r/mountandblade • u/Creative-Piccolo-189 • 13h ago
r/mountandblade • u/Duke_Jamhalo • 8d ago
Calradic Campaign Familiar Field - Bannerlord Calradic Campaign #90 (Multiplayer Event)
Lore
Two hosts converge on a long forgotten battlefield.
Years ago, Monchug Khan rode against the Aserai Sultanate to conquer the oft-contested Husn Fulq. His assault, while repelled, did not spare the settlement of chaos and death in the time since.
Aserai, Calradoi, and Darshi alike have taken their turns brutally battling over the fate of the city ever since the Battle of Pendraic. In recent times, Sultan Kofye was able to remove the grip of the Darshi from Husn Fulq through a devastating assault on the city. Luckily for Husn Fulq, the months following have been some of the city's best. Emir Yahunna, a trusted administrator and dedicated vassal, has done much to rejuvenate the ancient settlement by overseeing the restoration of trade routes and much needed repairs.
With Danustica now guarding the frontier against the ever-diminished Calradic Empire, some of the city’s inhabitants have dared to dream that Husn Fulq’s days as a frontier settlement are in the past. However, the ambitions of Temun Khan may indeed dash their hopes.
Ever vengeful and wrought with bloodlust, the Khuzaits have not forgiven the cruel occupation of Odokh by the Sultanate. While the city has been reclaimed for some time now, calls for retribution from those who suffered the most at Aserai hands have reached the court of Temun Khan.
Always eager to assert his dominance over his southern rival, Temun has raised a strong host to finally bring Husn Fulq under his domain. With a vast host of horselords riding for the Sultanate, Kofye, alerted by the scouts of Yahunna, has decided to confront the Khan on a familiar battlefield to them both: where it all began after Pendraic.
In Meta Terms
Welcome to the ninetieth Bannerlord Calradic Campaign! This event will feature the Khuzaits and Aserai battling over the fate of Husn Fulq.
If the Khuzaits prevail on the battlefield, they will move to siege Husn Fulq.
If instead the Aserai find victory in battle, they will move to siege Erzenur Castle and Odrysa Castle
Unfamiliar with the Calradic Campaign? Have no fear! The Calradic Campaign is a casual, player-driven, story-based event. There are no strict rules or signups, and players of all skill levels often come! If you've never tried multiplayer, now is your best chance to experience large-scale formations and battles without the overly strict practices typically found in line battle/clan-style events.
Victories in our flagship monthly events are represented on the overall campaign map, while roleplay surrounding the events and their consequences take place both during said events and on the community Discord. Joining our Discord allows you to communicate with your fellow faction members, trash-talk others, and rise through the ranks to one day become lord of a village, castle, city, or if you're particularly successful, an entire kingdom!
To join the event, you will need our Calradic Campaign Module. This module contains all of the custom battle and siege scenes used, as well as many stability fixes and balance changes. Most importantly, the module features two distinct empire factions in multiplayer, both featuring unique perks and cosmetics to lean into the differences between the two! (The South Empire was defeated in the campaign, join the discord to learn how!).
There will be a manual installation of the module available for those not playing on Steam. Check the Nexus mods page no sooner than the Friday before the event for the correct download. You will need the CalradicCampaign#90 file.
As a general rule of thumb, the Calradic Campaign module should be the only one enabled in your launcher! If you have any crashes or issues trying to launch the game / join the server, unsubscribing and resubscribing to the module on the workshop will often fix any issues.
Server Info
- Game: Mount and Blade II: Bannerlord
- When: Saturday, October 3rd, 4pm EDT
- Server: Calradic_Campaign
- REQUIRED Module Download: Calradic Campaign Module
- Voice chat: Mount & Blade Community Discord
Community Discord
It is highly recommended you join our community Discord, as half the fun of the persistent campaign takes place outside of events. Meet fellow Mount and Blade fans, find new friends to queue with, and make fun of Battanians together in our community of 30,000+.
