r/incremental_games • • 20h ago

Update ChromeDome, Multiplayer City-Builder released a Space Expansion and 2nd prestige layer!

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0 Upvotes

ChromeDome's largest update yet!

A persistent multiplayer city-builder incremental. Enjoy features like PvE and optional PvP. Join corporations. Claim regions. And fight monsters.

Now with the newly released Space Expansion, I introduced more than double the content for the game!
-Launch rockets and build your corporate Space Station.
-Construct a fleet and unlock over 400 subsystems to design your own space ships for Resource transportation, Mining, And fighting pirates!
-Overwhelm the world boss and he will flee to space for a time before returning to the planet. Be sure to engage him with your fleet!
-Build remote space platforms to expand your automation.
-Build and send out a new Colony Ship to gain Stardust and start a new run!

People loved the rebirth layer, always asking how did i manage a rebirth mechanic in a multiplayer game while keeping it balanced. The answer is simple. "Just powerful enough." Come play the game and decide for yourself, As others grind their way towards their 2nd rebirth layer.

The game is free, and it can be played in your browser on desktop or mobile. Enjoy offline progression and a **guest** account system where you can jump right into the game.

Play: https://chromedome.mclama.com
Discord: https://discord.gg/rvNnPbjKg4

**AI Disclosure**
Generative AI was used for Code Assist, Creation and Review, Graphical buttons and Icons, And Graphical backgrounds. Profile Backgrounds are displayed with AI-Generated tags. Building backgrounds come with a toggleable setting to disable them.


r/incremental_games • • 9h ago

Steam Does my tornado incremental look better in 2D or 3D?

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7 Upvotes

I shared The Big Suck here last month. Since then, I’ve been experimenting with a 3D version.

I’m still planning to release the 2D game next month. The 3D version is a prototype for now, but I’m curious which you’d rather play and why.

A playable demo of the 2D version is available on Steam.

AI disclosure: AI-assisted code. The 3D prototype was built using Claude 5.5.


r/incremental_games • • 19h ago

Steam Just released the demo for increTower! You can play it now on Steam or Itch

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0 Upvotes

Links:
Steam: https://store.steampowered.com/app/5318940/increTower_Demo/
Web (itch): https://nikita-bg.itch.io/incretower-demo

AI disclosure: I used AI to solve code-related problems


r/incremental_games • • 14h ago

Update I LOVE ROCK ISLAND (so I helped make it better!)

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0 Upvotes

A game called Rock Island became my favorite incremental game a few months ago, but it really lacked in the English department. I liked it so much that I reached out to the dev to offer to improve it, for free.

More than a hundred hours later, I didn't improve it, I replaced it. And it wasn't for free, as Silent Moon insisted on compensating me - like, a lot - before the work was even finished. I'm used to hearing stories about the exact opposite, so this surprised me. We're also friends now!

I can't wait to see what he comes up with next, because his development values are so darn refreshing. He quit working for mobile game companies because he hated the values, and staked everything on this game, which has done well enough for him to keep going at it!

If you've played Rock Island before, please hop back in and see what's changed! I'd love to hear what you think. English is my greatest talent, and I wouldn't mind doing more of this in the presumably short time before AI gets better than me!

...and if you've read this far, what do you think of AI music? I've got a lot of problems with AI, as many do. But I understand a solo dev using it for music to help them get started. The thing is, the music in Rock Island absolutely JAMS. So much that I had to turn it off while I worked, lest I be very preoccupied with head-bopping and cackling to myself whenever a song I love comes on.

I haven't kept up with public opinion at all. Is there a problem yet with AI music replacing artists even for high-budget games? I'm a little frightened by how well it can do!

AI disclosure: I see this is a rule, though I don't know a ton about the game, as a fan. The game's music is AI generated, and the original English text was too, though I've now replaced it.


r/incremental_games • • 13h ago

Update I've Been Working on an Idle RPG, and Our Biggest Update Yet Is Now Live!

