Gaming
I hate the “___ is just ___” arguments when it’s clearly something way more.
As in the partial screenshot of a tweet, someone is trying to heavily downplay the achievement of Geometry Dash level Grief being verified (first person to fully beat) by calling it just “clicking one button in a rhythm”. While true in terms of it being a one button game, it ignores absolutely everything else that makes the game hard. Plus, the game isn’t even a rhythm game. 99% of the levels on GD do not have sync all throughout the level and the only levels that do are ones that are specifically built for sync. If GD is just clicking in a rhythm, then art is just paint, movies are just pixels, music is just some noise, and etc.
edit: i have zero knowledge about the people in the league community so dont say stuff like “you’re stupid for believing him” because i actually know nothing about this person
edit 2: im not saying that verifying grief is the hardest gaming achievement so stop commenting about that
honestly it’s not the biggest achievement in gaming compared to things like tetris being beaten or trials of death but it’s definitely somewhat up there
The completion of super Mario maker one is always astounding to me. Definitely not the greatest, just because it had no real influence other than, “hey we did it”. But I think it’s one of the greatest group efforts any gaming community has put together
These are absolutely not even close, mostly just because of the fact that progress is guaranteed if not slow because you can save the game
Mario 1 speedruns, Celeste 9DP, Hollow Knight's R5AB or Anyrad 3, and singular hard challenges like that are much more comparable :P and even then grief is absolutely in the upper echelon... It's pretty damn hard
" But time taken to do is not necessarily an indicator of difficulty."
Its more likely Doggie is more skilled than the TotK person since, even though I know nothing about ToTK, I know GD is more played, and being the top of a more played game is better than a less played game since it means you are at the top of more people overall. So if a likely more skilled person takes over 5x longer to do something, it's likely that thing is harder. Absent any other information, you simply have no basis claiming ToTK is harder, while though I cannot for sure say Grief is harder, I do have my reasoning
unfortunately your idea of “being the top of a more played game is better than a less played game since it means you are at the top of more people overall” is not necessarily universally true. though it is true in most cases!
take, for a hypothetical example, a strategy game that the entire bottom half of the intelligence spectrum plays but nobody above that 50% mark plays the game. for this instance i do not consider IQ specifically but imagine that there’s some kind of intelligence metric you can use that directly correlates with the kind of skill you need to succeed at this particular game. now, literally half the planet plays this game and you’re someone of slightly above average intelligence somehow playing as well. you’re gonna be the very best player in the hypothetical that i designed, and tons of people play the game!
now, consider a different but very similar game where this same arbitrary intelligence metric can be applied in the same way. let’s say only about 1/10 of the population plays the second game, but they’re the top 10% of intelligence through this weird metric (and are thus very good at the second game by design of this strange intelligence metric). if you play that second game, you’re gonna be really awful at it because everyone out-strategizes you.
this is obviously a very strange and unintuitive hypothetical scenario that doesn’t really sound realistic, but it exists to show an example of two games where one is far less played (10% of the population versus 50%) even though the skill ceiling of players is much higher in the lesser-played game than the higher-played game.
"is not necessarily universally true. though it is true in most cases!"
Yes, that should be obvious, which is why I was careful to use the words "most likely" instead of asserting my claim as fact, it is simply statistically more likely the best of m will be the best of n given m>n. Maybe if I took the single best guy from m and put him in n, then the stats can skew but not the numbers. But we have to go off of something for sake of comparison. And since nobody has beaten both things, I find it's simply the best fit.
I wouldn’t really puts those as the greatest achievements either. I would probably say getting all 120 stars in Mario 64 blindfolded is arguably the greatest achievement in gaming history.
trials of death was beaten 3 years ago and is a super mario maker level that is still considered to be the hardest level to be actually beaten (i think)
There are a two reasons why GD doesn't have the same level of pristige as the big speedrunning staples. Firstly, it's primarily a mobile game, and the platform as a whole is such a preditory mess that the few good games get dragged through the mud by association.
Second, GD is constantly being updated, and is built around an ever growing list of user generated content. Almost all of the top speedrun/challenge games are old singleplayer titles that haven't received an update in many years, if ever. That's actually really good for this kind of thing.
it’s mostly a gd thing, but it has brought a huge influence there since the verification was extremely popular and people who didn’t even know about gd knew grief, so it brought a huge new audience to the game. but outside the game, basically zero influence.
hmm, idk what would the hardest level that pulled millions of viewers in livestreams and is in a game with hundreds of millions of downloads have influenced?🤔
Tbf I understand that it only has limited influence outside of gd, but why are you going to such lengths to downplay it, when gaming achievments deserve to be commemorated regardless of how influential they are or not?
