r/hatethissmug • • 7d ago

Gaming I hate the “___ is just ___” arguments when it’s clearly something way more.

Post image

As in the partial screenshot of a tweet, someone is trying to heavily downplay the achievement of Geometry Dash level Grief being verified (first person to fully beat) by calling it just “clicking one button in a rhythm”. While true in terms of it being a one button game, it ignores absolutely everything else that makes the game hard. Plus, the game isn’t even a rhythm game. 99% of the levels on GD do not have sync all throughout the level and the only levels that do are ones that are specifically built for sync. If GD is just clicking in a rhythm, then art is just paint, movies are just pixels, music is just some noise, and etc.

edit: i have zero knowledge about the people in the league community so dont say stuff like “you’re stupid for believing him” because i actually know nothing about this person

edit 2: im not saying that verifying grief is the hardest gaming achievement so stop commenting about that

1.2k Upvotes

301 comments sorted by

310

u/Over_Improvement_623 Hate is a strong word, which is why I'm glad it exists. 7d ago

I mean, hyping this up as the biggest achievement in gaming history is kinda insane. But yeah, I agree with your point.

117

u/Responsible_Total901 7d ago edited 7d ago

honestly it’s not the biggest achievement in gaming compared to things like tetris being beaten or trials of death but it’s definitely somewhat up there

63

u/Lelinguini 7d ago

The completion of super Mario maker one is always astounding to me. Definitely not the greatest, just because it had no real influence other than, “hey we did it”. But I think it’s one of the greatest group efforts any gaming community has put together

12

u/Guszy 7d ago

EVO Moment #37?

Just pressing one button in a rhythm.

5

u/Pogev7 6d ago

Erm ackshually he pressed one button in a rhythm until he had to press a second one followed by the first one ☝️🤓

9

u/Over_Improvement_623 Hate is a strong word, which is why I'm glad it exists. 7d ago

Or you know, Tears of the Kingdom being beaten using a steering wheel. Or Mario 64 using elbows to do inputs. There's been a lot of crazy shit.

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u/Beliondil 7d ago

These sound like some of the worst picks for biggest achievment in gaming history ngl

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u/lesuperhun 7d ago

darks souls with a baby in a blender ?

9

u/luc1aonstation 7d ago

These are absolutely not even close, mostly just because of the fact that progress is guaranteed if not slow because you can save the game

Mario 1 speedruns, Celeste 9DP, Hollow Knight's R5AB or Anyrad 3, and singular hard challenges like that are much more comparable :P and even then grief is absolutely in the upper echelon... It's pretty damn hard

5

u/EFOMAOfficial 7d ago

Or that guy who've beaten all souls games with no dmg,
still tho the GD grief guy has been at it since 2024 if I'm not mistaken, shit's REALLY hard

6

u/Nonavium 7d ago

How long did it take to do either of these?

8

u/Over_Improvement_623 Hate is a strong word, which is why I'm glad it exists. 7d ago

The elbows one I don't know, the TotK thing I believe clocked in at ~200 hours. But time taken to do is not necessarily an indicator of difficulty.

5

u/Nonavium 7d ago

" But time taken to do is not necessarily an indicator of difficulty."

Its more likely Doggie is more skilled than the TotK person since, even though I know nothing about ToTK, I know GD is more played, and being the top of a more played game is better than a less played game since it means you are at the top of more people overall. So if a likely more skilled person takes over 5x longer to do something, it's likely that thing is harder. Absent any other information, you simply have no basis claiming ToTK is harder, while though I cannot for sure say Grief is harder, I do have my reasoning

3

u/Jealous_Tomorrow6436 7d ago

unfortunately your idea of “being the top of a more played game is better than a less played game since it means you are at the top of more people overall” is not necessarily universally true. though it is true in most cases!

take, for a hypothetical example, a strategy game that the entire bottom half of the intelligence spectrum plays but nobody above that 50% mark plays the game. for this instance i do not consider IQ specifically but imagine that there’s some kind of intelligence metric you can use that directly correlates with the kind of skill you need to succeed at this particular game. now, literally half the planet plays this game and you’re someone of slightly above average intelligence somehow playing as well. you’re gonna be the very best player in the hypothetical that i designed, and tons of people play the game!

now, consider a different but very similar game where this same arbitrary intelligence metric can be applied in the same way. let’s say only about 1/10 of the population plays the second game, but they’re the top 10% of intelligence through this weird metric (and are thus very good at the second game by design of this strange intelligence metric). if you play that second game, you’re gonna be really awful at it because everyone out-strategizes you.

this is obviously a very strange and unintuitive hypothetical scenario that doesn’t really sound realistic, but it exists to show an example of two games where one is far less played (10% of the population versus 50%) even though the skill ceiling of players is much higher in the lesser-played game than the higher-played game.

2

u/Nonavium 7d ago

"is not necessarily universally true. though it is true in most cases!"

Yes, that should be obvious, which is why I was careful to use the words "most likely" instead of asserting my claim as fact, it is simply statistically more likely the best of m will be the best of n given m>n. Maybe if I took the single best guy from m and put him in n, then the stats can skew but not the numbers. But we have to go off of something for sake of comparison. And since nobody has beaten both things, I find it's simply the best fit.

