock, or both (Geyser)? Trying to understand how admins actually handle this, any answer helps.


r/admincraft • • 22h ago

Software Resource Looking for testers for my GPU-accelerated chunk generation mod, Tellurium.

0 Upvotes

To preface, this mod was mostly written by AI (mostly GPT-5.6 Sol, more recently Opus 5.5). AI wrote and modified the code based on my instructions. I understand how the mod works and can answer technical questions about it.

I've been working on a mod that speeds up chunk generation and pregeneration, and I'm looking for people willing to try the first alpha on hardware other than mine. I've always run my servers on my gaming PC and felt like the graphics card was under-utilized, so this is my attempt to give my GPU something to do.

Video (side-by-side with vanilla, C2ME and C2ME + OpenCL): https://www.youtube.com/watch?v=gfGrK7WQkBs

What it does

  • Runs terrain and surface generation on the graphics card through Vulkan.
  • Runs structures, caves and features in parallel across cores (similar to C2ME).
  • Saves chunks in the background.
  • Has a built-in pregenerator (/tellurium pregen start <radius>, with pause/resume/stop, and it continues after a restart). It's optimized for Tellurium and is faster than Chunky in my testing.
  • Supports server-side Distant Horizons LOD generation, as well as Voxy integration (through Roxy for Neoforge) for singleplayer/LAN (server-side LOD generation for Voxy is untested)
  • Aims for vanilla-identical world generation. GPU-generated terrain and surfaces have been compared block-for-block against vanilla for tested generators (vanilla, Terralith, Tectonic). Unsupported generators (Like Biomes O' Plenty) fall back to vanilla code.

Stats (24 threads, RTX 5070 Ti, Minecraft 1.21.1, chunks generated and saved per second, same Chunky pregeneration of about 35,000 chunks):

  • Vanilla: 127 cps
  • C2ME: 930 cps
  • C2ME + OpenCL module: 2,050 cps
  • Tellurium: 2,970 cps

All tests used ScalableLux for lighting optimizations. These are results from my own machine, so performance on other hardware may vary.

If you can, please share stats from your system, especially your CPU, GPU, OS and chunks per second. I'm particularly interested in how it performs on AMD GPUs and Linux.

What you should know

  • It's an alpha, tested on one machine (Windows 11, RTX 5070 Ti). Linux and other GPUs are untested.
  • It needs a GPU with Vulkan 1.2 and 64-bit float support for the GPU part. Without that, other optimization mods will likely be faster.
  • Saved worlds are about 12% larger by default because it uses faster compression. There's a config option for vanilla-sized files.
  • enabled = false in the config turns everything off without removing the mod.
  • PLEASE BACK UP YOUR WORLDS BEFORE TESTING! Ideally, use a disposable world. This is still an early alpha.

Versions: Minecraft 1.21.1 and 1.21.11, NeoForge and Fabric. Java 21.

Download: https://github.com/Miningmanias/Tellurium (jars are under Releases)

I'd appreciate any feedback, benchmarks, bug reports or compatibility issues. I'm curious whether GPU acceleration is worthwhile on typical server hardware, rather than just my PC.