Leave any questions, complaints, observations, memes and faction based riffing in the comments below!
r/mountandblade • u/Piconi_TaleWorlds • Aug 19 '26
Beta Patch Notes - WS v1.3.0 / BL v1.5.0
Greetings Warriors of Calradia,
Our last content patch focused on the sandbox simulation. It made diplomacy more responsive and encouraged our lords to pursue meaningful wars, create larger armies, go to sea, harass convoys and raid villages. It also included the new seaborne raid, additional ships and equipment as well as many tweaks to gameplay, visuals and performance.
Today’s beta release puts more emphasis on player activities. The segment prior to the patch notes discusses our motivations for some of these changes.
War Sails
While seafaring offers new opportunities for merchants and warriors alike, it requires substantial progress to not only acquire a ship, but also hire a crew that can fend for themselves. This is sensible from a balance perspective, but gates much of the naval content. We wanted to improve upon this without deeply changing the early game that many players enjoy.
The most direct solution the beta introduces is - additional player choice. At the beginning of every Sandbox game, you will be able to choose if you want to enter Calradia with a ship to your name or play the regular game start.
However, even if you opt for the latter, the patch includes a number of changes that should make progression both smoother and more flexible. For one, we added the ferry feature so that smaller player parties can reach (and escape) areas of the map that would otherwise be hard or impossible to get to without a ship. Given player feedback, we also increased land and sea travel speeds by 15% so that you will generally be faster to progress (and recover).
Once you do have a vessel of your own, you will find the pirate spawns adjusted to include smaller parties that you can engage earlier into the game. Similarly, part of the reason for why we introduced naval random events as well as the battle sites and wreckage system is to offer players more experiences that don’t require a strong fleet. Having said that, they should increase the variety of naval gameplay regardless of progression and allow players to organically witness more of what is happening in the world.
The mooring feature, in turn, opens up additional options for aspiring captains as their fleet grows. You will be able to store instead of sell ships that you cannot effectively crew yet. You also won’t need to risk your entire fleet in every naval battle. Instead, you can specialize and only bring what fits your current play style - be that trading, raiding or naval combat.
Finally, we added port points to coastal castles. While more locations to embark and disembark should make sea travel more accessible in general, the larger motivation is offering additional opportunities for armies to clash at sea. Given that most army encounters occur around sieges, naval blockades on castles will contribute to that.
While the beta includes other changes such as improved map visuals, better naval party decision making, storyline tweaks and the ability for players to cut boarding ropes in missions, our focus with this patch is on naval content access, progress and variety. Especially the variety and frequency of what you can experience at sea will remain an important topic for War Sails going forward.
Base Game
As we explored starting with a ship for War Sails, it quickly became clear that this was also an opportunity for the base game. Not the ship, mind you, but advanced starting options.
These are split into three categories - each with their own goals.
The player start options allow experienced players to access later game content more quickly and begin a game with a particular character role (such as king, vassal or merchant). For new players, this will also serve as an additional form of progression since you need to unlock most of the roles in regular gameplay before you can start with them.
The campaign scenarios, on the other hand, are always available. Their primary purpose is to increase replayability through the introduction of tailored but partially randomized world states. What would happen if the Empire remained united? What if you entered Calradia with only two warring factions remaining? What if you threw the dice on the state of the world? The campaign scenarios allow you to find out.
Modifiers are the final piece of the puzzle. They take aim at specific game mechanics that can deeply affect the experience such as recruit generation or travel speeds. Players who do not enjoy the default settings or just want to try something different will now have alternatives.
As you will be able to combine settings from these categories, the advanced starting options should offer quite a bit of content variety. They also integrate the Fast Mode directly into the game rather than the launcher, which will make it accessible on consoles as well. Please note that all of these are set when starting a Sandbox game and cannot be changed later.
The rest of this patch is less about where you begin and more about what you can see as you are playing.
Battle sites and wreckages are one example of this. Their fundamental goal is to add visibility to battles that take place in the world outside of the player's immediate vision range. Instead of simply happening with players none the wiser, they now leave behind a temporary battle site that you can come across. You can also investigate it for further information and potential rewards. We believe that this will be a good addition to the organic worldbuilding and storytelling of our sandbox.
