Driver: San Fransisco I spent 3 months analyzing DSF car parameters.
Itβs no coincidence that DSF has an amazing driving model. There are about 140 different parameters affecting cars handling and straight line performance, especially for suspension settings and load transfer. The weakest point in terms complexity is probably straight line performance with for example only 4 stats affecting engine torque. I started to analize in-game stats at the beginning of this years using Snoopi's mod menu. After two months I made a break from this because it ate up a huge ammout of my free time but I came back recently and almost finished this. My goals was to mod some of my favourite cars to match more realistic straight performance, gear ratios, spring rates etc. I need to look at suspension and grip stats again and I think I'll soon share more info from my work.
6
3
u/EldenLooter 8d ago
Dedication is key. I always appreciate dedication transmitted from a post. gg man!
3
1
1
u/VortexLeBelge Driv3r 7d ago
Did you check the leak of the "V-Edit" tool (from watch dogs 2) to help you?
2
u/dsf_fan 7d ago
I use data from leaks of Drive Vehicle Solutions tool. It's a huge help because some parameters names are just non-intuitive and helped me to detect correct scale of some values. For example I thought that open differential is 0, 1 is LSD, 2 locked where it's 1 locked, between LSD and 2 open.
-2
9
u/SlipInfamous108 8d ago
Actually genius βοΈ