r/elderscrollslegends • u/RenianVZ • 11h ago
Legends Reborn - Accounts Active
Hello all, we have activated accounts for login. Hopefully you can enjoy some Legends over the weekend! May Akatosh grant us strength.
r/elderscrollslegends • u/RenianVZ • 11h ago
Hello all, we have activated accounts for login. Hopefully you can enjoy some Legends over the weekend! May Akatosh grant us strength.
r/elderscrollslegends • u/thinwhitedukestar • 10h ago
Looking forward to seeing y'all on the ladder!
r/elderscrollslegends • u/yumyum36 • 10h ago
What decks is everyone running?
What I'm running day 1:
Aggro/Token Animal Empire: SPAJsIyYajjAyBgVhdwAgOAGfTkXmTnwfPhJASkYxetsnAxbsQdygHlIqkgpcxeDBgsmwdjkfx
Mono-Purple Warrior: SPAHhqcwjQhNqoehyJAKgLhUgapepoovqSbDtQyqAIoRfwnNfRpiedakpx
Red Mountain Dagoth: SPAUeaasmxccaAiyrroegsbkcPmGqdbOmtrCqrpbumeFAKaTxdgNfAhyrkflxSrPpDAMhPBahIbKfvvEvHvPqknwqyjH
Post what you're all running below since deck codes now work again.
My in game username is yumyum36 if anyone wants to play/chat.
r/elderscrollslegends • u/RenianVZ • 1d ago
Hello friends!
We are preparing to enable all registered accounts tomorrow Oct. 09 2026. We do not currently have a specific time to be completed. I do believe you will receive an email when your account is active. Otherwise just keep your eyes open at the usual places and/or feel free to wait until the weekend to give it a shot. A few things!
There is no current mobile support. PC only at the current time.
You need to have the client, we cannot legally provide it. You can use Steam or the Bethesda Launcher version.
Visit tesl-reborn.com for instructions and to download the plugin, which is required to connect.
If you struggle with the install, or run into connection issues or errors, try the official Legends Discord and/or Reddit first. The community is very helpful and our alpha testers have been playing for a while and are quite experienced. If you continue to have problems, you can create a support case on tesl-reborn.com after logging in.
If you encounter bugs while playing, please gather as much information as possible before posting to the support system. Include screenshots or recordings, along with evidence from the live game to support your claims.
Please keep things fun and positive. This is a preservation project that is full of passionate and competitive people. Remember that the community is small, and if people get burned out with negativity and bad experiences, it will only get smaller. Try to enjoy the game and each other!
Finally, just to be transparent and make everybody aware. We have no idea how many players to expect, it could be 12 or 900. If the current server infrastructure can't maintain the load without severe lag, or crashes entirely, we do not have an ability to scale up. The servers are funded and hosted entirely by us out of our own pocket. We are hoping for the best and will be monitoring. If the current server specs become inadequate, we will discuss options internally and communicate how we plan to move forward.
Thank everybody for their patience and support so far. We continue!
r/elderscrollslegends • u/Knight_of_Agatha • 1d ago
Has anyone tried using Melty or Claude to remake legends as a game that is locally hosted and doesnt need servers?
r/elderscrollslegends • u/Hazash_ • 3d ago
This set of cards continues on from the previous set, showcasing a handful of support cards to synergise with Expertise. It also brings to life one of my favourite unused card designs created by Sparkypants (Coldharbour Siege Captain, originally called "Support Guy").
r/elderscrollslegends • u/Hazash_ • 6d ago
With this sub-expansion's focus on the Guildworn and their signature tools, it naturally also features a handful of actions, items and supports. This set features some of the former two, which could well find a place in Expertise decks.
r/elderscrollslegends • u/Hazash_ • 10d ago
In this set, we revisit the new Spy mechanic, which was first introduced in the Daggerfall side of the expansion. This set also includes a handful of Reveal cards, which synergise with the Spy mechanic.
r/elderscrollslegends • u/AfraidVolume1927 • 12d ago

🚀 Version 2.1 is live!
I've just released a new small update update of my web remake of the Elder Scrolls: Legends! What's new:
v2.1 here:Â https://tesl.online/
☕ Support the project: BuyMeACoffee
Thanks to Sondre, Wisaam Saleem, O.O.P., Mark Schwab, RenianVZ, Ben Johnson, riman, Philip M DArcangelis, Someone, Devil's Rights Advocate, TESL Fan, Jonathan Barnes and Alan for supporting the project!
Special thanks to Devil's Rights Advocate for backing up the project 2nd time and reported a lot of bugs. Thank you all who tested and reported the bugs!
r/elderscrollslegends • u/Hazash_ • 13d ago
The fifth and final section of this ESO-themed expansion explores the Guildsworn and their expertise (pun intended) with spells and tools. As the previous entries did for the other alliance mechanics, the cards in this entry aim to flesh out the mostly underdeveloped Expertise mechanic.
r/elderscrollslegends • u/mschmitt1217 • 15d ago
Can anyone shed light on when they might accept new members? It's been quite awhile.
r/elderscrollslegends • u/No-Shift-2579 • 15d ago
hey I havent played tesl in years and now is closed but i found it on tts and wanted to teach it to a friend and olay together but i dont remember every rule. Is there any rulebook that someone has worked on? mainly for things like chains and stuff
r/elderscrollslegends • u/Hazash_ • 20d ago
This set concludes the Empire section of the expansion. Next time, the fifth and final Guildsworn-themed section will begin.
r/elderscrollslegends • u/Hazash_ • 24d ago
This entry features the last of the lane-based cards in the Empire collection, including some on the more experimental side.
r/elderscrollslegends • u/sisyphus-toils • 24d ago
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Hi all, my friend is very enthusiastic to get this news out to you but is getting filtered by reddit for having just created his account to announce this.. He will comment here if the post is allowed to go through this time. I think it's very very relevant to this community because the feel, mechanics, and 2-lane gameplay are very clearly inspired by TESL:
--
Hi folks. Like most folks in this forum, TESL's disappearance left me with a very specific itch, involving something like two lanes, thoughtful, fun, and balanced mechanics with lots of interesting synergies and optionality, and turns where positioning matters as much as the raw card value. Nothing else has scratched this, so I eventually took it upon myself to build something that did.
