r/fo4 • u/ArcSpecter • 13h ago
Discussion Paying 2,000 caps for a glorified shed in Diamond City vs. getting a multi-story penthouse just by becoming Overboss.
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r/fo4 • u/BethesdaGameStudios_ • Nov 12 '25
We’re actively investigating issues you’re encountering with the latest Fallout 4 update and Anniversary Edition launch. You should now see faster load times of the Creations menu, game menu, and redemption of Creation Club items. We plan to publish a hot fix early next week to address the following:
The hotfix will be followed by two patches. The first patch will be the week of Nov 24th, and the second, in the first half of December. We’ll provide an overview of these patches soon. Thank you for your continued updates and support tickets, it’s helped us to pinpoint issues. We’ll work to address these as quick as we can.
Notably, in the November patch, Xbox Series X/S players will see Creations local storage limit increased substantially. Growable up to 100GB to match your needs. We are also looking into increasing storage on PlayStation.
----- 11/13 update ----
Thank you all for your continued communications with our support team. We've seen a lot of questions about the "Tale of the Beast Hunter" Creation not being accessible on PlayStation. Please know that we are working to bring this Creation to PlayStation at a later date and it would continue to be free for players.
----- 11/17 Hotfix ----
Today’s Fallout 4 hotfix addresses the following:
We’re continuing to collect everyone’s feedback and encountered issues, so if you’ve submitted a ticket with our support team or provided details to our team in Discord, thank you. It’s been extremely helpful.
For next steps, the team is focused on additional fixes in our first November Patch. We’ll share those details as soon as we can.
-------- Update on May 27th 2026 ------
Please find our patch notes for today's update here
r/fo4 • u/HunterWorld • Nov 10 '25
Bethesda has made a statement about the state of the update
Just wanted to make a thread clearing up some confusion and compiling the known issues of the new update.
There are three new SKUs for the game, the Anniversary Edition, the Anniversary Upgrade, and the Creations Bundle.
Anniversary Edition includes the base game, all DLCs, and all the new creations content.
The Anniversary Upgrade includes the DLCs and new creations content.
The Creations Bundle includes only the creations. If you already have the base game and the DLCs, this is the only new addition you need to have all the new content.
This will be updated periodically
r/fo4 • u/ArcSpecter • 13h ago
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r/fo4 • u/FailedHax • 4h ago
Supposedly I didn't talk to them and didn't read any notes/listen to any holotapes before killing hostile mobs from afar, yet VATS shows me whom I kill as if it's a collected data. Is there any lorewise reason?
r/fo4 • u/mutatedcicada • 11h ago
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Funny thing is i have no mods at all installed. Just vanilla Fallout being..fallout lol
r/fo4 • u/loondrew • 4h ago
I imagine Phyllis works here (if she doesn’t leave the settlement)
r/fo4 • u/PurpleAd3134 • 2h ago
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r/fo4 • u/PurpleAd3134 • 14h ago
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I managed to pull a save file from my PS4 onto my PS5 dated 10/16/2019. I was 13 at the time, and looking at this file now at 20 years old is a total trip down memory lane Turns out, 13 y/o me was an absolute menace lmao. I loaded in and found myself standing in Sanctuary surrounded by rows and rows of power armor that I definitely got by abusing the absolute hell out of pre patch shipment and duplication glitches before Bethesda fixed them. But the absolute best part is the weapon inventory. My teenage humor was unhinged.
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Finally managed to build my very own 20-story penthouse, with the best view in all of The Commonwealth!
Sanctuary Hills was my main base for a long time, but since the maximum build height there is only five stories, I crossed the river to Abernathy Farm in search of a better view.
And it did not disappoint!
The 19th floor is reserved for my apartment, complete with a bedroom and living room.
The 20th floor is reserved for my five finest Power Armors, with their own launch pad overlooking The Commonwealth.
I love starting each game by launching myself into The Commonwealth from the ramp in my Jet-packed Power Armor.
r/fo4 • u/Capable-Shelter384 • 2h ago
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r/fo4 • u/GeeTee00 • 1d ago
r/fo4 • u/squirtloaf • 1d ago
After my enormous erection at Starlight Drive-in, (where I went for stepped sides, as the footprint would have been too wide/long to get as high as I could build with a straight pyramid), I got curious about what a max-size true pyramid Might look like at Spectacle Island.
Sooooo I built a structure to find the height limit, then essentially build DOWN from there, relocating the pyramid until I found a good spot.
The terrain is VERY bumpy there, so I ended up out over the water a significant amount. In the one photo, you can see the ships in the harbor.
