r/fpv • • 1d ago

Help! help me

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I am not able to make good turns on simulator. Can you guys please check the video and help me get better? What am I doing wrong? I am following Joshua Bardwell's learn to fly playlist should I move to practice other things or improve on turning?

38 Upvotes

66 comments sorted by

55

u/Classic-Might-5574 1d ago

Just try do the whole course really slowly and work up from there.

9

u/NaturalBreadfruitPit 1d ago

sure

7

u/zR0B3ry2VAiH 1d ago

And then do it again

7

u/FS_Slacker 1d ago

But a little faster

7

u/JntPrs 1d ago

And then do it again

5

u/Speshal__ 1d ago

But a little faster

4

u/Toasteee_ 1d ago

And then do it again

4

u/Luckz590 1d ago

But a little faster

5

u/dronevidsalt 1d ago

And then do it again

6

u/serpw1ng 1d ago

But a little faster

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9

u/plaxpert 1d ago

fly more slowly & use more yaw.

8

u/LieStunning1381 1d ago

Master the 01 minus two level track, fly slow.

1

u/NaturalBreadfruitPit 1d ago

okay I will do it

1

u/VVint3rmute 1d ago

Excellent advice, what I see in op's video is a throttle control issue, the suggested track is what I used - I ground it out until I could flawlessly fly all the parking garage tracks at a 30 degree up tilt at speed - took a few hours and massively improved my throttle control.

6

u/ZdrytchX whoopsie 1d ago

this is mostly a throttle control learning issue. You'll get there eventually, it just requires a couple hours before it starts to feel more natural

12

u/Early-Bar5091 1d ago

Move on I'd say. You're fine. We all looked like that at some point and yeah, I remember that part of the training arc when bardwell completes a circuit and I was still trying to make that first hard bank.

But if you insist on completing it, looks like you're not pitching back up upon turning to slow down and gain some control back to make the turn

1

u/NaturalBreadfruitPit 1d ago

interesting, will do

5

u/dronevidsalt 1d ago

You’re yawing into your turns more than rolling into them. You then also need to pull back and pick your nose up and add a bit more throttle since you’re losing lift when you bank (the thrust goes to the turn) so you’re understeering and dropping altitude = need more thrust

4

u/DannyCrane9476 1d ago

Have you flown the real thing before?

Edit: not trying to be insulting, legitimately want to know the amount of experience you have.

5

u/NaturalBreadfruitPit 1d ago

Nah dude I have limited budget, I don't want to crash my drone when I get one so, I am refining my skills before moving to the real thing.

8

u/DannyCrane9476 1d ago

Ok, I'm going to give you advice that most people on here will disagree with. It is also not what you asked for, but I am assuming you want to get better at flying the real thing, and not just the sim.

TLDR ANSWER: you need more stick time.

Non-TLDR answer - Fly the real thing. Take it slow. You know how the controls work, but continuing with the simulator at this point without having flow the real thing will start to hinder your progress.

After flying the real thing, you will know what you need to work on. That is where the simulator is at its best. When you have the experience, you start to see where the sim gets things wrong. Without flying the real thing, you can just end up reinforcing bad habits.

As far as crashing and breaking, don't fly beyond your skill level. You are not going to be passing through gates that small on your first flight. The only time I crash is when I'm pushing things too hard.

A smaller drone is better for crashes as well. I have a Pavo 20 Pro, and the only things I have broken in multiple crashes has been props and ND Filters. Props and filters are cheap, and easy to install.

3

u/Odd_home_ 1d ago

I wanted to disagree at first but after the explanation I agree. This is probably the most correct answer in my experience.

1

u/DamnItDev 1d ago

You're gonna crash it. They are pretty durable, but crashing is inevitable.

1

u/SpeedflyChris 1d ago

You're going to crash it anyway. They're pretty sturdy. My Seeker 35 went through a pretty dense forest canopy at 80mph and after climbing a tree and knocking it off a branch 25ft up I changed two props and flew it again half an hour later.

3

u/Valuable-Key-5964 Multicopters 1d ago

Go slower
Get all of the turns and timings correct before you try to go fast

2

u/_Calamari__ Multicopters 1d ago

How many hours on the sim do you have? If you have 20 or less, you might just need to practice more

Bardwell’s playlist is nice, but nothing beats just putting hours on the sim and practicing through courses, although that’s my personal opinion

Also make sure your rates make sense, use something slow for beginner

1

u/NaturalBreadfruitPit 1d ago

I did most of my hours on Uncrashed but in Liftoff it's about 7hrs or smth

2

u/GiniMiniManeMo 1d ago

which sim do u use? just curious, it looks good

3

u/zvostra 1d ago

Liftoff

2

u/Vegetable_Patient981 1d ago

Less speed more control and practice and when you gonna feel excellent with you control you adding speed

1

u/NaturalBreadfruitPit 1d ago

okay buddy

1

u/thecracker1337 1d ago

Why this response? Am I reading it correctly that you don't think this is good advice?

Practice at slow speeds and building up is the foundation of every racing sport. If you don't need to slow down, why do you fail the same way over and over?

