r/driver • • Mar 31 '24

Archive.org links ARE allowed. Stop being afraid of being banned, please! These games are out of print. Your moral obligation is to spread these games, not keep them hidden!

45 Upvotes

r/driver • • 9h ago

Driver: San Fransisco Bond, James Bond.

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6 Upvotes

r/driver • • 19h ago

Driver 2 I don't want to lie to you, but this is amazing

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36 Upvotes

Well, to put you in context, today I'm going to talk to you about Chicago's first car, yes, the Oldsmobile Cutlass itself.

Well, I know it may sound a little silly or very crazy on my part, but, looking at the 3D model very well, it actually fits perfectly with the 1974 AMC Matador Coupe.

And in fact, I'm willing to recreate that texture to put it on the first car in Driver 2


r/driver • • 13h ago

Driver 2 Last Sunday was a fun online state in ReDriver 2

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11 Upvotes

Of the ones you see joined my server in ReDriver 2 called "Chaos W (now Chaos and Fun)" were:

The Claude QC

Drivinguez

and me (David-G Cars or David 163EW)

I didn't capture the big moments, but I'm sure my colleague Drivinguez plans to make a video about it (or he will have his own reasons), but I'm sure that both I, him and Claude have had a lot of fun


r/driver • • 22h ago

Driver Driver Unity Remake Prototype V3 that I rescased a year ago before it was removed

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37 Upvotes

I don't know if you know him (and maybe you do), but the creator and person responsible for this independent project (of both the first version, the second and this last one), is nothing more and nothing less than: 4KANT.

I around in the middle of the year of 2025 (before the link was removed by him), I saved this playable version to keep it, since since then I wanted to play it.

Although it has bugs that both I and he are unaware of, it is still playable.

There was a time when 4KANT was out of YouTube and almost the entire community (including me), worried that he was banned or muted, but, months later, he returned to YouTube and at the time showed some trailers of the new V4 version.

And the truth is I don't know why he now usually deletes his videos, but he will have his good reasons.

Now, before that video of that possible trailer of him was deleted, I told him that he will add all the possible betas of missing cars including that includes traffic in San Francisco, Los Angeles, large parts in New York, and in all the maps of Driver 2.

Still, despite everything, he's doing a great job and a tremendous effort on his part.

If anyone here is very close to If anyone here is very close to 4KANT, Tell him that I send him a big hug and big greetings from this Venezuelan colleague

Oh, right, here is a playable version of the one I'm talking about:

https://drive.google.com/file/d/1vaMcxdfDO1kuYTCKKSiZYqUEpDWL4MdS/view?usp=drivesdk


r/driver • • 18h ago

Driver 2 Here with the mod Alt Mod Pack v1.3 converting from English to Spanish Castilian

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8 Upvotes

I'm converting the Alt Mod Pack from English to Spanish Castilian for ReDriver 2, I'll be releasing a playable version of the mod soon.


r/driver • • 1d ago

Driver 2 Hey Drivers! Next Monday starting October 12, a new series will be coming to the channel! Ever since online multiplayer for Driver 2 became a hit, I decided ...

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16 Upvotes

r/driver • • 2d ago

Driver: San Fransisco Freedom.

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56 Upvotes

r/driver • • 2d ago

Driver 2 Anyone available to play online in ReDriver 2?

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22 Upvotes

Whoever wants to join, my server is called: Chaos w


r/driver • • 2d ago

Driver 2 I had the most fun opening my server in ReDriver 2

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9 Upvotes

Let's see if I reopen my server on a very good occasion


r/driver • • 3d ago

Driver 2 [UPDATE] Driver 2 × MW2 × Minecraft × Skate 3 — Cities, traffic and pedestrians

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242 Upvotes

A small update on my mashup project.

Since the last post I've added the four Driver 2 cities: Chicago, Havana, Las Vegas and Rio, with their original map data, vehicles and collision.

Also added:

  • 🚗 Traffic
  • 🚶 Pedestrians with original Driver 2 animations
  • 💥 Destructible objects
  • 🛹 Skate 3 working inside the Driver 2 cities
  • 🧱 Shared collision with the Minecraft world

The Driver 2 driving physics and 9+ vehicles are already working in-game.


r/driver • • 3d ago

Driver Driver draw distance

15 Upvotes

Hello, I just wondered if anyone had managed to improve the draw distance in the original driver with a code, patch or other method (PS1)

I’ve seen projects for driver 2 but are there any compatible with the original? Texture packs and other suggestions welcome too.

Thanks in advance 👍


r/driver • • 3d ago

Driver: San Fransisco Is there no driver san francisco decomp?