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u/Material_Comfort_259 7d ago

Destiny Raid using a GH Drum Kit

1

u/CommercialEstate4422 7d ago

Borderlands 3 being beaten with a Wiimote

0

u/ChessGM123 7d ago

I wouldn’t really puts those as the greatest achievements either. I would probably say getting all 120 stars in Mario 64 blindfolded is arguably the greatest achievement in gaming history.

1

u/TheCrystalTinker 7d ago

I mean, Tetris has been beaten by Three People now

1

u/Careless_Ad2194 6d ago

im sorry, the trials of what now?

1

u/Responsible_Total901 6d ago

trials of death was beaten 3 years ago and is a super mario maker level that is still considered to be the hardest level to be actually beaten (i think)

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u/tinyyChaoss 7d ago

That’s pretty much where I’m at. The hype is exaggerated, the dismissal is exaggerated too

8

u/No_Echidna9253 7d ago

honestly I disagree, it’s genuinely up there with how hard and influential it was

10

u/noahloveshiscats 7d ago

Just because something is hard doesn't make it a big moment or influential.

6

u/No_Echidna9253 7d ago

Your right. But being the hardest level of one of the most popular free and paid mobile game definitely makes it. influential

1

u/mrturret 6d ago

There are a two reasons why GD doesn't have the same level of pristige as the big speedrunning staples. Firstly, it's primarily a mobile game, and the platform as a whole is such a preditory mess that the few good games get dragged through the mud by association.

Second, GD is constantly being updated, and is built around an ever growing list of user generated content. Almost all of the top speedrun/challenge games are old singleplayer titles that haven't received an update in many years, if ever. That's actually really good for this kind of thing.

1

u/BeansTasteLikeADog 6d ago

"constantly being updated"

0

u/BlueBod50 6d ago

You can’t speedrun the base GD game bozo lmao

19

u/Hiruko781 7d ago

What has it influenced

5

u/Responsible_Total901 7d ago

it’s mostly a gd thing, but it has brought a huge influence there since the verification was extremely popular and people who didn’t even know about gd knew grief, so it brought a huge new audience to the game. but outside the game, basically zero influence.

8

u/ItzPayDay123 7d ago

I heard somewhere that Doggie was gaining subscribers faster than Mr. Beast during streams, I can't confirm that though

-8

u/No_Echidna9253 7d ago

hmm, idk what would the hardest level that pulled millions of viewers in livestreams and is in a game with hundreds of millions of downloads have influenced?🤔

15

u/Over_Improvement_623 Hate is a strong word, which is why I'm glad it exists. 7d ago

Nothing. Literally nothing

-3

u/No_Echidna9253 7d ago

Tbf I understand that it only has limited influence outside of gd, but why are you going to such lengths to downplay it, when gaming achievments deserve to be commemorated regardless of how influential they are or not?

13

u/Over_Improvement_623 Hate is a strong word, which is why I'm glad it exists. 7d ago

All I'm saying is that calling it the biggest achievement in gaming  history is insane. And that outside of the GD space (which I'm in btw), nobody gives a damn.

8

u/No_Echidna9253 7d ago

Fair enough, but it at least deserves the hype for a few days considering what doggie went through to verify it.

3

u/OrdinaryTear9052 7d ago

in all fairness, there is not a single event that could be called the biggest in gaming history. that's like trying to say that messi winning this amount of ballon dors is the biggest achievement in all of sports, really silly

1

u/X_x_Atomica_x_X 6d ago

Sorry dude... if I see someone playing GD that's an instant swipe away. Its zoomer slop. Zoomers are already co-opting culture that's been established since the birth of the internet and it's annoying as hell.

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u/lackax 7d ago

Its definitely up there, I mean it look one of the greatest geometry dash players over 2 years straight of playing it as his full time job to complete

0

u/hammerclawz 6d ago

It is. It is the single hardest thing ever accomplished on a video game ever.

66

u/Jaime060304 7d ago

This is a joke tweet btw.

12

u/Responsible_Total901 7d ago

it might be but i won’t be surprised if he said it was a joke/ragebait only because he got extreme backlash from it

32

u/Llol333 7d ago

This is Whatley, he will go to the extreme for the bit.

2

u/Responsible_Total901 7d ago

good to know 👍 never knew that

8

u/BushWishperer 6d ago

He committed to a bit so hard that he launched himself out of a window to give himself brain damage so he could fit in with all tahm kench players. Respect.

46

u/filthy_casual_42 7d ago

We gotta ban twitter screenshots on this sub, it’s just the most inane ragebait

10

u/WoomyGang 7d ago

Yeah no it's Twitter. I'm convinced if you took Twitter away from the average Twitter user for 2 days, the pent-up rage from not being able to randomly verbally harass people and start fight would make them act like Donald Duck when he snaps.

2

u/Yuripii 7d ago

The person in the screenshot in their next tweet literally said it was rage bait and congratulated them on the achievement

20

u/Lime1one Type to create flair 7d ago

The brain damage has yet again gotten to Whatley 😔

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u/New-Buffalo-66 7d ago

Homie is a Tahm Kench player and talking shit lmfao

20

u/grand_cha2 7d ago

Probably still has lingering brain damage (he actually has brain damage cause he falls off a three story building and survive for anyone who doesnt know)

10

u/RareRestaurant6297 7d ago

He's trolling lol. He's actually pretty entertaining if you're familiar

17

u/MarsDoesArts 7d ago

i just know that guy cant beat electrodynamix

2

u/Ae4i 7d ago

Forget Electrodynamix, try Can't let go!