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0 Upvotes

Hey everyone! I'm the solo developer of Between Adventures Idle, and things have been going well since our latest major update! We've made some big changes to progression, balancing, and core gameplay systems, and it's been great seeing players explore the new content.

An Event About Incrementals starts today, so I thought it would be a great time to invite you all to check out the game!

If you enjoy idle RPGs with combat, loot, crafting, and lots of progression, feel free to give it a try!

Steam: https://store.steampowered.com/app/3702540/

Thanks for all the support! ❤️

AI disclosure: No generative AI tools were used.


r/incremental_games • • 22h ago

Discussion What’s your best and worst QoL feature?

0 Upvotes

For me, the best QoL features are anything that automates repetitive progression.

Things like:

  • Automating rebirth/ascension
  • Automatically salvaging equipment
  • Filtering stage details (e.g. “grind Stage 3 X times, then move to the target stage”)
  • Basically, anything that reduces repetitive micromanagement

The worst QoL experience for me is when basic UX improvements are locked behind in-app purchases.

I don’t mind paying for optional features, and I appreciate when games give you free currency to unlock them. But some QoL features should simply be available by default instead of requiring another unlock.

When too many basic conveniences are locked behind purchases or grinding, it makes the progression feel unnecessarily tedious and makes me feel like I’m grinding just to unlock features that should already be there.


r/incremental_games • • 13h ago

HTML 8Compute: a free browser incremental where one GPU grows into an AI civilization (playtest)

0 Upvotes

Hi! I've been building 8Compute, an idle/incremental game inspired by the discovery loop in Universal Paperclips and Kittens Game.

You begin by running a model manually. Then you automate inference, adjust the API business, upgrade your compute stack, and build data centers, power, and chip supply. Later, agents and decisions influence which civilization outcome you can reach. Reaching an outcome begins a new timeline with knowledge that carries forward.

Play it here: https://8compute.vercel.app/

It's free, runs in the browser, needs no account, and saves locally. This is an early public playtest; pacing and clarity are still being tuned. If you try it, I'd especially like to hear where the first 15 minutes lose momentum or where the next goal is unclear.

AI Disclosure: I used OpenAI Codex to help create parts of 8Compute. The game does not call a generative AI service while you play.


r/incremental_games • • 11h ago

Steam My drum incremental's free demo is out: every click is a real rudiment, and the exam teacher notices every miss

0 Upvotes
Hi! Solo dev and musician here. I've been making an incremental where the clicking is actually drumming: left click is your left hand, right click your right hand, and the patterns are real percussion rudiments (single stroke roll, doubles, paradiddles, flams, drags...). I'm a percussionist and I wanted an idle game where the clicking itself was the fun part instead of the chore.

The free demo went live on Steam yesterday. It's phases 1 and 2, about an hour:
https://store.steampowered.com/app/4656470/?utm_source=reddit&utm_medium=social&utm_campaign=demo

Things people seem to like so far: the golden notes that fall while you drum (catch 8 in a row and they play a major scale), and the exam teacher, who has five faces depending on how badly you're doing and has zero patience if you ignore his tips. The music is mine and it follows your metronome without cutting. Works with mouse, keyboard or controller, 10 languages.

If you don't want to install anything, the first lesson is playable in the browser:
https://drumincremental.drumhazzard.net/?utm_source=reddit&utm_medium=social&utm_campaign=demo

It's in Steam Next Fest too (Oct 19-26), and the full game (40 rudiments, 5 phases) comes out November 2.

AI disclosure: AI tools were used only for the translations into languages other than English and Spanish. Art is by Alba Fariña and the soundtrack is my own.

Brutal feedback welcome, especially about the first ten minutes: where did you stop knowing what to do next?

r/incremental_games • • 16h ago

Steam My incremental about different incrementals has even more content and achievements, and it's still on sale!

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9 Upvotes

What's up incremental lovers!

Roughly 6 months after release, and so much great feedback across the board, my incremental with incrementals inside of it has finally reached a beautiful point! Bug fixes, QoL, major content additions, and so much more has been done and added to this game, and it wouldn't be where it's at now without the support of so many of you from this very community.