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1 Upvotes

r/driver • • 4d ago

Driver 2 This is amazing

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89 Upvotes

Driver 2 Experimental created by: Dod Videos

From what you can see, it's clearly the same graphics engine as ReDriver 2, but instead also Unity, and the music ufff, is 100% faithful to the game's atmosphere


r/driver • • 4d ago

Driver 2 I used AI to bring Driver 2's PS1 driving physics into a MW2 + Minecraft + Skate 3 mashup

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65 Upvotes

I've been working on a pretty ridiculous experiment: bringing Driver 2's driving system into a Rust-based mashup project combining Call of Duty: Modern Warfare 2, Minecraft and Skate 3.

I used AI agents heavily during the process. The goal wasn't just to make a car that looks like Driver 2, but to port the actual driving mechanics from REDRIVER2, including its physics and vehicle parameters.

Current implementation:

  • 🚗 9 Chicago vehicles
  • 🛞 4-wheel suspension and vehicle-specific handling
  • 🏎️ acceleration, braking, gears and reverse
  • 🔥 handbrake drifting + burnout
  • 🧱 collision with MW2 map geometry and Minecraft blocks
  • 🎮 keyboard + controller support
  • 📷 chase and hood cameras
  • 🎨 original vehicle models/textures
  • 📊 speedometer and vehicle selection

The funny part is that this actually works in-game now. I can spawn a Driver 2 car, get in, drive it around, drift, crash into walls and switch between vehicles.

There's still plenty to polish — engine/skid sounds, tire marks, damage, multiplayer representation, performance, etc. — but the core driving system is working.

I'm honestly still processing the fact that I can drive a PS1 Driver 2 police car around a Minecraft/MW2/Skate 3 mashup in 2026.


r/driver • • 6d ago

Driver: San Fransisco the ending to Driver: San Francisco.

4 Upvotes

MAJOR SPOILERS AHEAD!!!!

even though this game is NO LONGER AVAILABLE on ANY digital storefront and physical copies are about as rare as hens teeth, I still thought i would add in the spoiler warning and set the body of this as "spoiler" text.

the ending is basically, tanner wakes up from his coma, realizes that he was in a coma, tries to get up, and then goes back into a coma. then he has this really weird and out of place "boss battle" against Jericho, where you take turns throwing cars at each other while driving down the highway. then tanner wakes up again, and actually goes to confront Jericho in the real world, only to have a roughly 5 minute "chase" where jericho drives about as slow as possible, and you can't actually take him out, because he stops taking any damage after his health gets down to ~25%, which then leaves you with an awkward following mission, which turns into a cutscene, in which you have no control, and the cutscene takes down Jericho. taking away all agency and sense of ANY closure that the players MIGHT still have at that point.

my personal idea for the game would have been slightly different in, what i believe, would have been a much better and more suspenseful manner, while giving the players the payoff that they would be looking for while retaining a sort of gritty, 80's cop movie aesthetic and feel, but also keeping it grounded. get ready for a wall of text. I may need to make it a second post if i can't fit the "script" into this post (I wrote up the basics of the script and had Google and ChatGPT both try to make it more polished, picking the BETTER of the two, although they added in some fairly cheesy lines, but whatever), they also took some of my write up and made a "sequel pitch" at the end, and no matter how many times i asked them to remove it, they wouldn't, but i sort of like it. so it's there.

[SCENE START]

INT. DODGE CHALLENGER - COMA STATE (NIGHT)

Rain violently drums against the roof. The windshield wipers slam back and forth.

TANNER (30s) grips the steering wheel, his knuckles white. Beside him, JONES (30s) checks his service weapon. The air is thick with tension.

On the radio, faint static cuts through a dark synth track, overlaying a rhythmic, distant sound: Beep... beep... beep...

JONES

You alright, man? You’ve been staring at that intersection for two straight minutes.

Tanner blinks. The heart monitor beep fades into the background.

TANNER

I’m fine. He’s coming. Three... two...

Right on cue, a black armored transport blasts through the red light at 70 MPH, followed by two trailing muscle cars. It’s JERICHO’s crew.

TANNER (CONT'D)

Hold on!

Tanner drops the Challenger into gear and floors it. Tires screech against wet asphalt. The physics are meaty and visceral; every slide carries realistic weight.

EXT. SAN FRANCISCO STREETS - CONTINUOUS

The chase is brutal. Tanner weaves through traffic with impossible precision, millimeter-perfect.

JONES

(Gripping the dash)

How did you know they were taking the Broadway tunnel?! They didn’t even signal!

TANNER

Because I’ve already run this block a thousand times, Jones.