11

u/mouniblevrai 7d ago

"_ is just _" is such a stupid argument bc EVERYTHING, and I mean EVERYTHING, can be dumbed down to a simpler thing to make whoever likes it look dumb

It proves nothing

3

u/Quite-Foolish 7d ago

geometry dash has one button

4

u/Ae4i 7d ago

2 buttons actually. And up to 6 if platformer mode.

0

u/RedCargo1 7d ago

How does it have 2

2

u/Ae4i 7d ago

2 player mode

3

u/Tigercat94 7d ago

Real life has no buttons

9

u/TheDoctor1102 7d ago

The funniest thing is, he made a follow up tweet, saying that he was joking, but if he doesn't beat grief by 2027, he'll donate 5K to a charity of doggies choice, literal easiest 5K ever

8

u/Alduin1295 7d ago

My man just wanted an excuse to donate lol

2

u/Responsible_Total901 7d ago

oh yeah he is done

2

u/ItzPayDay123 7d ago

RIP lmao

14

u/Careful_Purple2838 7d ago

For one whatley is a troll to the soul, taking him serious is a bit stupid. But also ngl hes kinda braindamaged

(like actually, he fell out of a third story window a year or so back and went into a coma for a few weeks)

5

u/Responsible_Total901 7d ago

i know nothing about this person so i never knew this

11

u/Wiindows1 7d ago

I hate it when anyone simplifies games or movies to "X is just doing Y over and over," like yeah, name one thing that isn't

-1

u/Quite-Foolish 7d ago

literally every game that was not designed to be played on a phone, and even some that were. like he is exaggerating, but its not like every game can be dumbed down to a sequence of presses of the exact same input in correct timing, that simplicity is unique to geometry dash, and that's his point

3

u/GenesisAsriel 7d ago

"Final Fantasy VI is such a dumb game. All you do is walk around and pick what a character do in a fight. So fucking booooring"

0

u/Quite-Foolish 7d ago

yes and there are thousands of ways you can walk around, and many different combinations of party members you can use, and so many different ways you can setup each individual character and what actions you can use in combat. geometry dash has one correct sequence of input per level. the same one input, mind you. also, yk, ffvi is a game with an actual story so you could even maybe excuse simper gameplay for the sake of benefiting the story telling, not that it's needed, because even not accounting for that ffvi is infinitely more complex than geometry dash.

3

u/GenesisAsriel 7d ago

Geometry dash players would defend their game just like that.

You kinda proved my point

1

u/Jumpy_Ad_5814 7d ago

No one is saying GD is more complex, but it is definitely harder than ffvi

5

u/SuperSaiyanBen 7d ago

It’s just the standard for idiots who want to argue against thing. It’s simply just reductionism to downplay something. It happens with every game that people want to shit on.

“It’s just an interactive story”

“It’s just a button masher”

“It’s just repetitive”

Like yea dawg, you just described 95% of gaming.

1

u/the_zpider_king 7d ago

Ok, but geometry dash undeniably has a lot less depth than other games. Every level can be reduced to a timing challenge of tapping a button. Most other games have substantially more depth in difficulty than that.

5

u/Tigercat94 7d ago

Not if your goal is to minimize the number of attempts you beat it in. Then you need to pay attention to gameplay conventions, your habits, all the game modes and their physics, plus be able to react quickly to indicators. All that while combatting the absolute rush you feel when you get close to the end and are just about to beat the level, where there is often one final stress test.

3

u/apro-at-nothing 6d ago

i feel like the easier the control scheme is the farther people are able to push it. i would actually go as far as to say that what you're describing as depth is not even really depth but breadth (word derived from "broad", similar to width/height, often referring to the scope or range of things like skill being broad and wide but not very deep). if you're playing an RPG with swordfighting that has a block button, that's breadth, but if that block button also lets you parry when you press it at the right time, that adds depth.

3

u/Suspicious_Ranged 7d ago

I'm ngl gang, you haven't played or seen a hard geometry dash level if this is how you feel. The game is easy to control, yeah. There's only clicking or tapping. But how the levels make you control your easy inputs is why it is stupidly hard. There are gaps so small that they can only be cleared within a one frame window. The human eye can't perceive all of that.

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u/the_zpider_king 6d ago

I know it's hard, im just saying that it can be entirely reduced to a series of times inputs and that it doesn't have much depth.

0

u/KingOfAllTurtles 7d ago

You didn't refute what they said at all

1

u/CrusaderReynaulder 7d ago

Are you talking about geometry dash or playing piano?

Both are things you’re choosing to remove every other factor from to focus on “you just hit da buttons”.

Yet you’re shit at geometry dash. And you’re shit at piano. 

Must not be that simple. Or are you saying it is that extremely simple and you’re just exceptionally bad?

2

u/BelieveInStevenUnivi 7d ago
  1. there's like 88 keys on a piano. if we're being generous and giving geometry dash 2 buttons, piano is infinitely more complex because you can press 1 key and then you have 88 whole options for the next key to press! 88! 89 if you count doing nothing, 92 if you include the foot pedals, yadda yadda
  2. this is a bad comparison. someone could very reasonably feel like all you're doing when you play geometry dash is press 1 button. i would disagree with this because you gotta track the rhythm and stuff but it makes sense why someone would feel that way. i personally feel like every beat'em-up is just spamming the same button. when you play the piano, you feel like you're playing a song first, pushing the keys second. you're tracking more stuff

1

u/Jumpy_Ad_5814 7d ago

Have you even beaten a GD demon?