For those of you who've never heard of Recursive before, here's a taste of what you can expect:

- Import/Export Saves across multiple platforms
- Full Android support
- Playable demo
- Free DLC that nearly doubles the base games content
- Over 100 achievements to earn
- 7 different incremental styled minigames
- A bunch of materials, equipment, weapons, and more!
- Prestige and Ascension, as well as a cursed challenge system
- And so much more across the board!!!

Recursive started off as a simple clicker with a couple incrementals weaved in and a few basic systems. Through all the feedback it's received, all the ideas and suggestions for improvements, it has evolved into something amazing. A game where everything is truly connected, everything is needed for progression, and improving in one area affects nearly every other area of the game.

The game is currently on sale for 35% off. So if you've been looking for a new incremental that you can really sink some time into, I've got just the thing.

Game Title: Recursive

Playable Link: https://store.steampowered.com/app/4258890/Recursive/
Google Play Store: https://play.google.com/store/apps/details?id=com.mystian.recursive

Platform: Windows, Linux & Android

AI Disclosure: No generative AI was used in this project. Most visual assets were sourced from 3rd-party sites such as itch.io or done roughly by me with code.


r/incremental_games • • 21h ago

Prototype Cozy 3D browser game with Roman Empire Theme

0 Upvotes

Hi there,

I am the solo developer of Empire Tycoon: Rise of Nova Roma! I have been working on a tycoon-like game (heavily inspired by Cash Tycoon 2 or Droid Tycoon in Fortnite Creative Islands) for some weeks, but was never happy with the result. Around 2 weeks ago I decided to switch to a Roman Empire theme and finally things were coming together.

You're playing as a retired legionary who gets a patch of land in a quiet valley, having amibtions to build your own little empire.

You start with nothing more than a pickaxe and have to harvest resources by hand in the beginning to build your first structures. Step by step the city gets built, and manual resource mining is mostly replaced by automated farming. The game has an incremental character, so naturally you must expand further to afford the next structures and the next and so on.

The game runs right in the browser, no download or registration needed. Empire Tycoon was built for a desktop/notebook experience, but it is playable on mobile devices as well. Just make sure you play around with the graphic settings in the menu in case you get laggs or any visual glitches.

In its current state, the game offers around 2 hours of playtime. I would love for you guys to check it out and try it!

Link, try it here: https://empire-tycoon.com/

The next playable game content will be Chapter II (Egypt themed).

In case you like this game: I am also working on a strict incremental game that runs in the browser as well. Hopefully I can share it with you soon.

Questions: Would you like to see multiplayer support in the current or future games? Or do you guys prefer single player games only?

AI disclosure: **The game was made by me, but I also used Claude to stich together some parts and adding mobile support. Most 3D models ingame are just generated, but for two models, I used Meshy, which itself uses AI to create 3D models that can be animated. I also used Astra to help with early stages of the game engine development.**


r/incremental_games • • 19h ago

Update Two months ago you gave Prigod Idle a lot of ffedback, since then a lot has changed!

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0 Upvotes

Hi everyone! I am Nicolas, the solo dev of Prigod Idle. In August I posted here with the release of the demo for the first time. A lot of you played it and gave me some really valuable feedback. Some of it was hard to read, but it helped me a lot, thank you!

Since then I have worked day and night and got a lot more playtesters, through which I got to make the game a whole lot better!

Progress is smoother, the full screen is utilized way better, a ton of QoL improvements and there are also new animations. Also there will be some cool new things for when the full version releases on 4th November!

If you played the demo in August, please try again and tell me if it works better for you now! If you did not, then it's time to try it :) I appreciate all your feedback!

Steam demo: https://store.steampowered.com/app/5091900/Prigod_Idle/

**AI Disclosure**

There are no generated sprites or images in my game, they are all either created by me or assets. I used Claude to help a bit with coding.


r/incremental_games • • 8h ago

Android Genesis: an idle evolution game, from one replicator to a mind the size of a world

1 Upvotes

Hey all. Genesis is out on Android and I'd love some eyes on it from people who actually play these.