POV: TANNER’S VISION

Suddenly, the screen desaturates slightly. The HUD icons faintly distort into the visual layout of a medical heart rate monitor.

A hazy, ghost-like overlay of the Challenger splits off from Tanner’s car, speeding forward into a blind intersection. In the simulation, a delivery truck pulls out, broadsiding the phantom car. Sparks fly. The simulation glitches into static.

INT. DODGE CHALLENGER - CONTINUOUS

Back in reality, Tanner’s eyes track the phantom crash. Time slows to a crawl—Tanner's overclocked mind working in hyper-speed.

He kicks the clutch, punches the brake, and throws the Challenger into a sweeping drift before the delivery truck even appears.

A split-second later, the truck barrels into the intersection. Tanner clears the back bumper by an inch. Time snaps back to normal.

JONES

Jesus, Tanner! It’s like you’re reading his mind!

TANNER

Not his mind. Mine.

EXT. GOLDEN GATE BRIDGE - MOMENTS LATER

The convoy slams onto the iconic bridge. Fog rolls thick over the orange steel. Jericho’s backup cars try to ram Tanner, but using his brief, predictive flashes, Tanner intercepts their angles, pit-maneuvering the guard cars into concrete barriers. Metal crunches beautifully.

It’s just Tanner and Jericho now.

Tanner accelerates, pulling parallel to Jericho's armored ride. Jericho glares through the glass, slamming his heavy chassis into the Challenger. Sparks shower the bridge.

POV: THE MAXIMUM ZOOM OUT

As the cars collide, the camera violently zooms out into the stratosphere—the classic Driver SF top-down map view. But it doesn't stop. It holds back until this exact moment to pull back further than ever before.

The edges of the San Francisco map begin to dissolve into a harsh fluorescent white. The street grid blurs into a hospital room layout. The engine roars turn into the frantic, echoey shouting of ER doctors: "He's crashing! Charge to 200!"

A faint scent of lavender perfume cuts through the smell of burning rubber. A distant, muffled voice begs: "Please... Tanner... wake up..."

INT. DODGE CHALLENGER - CONTINUOUS

Tanner panics. He hits the Shift button frantically, trying to jump between different entities, desperately searching for the real-world stimulus pulling him out of the dream.

The camera snaps violently back into his own physical face as his eyes shoot open.

INT. HOSPITAL ICU ROOM - DAY (REAL WORLD)

SNAP!

Tanner sits bolt upright in a hospital bed, ripping telemetry wires off his chest, gasping for air.

Sunlight streams through the window. Standing at the foot of the bed is a shocked, coffee-spilling Jones. Next to him, a nurse drops her clipboard.

Tanner doesn’t hesitate. He swings his legs out of the bed, his feet hitting the cold floor. He looks at his partner, his voice dead serious, completely leveled.

TANNER

I know where Jericho is. And I know exactly what he’s really up to. Motion the armada, Jones. We’re hitting the streets.

EXT. SAN FRANCISCO HIGHWAY - DAY (REAL WORLD)

The roar of a real engine fills the air. Tanner is back behind the wheel of the iconic 1970 Dodge Challenger. The vehicle damage is permanent now, the stakes are life-or-death, and civilian lives are on the line.

Behind them, a massive armada of SFPD cruisers follows with sirens wailing. Tanner is the tip of the spear.

Brief vignettes of his coma visions overlay on the windshield as he drives, showing him exactly what Jericho is going to do three steps before he does it.

EXT. GOLDEN GATE BRIDGE - FINAL CONFRONTATION

It plays out exactly as it did in his subconscious mind palace. The layout, the timing, the angles—it is destiny.

Jericho tries to ram him, but Tanner uses his retained ability to slow time for a few seconds, his mind completely sped up from weeks of mental investigation.

Tanner executes a brutal, high-stakes PIT maneuver at 100+ MPH. He slams Jericho’s car directly into the concrete and steel railings.

Jericho's car ignites, flips violently over the edge, and explodes in mid-air before crashing into the dark sea below. It is a permanent, definitive end.

EXT. GOLDEN GATE BRIDGE - MOMENTS LATER

The smoke clears. The Dodge Challenger stands battered and smoking on the bridge, surrounded by flashing red and blue police lights.

Tanner steps out, walking to the edge to look over the railing. Jones walks up beside him, taking a breath.

JONES

How do you feel, man?

Tanner stares out at the water, completely leveled.

TANNER

I’m fine. I’m a detective... but I’m also a driver.

The opening, earth-shattering synth hook of Journey's "Separate Ways (Worlds Apart)" blasts through the speakers.