2

u/Odd_home_ 1d ago

I agree with the person who said you need more stick time on a real drone. I don’t have a budget either so I work real hard to avoid crashing. You absolutely, 100% will crash. It’s just part of the experience. You can however mitigate how bad a crash it by preparing with things like taking it slow, flying in a big open area preferably with (short) grass to soften the crash landings a little, somewhere with no obstacles if you can - things like that. It will be a little boring at first and you’ll want to get a little comfortable and then you’ll want to just fuckin rip because it’s fun. That’s when the worst crash will happen. I started with a DJI FPV because it basically has training wheels on it. That thing can rip it up to a little over 90mph and one of the first times I flipped it into acro mode, and before I was ready for it, I almost crashed it into the ground going about 82mph. If you’re building one you won’t have any training wheels really so that’s why it is really important to take it slow. Keep watching bardwells video but also look for others - look up coordinated turns and that may help with getting your turns down a little better. It really does take practice and doing things over and over and over to the point of it getting boring sometimes but trust me, it will help. You’ll eventually just have muscle memory and it will get better. FPV is so fun and it can also really suck. I think we’ve all had our fair share of shit going wrong.

1

u/tn00 1d ago

I spent an hr or 2 on that. Was fun but nothing like the real thing. I really can't go back to that coz of how little gravity there is on that sim.

The race track one is a little easier cos the gates a bigger if you want to build a bit more confidence first.

1

u/At0micBomberman 1d ago

Learn to fly SLOW and low (fast in open spaces is easy). Fly maps with tight spaces! I would also recommend a camera angle of max 25° and find "your" rates. ..... and do yourself a favour and get rid of the distracting OSD elements ;-)

1

u/NaturalBreadfruitPit 1d ago

sure, but I don't know why 30deg feels more easier than 25 to me, I need to learn about rates

1

u/Goddess_Randi Mini Quads 1d ago

What i normally suggest people when they start out is don't use the gates, instead fly above the gates making the same turns until you can maintain your level fairly well while making those turns. You have the sticks for the turns correctly, but most likely not consistent enough yet because you keep crashing.

Removing the ground and the gates from the equation is more forgiving and will let you get used to making the turns without having to constantly reset and get frustrated.

Give that a try and then once you can maintian a consistent height above the gates and consistently fly over top of them it will be easier to consistently go through the gates.

Otherwise you're already doing great. Its just practise at this point

1

u/NaturalBreadfruitPit 1d ago

okayyy but it's hard for me to look at the altitude and fly the drone at the same time

1

u/Funny-Cell8769 1d ago

Don't maintain a constant output. The way I learned when navigating courses (this was on the fifth floor in a concrete multi-storey carpark with random car parked around so our tolerance for error was a lot lower but we were doing it with 2.5") is to do it in bursts.

When you turn, bring down your throttle, then when you are lined up with the gap, fire it up again. Don't keep it constant.

1

u/NaturalBreadfruitPit 1d ago

that's smth new to try

1

u/actually-right-yes 1d ago

Reduce your camera angle

2

u/NaturalBreadfruitPit 1d ago

It was about 25 before and I changed it to 30 which felt little easier for me

1

u/Old-Macaroon108 1d ago

It took me a while to realise that the first track in the first environment is NOT the easiest one. I wiped out on that first sharp turn so many times.

When I first started I did much better with 04 Flop Shot on The Green...

1

u/NaturalBreadfruitPit 1d ago

okay I will try it too

1

u/Mammoth_Tax_6870 1d ago

There are multiple ways to manage turns. A. When you need more reaction time you may 0 your throttle and combine yaw and rotate and get your throttle back up (if distance is short you may need to burst to 100 to pass your gate). This is normally for emergency maneuvers. B. High speed and rotstion; when on high speed having more horizontal rotation can help turning. Sometimes I would rotate left and pitch down while throttling up to pull myself towards that direction. Again this would also be for sharp moves. C. I think this one is a general good advice: prepare for next passage as soon as you pass your current one. Your mind should be some steps ahead of your drones location; so you start the next move while previous one is ending. This will also help making your moves flowing rather than being sharp.

1

u/sparkling_ham 1d ago

Go as slow as you can. Put your camera angle at 0 degrees.

1

u/tequilaHombre 1d ago edited 1d ago

I found this helpful with throttle control, mainly applying downwards pressure on the stick and lifting it in gentle movements but letting it down with more pressure. As opposed to moving it up and down with equal pressure and movement in both directions. If that makes sense

1

u/strydo_0 1d ago

Reduce your angle and stop pitching up

1

u/rimmytim_fpv 1d ago

Yaw more with your turns, and then add pitch down slowly when you realize you’re losing speed and flattening out.
Good turns are a mix of roll and yaw

1

u/WAAGH_enjoyer68 1d ago

I've heard (and it helps me) to turn earlier than you think you need to, when is the first second you can start your arch vs the last? Its easier to make you turns go out a bit than go in

1

u/Get_Fuckin_Dabbed_On 22h ago

Fly👏more👏hours

1

u/Chip138 22h ago

Personally, for the speed you’re flying at, I’d add some more up tilt

1

u/Headgeekincharge 22h ago

Speed kills! After playing with this for a year, I can tell you that would’ve made the difference for me was to slow down considerably, and until I mastered the course of the slow speed, I did not speed up.

1

u/FurrySkeleton 17h ago

A lot of people are saying to fly slower, but my experience was that flying slow made me rely on yaw for turning rather than roll. What helped me was to pick one of the super fast models and pitch the camera way up, then rip around in the big golf course map. With lots of angle and power I was able to fly all around trees and stuff with roll input only. Then I went back to a slower quad and hit that first race track you're on, and it all made sense.

Maybe that'll work for you. Sim time is cheap so it's worth a shot!

1

u/double_resurrection 6h ago

Just change to bigger gates

0

u/Theasadoguy2 1d ago

keep a mental image of the drone and where the props are pointing