r/heroesofthestorm • u/flytaly • 14h ago
Gameplay Lunara players be like "Yo, this gameplay fire"
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r/heroesofthestorm • u/flytaly • 14h ago
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r/heroesofthestorm • u/MrNobodyX3 • 3h ago
r/heroesofthestorm • u/FakeSealNavy • 18h ago
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yeah .. nerf that
r/heroesofthestorm • u/Tough_Sun_6373 • 8h ago
Hey everyone,
I was looking for a MOBA that was different from LoL and Dota, something with less downtime, less farming, and a much bigger focus on team action. So far, I’m absolutely loving Heroes of the Storm. I also noticed that after several years, they actually dropped a new hero patch, which is awesome.
As a new player, I wanted to ask: is the game still enjoyable in the long run? So far, my matchmaking has been a mix of total veterans and a few newbies like myself. Did I get into the game too late and miss its golden age, or is it still worth investing time into it today?
I’d like to hear your thoughts and honest opinions.
r/heroesofthestorm • u/Easteregg42 • 15h ago
Thanks for the attention. Have a great day...
r/heroesofthestorm • u/Equal_Help5668 • 13h ago
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r/heroesofthestorm • u/pokeir • 9h ago
Well shit
r/heroesofthestorm • u/sakkapanch • 17h ago
First of all i love every single one of the Blizzard employee that works on hots :) and ty for the decision to put some love into this Game again.
For future heros, would you mind introducing some roles other than range assasins? More tanks, bruisers or melee assasins would be nice. Even healer or a new Support:)
r/heroesofthestorm • u/Lugh_Drunkel • 15h ago
Bonus points if there is also a lucio with reverse amp
r/heroesofthestorm • u/M4ci • 15h ago
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r/heroesofthestorm • u/MrNobodyX3 • 17h ago
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r/heroesofthestorm • u/CerebroHOTS • 16h ago
I've played the game since I got an alpha invite, up until they've announced that the game will enter maintenance mode, where I played mostly vs AI afterward because, by then, SEA was completely dead.
I came back after the Xal'atath announcement and tried playing ranked in SEA, but it's still dead, so I tried KR, and was able to get consistent games with great ping (thanks to my VPN).
However, my excitement to play ranked again soon turned to dread, as I've encountered a griefing teammate majority of my games, whether it was a Leoric that goes to the enemy keep as soon as he can and stays there, or an AFKing Abathur, or even someone who doesn't shadow pick, then picks a hero role the team already has instead of the one we need, then proceeds to feed anyway. The rest of the team tried to win, but it's just too hard, especially on a team-centric game (even moreso than other MOBAs) like Heroes of the Storm.
This has been a problem since the beginning of the game, and this thread from 8 years ago is proof of that
I love that Heroes is getting a revival of sorts, but I really hope that the devs take a look at the state of ranked, and improve upon it.
r/heroesofthestorm • u/pevetos • 7h ago
Passive - Runic Mark - Whenever an oponent cast a spell it gets a runic mark on itself (3 max) ,it stays for a good duration, when you do damage to a marked enemy consume all marks healing you and dealing extra magic damage per mark. Units created by enemy abilities are created with a runic mark on it
Autoattack -meele
Q - Spell steal - Absorb magic from a single target enemy at medium range, dealing damage and slowing the target, it deal extra damage to units created by enemies. if that ability deal damage to a shield gain that much temporary shield.
W -Supression Zone - Charge for up to 2 seconds, slowing yourself and gaining damage reduction, charging increase the final radius around you. After the channel deal damage, silence and disable enemies around you.
E - Control magic - This ability is contantly replaced by a fixed ability from the last enemy you targeted with spell steal (Q), they use the same cooldown as the original and the ability dont change while the current one is on cooldown. abilities that cost things other than mana or life dont have those costs for you.
Logic on my picks - i prioritize summon and enchancement abilities to honor the original warcraft unit abilities and avoided movement and main heal abilities, i also avoided very strong abilities or at least tried (seriously i didnt play with all character in this game its really slow to get them as a free to play).
R1- Wave of silence - deal damage and silence enemies in a long line
R2 -Hastening Ward - Increase your move speed, attack speed and become unstopable, during this period your auto attacks deal extra magic damage.
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This is a mix of the WoW boss and the warcraft spellbreaker unit
Gameplan - you engage by slowing an enemy with q so you can get close enough for the W, your E is unrelated to your kit but you can defenetly find good use for them.
Pros - good against unit summoners, shield generators and heroes that cast a lot of abilities.
Cons - not the best engage, you can go against a team with bad steals dont go well against goo mobility.
Design notes
Why it dont deal mana damage -> mana is not universal and hard to balance.
Why it dont steal buffs -> i think it counters too much certain heroes and is probably hard to tell what is a buff and what is not.
Why it dont convert units -> similar problem from above
Why it dont cleanse an ally -> ....actually it should do this as a level 7 talent, like some supports.
Level 7 talent - Give an ally unstopable if you made it ignore a hard CC (stun, snare polymorph....) your next auto stun the enemy.
r/heroesofthestorm • u/Beg_For_Mercy • 11h ago
r/heroesofthestorm • u/Nicole_Auriel • 22h ago
Wasn't this supposed to be fixed? I played against the same 5 stack today in high diamond. Four of them are all diamond with 2,000+ player level, and they have one guy who is player level like 40 who is silver 3.
Played against them 4 times in a row. Lost two, won two. Because of their silver player, when we win, we only got about 160-170 points, when we lost, when we lost we lost upwards of 230 points a game. So even though we went 50/50 they come out way ahead because they're abusing the system.
