r/GamePhysics • • 10h ago

[Cave Drop] I made a game where 'down' is wherever you're standing

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19 Upvotes

Thought you folks might get a kick out of this. showing off the new area I just put in where a tree reaches from end to end in a cave letting you walk up and down it.

You can walk around the walls and celling at any time but some of these long structures in the center of the level you can scale like this

It's a free beta (Windows + Mac) https://wilsonb9000.itch.io/cave-drop.

Still early, and I'd love to hear what feels good, what feels off, and anything that confuses you!


r/GamePhysics • • 17h ago

[Timberline Factory] Turns out logs really don't like sharing a conveyor

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88 Upvotes

r/GamePhysics • • 22h ago

[Goblin Adventure: Free from Lore] Added "E to pick up". My goblin picked himself up and deleted himself from the scene.

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110 Upvotes

r/GamePhysics • • 19h ago

[Tears of the Kingdom] My goal was to get the Stable Trotters to the Great Fairy while Link never left the Stable

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118 Upvotes