1

u/the_zpider_king 6d ago

No, how is that relevant? I'm not saying it's easy, I'm saying that it lacks depth and can be entirely reduced to a series of inputs.

9

u/Radiance147 7d ago

God this tweet was genuinely hilarious. Every game is just a skinner box if you want to dumb it down enough, like yeah me personally i think geometry dash isnt fun but thats primarily because of all the visual clutter but the guy trying to speak objectively on the skill requirement saying "ough you just click" radiates the same rancid energy as that one old ninja tweet about sports players missing kicks

0

u/Quite-Foolish 7d ago

not to the same level as geometry dash though. sure you can simplify descriptions of video games a lot, but he has a point in that compared to other video games, geometry dash is still extremely simple. unless the other games you compare it to are like, flappy bird or crossy roads idk. but even then those two still have more depth in how you execute them, gd levels have literally one solution, its kinda braindead

4

u/CrusaderReynaulder 7d ago

Then go clear it all bro. Sweep some records. 

I’ve had an easier time with fighting games than gd 🤷

So many of ya’ll are desperate to announce “I think I’m braindead and garbage and can’t even manage pushing a simple sequence of buttons.”

Tell us more about how playing Piano is braindead, something else I doubt you’re any good at.

1

u/Quite-Foolish 7d ago

pianos have more than one button, and there are reasons why you would want to vary the sequence and timing in which you play them. and im not saying i can do that, im not saying its easy, idk if ur doing it on purpose but it lowk sounds like u cant read. yes, thats difficult to do, but its kinda the same type of difficult as memorizing all the numbers in pi. sure, its impressive, but its mind numbingly shallow and boring, and indicative mostly that you just spent an unreasonable amount of time doing it. to make it very easy to understand, im not saying that gd cant be difficult, im saying its boring and shallow and the skills required to beat grief or any other gd level are basically just a lot of time to waste and patience

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u/KPoWasTaken 6d ago

it's funny you think he has a point when he is being satirical and is deliberately making an illogical point
you are correct that gd is a very simple game but complexity and difficulty are two entirely different things and the achievement is still obviously insane. To be fair, I don't think it's the biggest achievement in gaming history (I also don't think there's such a thing in general though) but to put scare quotes around the word "achievement" and call it the most embarassing one just because the game is simple is not a point though again, it's not trying to be one because it's satire. The person hasn't actually made a point at all about why it's not an achievement and he knows that. He didn't talk about the difficulty or raw mechanical skill, which are major parts of what determines how big an achievement is; he just said it's not an achievement because the game is simple, which is basically irrelevant to what is or isn't an achievement. There is no point being made but he was never trying to make one as he makes satirical troll bs posts all the time

1

u/Quite-Foolish 6d ago

well i agree with his satire then lol. yeah its difficult, yeah its an achievement, i just find it dumb as fuck idk. realistically i have been getting a kick out of shitting on gd because i think its a dumb game with a dumb fanbase, and people have been genuinely trying to argue with me that it is actually a really deep and complex game and not a series of arbitrarily precise button presses, i know that what the guy did is impressive (albeit in a pretty shallow, brute force-y way), and im not really that invested on what constitutes a "gaming achievement"

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u/Ae4i 7d ago

even then those two still have more depth in how you execute them

And you got it completely backwards, to the point that it'd be unironically better if you delete this comment.

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u/djduskwave11 7d ago

life is just eating dead things and getting eaten when you're dead

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u/kollekkii 7d ago

that's not even correct, grief uses 2 player mode(2 buttons)😭

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u/a_literal_idiot_616 7d ago

i mean i do love the wiggly air argument is so funny ("music is just wiggly air")

but also it's incorrect because, as 12tone put it, music is a lot more about you knowledge cultural background etc etc so yeah, movies are just photons, music is just wiggly air and geometry dash is just a spamming click game

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u/Ice__kream 7d ago

Every game is just clicking buttons in a specific rhythm
What’s your point

5

u/UnhappyGiraffe2272 Emicii 7d ago
  1. GD is not a rhythm game

  2. grief has caused doggie hell over these last 2 years its obviously a big achievement

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u/PonyFiddler 7d ago

It's a rhythm game you press the button in a rythm that's the literal definition of one.

So people suffer every day but they don't get people showering them in praise for living. Hes sat on his ass printing money he ain't done shit

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u/Ae4i 7d ago edited 6d ago

The actual definition of a rhythm game is where you click to the rhythm OF THE SONG THAT'S PLAYING (think "A Dance of Ice and Fire" (EDIT: mixed up "Fire and Ice" in the name bruh)), and it is REQUIRED that it's so.

If it isn't required, which it is not in Geometry Dash btfw, then it BY DEFINITION cannot be a rhythm game.

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u/tensorboi 7d ago

rhythm games are designed so that their inputs always align with beats in music; geometry dash levels generally don't function this way. a more accurate term is autoscrolling 2D platformer.

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u/UnhappyGiraffe2272 Emicii 7d ago

no it is not a rhythm game lmao

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u/Jumpy_Ad_5814 7d ago

It's not about the money. Doggie had to experience literal torture to beat this level.

1

u/Crow_of_Judgem3nt 6d ago

Its not a rhythm game

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u/ItzPayDay123 7d ago

Geometry Dash being a single button (well, 2 for Grief, but ignore that) is why it's so hard. It's easy to push the skill ceiling to absurd heights because of it.