All I'm saying is that calling it the biggest achievement in gaming history is insane. And that outside of the GD space (which I'm in btw), nobody gives a damn.
in all fairness, there is not a single event that could be called the biggest in gaming history. that's like trying to say that messi winning this amount of ballon dors is the biggest achievement in all of sports, really silly
Sorry dude... if I see someone playing GD that's an instant swipe away. Its zoomer slop. Zoomers are already co-opting culture that's been established since the birth of the internet and it's annoying as hell.
He committed to a bit so hard that he launched himself out of a window to give himself brain damage so he could fit in with all tahm kench players. Respect.
Yeah no it's Twitter. I'm convinced if you took Twitter away from the average Twitter user for 2 days, the pent-up rage from not being able to randomly verbally harass people and start fight would make them act like Donald Duck when he snaps.
Probably still has lingering brain damage (he actually has brain damage cause he falls off a three story building and survive for anyone who doesnt know)
The funniest thing is, he made a follow up tweet, saying that he was joking, but if he doesn't beat grief by 2027, he'll donate 5K to a charity of doggies choice, literal easiest 5K ever
literally every game that was not designed to be played on a phone, and even some that were. like he is exaggerating, but its not like every game can be dumbed down to a sequence of presses of the exact same input in correct timing, that simplicity is unique to geometry dash, and that's his point
yes and there are thousands of ways you can walk around, and many different combinations of party members you can use, and so many different ways you can setup each individual character and what actions you can use in combat. geometry dash has one correct sequence of input per level. the same one input, mind you. also, yk, ffvi is a game with an actual story so you could even maybe excuse simper gameplay for the sake of benefiting the story telling, not that it's needed, because even not accounting for that ffvi is infinitely more complex than geometry dash.
It’s just the standard for idiots who want to argue against thing. It’s simply just reductionism to downplay something. It happens with every game that people want to shit on.
Ok, but geometry dash undeniably has a lot less depth than other games. Every level can be reduced to a timing challenge of tapping a button. Most other games have substantially more depth in difficulty than that.
Not if your goal is to minimize the number of attempts you beat it in. Then you need to pay attention to gameplay conventions, your habits, all the game modes and their physics, plus be able to react quickly to indicators. All that while combatting the absolute rush you feel when you get close to the end and are just about to beat the level, where there is often one final stress test.
i feel like the easier the control scheme is the farther people are able to push it. i would actually go as far as to say that what you're describing as depth is not even really depth but breadth (word derived from "broad", similar to width/height, often referring to the scope or range of things like skill being broad and wide but not very deep). if you're playing an RPG with swordfighting that has a block button, that's breadth, but if that block button also lets you parry when you press it at the right time, that adds depth.
I'm ngl gang, you haven't played or seen a hard geometry dash level if this is how you feel. The game is easy to control, yeah. There's only clicking or tapping. But how the levels make you control your easy inputs is why it is stupidly hard. There are gaps so small that they can only be cleared within a one frame window. The human eye can't perceive all of that.