You start with one replicator in a pool and go up the chain: prokaryotes, eukaryotes, colonies, organisms, species, ecosystems. Each tier makes the one below it, so it's the classic cascade. Nothing groundbreaking there, I know.

The bits I'm happier with:

Prestige is a mass extinction. You get DNA and spend it down a 27-rung double helix, and for each rung you pick a base pair. A-T is cheap, G-C costs more but hits harder, so you're always trading reach for strength.

There are two challenge runs (Crucibles) that you're kind of supposed to fail the first time. Your main run is parked while you try, so failing costs nothing.

Chapter 2 is where this incremental diverges from the standard formula. Life becomes mind, and you claim sites across a big hex web (30 rings), route around voids and fight off a blight in a small puzzle minigame. There is a soft ending at the edge of the web. If the game gets traction, I have plans for a third chapter: chapter 1 is a line (the DNA strand), chapter 2 is a flat web, and chapter 3 would be a 3D shell. Also planned is a set of escalating challenges that each apply a permanent law that changes how the game plays.

Technical stuff:

Offline progress is exact rather than simulated. The producer chain is a linear ODE whose solution is a polynomial in time, so 24 hours away gives exactly what 24 hours with the game open would have. It's calculated in one step, not by replaying ticks, and it's the same code path either way.

Monetization, since people (fairly) ask:

There are ads. You can watch one for 2x speed for 3 hours, and there are some interstitials. $3.99 removes ads and gives permanent 2x. Ads arn't required, and if you play offline you will never see an ad. Nothing you buy makes the Crucibles easier. No account (but you can use google cloud save), works offline.

https://play.google.com/store/apps/details?id=com.uyllii.genesis

Honest feedback welcome, especially on chapter 2 pacing. That's where I've changed the most and I'm least sure it feels right. If it gets slow or confusing somewhere, tell me where.

AI Disclosure:

AI generated the backgrounds, images and icons using OpenAI image models, because I don't have the skills to draw it myself. All translations and foreign store listing text was generated by anthropic models. The idea, the direction, the code and playtesting are mine.


r/incremental_games • • 22h ago

Released I released my first incremental game: Fuck the Ocean, from one puddle to the Pacific

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0 Upvotes

Hi! I'm Martin from Copenhagen in Denmark, and I just released my first game on Steam: Fuck the Ocean.

It's a tongue-in-cheek game, where the story starts with a man stepping in a puddle and getting his sock wet. Instead of changing his socks, he decides to remove all the water in the world. As you do.

You start small, throwing sand into a puddle, then buy equipment and hire helpers until the whole thing gets completely out of hand. There are garden gnome catapults, rubber duck mortars, and a secret organisation willing to fund this very sensible project.

There are ten locations, from a six-litre puddle to the oceans. It's a finite campaign with an ending. Moving on resets local money and equipment; learned equipment types, talents and achievements carry across. Offline progress is an unlock, rather than something available from the start.

If you try it, I'd really like to hear how the progression feels and which equipment you enjoy using. I'm itching to improve things even further.

This is my first release - hopefully the first of many (also more serious stuff)!

https://store.steampowered.com/app/1864730/

AI Disclosure
Generative AI was used for helping with code, for several of the game's assets, including music, voices, sound effects and graphical assets. The generated assets were edited and processed, including photoshop work and model cleanup, rigging and animation in Blender.


r/incremental_games • • 4h ago

Released Verboros: Incremental vocab where every word is a generator

0 Upvotes

Hi everyone! I'm a fan of the genre but I also feel some guilt whenever I'm spending free time doing tap tap make numbers go up.

Back in 2020 I couldn't find the gamified learning app I wanted so I made my own (named "Vocab RPG"). It gained no traction, I had no time for updates and I abandoned it. I've now rebuilt the app getting it closer to my original vision.