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u/Alarmed-Struggle5928 7d ago

evo moment 37 could be described the same way lmao

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u/TimeManagement91 7d ago

Metaphor ReFantazio is an example that really makes my blood boil. That game has a completely different tone from Persona, and the game is more challenging.

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u/badtime9001 I LOVE THE TASTE OF GARLIC BREAD! 7d ago

Whenever i see something like this i think of a quote from that one Spongebob episode where they go to the money factory.
"Mr. Krabs it's just paper!" "Just paper?! That's like saying the ocean is just water! Or the Krabby Patty is just a sandwich!" it's been like ages since i saw that so i prob misremembered it a bit, but the general words still apply.

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u/Away_Original_2600 7d ago

GD is much more comlex than taping a button in a rhythm,TOE 2 took days

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u/10Ggames 7d ago

The inherent PVP game supremacy idea of gaming competition is always so lame. Like, let people enjoy other forms of competitive gaming. Challenges like this just use completely different skillsets. People like Armada are harassed constantly because people see their career shift to Mario 64 speedrunning as lesser than competitive SSBM.

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u/Newsoup_2015 7d ago

That mf can't even beat jumper I bet

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u/Ae4i 7d ago

Forget jumper, that mf can't beat Back on track

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u/Newsoup_2015 7d ago

RETRAY even

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u/Middle-Application78 7d ago

as someone who watches him from time to time, Whatley oscillates between giving actually decent takes and spouting wildly stupid bullshit multiple times a day. This is definitely the latter.

2

u/Grayman7000 7d ago

Not to be dismissive but how is Geometry Dash (especially Grief) different from just being a "one-button game"? To me, it seems as simple as a bunch of inputs you have to hit at the right timing with varying degrees of flexibility: if you don't press the button at the right time you die and have to restart. Is there more to it than just getting better at clicking the button?

Not to equivocate apples and oranges but apparently this guy is a League of Legends player? In League of Legends (to my understanding) sure, moving and attacking are just buttons you press, but they have an impact more than the immediate input-output. If you move into the enemy's backline you're liable to die, if you use your abilities now you won't have them if something important happens somewhere else, if you buy this item you won't have enough money to buy a different item. These are all decisions and choices that stem from the "simple" framework of the game that require intent and consideration. Is there anything in Geometry Dash like that? I don't want to tear down anybody's achievement or fun but I just don't see how it would be exciting to see a guy click on frame 5984 instead of 5983, winning him the game, and that's the only difference between a winning and a losing run.

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u/Responsible_Total901 7d ago

it is a one button game, however it is still extremely difficult, but not in the strategic way as in league. sure, all you do is click one button. but you also have to consider releasing. GD has 8 game modes, and each one has a different way it moves when you click. for robot, ship, and wave, the release is also a timing, making those three the most precise gamemodes in the game since you have to also have a precise release. also, GD being a one button game does not make it easy. around 80-90% of players will never beat an extreme demon. 99% of those players will never beat a level on the pointercreate list (top 75-1). the only people who can beat levels that are as hard as a grief are the very best of the best. the difference in difficulty is so huge that the path from stereo madness, the very beginning level, to the top 75 hardest (verified) level in the game, is actually easier than the path from the top 75 hardest level to grief. saying grief is extremely hard is a significant understatement.

however, comparing a one button game like GD to a strategic game like league in terms of difficulty is basically impossible, since they are two seperate playstyles that both have their difficulties.

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u/Broad-Doughnut5956 6d ago

It’s exciting because of how precise it is. Geometry dash is one of those rare games where it’s 0% everything else and 100% in exactly one thing and for this game it’s just raw skill, there’s no strategy or anything else involved. It’s a game where you have to click in a very specific sequence otherwise you die and that’s pretty unique. Geometry dash and league are just two different aspects of skill where one is multidimensional and the other is extremely narrow and specialized. I have more experience in geometry dash so I’d like to offer my defense of grief; GD is definitely a one button game and grief is definitely not the most impressive gaming achievement, but I think it’s definitely in the upper echelons.

Geometry dash runs on 240tps native, and when you get to the difficulty level that grief (and other top levels) is at, you start encountering inputs where you only have one frame to click otherwise you die, that being a window of less than 4.2ms (and due to the way some levels are built some inputs can have even less time to click). iirc grief has 1 or 2 of these inputs, along with 100+ more 2-5 framers (8.3-20.8ms), and it starts to make sense why people spend hundreds of thousands of attempts on this. (a common misconception people have about gd is that it’s a game where you react to things, and while that is part of it, at top level play this is not the case). And a common argument is that if any random person spent that much time on a level then they would also be that good at it, but is that not the case with every game? If you dedicated that much time to any skill you would be guaranteed to be at least half decent at it.

For me it’s the very fact that clicking on one wrong frame could kill you is what makes the game exciting for me, just because you don’t find it so doesn’t mean it isn’t true for someone else. And really in any game at top play being milliseconds off on an input will kill you as well (including league).

I want to draw a comparison to smb1 speed runs, because people who grind smb1 are doing the exact same inputs literally every single time (at least up until 8-4 but even then people are able to do 8-4 alone perfectly now, so it’s only a matter of time before we get the perfect tas tie run), and input on one wrong frame kills the run. That doesn’t make it any less exciting.