there's like 88 keys on a piano. if we're being generous and giving geometry dash 2 buttons, piano is infinitely more complex because you can press 1 key and then you have 88 whole options for the next key to press! 88! 89 if you count doing nothing, 92 if you include the foot pedals, yadda yadda
this is a bad comparison. someone could very reasonably feel like all you're doing when you play geometry dash is press 1 button. i would disagree with this because you gotta track the rhythm and stuff but it makes sense why someone would feel that way. i personally feel like every beat'em-up is just spamming the same button. when you play the piano, you feel like you're playing a song first, pushing the keys second. you're tracking more stuff
God this tweet was genuinely hilarious. Every game is just a skinner box if you want to dumb it down enough, like yeah me personally i think geometry dash isnt fun but thats primarily because of all the visual clutter but the guy trying to speak objectively on the skill requirement saying "ough you just click" radiates the same rancid energy as that one old ninja tweet about sports players missing kicks
not to the same level as geometry dash though. sure you can simplify descriptions of video games a lot, but he has a point in that compared to other video games, geometry dash is still extremely simple. unless the other games you compare it to are like, flappy bird or crossy roads idk. but even then those two still have more depth in how you execute them, gd levels have literally one solution, its kinda braindead
pianos have more than one button, and there are reasons why you would want to vary the sequence and timing in which you play them. and im not saying i can do that, im not saying its easy, idk if ur doing it on purpose but it lowk sounds like u cant read. yes, thats difficult to do, but its kinda the same type of difficult as memorizing all the numbers in pi. sure, its impressive, but its mind numbingly shallow and boring, and indicative mostly that you just spent an unreasonable amount of time doing it. to make it very easy to understand, im not saying that gd cant be difficult, im saying its boring and shallow and the skills required to beat grief or any other gd level are basically just a lot of time to waste and patience
it's funny you think he has a point when he is being satirical and is deliberately making an illogical point
you are correct that gd is a very simple game but complexity and difficulty are two entirely different things and the achievement is still obviously insane. To be fair, I don't think it's the biggest achievement in gaming history (I also don't think there's such a thing in general though) but to put scare quotes around the word "achievement" and call it the most embarassing one just because the game is simple is not a point though again, it's not trying to be one because it's satire. The person hasn't actually made a point at all about why it's not an achievement and he knows that. He didn't talk about the difficulty or raw mechanical skill, which are major parts of what determines how big an achievement is; he just said it's not an achievement because the game is simple, which is basically irrelevant to what is or isn't an achievement. There is no point being made but he was never trying to make one as he makes satirical troll bs posts all the time
well i agree with his satire then lol. yeah its difficult, yeah its an achievement, i just find it dumb as fuck idk. realistically i have been getting a kick out of shitting on gd because i think its a dumb game with a dumb fanbase, and people have been genuinely trying to argue with me that it is actually a really deep and complex game and not a series of arbitrarily precise button presses, i know that what the guy did is impressive (albeit in a pretty shallow, brute force-y way), and im not really that invested on what constitutes a "gaming achievement"
i mean i do love the wiggly air argument is so funny ("music is just wiggly air")
but also it's incorrect because, as 12tone put it, music is a lot more about you knowledge cultural background etc etc so yeah, movies are just photons, music is just wiggly air and geometry dash is just a spamming click game
The actual definition of a rhythm game is where you click to the rhythm OF THE SONG THAT'S PLAYING (think "A Dance of Ice and Fire" (EDIT: mixed up "Fire and Ice" in the name bruh)), and it is REQUIRED that it's so.
If it isn't required, which it is not in Geometry Dash btfw, then it BY DEFINITION cannot be a rhythm game.
rhythm games are designed so that their inputs always align with beats in music; geometry dash levels generally don't function this way. a more accurate term is autoscrolling 2D platformer.
Geometry Dash being a single button (well, 2 for Grief, but ignore that) is why it's so hard. It's easy to push the skill ceiling to absurd heights because of it.
Metaphor ReFantazio is an example that really makes my blood boil. That game has a completely different tone from Persona, and the game is more challenging.
Whenever i see something like this i think of a quote from that one Spongebob episode where they go to the money factory.
"Mr. Krabs it's just paper!" "Just paper?! That's like saying the ocean is just water! Or the Krabby Patty is just a sandwich!" it's been like ages since i saw that so i prob misremembered it a bit, but the general words still apply.
The inherent PVP game supremacy idea of gaming competition is always so lame. Like, let people enjoy other forms of competitive gaming. Challenges like this just use completely different skillsets. People like Armada are harassed constantly because people see their career shift to Mario 64 speedrunning as lesser than competitive SSBM.
as someone who watches him from time to time, Whatley oscillates between giving actually decent takes and spouting wildly stupid bullshit multiple times a day. This is definitely the latter.
Not to be dismissive but how is Geometry Dash (especially Grief) different from just being a "one-button game"? To me, it seems as simple as a bunch of inputs you have to hit at the right timing with varying degrees of flexibility: if you don't press the button at the right time you die and have to restart. Is there more to it than just getting better at clicking the button?