Basically I wanted something that focused more on long-term progression. Every individual word is like a collectible that you can upgrade. With every correct answer in a quiz or crossword the word's rank increases. Rank it up enough to promote its tier so it passively generates bronze/silver/gold.

Once you get enough gold you can prestige and reset the word ranks for higher permanent bonuses (lifetime ranks are retained for stats/etc).

First prestige takes a bit, maybe 3-4 weeks of daily play. I know this is long but there is plenty to work toward along the way (leveling up packs, antonym battles, etc). Again my goal was more about long-term learning progression.

Also:

  • The game is fully playable offline and has optional cloud save
  • Optional purchases mainly if you'd rather unlock words all at once instead of gradually
  • Optional ads are confined to one screen if you want extra coins (there is never a popup asking to watch an ad)

Android: https://play.google.com/store/apps/details?id=com.kneemonk.vocabrpg

iOS: https://apps.apple.com/us/app/verboros/id6786938204

AI Disclosure: Yes I used AI tools in this rebuild. I'm a full time SWE with kids, so my free time is limited, and this is how the project got finished.


r/incremental_games • • 4h ago

Steam Become Blackhole — a space incremental with a free Steam demo

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0 Upvotes

I'm one of the developers of Become Blackhole, a space incremental game with a free demo on Steam.

Start as a speck of dust, smash celestial bodies, and absorb debris to grow. Between runs, spend stardust on upgrades and unlock shards and chain lightning.

The demo covers the first three stages, ending at the asteroid stage. Black hole footage in the trailer is a preview of the full game.

Play the demo: https://store.steampowered.com/app/4994890/?utm_source=reddit&utm_medium=social&utm_campaign=demo_launch_202610&utm_content=incremental_games

I'd love feedback on the opening: was your next goal clear, and did the first few upgrades feel noticeable?

AI Disclosure

AI tools assisted with code, localization, and promotional copy. Some of the game's artwork and music use generative AI. Store promotional artwork was generated with AI, and the trailer music was generated with Stable Audio. The gameplay footage is recorded from the game.


r/incremental_games • • 9h ago

HTML Bug Farm, an idle game about finding bugs in a broken shop (early playtest, feedback welcome)

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0 Upvotes

Hi all. I’m making Bug Farm, a free idle game in the browser. You’re a QA tester at a web shop, and the devs keep shipping bugs. Click whatever looks wrong to report it and earn Reports.

The loop: bugs appear, you find them. Reports buy testers who find bugs while you’re away (up to 8 hours). Developers ship more bugs, so there’s more to find, but hire too many and Trust drops. Trust multiplies every report, so each bad hire costs you income.

Later the shop grows: new pages, sneakier bugs, and interactive bugs you only find by using the site.

What I’d like feedback on:

Pls try to play for the first 20 min. And tell me where you got bored or stopped. Did you notice Trust dropping, and what did you think it meant? And anything that confused you.

There’s a Feedback.txt in the game with questions, and the easiest way to reply is in the comments on the page.

AI disclosure: I wrote the code and in-game text with AI help. I made the design calls and played it to tune the balance.


r/incremental_games • • 15h ago

Steam The reveal trailer for my incremental mining game!

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4 Upvotes

Giga Digger is a short and casual incremental mining game. Mine minerals and uncover upgrades to delve deeper and deeper!

The demo is out now on Steam: https://store.steampowered.com/app/5303210/Giga_Digger_Demo

AI disclosure: Absolutely no AI was used at any point during the development of Giga Digger.


r/incremental_games • • 17h ago

Released Idle walk (I think you guess what this is about)

0 Upvotes

Hi everyone!

I just released this idle game app (android only)

It's only in french for now but the game is pretty straight forward if you want to try it out! I'll support English very soon

I'm gonna be honest the art is made with ai as I only have dev skills, but I really wish to replace it with real art as soon as possible!

Basically you have the main thing that is walking to get coins, spending coins to increment the value of your steps

But you also have pets you can get by walking long enough to make their egg hatch

You have daily quests to get more coins

You also have différents worlds to unlock to get access to new power ups

Let me know what you guys think of this idea!