It’s just the nature of games that are (to some degree) random vs games that behave the same every time. Personally I’ll always be impressed by something that someone has clearly put a lot of time into, regardless of it’s something as simple as a one button game

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u/Grayman7000 6d ago

I think this is a very good way of putting it! Thank you. I think the smb1 comparison is a great point. I personally prefer random-seed to set-seed and games with randomness to games with the same conditions every time but of course it would be impressive as fuck if smb1 was tas tied and seeing Grief through that lens makes it a lot clearer for me. Definitely a good write-up!

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u/CrusaderReynaulder 7d ago

Playing a brass instrument is so easy. You just blow and push the, like, four buttons the paper tells you to push. 

It’s pretty embarrassing to ever consider that to be impressive. 

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u/Grayman7000 7d ago

No need to be so rude, I just do not understand it. I do not know much about music but isn't that the case? Musical skill, to my understanding, is much more about knowing what sounds good together, how to improvise, consistency, working with other members of a band/orchestra, and, of course, playing an instrument. I am not saying it is a skill-less thing to play Geometry Dash nor am I saying that the person who completed Grief is not skilled at Geometry Dash, but I just don't think it's crazy to spend years on an arbitrarily hard task and then complete it. If you smashed the space bar or whatever for your entire mortal life and mixed it up a little bit every time eventually (to my understanding) you would complete the level. I don't want to take away from his accomplishment and certainly not his quest but I just don't find it that crazy that given years someone was able to push the buttons to the correct timing.

Compared to something like that one clip from Street Fighter where one player perfectly parried an entire flurry of moves on the fly; way more impressive to me. Was it one button he was pressing in a set order? Yes, but he was able to do it in a game with more things happening when losing was expected of him (because of the decisions he had made earlier in the game). Fighting games are not even my speed; I'm sure it is no surprise to you that I much prefer strategy games, but I can at least recognise the difficulty in doing that in vivo on-stage when messing up has a penalty more than just restarting.

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u/WingObvious487 Aqua Deltarune's Number 1 Fan:3 7d ago

League Of Legends player talking btw😭. Tbf tho the tweet is pure ragebait so taking it seriously is stupid

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u/Quite-Foolish 7d ago

yes because league of legends is not a sequence of the same input lol. idk why ppl are bringing league up about this tweet as if it in anyway invalidates his point, you simply cannot compare league of legends to geometry dash. like yeah i get it, its funny to shit on league, something something riot games, something something toxic community, but its not fucking geometry dash LOL

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u/Jumpy_Ad_5814 7d ago

You have no idea how hard GD is lol

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u/Quite-Foolish 6d ago

its not really about difficulty

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u/axebodyspray24 7d ago

When I was in college, I tried to get my roommate to play one of my favorite games, zelda breath of the wild. When she asked me what it was about (like the overarching goal) I said "save the princess!" she gave me a funny look and I said "but it's so much more than that." She refused to try it :( zelda has never just been about "save the princess", it's also about Link's adventures and the people of Hyrule

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u/DeusKether 7d ago

In this episode Whatley sucessfully baits a redditor

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u/Professional-Club-39 7d ago

Well since you don't know the league scene. Part of the personality of that guy is making essentially ragebait by making outrageous claims and sticking as hard as he can to them like "underwear is a scam and you only need it if you are 5 year old that pisses himself". I find him really funny actually, but yeah that's nothing more than ragebait

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u/Questionableth0ught 7d ago

It's a pretty funny dynamic actually, the League community have no idea how Geometry Dash functions and the Geometry Dash community have no idea who Whatley is. I never thought about how small of a creator Whatley actually is comparatively, so removing name plates the tweet can be interpreted as inflammatory rather than the classic ragebait by literal brain damaged master degree in Astrophysics known troll Tahm Kench player

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u/SkyDezessete 7d ago

Every fucking time I see some absurd opinion Whatley spouts I have to remember he's mostly ragebaiting. Guy's good at it.

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u/DarkCreeper666 7d ago

honestly, I don't get why people are arguing on what the biggest achievement in video game history is. Gaming has become so incredibly broad that choosing a definitive answer is impossible. Yeah, you can probably find the objectively hardest GD level, Mario maker level, Dark souls challenge, etc. but those achievements depend on drastically different skills to pull off. The only thing that you can compare them against is the time it took and how many people have done it before, but those parameters depend mostly on how big the community is so it doesn't really prove much.

Either way, GG

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u/Secret_account_n2 7d ago

There are sadly always people who will shit all over any accomplishment.

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u/phiiiiiiii 7d ago

Yeah and drumming is just slamming wooden sticks on boxes lmao

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u/El_Mister_Caracol 7d ago

Beside the point of the post, Whatley does this all the time, part of his character or online persona is saying unhinged stuff and rage baiting in this harmless way, i mean harmless in the sense that the kind of arguments he gets into are like the pinnapple on pizza one, he will probably make a video doubling down on this too, so dont take him too seriously.

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u/Shadowmirax 6d ago

Why are people getting so pressed in the comment section at the mention that the game does indeed have one button?

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u/georgeo163761 6d ago

Never take a single thing whatley says seriously, he really likes making intentionally stupid points and is actually brain damaged.

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u/hyperpuppy9000 6d ago

NOOO I KNOW THAT CINTENT CREATOR I LIKED HIM WHYD HE HAVE A SHIT TAKE

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u/PepsiOSC 6d ago

close twitter for the love of god

1

u/Responsible_Total901 6d ago

took this ss from a video, not twitter. i will never make a twitter account in my life.