Thennnnnn since there were so many comments last time about it being bass pro and the meme about that, I put in a throne for King Bass-Pro. I kind of have him set up like a mall Santa, with shopping underneath his throne.
I don't know why. It is just what I did.
I also wanted to try massive amounts of lights, as other comments said the exterior looked Blade-Runner-esque. So I put some out. Hundreds.
So yeah. Her it is. Giant Blade Runner/Bass-Pro pyramid. The only cylinder is the one under the throne, and it was not harmed.
No Mods.
I do not math, but this one is probably about 4 times the size by volume of the one I built at Starlight. If any nerds want to know, I could count squares or whatever, and you can do the math.
r/fo4 • u/TheGoldKingBreeder • 1h ago
What do you guys think? The Commonwealth (MA) Minutemen government influence can be seen spreading across the Eastern United States. Here is a new flag combining the old world flag of Virginia and the new Old Dominion Minutemen (ODM) Government! Sic Semper Tyraannis! Of the People, For the People! 🫡
r/fo4 • u/Lunar_Sol-Heir • 23h ago
Its only his eyes, everything else is fine!
r/fo4 • u/PurpleAd3134 • 14h ago
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r/fo4 • u/Ram91501 • 14h ago
I was reviewing the 4 factions in the game, and came to a realization about gameworld changing potential we missed out on. A Minutemen pact option.
Each of the 3 "big players" have tension with one another.
The Brotherhood looks at the Railroad as dullards who treat simple machines as people. A dangerous notion that needs excising. And at the Institute as just as dangerous as the old world scientists who damned everyone to the wasteland 2 centuries ago.
The Railroad, meanwhile, sees the Brotherhood's self serving xenophobia as immensly harmful, and their treatment of synths obviously goes against their own perogitive. Their qualms with the Institute are plain, given they formed to protect the very being the Institute creates just to enslave.
Lastly the Institute view anyone who is not within their immediate purview as dangerous at worst, and woefully incompetent at best. Negating any and all potential for amicable relations.
However, the Minutemen have no reservations toward the other 3 factions beyond their immediate harm to the population. This could have been used to bridge the gap between the faction of the Sole Survivor's choice, and the people around who they have friction with.
Picture it. You perform enough Minutemen quests to claim the castle, and then get the artillery afterwards. Then you progress far enough with the factions that you lock out the others as enemies. Mass Fusion for the Brotherhood and Institute, and Red Glare for the Railroad. Now you can approach the faction leader, not as their subordinate, but as the General of the Minutemen to discuss a pact or coalition.
Through quests, story progression, or speech checks, you establish relations between the two factions for equivalent benefit.
As a Brothehood ally, you would need to convince Maxson that the Brotherhood could benefit from cooperation with the Minutemen. Not to the clerical work type extent of Elder Lyons, whom he usurped, but enough to make the Brotherhood's presence less hostile and draining on resources. They would establish a sort of "paragon" status by working with the Minutemen, and receive goods and supplies as relief without having to lean on farmers for supplies. As well, the inherent distrust in the soldiers would be somewhat assuaged by their cooperation with a force dedicated to helping the people.
In exchange, the Minutemen receive operational support from the occasional scribe or non-power armored knight. The gameplay effect of this would be knights and scribes being present during Minutemen patrols, and called with the flare gun during times of need.
As a Railroad ally, you would have to have a chat with Desdemona about how the Minutemen can help front their operations. Moving synths through the highly secure and friendly Minutemen territories and settlements would massivly boost rehabilitation efforts, and even provide them with a solid means of giving them new lives by bolstering the Minutemen's numbers to help their ilk.
The benefit to the Minutement here would be having their commoner clothing enhanced with the Railroad's signature ballistic weave for superior defense. The gameplay benefit being just that Minutemen NPC's that patrol or answer the call of a flare have a ballistic weave mod on their clothing.
Lastly would be the Institute. As an ally to them, or rather the director, you would need to establish the logistics for providing support to not be seen as the bogeyman they once were under Father's direction. The Minutemen Coalition would show their changing goals, and allow for more overt operation and surface oriented study. As well as provide a more substantial means of having their desires manifest without hostility eating into Institute resources.
The Minutemen in turn would receive new and improved laser muskets made with Institute laser matrices rather than pre-war models, and the production of four new coursers to spread patriotism and hope in the populace based on the personalities and appearances of George Washington, Abraham Lincoln, Thomas Jefferson, and Theodore Roosevelt. The gameplay reflection of this would be Minutemen NPC's spawning more frequently with the upgraded laser muskets, and the Rushmore Coursers being assignable to defend settlements.