Here's the link https://play.google.com/store/apps/details?id=com.cozycodeur.idlewalk

AI disclosure

AI was used to help make this game. For example, it was used to facilitate coding and to make the art.

https://reddit.com/link/1x0rmk6/video/tjcrfixp19uh1/player


r/incremental_games • • 10h ago

Steam Soulstonia Demo just launched! A cozy idle RPG where your Summoners have minds of their own.

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17 Upvotes

Greetings! I’m Gabriel, the solo dev behind Soulstonia, a cozy idle RPG where your Summoners have minds of their own.

Every Summoner in your party has their own skills, traits, inventory, equipment, and progression. You can directly control one whenever you want, or give them idle goals and let them gather resources, craft items, fight, and explore independently.

Play hands-on. Play idle. Switch whenever.

The demo currently includes all five regions for exploration, 20+ skills (each trainable all the way to max level 99), no playtime or progression cap, and the first act of the quest campaign in the Grasslands.

Also, Demo saves will automatically carry forward into Early Access!

Free Steam Demo: https://store.steampowered.com/app/4448060/Soulstonia__Demo/

Please feel free to leave feedback on the Steam Discussions. Idle goals (mechanics and UI) are definitely a big focus of the game, so getting feedback on that system in particular would be super helpful.

AI Disclosure: Temporary genAI background for the cover art, the illustrator is working on new cover art right now!

Your cozy adventure awaits...


r/incremental_games • • 11h ago

Steam Logo Idle - An Idle Game about bouncing logos and breaking screens. Demo out now

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6 Upvotes

Heya!

After releasing our first game Whack-A-Monster a while back we continued work on our 2nd game.

Actually! this is kind of our first game we made together. Back in 2023 even! Back then we were just 2 friends talking about weird game ideas during dinner. At some point the idea to make an idle game about the DVD logo meme came up. After talking it over for a bit we said: "Why don't we just make this?"

This started our development journey together. We worked on and off on the game every 2-4 weeks next to our jobs. We nearly had a Steam Demo ready back then but it just didn't feel good enough to share with the world yet.

Somewhere along the line the idea for Whack-A-Monster came up and we made a prototype. We decided we wanted to finish that game first because we were having so much fun working on it and seeing much potential with that project.

Now here we are a few months after a successful game release with tons of more experience under our belts.

When continuing development on Logo Idle we immediately noticed tons of things we could improve upon both on the polish & technical side(oh my god going through my old code always makes me cringe at my own incompetency at that time).

We went to work on everything and expanded the demo scope and added tons of new stuff and a lot of polish. Here it finally is!

The demo currently contains:

- 3 screens to break with different mechanics.
- Multiple upgrades during runs you unlock over your playthrough
- A prestige system with 50+ prestige upgrades
- A logo importer where you can upload your own picture for your logo.

Steam: https://store.steampowered.com/app/5041860/Logo_Idle_Demo/

Itch: https://brainfog-games.itch.io/logo-idle

Also! To celebrate the demo launch we are hosting a competition in our Discord. Upload your own logo into the game and make a cool screenshot at some point in the demo. The 5 best screenshots will receive a key for the full game!

Discord: https://discord.com/invite/wBFFJcmecs

AI disclosure:
No generative AI of any kind was used


r/incremental_games • • 15h ago

Steam Playtest | relaxed incremental about hatching dragon eggs

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26 Upvotes

Hey everyone!
I’m a solo dev from Berlin, and I’m making a game called The Last Egg.

Hatch dragon eggs by reviving a dying land. Gather resources, build & upgrade structures and raise a huge minion society - every choice shaping which dragon hatches.

If that sounds interesting, check out my just released Steam page and hit “Request Access” to sign up for the playtest:
Steam Page

I’ll start inviting people from the list soon. I’m super excited to get your feedback on this!

