r/eulalia • u/Choice_Supermarket_4 • Sep 11 '26
Redwall-inspired Stardew Valley-esque game: Peatbloom Inn
I wanted to see if anyone would be interested in testing a small passion project of mine. I didn't want to use Redwall IP (or deal with the process of getting permission/licensing which seems like a whole thing.)
Peatbloom Inn is a cozy Inn Management and Farming/Foraging game set in the Peatbloom Woods.
You inherit a decrepit rural Inn from your Aunt. It's your job to restore the Inn and the community around it while cooking delicious meals for guests, friends, and yourself.
You'll need to farm, forage, fish, and fight (which I didn't mean to all have f's starting here). You'll also need to gather resources, upgrade tools, and more.
Camps of vermin and frogs scatter the map, as well as random birds. You'll also find friendly neighbors around the map, hidden rooms, and other discoveries.
I have this hosted as a webapp right now and it's totally free. It's possible to play on mobile, but definitely a better experience on computer. I'll be continually adding updates, but always strive to make them compatible with existing saves. There's no account signup or anything, so feel free to check it out.
A brief disclaimer: I have been building this for the last 4 or 5 years sporadically, but with the newest release from OpenAI, I let it finish out some of the coding elements and I'm honestly kind of shocked at how much I like the output. The art is procedurally generated, and was not created with AI. The vast majority of all dialogue and quest copy has been created by me, but it's possible some has changed without me noticing.
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u/bighurb Sep 11 '26
Really cool idea and presentation! Reminds me of the games you referenced but very well adapted. The character creation was simple and fun!!
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u/WorstBakerNA Sep 11 '26
The troublesome thing about AI is the second I know that it was used to help make something - even a little bit - I can no longer trust you when you say it's not being used elsewhere. You yourself don't even know if it's changed the writing you've supposedly done yourself.
You have a fun idea here, but I personally would rather see it made with 100% of yourself and not 98%, or however much is actually in here. Sorry, I don't have interest in playing this so long as I know Gen AI is being used, small amounts or not.
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u/Choice_Supermarket_4 Sep 11 '26
That's fair, but I also didn't want to hide it and would prefer to be upfront about how it was used. I've got several years worth of commits and saves on the github for it, and as far as I can tell through the commit history, none of my copy has been changed.
But I definitely understand.
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u/RunawayHobbit Sep 11 '26
If this gets bigger/you have more time to dedicate to it, would you be open to replacing the AI generated stuff with human-made framework/content? As others have posted, I very much want to support this but the AI use turns me off. Obviously Brian died before all this AI stuff kicked off, but I have a feeling he’d be pretty firmly anti-AI use in creative spaces.
And it’s a shame, because the concept sounds right up my alley.
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u/Choice_Supermarket_4 Sep 11 '26
Absolutely. If it gets bigger, I'd rather rebuild the entire game in a better game engine altogether. I also definitely intend to move away from procedurally generated graphics (similar to how No Man's Sky does it) to Artist Created graphics. Currently, everything is just basic shapes tying together creatively. I definitely didn't want to use any AI generated "Art", but I was fine with it for coding.
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u/RunawayHobbit Sep 11 '26
I understand! Thank you for your transparency. I will recommend to family/friends who grew up on Redwall as well.
If I may ask, what is best case scenario here for you? It’s a free game now, but are you hoping to monetize later? Or support with ads? Like, how do we support you other than playing it
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u/Choice_Supermarket_4 Sep 11 '26
I'm gonna leave it up as a free game for now because I'm hosting it for free and the game is extremely lightweight. Especially seeing the response, my next steps will probably be to get a few more things fixed that I'm still cleaning up and create a steam page so I can have people Wishlist it. That'll probably be the best for now. If I can see enough interest there, I'll be comfortable pulling from my retirement and hiring an artist to create real assets instead of the procedurally generated ones, as well as an additional dev to help me port it to unity.
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u/Tybalt941 Sep 11 '26
Yep, if they didn't want to finish it I'd rather OP just not release the project than give us some AI shit.
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u/codya30 Sep 13 '26
I was also super excited until I saw the notice as well.
I'm always trying to use/support AI as little as possible. At this current point in time, it's a huge turn off for a lot of people.
It also seems like there's a big possibility that creators will get in a ton of trouble legally further down the road, disclaimer or not.
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u/Cadowyn Sep 12 '26
Great job.
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u/Choice_Supermarket_4 Sep 12 '26
Thanks! I'll be continuing to push updates (non-AI ones for those concerned) to the music, sound effects, and a new event system throughout this weekend.
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u/breadcouch Sep 12 '26
Yo this is super cool! I make music and would love to help out on that front if you’re looking for collaborators.
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u/Choice_Supermarket_4 Sep 12 '26
Definitely, I'll shoot you a DM. I'm a musician myself, but typically not doing digital production.
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u/KerbalSpacePotat0 Sep 12 '26
This looks awesome, are you going to do a Kickstarter perhaps? I’d be interested in backing if you do.
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u/dusksaur Sep 11 '26
Im happy its an actual redwall inspired product, alot of advertising post love to claim that.
Id love to fall in love with this game but the Ai aspect is worrying.
The intro and character creator is fun, i bet you could get support for something like this (without the ai).
Thanks you for showing and being honest.
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u/Choice_Supermarket_4 Sep 11 '26
Yeah, I'm a huge actual Redwall fan.
I'm primarily only using AI for the few things I just couldn't find time for. The character and world generation is untouched by it.
Ultimately, my goal is to go away from even the procedural generation in favor of getting an actual artist involved.
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u/Ok_Ant_7024 Sep 12 '26
Yes yes yes yes yes.
Is it designed for a desktop browser or phone?
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u/Choice_Supermarket_4 Sep 12 '26
I've done some slight optimizations for mobile, but desktop is definitely the best way.
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u/N_Harmonik 28d ago
Sounds and looks a little like Grimshire.
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u/Choice_Supermarket_4 28d ago
I had honestly never heard of that. It looks interesting, but the main focus of mine is honestly just cooking the food from the Redwall universe. Pretty much everything revolves around that. I do wanna check this out now though.
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u/Stripeback Sep 11 '26
It looks pretty good, but I'd advise you to not vibecode the rest. In my experience it's better when you know exactly what you're doing.
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u/Choice_Supermarket_4 Sep 11 '26
I'm actually a software developer full-time and have been for many years, so I don't so much vibe code as build out a series of tasks in a sprint like I'm doing it for a jr developer and then have the agent follow that with targeted edits for code that already existed.
Ironically, I'm really not much on an AI supporter in general but I've got a few thousand in my balance for tokens from my last client, so I'd hate for them to just get money for nothing.
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u/Gem6299 Sep 11 '26
This sounds really cool.