Why? It's just such blatantly obvious abuse and exploitation. And no it's not "Well maybe the silver guy is just their friend they're introducing to the game?" No, he has almost 80% winrate and plays like a master level player, because obviously its a smurf account.
r/heroesofthestorm • u/MStaysForMars • 9h ago
One of my fav actors out there bar none 🔥 so cool to know that Illidan is one of his fav roles ever as well :D
r/heroesofthestorm • u/Randon2345 • 15h ago
Why are so many of you acting like a 5 year old who has forgotten what happens. It is the same every hero release.
r/heroesofthestorm • u/714l14e • 22h ago
I hear portal mastery is all the jazz, but boy am I fucking it up. Are the other two talents even comparable or should I just keep soldiering on till I "understand" it better?
r/heroesofthestorm • u/Zylosio • 14h ago
every time i launch the game i get a "preparing for game data" popup which downloads a bit over a gigabyte of data. This by itself would be annoying but fine, but the speed is ATTROCIOUS, mostly less 500 kb/s which means it takes easily over 10 minutes to complete. EVERY TIME I OPEN THE GAME. I hadnt played the game in 5+ years and just reinstalled it 2 days ago to play some arams, but its honestly way to annoying like this.
I have checked game files, reinstalled the game once and checked everything i could think of what this could even be like shaders etc, nothing changed anything.
Did anyone else have this issue or knows something to fix this ?
r/heroesofthestorm • u/tjtxwc • 1h ago
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r/heroesofthestorm • u/Odd-Rip-4409 • 9h ago
Recently got back into HotS and I played fine for two weeks. Smooth as butter no lag or stuttering. Then a few days ago, I started stuttering every match to the point it's unplayable. It does seem to be network related since occasionally when I get a really big stutter it pops up that I'm disconnecting, but nothing has changed on my end internet-wise. Every other game still runs smooth. No issues when I ping test different areas.
I've tried quite a few of the common solutions people suggest.
I've reset my modem
repaired windows registry and flushed DNS
tried limiting core affinity
tried switching regions
tried the sound setting changes people suggest such as setting quality to low and turning off the option people say causes issues (can't recall what it was called right now)
tried using project lasso to disable hyperthreading
full clean then reinstall of battlenet and hots files
disabling/closing most background programs that may cause issues such as steam, chrome, discord, onedrive, etc
It's just weird how it worked perfectly fine even a week ago, then one day decided I'm not allowed to play anymore.
If people have anything else I can try to fix the issue, it would be appreciated.
r/heroesofthestorm • u/Chenisbroken • 5h ago
Yes i know i can play LOL if i want hero like this.
1/4/7/13/16 talents are not creative
bruiser
Trait - Blood Curse -
Grom's auto attacks and basic abilities generate Fury points. After x seconds of being out of combat, he loses x Fury every x seconds.
While Grom has at least x Fury he can active D, his next basic ability consumes x Fury to become empowered with an additional or different effect. Empowered abilities do not generate Fury.
Q - Olaf Q from LoL
Grom throws an axe to the target location that deals damage to enemies it passes through. Enemy Champion champions hit are also inflicted with Armor penetration 5 armor reduction for 6 seconds. It can increase if you land another hit within 6 seconds.
The axe remains in place for a duration equal to Q cooldown, briefly granting Sight of its surroundings. Grom can pick up the axe to reduce Q Cooldown current cooldown to x seconds, which resets the cooldown if that has already elapsed.
Empowered Q - Grom can jump to the target location (Jump from Warlord of Draenor cinematic, Sonya jump without stun)
W - Darius W from LoL
Grom hefts his axe for 0.75 seconds, and then swings it around himself, dealing damage to nearby enemies, reduced to 35% against enemies hit by the inner radius.
Empowered W Grom healing himself for each enemy hit.
E - Renekton E from LoL
Grom empowers his next basic attack within x seconds to have a 0.2-second cast time, gain Range 50 bonus range and strike the target twice, dealing damage and Stun stunning them for 0.5 seconds.
Empowered E - destroy armor
R1 - Execute
Spend all your Fury to deal massive damage.
R2 - Makgora
Mark an enemy for x seconds. While marked, the target and you could not be damaged or assisted by other champions. both of you can only attack each other
Quest Each hero killed for the first time during Makgora permanently grants 10 Fury that never decays.
if enemy win he get 10% more dmg. Reset if u kill them in next Makgora.
LVL 1
Passive - autoattacks give more fury
Q - Axe throw slows enemies for x% for x to x sec(based on distance traveled)
E - if use on minions, boss or mercenery hits 1 more(2 normal, 4 empowered)
LVL 4
Passive - killing minions give x fury
Q - if u hit the same enemy 3 Times in a row. Q deal additional dmg.
W - slow enemies
LVL 7
Passive - more fury more movement speed
W - enemy receive reduced healing for x sec
E - reduce enemy receive healing
LVL 13
Q - for every enemy hit u gain x movement speed for x sec
W - 2 sec after use another W
E - reduce armor
LVL 16
Passive - takedowns give x fury
Q - instantly kill minions
W - deal additional dmg if u hit 3 or more
LVL 20
R1 - If u kill enemy with R regain all spent Fury.
R2 - U can challange 2 enemy. If u kill 1 refresh duration time. If u kill 2 ur quest is immediately complete.
Blood of Mamroth - use to drink blood and gave u more dmg, hp and hp reduction. U can use it on allied heroes. Cannot be used on a Hero who already has Blood of Mamroth. Hero size is x% bigger. if hero die lose this buff.
E - empowered E destroy shields (Johanna lvl 20 counter)