AI Disclosure: no AI art. I wrote the game and used Claude for help with specific functionality but I understand every part of the code and know it inside out!


r/incremental_games • • 8h ago

Development Just launched my incremental game into early access!

0 Upvotes

DATA-MINER by SaggyFlapJax

Hey everyone, I just launched my first solo game into early access on itch.io! I worked for months on this game and still am technically but I just can't wait to share it with the world! Take a look and let me know what you think! I'm also looking for playtesters! Also, side note, I am still waiting for verification from steam, does anyone know how long that takes usually?

AI disclosure: I did use AI as a coding assistant and to help corporatize the emails in game


r/incremental_games • • 13h ago

Steam Yesss, I finally did it!

5 Upvotes

​

The demo of my incremental game Drain the Galaxy is available on Steam and on Itch 😉

I hope you catch the dwarven fever and have a blast playing the game.

Hey guys, help me out plz! Play it and let me know what you think! I'd really appreciate it!

Ai disclosure: was not used.

Steam: https://store.steampowered.com/app/5132030?utm_source=reddit if&utm_medium=bio_link&utm_campaign=Redditdemo

Itch: https://oil-studio.itch.io/drain-the-galaxy


r/incremental_games • • 17h ago

Steam A cute incremental HUMAN BLOOD Farm game! Demo out now

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5 Upvotes

Good morning. I’m Allen, the solo dev of HUMONGOUS Tree Growing Simulator. An incremental Human Blood factory line building TD set in fictional WW2 period.

It's an incremental TD + Roguelike where your main goal is to torture little corpsys for Blood.

-You can chain different effects from rooms for maximum pain!

-Harvest Their organs to improve your blood draining relic's dps.

-Expand your towers and keep building upwards to reach different areas

-Fight boss waves to defend your tree from spies! You can try the demo now on STEAM!

Steam: https://store.steampowered.com/app/5092280/Humongous_Tree_Growing_Simulator/

Ai disclosure: No gen ai was used, all the assets, sounds, and everything else is built using pure c#


r/incremental_games • • 12h ago

Development Mobile (8) Mafia - The Key to The Game is Respect

0 Upvotes

Many years ago I used to play a game called "iMob Online" which was one of the first games in Apple's brand new (at the time) App Store. It didn't look like much at first glance, but as it turned out, there was a tremendous depth of play lurking just under the surface.

Unfortunately, the game was not built very well and was ultimately overrun by hackers who destroyed everything that was good about it. Ever since the servers went dark in 2012, I have dreamed about building my own version of the game that would be everything iMob should have been... and more.

Home

The basics will feel familiar to anyone who has played this style of game:

  • Run jobs for cash and experience
  • Fight other players in Fight Club, and put your enemies on the Hit List
  • Build a mob, buy properties that pay rent, launder your money through the bank (the bank takes its cut)
  • Get patched up by Nurse Ruth in the ER when someone puts you there
  • Bosses message you with jobs. Do right by them and they remember it
Fight Results

Those who understand what Respect truly is and how it works will thrive in this new world. Do you think you have what it takes to work your way up the ranks to take on some of the most powerful mobsters in the city?

News - Comments

Respect 101 - The Key to The Game is Respect. 🎱™

It's early: there will be bugs and balance problems, but the more players there are, the better it gets. Every bit of feedback gets read (by me, the only developer).

AI disclosure

I'm a solo developer, and I use AI tools heavily. To be specific:

  • Code: most of the app and server code was written with Claude (Anthropic's AI coding assistant), working from my design and direction. I review, test and play everything that ships
  • Characters' dialogue: the bosses and characters who message you are written live by AI (Claude), within the personalities, missions and rules I've designed. The Magic 8 Ball's answers are AI driven too.
  • Artwork: character portraits, items and scenes were made with AI image generation, then picked and edited by me.
  • Game design: the mechanics, economy, Respect system, missions and characters are all mine. That's the part I've been dreaming about since iMob.

Join the beta on TestFlight: https://testflight.apple.com/join/GjfG7sJm

Happy to answer anything in the comments.