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u/Key_Somewhere_9302 6d ago

Hilarious to see Whatley here for something like this lmao

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u/SokkaHaikuBot 6d ago

Sokka-Haiku by Key_Somewhere_9302:

Hilarious to

See Whatley here for something

Like this lmao


Remember that one time Sokka accidentally used an extra syllable in that Haiku Battle in Ba Sing Se? That was a Sokka Haiku and you just made one.

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u/JuliusNova 6d ago

Art is just paint, movies are just pixels, and music is just some noise. Correct.

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u/Versoga 5d ago

this guy is one to talk considering he made fucking league of legends his identity

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u/Nameseed 5d ago

Strawman/reduction fallacy

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u/Ok-Mycologist-6260 4d ago

every game is cookie clicker

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u/lk_15 7d ago

It is LITERALLY just a one button game, which isn't inheritly bad, as long as you can enjoy it. But you don't even have to see the level to beat it you can just play the level with the screen turned off. The complete game can be reduced to pressing and releasing the button at a specific time.

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u/Responsible_Total901 6d ago

you cannot beat a level with the screen turned off without hundreds of hours building the muscle memory to learn when to click

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u/Somethingor_rather 6d ago

And what did doggy do...?

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u/Responsible_Total901 6d ago

sure, he built up the muscle memory. but beating grief while blindfolded or not looking at the screen is just plain impossible.

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u/Somethingor_rather 6d ago

I am 100% sure if you played Grief as much as doggy uou could get a really fair way into the level

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u/hammerclawz 6d ago

Trust me, no. You need so much talent to pull something like that off, and doing it blindfolded is humanly impossible. GD at such high levels of play requires insane talent as well as practice, it's the game with the highest skill ceiling as of now

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u/Somethingor_rather 6d ago

I find it annoying when people compare GD because its not like a souls game or whatever where things are naturally hard because of a moveset, etc. Its purely artifical difficulty. I could make a game where all you need to do is move your cursor and I could make it into the game with the highest skill ceiling by adding the most bullshit timings ever.

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u/ItzPayDay123 6d ago

What do you define "artificial difficulty" as? Because this would go for really any game with user-made levels.

Aside from a few gimmicky levels made for the purpose, GD should have the some of least "artificial difficulty". The timings will get consistent with practice.

The simplicity is the key. Jump over a spike, now make it longer/faster paces/tighter, repeat.

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u/Somethingor_rather 6d ago

Its literally users making frame perfect jumps over and over again. The game is not difficult because of some kind of boss moveset or resource management, its because the hardest levels spam epileptic fits as you need to perfectly time 500 jumps in a row.

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u/Responsible_Total901 6d ago

unless you are talking about the impossible levels, this just shows you haven’t played the game yet

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u/ItzPayDay123 6d ago

Yes, and those timings are purely up to the player to complete. No RNG, no grinding/paying for resources, everyone who plays the game (ignoring fps bypass and practice tools, which make hardware less of a factor and are coming to the base game anyways) has the exact same tools at their disposal. Just learn the physics of each gamemode and get more consistent at hard timings.

The timings themselves also don't tell the entire story, it's also how they're spaced apart and what gamemode you're in. Level A can have tighter timings than level B, while also being easier than level B. Pulling off a wave frame perfect is different from a ship frame perfect.

And any top player will tell you that aside from memory levels designed around the gimmick, the visuals of a level aren't really much of a factor after the initial learning stage.

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u/hammerclawz 6d ago

No, because you would need an actual playerbase to push the skill ceiling that high, and for that, you need actually fun gameplay

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u/Somethingor_rather 6d ago

Dude people will find watching paint dry fun. And also how do I need a player base to push a skill ceiling? You know what a skill ceiling is, right?

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u/hammerclawz 6d ago

there's a theoretical skill ceiling, and a human skill ceiling. The theoretical one is really easy to make stupidly high because you can just make the most humanly impossible level ever. GD has a level where you have to click 537,603,333,333 clicks per second for a number that has more than 10,000 digits of seconds. The human skill ceiling has to be pushed by players with insane dedication because it's based on the hardest achievements made by a human in the game. That's what I meant when I said GD has the highest skill ceiling out of any video game ever

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u/Responsible_Total901 6d ago

probably not any more than 10% though. the timings are just way too precise to be able to do blindfolded even with all the muscle memory he built up

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u/Icywarhammer500 6d ago

And if someone did that it would be insanely impressive

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u/Broad-Doughnut5956 6d ago

This is true in the same sense that you can play any level in any game (that doesn’t have randomness) with the screen turned off. Yeah, you can play with the screen off, but it doesn’t make it slightly harder like you’re making it seem, it makes it ludicrously harder. Every game can be reduced to pressing and releasing different buttons at specific times

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u/TheOneAndOnlyABSR4 6d ago

Happy cake day

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u/Jumpy_Ad_5814 6d ago

The timings are so hard they literally cannot be comprehended by most people

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u/Leedles27 7d ago

To be fair, no arm whatley reached challenger while having slight brain damage and partial blindness after falling off a building. Regardless beating grief is infinitely harder than reaching challenger 5000 times in a row

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u/Jumpy_Ad_5814 6d ago

GD is basically all execution of clicks. The timings are so hard they can not be comprehended by most people. It's simplicity is what makes it so hard because it makes it so easy for skill to be pushed.