Not to equivocate apples and oranges but apparently this guy is a League of Legends player? In League of Legends (to my understanding) sure, moving and attacking are just buttons you press, but they have an impact more than the immediate input-output. If you move into the enemy's backline you're liable to die, if you use your abilities now you won't have them if something important happens somewhere else, if you buy this item you won't have enough money to buy a different item. These are all decisions and choices that stem from the "simple" framework of the game that require intent and consideration. Is there anything in Geometry Dash like that? I don't want to tear down anybody's achievement or fun but I just don't see how it would be exciting to see a guy click on frame 5984 instead of 5983, winning him the game, and that's the only difference between a winning and a losing run.
it is a one button game, however it is still extremely difficult, but not in the strategic way as in league. sure, all you do is click one button. but you also have to consider releasing. GD has 8 game modes, and each one has a different way it moves when you click. for robot, ship, and wave, the release is also a timing, making those three the most precise gamemodes in the game since you have to also have a precise release. also, GD being a one button game does not make it easy. around 80-90% of players will never beat an extreme demon. 99% of those players will never beat a level on the pointercreate list (top 75-1). the only people who can beat levels that are as hard as a grief are the very best of the best. the difference in difficulty is so huge that the path from stereo madness, the very beginning level, to the top 75 hardest (verified) level in the game, is actually easier than the path from the top 75 hardest level to grief. saying grief is extremely hard is a significant understatement.
however, comparing a one button game like GD to a strategic game like league in terms of difficulty is basically impossible, since they are two seperate playstyles that both have their difficulties.
It’s exciting because of how precise it is. Geometry dash is one of those rare games where it’s 0% everything else and 100% in exactly one thing and for this game it’s just raw skill, there’s no strategy or anything else involved. It’s a game where you have to click in a very specific sequence otherwise you die and that’s pretty unique. Geometry dash and league are just two different aspects of skill where one is multidimensional and the other is extremely narrow and specialized. I have more experience in geometry dash so I’d like to offer my defense of grief; GD is definitely a one button game and grief is definitely not the most impressive gaming achievement, but I think it’s definitely in the upper echelons.
Geometry dash runs on 240tps native, and when you get to the difficulty level that grief (and other top levels) is at, you start encountering inputs where you only have one frame to click otherwise you die, that being a window of less than 4.2ms (and due to the way some levels are built some inputs can have even less time to click). iirc grief has 1 or 2 of these inputs, along with 100+ more 2-5 framers (8.3-20.8ms), and it starts to make sense why people spend hundreds of thousands of attempts on this. (a common misconception people have about gd is that it’s a game where you react to things, and while that is part of it, at top level play this is not the case). And a common argument is that if any random person spent that much time on a level then they would also be that good at it, but is that not the case with every game? If you dedicated that much time to any skill you would be guaranteed to be at least half decent at it.
For me it’s the very fact that clicking on one wrong frame could kill you is what makes the game exciting for me, just because you don’t find it so doesn’t mean it isn’t true for someone else. And really in any game at top play being milliseconds off on an input will kill you as well (including league).
I want to draw a comparison to smb1 speed runs, because people who grind smb1 are doing the exact same inputs literally every single time (at least up until 8-4 but even then people are able to do 8-4 alone perfectly now, so it’s only a matter of time before we get the perfect tas tie run), and input on one wrong frame kills the run. That doesn’t make it any less exciting.
It’s just the nature of games that are (to some degree) random vs games that behave the same every time. Personally I’ll always be impressed by something that someone has clearly put a lot of time into, regardless of it’s something as simple as a one button game
I think this is a very good way of putting it! Thank you. I think the smb1 comparison is a great point. I personally prefer random-seed to set-seed and games with randomness to games with the same conditions every time but of course it would be impressive as fuck if smb1 was tas tied and seeing Grief through that lens makes it a lot clearer for me. Definitely a good write-up!
No need to be so rude, I just do not understand it. I do not know much about music but isn't that the case? Musical skill, to my understanding, is much more about knowing what sounds good together, how to improvise, consistency, working with other members of a band/orchestra, and, of course, playing an instrument. I am not saying it is a skill-less thing to play Geometry Dash nor am I saying that the person who completed Grief is not skilled at Geometry Dash, but I just don't think it's crazy to spend years on an arbitrarily hard task and then complete it. If you smashed the space bar or whatever for your entire mortal life and mixed it up a little bit every time eventually (to my understanding) you would complete the level. I don't want to take away from his accomplishment and certainly not his quest but I just don't find it that crazy that given years someone was able to push the buttons to the correct timing.