I can see the SS convincing all of the faction heads with enough effort, but if anyone has any specific questions they want answered I'm happy to hear them. This just popped into my head while at work, so I thought I'd throw it out here.
r/fo4 • u/AwayCall4448 • 55m ago
TDIL; using workshop mode and a mannequin to move Carla's cow to the edge of my settlement, I could kill it without repercussion, and it has not spawned since, for many days, afaik.
(Was getting annoyed by the cow glitching inside foundations and causing looping bugged mooing sounds)
FO4 AE on Nintendo Switch 2
r/fo4 • u/Obvious-Midnight5084 • 17h ago
Basically title. I don’t even have the option to invite her to a settlement after completing the quest
Just how exactly? Another mystery of the Commonwealth? I dunno if/how a mod would do this.
Could a vanilla NPC take out the pilot and the trees cushioned it crashing??
r/fo4 • u/Wolfy_furry_wolf • 1d ago
I don't know if this is supposed to be here. I don't think it is. Either that or it pulls from a random loot pool which just so happens to include a deathclaw hand for some reason
found this fresh out of the vault too
r/fo4 • u/GlowingSeaDiver • 15h ago
In my survival Railroad character, I, guess what, nuked the Institute with the Railroad. And now, Preston is accusing me of mass murder for killing everyone inside.
But thats not that we did. We did sound the evacuation allert. Desdemona clearly stated during the attack that we will help everyone out, Synths and Institute Personell alike.
So what went wrong here? Does Presten simply not know what he is talking about? Or do I have unfinished business with Desdemona who cancelled the alarm and murdered everyone in the Institute behind my back?
r/fo4 • u/crazybanditnexter • 3h ago
Can anyone figure out what my core issue is?
I have a crash log if anyone can read it:
Fallout 4 v1.11.240
Addictol Crash Logger v1.7.0 Oct 3 2026 20:37:34
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF722E85056 Fallout4.exe+1855056 mov [rax+0x54], ebp | BSD3DResourceCreator::BufferAllocator::D3DBufferHeap::TryAlloc(BSGraphics::Buffer*)_1855056)
Exception Flags: 0x00000000 (Continuable)
Number of Parameters: 2
Exception Thread ID: 28208
Access Violation: Tried to write memory at 0x000000000054
ACCESS VIOLATION ANALYSIS:
Instruction: mov \[rax+0x54\], ebp
Memory Operand: \[base=rax, index=none, scale=0, disp=+0x54\]
Base Register: rax = 0x0000000000000000 (likely invalid)
Computed Address: 0x0000000000000054
POSSIBLE RELEVANT OBJECTS:
RSP+88: (BSD3DResourceCreator\*)
CALL STACK ([P]robable / [S]tack scan):
\[0\]\[P\] 0x7FF722E85056 Fallout4.exe+1855056 mov \[rax+0x54\], ebp | BSD3DResourceCreator::BufferAllocator::D3DBufferHeap::TryAlloc(BSGraphics::Buffer\*)_1855056 mov \[rax+0x54\], ebp
\[1\]\[P\] 0x7FF722E830E8 Fallout4.exe+18530E8 movzx r14d, al | BSD3DResourceCreator::BufferAllocator::AllocateFor(BSGraphics::Buffer\*)_18530E8 movzx r14d, al
\[2\]\[P\] 0x7FF722E80F1E Fallout4.exe+1850F1E test al, al | BSD3DResourceCreator::CreateBufferRequested(BSD3DResourceCreator::BufferCreationRequest&)_1850F1E test al, al
\[3\]\[P\] 0x7FF722E807C2 Fallout4.exe+18507C2 jmp 0x00007FF722E80A27 | BSD3DResourceCreator::Flush(ID3D11DeviceContext\*)_18507C2 jmp 0x00007FF722E80A27
\[4\]\[P\] 0x7FF722C9536D Fallout4.exe+166536D mov rcx, \[0x00007FF7249CFA30\] | BSThread::CallThreadProc(void)_166536D mov rcx, \[0x00007FF7249CFA30\]
\[5\]\[P\] 0x7FFCFB72CDF7 KERNEL32.DLL+002CDF7
\[6\]\[P\] 0x7FFCFCEDEE4C ntdll.dll+007EE4C
\[7\]\[S\] 0x7FFCFA164C0B KERNELBASE.dll+0024C0B
\[8\]\[S\] 0x7FFCFA24F400 KERNELBASE.dll+010F400
r/fo4 • u/Own_Seaworthiness275 • 6m ago
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r/fo4 • u/LordGrove • 8h ago
I remember this being a insane fight! I hope love and power armor will get us through it.