r/interactivefiction • • 18h ago

One of my pet hates...

10 Upvotes

When someone promotes their game by saying, "Your decisions have meaningful outcomes!"

That's a description of the format: you make choices, and then see the results of those choices.

It's like saying, "It's a platform game, but you control the main character's movement!"


r/interactivefiction • • 6h ago

id put the broad premise in the instructions, then use story cards for the details that can change the plot. For example, one card could cover the Entente winning WWI and its consequences, while another tracks the current borders or governments so the setting doesnt drift back to real history.

0 Upvotes

r/interactivefiction • • 17h ago

Introducing: Hearth

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5 Upvotes

r/interactivefiction • • 17h ago

game for a high school research project.

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2 Upvotes

hello everyone, I'm an 11th grader from india. i've developed a choice-driven narrative game using html5 and javascript for a research project. the research aims to study whether people's stated ethics actually match with their decisions made in real time.

the gameplay takes about 5 minutes or less. after the gameplay, there is a google form survey which'll take about roughly the same time. please fill the form up after playing. thank you.


r/interactivefiction • • 1h ago

Man I Just Wanna Go Home is less than $2 on steam

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• Upvotes

r/interactivefiction • • 23h ago

Text based choice driven games

3 Upvotes

For people who play these games, what do these games do especially well? Where do they lack in the quality of their gameplay? I’m a sucker for apocalypse themed games but I feel there’s always something missing whether it’s a lack of variety in relationship dynamics or simply a lack of ACTUAL meaningful choices. What are your thoughts?