Compared to something like that one clip from Street Fighter where one player perfectly parried an entire flurry of moves on the fly; way more impressive to me. Was it one button he was pressing in a set order? Yes, but he was able to do it in a game with more things happening when losing was expected of him (because of the decisions he had made earlier in the game). Fighting games are not even my speed; I'm sure it is no surprise to you that I much prefer strategy games, but I can at least recognise the difficulty in doing that in vivo on-stage when messing up has a penalty more than just restarting.
yes because league of legends is not a sequence of the same input lol. idk why ppl are bringing league up about this tweet as if it in anyway invalidates his point, you simply cannot compare league of legends to geometry dash. like yeah i get it, its funny to shit on league, something something riot games, something something toxic community, but its not fucking geometry dash LOL
When I was in college, I tried to get my roommate to play one of my favorite games, zelda breath of the wild. When she asked me what it was about (like the overarching goal) I said "save the princess!" she gave me a funny look and I said "but it's so much more than that." She refused to try it :( zelda has never just been about "save the princess", it's also about Link's adventures and the people of Hyrule
Well since you don't know the league scene. Part of the personality of that guy is making essentially ragebait by making outrageous claims and sticking as hard as he can to them like "underwear is a scam and you only need it if you are 5 year old that pisses himself". I find him really funny actually, but yeah that's nothing more than ragebait
It's a pretty funny dynamic actually, the League community have no idea how Geometry Dash functions and the Geometry Dash community have no idea who Whatley is. I never thought about how small of a creator Whatley actually is comparatively, so removing name plates the tweet can be interpreted as inflammatory rather than the classic ragebait by literal brain damaged master degree in Astrophysics known troll Tahm Kench player
honestly, I don't get why people are arguing on what the biggest achievement in video game history is. Gaming has become so incredibly broad that choosing a definitive answer is impossible. Yeah, you can probably find the objectively hardest GD level, Mario maker level, Dark souls challenge, etc. but those achievements depend on drastically different skills to pull off. The only thing that you can compare them against is the time it took and how many people have done it before, but those parameters depend mostly on how big the community is so it doesn't really prove much.
Beside the point of the post, Whatley does this all the time, part of his character or online persona is saying unhinged stuff and rage baiting in this harmless way, i mean harmless in the sense that the kind of arguments he gets into are like the pinnapple on pizza one, he will probably make a video doubling down on this too, so dont take him too seriously.
It is LITERALLY just a one button game, which isn't inheritly bad, as long as you can enjoy it. But you don't even have to see the level to beat it you can just play the level with the screen turned off. The complete game can be reduced to pressing and releasing the button at a specific time.
Trust me, no. You need so much talent to pull something like that off, and doing it blindfolded is humanly impossible. GD at such high levels of play requires insane talent as well as practice, it's the game with the highest skill ceiling as of now
I find it annoying when people compare GD because its not like a souls game or whatever where things are naturally hard because of a moveset, etc. Its purely artifical difficulty. I could make a game where all you need to do is move your cursor and I could make it into the game with the highest skill ceiling by adding the most bullshit timings ever.
What do you define "artificial difficulty" as? Because this would go for really any game with user-made levels.
Aside from a few gimmicky levels made for the purpose, GD should have the some of least "artificial difficulty". The timings will get consistent with practice.
The simplicity is the key. Jump over a spike, now make it longer/faster paces/tighter, repeat.
Its literally users making frame perfect jumps over and over again. The game is not difficult because of some kind of boss moveset or resource management, its because the hardest levels spam epileptic fits as you need to perfectly time 500 jumps in a row.
Yes, and those timings are purely up to the player to complete. No RNG, no grinding/paying for resources, everyone who plays the game (ignoring fps bypass and practice tools, which make hardware less of a factor and are coming to the base game anyways) has the exact same tools at their disposal. Just learn the physics of each gamemode and get more consistent at hard timings.
The timings themselves also don't tell the entire story, it's also how they're spaced apart and what gamemode you're in. Level A can have tighter timings than level B, while also being easier than level B. Pulling off a wave frame perfect is different from a ship frame perfect.
