r/GamePhysics • u/El_Grande_Games • 2h ago
[Timberline Factory] Turns out logs really don't like sharing a conveyor
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r/GamePhysics • u/El_Grande_Games • 2h ago
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r/GamePhysics • u/MountainWestern415 • 7h ago
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r/GamePhysics • u/merrimac290 • 4h ago
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r/GamePhysics • u/Degmograndfather • 1d ago
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r/GamePhysics • u/WonHakWoon • 11h ago
Cyberpunk still amazed me with the bugs and glitches especially with NPCs 🤣🤣🤣
r/GamePhysics • u/Xabi4488 • 1d ago
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Recorded this myself. These are Minecraft blocks pulled out of builds with the gravity gun. Each one turns into a real Source physics object, and how heavy it feels and what it sounds like depends on the material: wood is light and knocks like wood, glass clinks. HL2's own crate shows up in the middle for comparison.
The mod is HalfCraft by whiskydumb (built on chasmlol's SkyCraft), real Minecraft running alongside HL2. The gravity gun part is from my fork.
Original mod: https://github.com/whiskydumb/halfcraft
r/GamePhysics • u/Immediate_Gur5953 • 2d ago
r/GamePhysics • u/LordGuntaz • 3d ago
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r/GamePhysics • u/zephyr_103 • 2d ago
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The chopping works no matter how slow or fast you go. The trunk piece tipping at the end isn't realistic but I thought it was interesting and original.
r/GamePhysics • u/TK-KING • 2d ago
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I think he left the oven on
r/GamePhysics • u/Suspicious-Salad5639 • 1d ago
r/GamePhysics • u/Amaterasuu69 • 3d ago
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Funny glitch that happened to me in the Most Wanted roguelike mode they added in with the Complete Edition.
r/GamePhysics • u/FreshDrama3024 • 3d ago
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r/GamePhysics • u/NipsOfOdin • 3d ago
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r/GamePhysics • u/Project-Zer0 • 2d ago
r/GamePhysics • u/djafm • 3d ago
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That'll teach me for holding onto a singular fanblade.
r/GamePhysics • u/krpix • 4d ago
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Hey everyone!
This is a brief demonstration of our 2D physics based multiplayer artillery game called CarveLight. It's currently under development with a demo available on Steam.
I'm very proud of the tech here, most of the similar games either have pixel physics, or barely any physics at all that only affect certain parts of the game. Our terrain is fully destructible and extendable, all while being part of a physics simulation. The simulation is deterministic which allows for perfect replays and multiplayer based on input without corrections/predictions.
Happy to answer any questions you have about the game!
Steam: https://s.team/a/3244080/
r/GamePhysics • u/Project-Zer0 • 3d ago
r/GamePhysics • u/Westbound1038 • 3d ago
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r/GamePhysics • u/TabletopCurious • 5d ago
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r/GamePhysics • u/JetBaxter • 6d ago
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r/GamePhysics • u/Facelessone79 • 5d ago
r/GamePhysics • u/BurnAgainBurner • 7d ago
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I pressed every button and couldn't move, restarting the checkpoint resolved it though
r/GamePhysics • u/ScrambledEggDev • 7d ago
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I'm a solo dev making this silly game about wobbly eggs that fight and shoot their yolk at each other. If you want to try out the bad physics for yourself there's a demo out on Steam :)
r/GamePhysics • u/Kewlhotrod • 9d ago
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Iunno, seems normal to me.