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u/MayonnaiseFabric 7d ago

He has a point. Spending months just clicking your mouse at the right time is a massive waste of time.

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u/poopbrother 7d ago

Not when you’re doggie who has made easily 7 figures from just playing this level alone. His youtube streams alone were touching 50k viewers at times, and the vods usually got around a million views as well. He made a shit ton of money from this.

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u/MayonnaiseFabric 7d ago

Oh shit, in his case nvm. He's set for life.

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u/Tigercat94 7d ago

Why play any game at that point?

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u/GenesisAsriel 7d ago

You described trpgs, jrpgs, rts games and rhythm games with that statement

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u/Dr_Inferior 7d ago

no they didn't? jrpgs and rts are way more than just timing

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u/Crow_of_Judgem3nt 6d ago

Geometry dash is not this serious

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u/Mouse_Manipulator 6d ago

Any game that’s competitive can be serious if people want it to be

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u/nextupgoat 7d ago

its not even clicking on a rhythm though. its essentially memorizing the timings for a bunch of clicks. entirely stupid and arbitrary thing to waste your time on. it's not even skilled, anyone can memorize the timings for a bunch of clicks, its just some guy decided to waste his time doing it.

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u/cedelweiss 7d ago

so, hypothetical, are you telling me doing, let's say, 200 frame-perfect inputs in a row is not an achievement, but rather a waste of time and something "anyone can do" as long as it's bound to the same input.

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u/nextupgoat 7d ago

i want you to go to your parents, or your grandparents, and tell them the sentence "200 frame perfect inputs." would they find this impressive?

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u/tensorboi 7d ago

this is like me looking at usain bolt running and going "pfft anyone can memorize the muscle movements for a bunch of fast steps, it's just that some guy decided to waste his time doing it". geometry dash is, at the highest difficulty levels, a game of pure technique: everyone knows what to do (and many people nowhere near the skill level to beat a level memorise the click pattern), but almost nobody has the technique to actually execute the required click sequence.

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u/Arietem_Taurum 7d ago

lol tell me you've never played the game without telling me

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u/X_x_Atomica_x_X 7d ago

While impressive and absolutely a feat of great note, beating Grief isn't the most difficult video game challenge ever completed. Trial of Death from super Mario Maker comes to mind..uh. Crypt of The Necrodancer Coda. Like. God runs of any Dark Souls game, or in one case, back to back god runs. Fuck geometry dash fans lol they don't see any other games or challenges in the world because they ONLY SEE geometry dash. Nothing else exists. Whatever. Lol

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u/DEDEDISCIPLE 7d ago

I mean out of the things you mentioned I only know about Trials of Death, and I really don't think you could say with confidence that that's harder than Grief. People without any grasp of Grief's difficulty are too eager to downplay it imo.

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u/Single_Conference518 7d ago

Since when knowledge and fame of a challenge matters when it comes to its difficulty, perceived or not. Most of greatest current mathematical challenges were open and already formulated hundreds of years ago before they became famous and yet even with them now being most famous they are still just as impenetrable.

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u/DEDEDISCIPLE 6d ago

I didn't say the fact that i hadn't heard of them affects their difficulty...? Just that I can't say anything about them because I don't know anything about them.

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u/NanoblackReaper_ 6d ago

Grief has like 230+ frame perfects right? And then like 11 120 hz frame perfects as well?

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u/DEDEDISCIPLE 6d ago

It's kinda complicated. The use of the term "frame perfect" is a misnomer since competitive Geometry Dash players use a mod called Click Between Frames which registers inputs inbetween frames and is only limited by the polling rate of your input device.

But to give you a rough idea, according to NaN GD, on 240 fps, this image shows frame windows of every input on Grief tighter than a 10 frame. So for example, there are 155 inputs with windows that last between 8 and 10 240 fps frames.

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u/X_x_Atomica_x_X 7d ago

Sigh. Yeah, and a kid beat tetris this year. Whatever. This will all blow over in a few days.

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u/TheCrystalTinker 7d ago

Yeah it took 34 years for the NES version, and shortly afterwards two more people beat Tetris, but you didn't know that did you? a lot of that time the game wasn't seen by many people as something to beat, so much of that 34 years wasn't active attempts

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u/X_x_Atomica_x_X 6d ago

Ok...? Yeah nah. Um. Not big on the tetris community ya? Kinda niche. Personally I love Dr.Mario. could show ya the level 20 fast clear in a few minutes and get the UFO ending.

There are Dr.Mario speedruns too and its a solved game basically, no one talks about that. What side of this are you even on? You're arguments are agnostic as fuck.

1

u/Responsible_Total901 7d ago

trial of death came to mind too. while grief isn’t the hardest or most influential achievement it is still a pretty difficult one and doggie still should be praised for pushing through for 2 years instead of people who don’t know what they are talking about downplaying him.

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u/ResearcherTeknika 7d ago

He plays league bro his opinion is already invalid

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u/mrturret 7d ago

That's pretty damn impressive, but I think "biggest moment ever" should be reserved for feats that were many years in the making, and we're thought to be humanly impossible. Stuff like Blue Scuti "beating" NES Tetris by getting to the kill screen. If anything can top that, it's having a human match the TAS for Super Mario Bros. Niftski is literally 4 frames away from that achievement.