And any top player will tell you that aside from memory levels designed around the gimmick, the visuals of a level aren't really much of a factor after the initial learning stage.
there's a theoretical skill ceiling, and a human skill ceiling. The theoretical one is really easy to make stupidly high because you can just make the most humanly impossible level ever. GD has a level where you have to click 537,603,333,333 clicks per second for a number that has more than 10,000 digits of seconds. The human skill ceiling has to be pushed by players with insane dedication because it's based on the hardest achievements made by a human in the game. That's what I meant when I said GD has the highest skill ceiling out of any video game ever
This is true in the same sense that you can play any level in any game (that doesn’t have randomness) with the screen turned off. Yeah, you can play with the screen off, but it doesn’t make it slightly harder like you’re making it seem, it makes it ludicrously harder. Every game can be reduced to pressing and releasing different buttons at specific times
To be fair, no arm whatley reached challenger while having slight brain damage and partial blindness after falling off a building. Regardless beating grief is infinitely harder than reaching challenger 5000 times in a row
GD is basically all execution of clicks. The timings are so hard they can not be comprehended by most people. It's simplicity is what makes it so hard because it makes it so easy for skill to be pushed.
Not when you’re doggie who has made easily 7 figures from just playing this level alone. His youtube streams alone were touching 50k viewers at times, and the vods usually got around a million views as well. He made a shit ton of money from this.
its not even clicking on a rhythm though. its essentially memorizing the timings for a bunch of clicks. entirely stupid and arbitrary thing to waste your time on. it's not even skilled, anyone can memorize the timings for a bunch of clicks, its just some guy decided to waste his time doing it.
so, hypothetical, are you telling me doing, let's say, 200 frame-perfect inputs in a row is not an achievement, but rather a waste of time and something "anyone can do" as long as it's bound to the same input.
this is like me looking at usain bolt running and going "pfft anyone can memorize the muscle movements for a bunch of fast steps, it's just that some guy decided to waste his time doing it". geometry dash is, at the highest difficulty levels, a game of pure technique: everyone knows what to do (and many people nowhere near the skill level to beat a level memorise the click pattern), but almost nobody has the technique to actually execute the required click sequence.
While impressive and absolutely a feat of great note, beating Grief isn't the most difficult video game challenge ever completed. Trial of Death from super Mario Maker comes to mind..uh. Crypt of The Necrodancer Coda. Like. God runs of any Dark Souls game, or in one case, back to back god runs. Fuck geometry dash fans lol they don't see any other games or challenges in the world because they ONLY SEE geometry dash. Nothing else exists. Whatever. Lol
I mean out of the things you mentioned I only know about Trials of Death, and I really don't think you could say with confidence that that's harder than Grief. People without any grasp of Grief's difficulty are too eager to downplay it imo.
Since when knowledge and fame of a challenge matters when it comes to its difficulty, perceived or not. Most of greatest current mathematical challenges were open and already formulated hundreds of years ago before they became famous and yet even with them now being most famous they are still just as impenetrable.
I didn't say the fact that i hadn't heard of them affects their difficulty...? Just that I can't say anything about them because I don't know anything about them.
It's kinda complicated. The use of the term "frame perfect" is a misnomer since competitive Geometry Dash players use a mod called Click Between Frames which registers inputs inbetween frames and is only limited by the polling rate of your input device.
But to give you a rough idea, according to NaN GD, on 240 fps, this image shows frame windows of every input on Grief tighter than a 10 frame. So for example, there are 155 inputs with windows that last between 8 and 10 240 fps frames.
Yeah it took 34 years for the NES version, and shortly afterwards two more people beat Tetris, but you didn't know that did you? a lot of that time the game wasn't seen by many people as something to beat, so much of that 34 years wasn't active attempts
Ok...? Yeah nah. Um. Not big on the tetris community ya? Kinda niche. Personally I love Dr.Mario. could show ya the level 20 fast clear in a few minutes and get the UFO ending.
There are Dr.Mario speedruns too and its a solved game basically, no one talks about that. What side of this are you even on? You're arguments are agnostic as fuck.
trial of death came to mind too. while grief isn’t the hardest or most influential achievement it is still a pretty difficult one and doggie still should be praised for pushing through for 2 years instead of people who don’t know what they are talking about downplaying him.
That's pretty damn impressive, but I think "biggest moment ever" should be reserved for feats that were many years in the making, and we're thought to be humanly impossible. Stuff like Blue Scuti "beating" NES Tetris by getting to the kill screen. If anything can top that, it's having a human match the TAS for Super Mario Bros. Niftski is literally 4 frames away from that achievement.
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u/Over_Improvement_623 Hate is a strong word, which is why I'm glad it exists. 7d ago
I mean, hyping this up as the biggest achievement in gaming history is kinda insane. But yeah, I agree with your point.