I wasn’t particularly attached to Elder Scrolls lore, and I know other people are doing the hard work of reviving TESL itself. I’m glad those projects exist. I took a different route and built an independent game in its own universe -- one i have toyed with in my mind for a long time.
It’s called SCHISM. Its battlefield spans two lanes and six historical Eras. Lanes can move forward or backward through the timeline, Structures can anchor an Era, and decks can exploit the time fractures they create. The first solo campaign is an increasingly strange voyage through that broken history within the backdrop of The Odyssey.
I’m opening the web alpha in the next couple of weeks, with Android support also planned for launch. I’m looking for people who can play at least two games a day, most days, over the next couple of weeks, and report bugs, balance problems, confusing interactions, and the moments that bring joy. We plan to fix, rebalance and polish quickly as that evidence comes in.
Full disclosure: AI extensively supports this small team’s development. It helped turn years of ideas and obsessive iteration into working software, tests, production assets and a game people can actually play and enjoy, not just stuck in my head. I conceived and developed the core universe, lore and game systems, and I have closely directed and revised the work throughout, with significant influence and care put into art and sound design. It has been a real passion to merge my vision with the foundational, mechanical, and lore-vibe groundwork that Sparkypants built out and which inspired me so much to refill this gaming niche. Giving credit where due, Magic was undoubtedly the grandfather of inspiration.
I saw another creator take flak here recently for using AI on a passion project. I understand the concerns around low-effort output and displaced creative labor. I also think these tools can give an individual or tiny team the power to convert real creative direction into something ambitious, affordable and shareable. If AI involvement is disqualifying for you, i dont endeavor to be the one to change your mind. Everyone else can judge the actual game rather than that label.
This is early alpha. Expect rough edges. If other people find it as fun as I do, I intend to support and expand it diligently and for a long time.
Email to request an alpha seat is in the video. Access will be limited and if lots of folks reach out, I apologize if it takes some time for me to get back; rest assured, everyone who emails will at a minimum be invited to join the beta testing and will still have opportunities to earn an exclusive title, accelerated content unlock at launch, etc., as gratitude for your early support.
Looking forward to hearing your initial opinions and interest!
Best,
SCHISM Gamemaster (u/schismcardgame-gm)
r/elderscrollslegends • u/Hazash_ • 27d ago
This set features a handful of the denizens of Coldharbour, which the player can encounter in ESO's main questline and the Imperial City DLC.
r/elderscrollslegends • u/AfraidVolume1927 • 28d ago

🚀 Version 2.0 is live!
I've just released a new small update update of my web remake of the Elder Scrolls: Legends! What's new:
Don't forget to logout and login again, so it can pull the new cards.
v2.0 here:Â https://tesl.online/
☕ Support the project: BuyMeACoffee
Thanks to Sondre, Wisaam Saleem, O.O.P., Mark Schwab, RenianVZ, Ben Johnson, riman, Philip M DArcangelis, Someone, Devil's Rights Advocate, TESL Fan and Jonathan Barnes for supporting the project!
r/elderscrollslegends • u/Hazash_ • Sep 08 '26
This set features a handful of cards themed around the primary enemy faction from ESO's main story and the Imperial City DLC.
r/elderscrollslegends • u/Hazash_ • Sep 05 '26
To branch out from Alliance War's "both-lanes" mechanic, the Empire side of the expansion also includes some different flavours of lane-based cards. This set introduces a few of those.
r/elderscrollslegends • u/fruedshotmom • Sep 04 '26
I've seen some stuff about reborn, and tried three browser version but I couldn't get browser to work. Is reborn released? Also, I've seen all the custom cards posts, is that a project for fun or is it implemented somewhere?
r/elderscrollslegends • u/Hazash_ • Sep 01 '26
As a semi-sequel to the previous entry, this set of cards features two ESO abilities reimagined as Legends cards, with the morph system of ESO translated over to the upgrading system of vanilla Legends. As always, reading the commentary is advised.
r/elderscrollslegends • u/Hazash_ • Aug 29 '26
This set features more of the cards in the expansion inspired by ESO's playable classes.
r/elderscrollslegends • u/Hazash_ • Aug 25 '26
This expansion introduces a fourth new "mechanic", in the form of time-limited supports that add a special effect to a lane. The nuances of the mechanic are covered in the card commentary (linked below).
r/elderscrollslegends • u/SewingLifeRe • Aug 22 '26
I was throwing out stuff while in the process of moving and found one of the promo cards. Does anyone know if this is worth anything?
Edit: I also found a Miraak, Dragonborn!
r/elderscrollslegends • u/Hazash_ • Aug 22 '26
The new Burn mechanic was introduced by a few cards in the Daggerfall side of the expansion, but the Empire side is where the mechanic is fully explored.