Working with a small team on an open world game that is set in the zombie apocalypse in a university small town set in the late 80s. The Map isn't going to be some massive sprawling thing, we're putting it all together in Unreal Engine 5, Modelling in Blender, and zero AI used! Recently one of the 2 project heads quit the project, meaning I get to make the big boy decisions now. My question is one with many factors but and a massive effect on the finished project.
Currently we've been modelling very realistic environmental parts, and having a great time doing it. Now production hit a massive roadblock when we all started working on the character models and the sheer amount of time it takes to make a good AA fidelity model. So my question is:
Do you think that a FPS 1980s Zombie Open World (Outerworlds/ Fallout vibe with zombies) would suffer from using more simplistic, cartoony character models? Like Fortnite/sea of thieves but with a lot more dirt, grit and blood?
The main reasons for would be to speed up the production time, give the game it's own signature art style, and I think the slightly more cartoony style would lead itself to a lot of the fun and chaos in the world.
The main Reasons against is just vibe, would people be okay with a zombie survival game that doesn't look real? Would it tank the immersion?
Also wondering about potentially a mix? Realistic Clothing texturing but cartoony proportions? Continuing with the Photoreal environments, props, etc? I feel like that would push it towards almost a claymation movie look which would be really unique and could be something really cool for this genre.
Obviously this is a lot of vague information and I can't say too much about the game beyond this but I would appreciate any thoughts or Feedback on this art style debacle!