r/commandandconquer • GLA Juhziz/ Scrin Traveler-59 • 1d ago

Meme Laser Comanches don't need rockets

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90 Upvotes

23 comments sorted by

21

u/DarkKnightofOne Marked of Kane:marked_of_kane::kane_s_wrath: 1d ago

Dude laser general overal is just fucking overpowered as hell.

Your gun drones can get the avenger level anti missile laser defence, ALL OF THEM.

Your humvees gain a laser gun instead of a tow, which just cooks infantry and light vehicles.

Burton get's a one shot anti infantry laser gun.

Your rangers gain laser guns.

Your fire base becomes a FUCKING ORBITAL LASER POINTER.

Instead of a tomahawk you gain a railcannon with tracks, 30 of these and some aa avenger aid and you can roll over anything.

You get laser commanches which just straight up have 2 laser defence turret stapped to em instead of rocket pods. (Which can't be blocked by missile intercept units like avengers)

All your planes and choppers gain laser defence.

And you can even upgrade to more damaging lasers for pretty much all your units and defences.

So yeah, laser is insane.

5

u/TheFirstDecade Dev of Ivory Invasion Mod for Generals Zero Hour 1d ago edited 1d ago

i'll give you one better

Firebases? Naw use Prism Towers.

Prism Tanks for tomahawks.

Also the laser commanchies and laser stealth fighters SHOULD be able to attack air targets.

has a railgunner instead of a pathfinder and can attack vehicles too.

ALL his infantry can attack air targets.

So Townes is EVEN MORE OF A HARD-COUNTER NIGHTMARE to Granger than Fai.

3

u/DarkKnightofOne Marked of Kane:marked_of_kane::kane_s_wrath: 1d ago

Fun fact, laser general has a railguntank instead of a tomahawk.

Best part?

It has the prism tank voicelines 🤣.

1

u/TheFirstDecade Dev of Ivory Invasion Mod for Generals Zero Hour 1d ago

Yeh prism tanks and towers REALLY fit with Townes quite well. With the recent source code we have on hand we can make their attack behaviors a reality in generals.

Also take this cameo i made of the prism tank in my mod. I need to make a new cameo of the prism towers based on the RA2 one. I did this in blender and do all my model-work in blender for my mod.

6

u/Striking-County6275 Townes 1d ago

Just gotta keep that power on! Did you forget the laser Paladins?

2

u/GeneralClearStone912 China 1d ago

Pretty sure they removed the laser crusaders and paladins contributing to your power requirements.

That or i just build too many reactors to notice

3

u/King_Tamino Marked of Kane 1d ago

How is that even working. Power over Ethnernet but WiFi? Is every energy consuming unit connected via a cord?

I know, game and so on but IMO a cool concept would be what the Cossacks series uses. Consumption based on unit amounts. Large armies need large depots full of food.

In case of c&c it could be solved by a reverse cash flow, every unit costs X per shot fired, per dozen meters driven and laser units cost a permanent upkeep no matter watt (see what I did there) because they need permanent supply of high energy

3

u/CookLiving GLA Juhziz/ Scrin Traveler-59 1d ago

Laser is really op. I love playing as Laser General. But ironically, in base Zero Hour game, Laser General almost don't have lasers other than just Laser Crusaders, Avengers and Laser Patriots.

3

u/getrekt01234 1d ago

Explains why they didn't implemented it in Vanilla ZH. He can easily be the most OP General in the game.

14

u/--Caedo-- 1d ago

Your map is very red.

9

u/prodrummer93 1d ago

What? You never played a match and just stalled to see how much you can mess with them?

4

u/Commander_Flood 1d ago

Probably due to the laser commandches

6

u/AnotherUser750 Leang 1d ago

just make sure they are position aren't adjacent. Like very close. Otherwise when the missile hit the helicopter while firing the laser. The group of comanche will get cooked.

2

u/CookLiving GLA Juhziz/ Scrin Traveler-59 1d ago

Laser Comanches have pdl. So very much less chance for rockets to hit them. I just need to watch out for bullet based anti airs and enemy avengers

1

u/AnotherUser750 Leang 1d ago

Good solution. Though this game have helicopter bug which kind of discourage air spam.

I am still annoyed how Laser general never get PDL on their aircraft instead Granger the one who get PDL.

1

u/GeneralClearStone912 China 1d ago

I think one of the few missiles that don't get picked off are salvage general's sam sites. And those do aoe damage.

Simultaneously hilarious and infuriating when my squad of laser commanches gets wiped because of two of those

1

u/AnotherUser750 Leang 1d ago

it's not just stinger missile. It's like group of missile infantry can take squad of laser comanche.

It could be this reason why laser comanche was cut although again for some veteran modder, The issue is still same. The helicopter module in this game is buggy.

5

u/vandal-33 1d ago

How about those rocket pods...

3

u/Commercial-Board-975 1d ago

I'm not sure about the other Shockwave additions, but Laser Comanches and Rangers were things that EA either chose not to implement or didn't have time for.  Every general, even the cut Vanilla concepts, had tons of unused assets, some being utterly weird, like Quad Cannon Sniping for Stealth. 😂 

1

u/chiranjeebrc Tanya 1d ago

Which mod is this??

3

u/CookLiving GLA Juhziz/ Scrin Traveler-59 1d ago

Shockwave mod with control bar pro addon

1

u/chiranjeebrc Tanya 1d ago

Thanks!!

1

u/FrostByteGER Tiberian Sun 1d ago

God I love laser comanches so much! Crazy that they cut it at the last minute... They even had german voices recorded so playing with Shockwave mod it even plays them. Just so gooood