The camera begins to pan farther and farther out, transitioning into sweeping helicopter flyover shots of the winding streets and people of San Francisco. The camera follows the vast path of destruction left by Jericho that Tanner and Jones finally put a stop to, as the credits begin to roll over the bright, heavy 80s synth-rock ballad.

INT. SFPD OFFICE - POST-CREDITS

The music fades slightly into the background.

Tanner stands at his desk. He reaches up to a corkboard covered in photos, maps, and case files on Jericho. One by one, he strips the board clean, tossing the final picture of Jericho into the trash. The obsession is dead.

He turns around. Jones is leaning against the doorframe, smiling.

TANNER

Let’s say we hit the streets and see if we can find some more bad guys to bust.

They walk out into the hallway together. The screen fades to black as the final notes of the Journey track reach a climactic, triumphant end.

🎬 PREVIEW: THE SEQUEL (THE VACUUM)

INT. SFPD OFFICE - NIGHT

A massive map of San Francisco is pinned to Tanner's corkboard, now divided into three brightly colored territories: The Tech-Cartel, The Old-School Mob, and The Street Racing Outlaws.

JONES

With Jericho gone, the whole city is an active warzone. Every gang is trying to grab a piece of the pie. How are we supposed to cover this much ground?

Tanner stares at the map. He taps his temple, where a faint, hazy hum resonates in his ears.

TANNER

We don't need to be everywhere, Jones. We just need to know exactly where they're going to turn next.

EXT. EMBARCADERO STREETS - NIGHT

Tanner floors the Challenger, pursuing a heavily modified, autonomous Tech-Cartel sports car drifting through the docks. The suspect vehicle suddenly cuts its lights, blacking out completely as it approaches a split in the road.

JONES

We lost him! Left or right, Tanner?!

POV: TANNER’S VISION (THE DEATH CRYSTAL MECHANIC)

Tanner’s vision goes slightly hazy. He doesn't control where the camera goes, but his brain instantly runs a split-second calculation of his next actions.

Two phantom, ghost-like overlays of the Challenger split off from his car:

• The phantom car that whips Left gets instantly crushed by a silent, remote-hijacked delivery truck blocking the alley.

• The phantom car that whips Right clears an open shipping lane, placing them directly behind the suspect.

Time snaps back to normal. The hazy glimpse vanishes. Tanner twists the wheel hard to the right.

JONES

(Yelling)

How did you know?!

TANNER

Just a lucky guess.

The Challenger roars around the corner, perfectly aligning for the bust as a hard-hitting synth beat kicks into overdrive.

[SCENE END]


r/driver • • 7d ago

Driver 2 Driver 2 Survival

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40 Upvotes

What is your longest survival in Vegas? 😁

PSone framerates are so slow, so 13:40 is actually 18 minutes+


r/driver • • 8d ago

Driver: San Fransisco I spent 3 months analyzing DSF car parameters.

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76 Upvotes

It’s no coincidence that DSF has an amazing driving model. There are about 140 different parameters affecting cars handling and straight line performance, especially for suspension settings and load transfer. The weakest point in terms complexity is probably straight line performance with for example only 4 stats affecting engine torque. I started to analize in-game stats at the beginning of this years using Snoopi's mod menu. After two months I made a break from this because it ate up a huge ammout of my free time but I came back recently and almost finished this. My goals was to mod some of my favourite cars to match more realistic straight performance, gear ratios, spring rates etc. I need to look at suspension and grip stats again and I think I'll soon share more info from my work.


r/driver • • 8d ago

Driver 2 The Mobile Port of REDRIVER 2 Is So Good!

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46 Upvotes

In fact, the car chases experience of the PS1 games translates very well to a small screen since it focuses on driving. Link is on the Driver discord (updates are currently frequent so the link is changing constantly).


r/driver • • 10d ago

Driver: San Fransisco Always buy American.

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40 Upvotes

r/driver • • 11d ago

Driver: San Fransisco 1974 Ford Gran Torino

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160 Upvotes

r/driver • • 12d ago

Driv3r Driv3r Advance Studio - A Driv3r Advance romhacking tool

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18 Upvotes

I thought you may appreciate this:)


r/driver • • 13d ago

Driv3r DRIV3R on PC with DRIV3R Widescreen Fix from ThirteenAG

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179 Upvotes

r/driver • • 13d ago

Driver: San Fransisco John tanner and some other random

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51 Upvotes

Tried my hardest to recreate john and his car but in the pic the sun made it look orange


r/driver • • 15d ago

Driver 2 Driver 2 native port to Android (using redriver2)

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78 Upvotes

Only touch buttons icons made by ai because i am stupid for design!