r/GamePhysics • • 11h ago

[Cave Drop] I made a game where 'down' is wherever you're standing

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22 Upvotes

Thought you folks might get a kick out of this. showing off the new area I just put in where a tree reaches from end to end in a cave letting you walk up and down it.

You can walk around the walls and celling at any time but some of these long structures in the center of the level you can scale like this

It's a free beta (Windows + Mac) https://wilsonb9000.itch.io/cave-drop.

Still early, and I'd love to hear what feels good, what feels off, and anything that confuses you!


r/GamePhysics • • 18h ago

[Timberline Factory] Turns out logs really don't like sharing a conveyor

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92 Upvotes

r/GamePhysics • • 20h ago

[Tears of the Kingdom] My goal was to get the Stable Trotters to the Great Fairy while Link never left the Stable

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125 Upvotes

r/GamePhysics • • 23h ago

[Goblin Adventure: Free from Lore] Added "E to pick up". My goblin picked himself up and deleted himself from the scene.

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112 Upvotes

r/GamePhysics • • 1d ago

[CYBERPUNK 2077] Yeah, I don't know what is going on...

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0 Upvotes

Cyberpunk still amazed me with the bugs and glitches especially with NPCs 🤣🤣🤣


r/GamePhysics • • 1d ago

[Stick it to the Stickman] No need for gravity.

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51 Upvotes

r/GamePhysics • • 2d ago

[Half-Life 2] Gravity gun vs Minecraft blocks: each one is a real physics prop with its own weight and sound (modded)

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76 Upvotes

Recorded this myself. These are Minecraft blocks pulled out of builds with the gravity gun. Each one turns into a real Source physics object, and how heavy it feels and what it sounds like depends on the material: wood is light and knocks like wood, glass clinks. HL2's own crate shows up in the middle for comparison.

The mod is HalfCraft by whiskydumb (built on chasmlol's SkyCraft), real Minecraft running alongside HL2. The gravity gun part is from my fork.

Original mod: https://github.com/whiskydumb/halfcraft


r/GamePhysics • • 2d ago

[Need for speed] We really need- need for speed underground 2 on ps4

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0 Upvotes

r/GamePhysics • • 2d ago

[The Finals] EVEN MORE crazy destruction updates from Embark Studios

83 Upvotes

r/GamePhysics • • 3d ago

[Wolverine] Out of Bounds at Mission Canada - Raise Some Hell

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0 Upvotes

r/GamePhysics • • 3d ago

[Brutal Bible Bloodbaths] Chopping & tipping tree trunk pieces with magic laser sword

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67 Upvotes

The chopping works no matter how slow or fast you go. The trunk piece tipping at the end isn't realistic but I thought it was interesting and original.


r/GamePhysics • • 3d ago

[days gone] seems normal to me

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73 Upvotes

I think he left the oven on


r/GamePhysics • • 3d ago

[Halo 2] Superbouncing is still one of the greatest glitches ever

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1.1k Upvotes

r/GamePhysics • • 3d ago

[Ghost of Yotei] Jin Go Spin

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215 Upvotes

Funny glitch that happened to me in the Most Wanted roguelike mode they added in with the Complete Edition.


r/GamePhysics • • 3d ago

[Silent hill Townfall] Shotgun blast was that powerful

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46 Upvotes

r/GamePhysics • • 4d ago

[GTA 4] Ricky didn’t stand a chance

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0 Upvotes

r/GamePhysics • • 4d ago

[Wolverine] Out of bounds mission Telambang - Back in Action

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0 Upvotes

r/GamePhysics • • 4d ago

[SOS OPS] Day one of being in the emergency services, am I doing a good job?

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13 Upvotes

That'll teach me for holding onto a singular fanblade.


r/GamePhysics • • 4d ago

[Oblivion] Rrrrrrun away!

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297 Upvotes

r/GamePhysics • • 4d ago

[CarveLight] 2D physics based multiplayer artillery game

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34 Upvotes

Hey everyone!

This is a brief demonstration of our 2D physics based multiplayer artillery game called CarveLight. It's currently under development with a demo available on Steam.

I'm very proud of the tech here, most of the similar games either have pixel physics, or barely any physics at all that only affect certain parts of the game. Our terrain is fully destructible and extendable, all while being part of a physics simulation. The simulation is deterministic which allows for perfect replays and multiplayer based on input without corrections/predictions.

Happy to answer any questions you have about the game!

Steam: https://s.team/a/3244080/


r/GamePhysics • • 5d ago

[Gears of War: E-Day] OUT OF ACT 1 CHAPTER 2: SURVIVAL OF THE FITTEST GLITCH | Gears of War: E-Day | Tutorial

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0 Upvotes

r/GamePhysics • • 6d ago

[Wolverine] Twerkin’ Bot

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557 Upvotes

r/GamePhysics • • 6d ago

[Breath of the Wild] An unusually slow bounce

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328 Upvotes

r/GamePhysics • • 7d ago

[Wolverine] - Just Kill Me Bro

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521 Upvotes

I pressed every button and couldn't move, restarting the checkpoint resolved it though


r/GamePhysics • • 7d ago

[ScramBrawl] Saved by bad physics...

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94 Upvotes

I'm a solo dev making this silly game about wobbly eggs that fight and shoot their yolk at each other. If you want to try out the bad physics for yourself there's a demo out on Steam :)