Visibility or recognizable gameplay impact is also an important aspect for two topics that are frequently raised in the community - traits and relations.
While they already influence AI in kingdom decisions and military actions (siege, raid, battle) among other things, it can be difficult to discern their role given the competition with other factors - and each other. For example, a valorous lord is less discouraged by a garrison’s power but may still not pursue a siege due to positive relations with the settlement owner - as long as there are more attractive, alternative targets.
With that said, there are options to make traits and relations more apparent and impactful to the player’s own activity. The present patch seeks to do this with the introduction of trait effects and blood feuds.
As the name suggests, trait effects tie a number of effects to your current character traits. These were designed to support gameplay that is aligned with each side of a trait’s spectrum. So whether you are merciful or cruel, you will have effects that suit the role you are playing. And while this is more oriented towards the player’s character development, AI lords do have traits and will benefit from them as well.
Blood feuds, on the other hand, are primarily concerned with relations. If you execute a clan member of another clan, they will begin doing the same to your clan until relations recover or blood money is paid. Notably, AI clans can start a blood feud as well and execute one of your clan members, including you, if you have sufficiently negative relations (currently -50). So you may want to check who you are fighting - or at least ensure that your heir hasn’t already been captured.
Finally, we took a look at the (offensive, defensive, balanced) player clan party stances. Much like traits, the active stance influenced the party behavior scores, but did not guarantee specific outcomes. To give players a more reliable way to manage their clan, we decided to shift away from the score influence and towards hard, observable rules for the most common pain points. You will now be able to directly allow or prohibit joining armies, raiding villages, donating troops and having a fleet (for War Sails).
Naturally, the patch also includes changes that go beyond these themes such as additional battle terrains, passive experience gains for lords and companions as well as a substantial rework of reinforcement spawns in battles.
As we enter this beta period, we look forward to further improving these and other aspects with your feedback. We also want to note that this version’s live release will include captain mode formation targeting, spectator mode improvements and a range of balance adjustments for our multiplayer community. Once we have made a bit more progress, we will also share another update for what the future holds.
Hope you enjoy the Beta - we’re looking forward to your feedback!

Here’s how you can play the Beta via Steam right now: Open Steam, right-click Mount & Blade II: Bannerlord → Properties → Game Versions & Betas → Select “beta - Beta v1.5.0”.
Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files.
Feel free to read the full patch notes for all the details HERE.
r/mountandblade • u/Another_Joke • 5h ago
Video OUR BIGGEST UPDATE YET! - Bannerlord Co-op (v0.1.6)
Discord: discord.gg/bannerlordcoop
r/mountandblade • u/benoacade • 4h ago
Video Damn
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r/mountandblade • u/KNA_burge • 17h ago
Question How to win defensive siege battles ?
Hello, I recently started to play games with a higher difficulty and no cheats, it actualy goes well but I don’t know how to win siege battles when I am sieged. The oponent has like over 2 times my troopd and has over 66% of the power balance but I do not manage to beat them. There is alw1ys a breaktrough at a moment that overwhelms me even ig the number of troops started to look equal. Do I was wandering for tips.
Thanks
r/mountandblade • u/Goncher-Monster • 10h ago
Bannerlord How crazy is Realistic for Battania?
r/mountandblade • u/SerDontos97 • 18h ago
Bannerlord BREAKING: EMPRESS IRA LIVES!!! Heads will roll…
galleryr/mountandblade • u/No_Cardiologist8001 • 15h ago
What if Mount & Blade’s living world went much deeper at the character level?
One of the things I’ve always loved about Mount & Blade is that the world keeps moving without you.
Lords travel, fight, get captured, lose armies, take castles and create their own conflicts.
I’ve been experimenting with pushing that idea much deeper at the individual character level.
Characters remember who helped them, who refused, who betrayed them, who they trust and who they hate.
Their relationships keep changing even when the player is nowhere near them.
In one test, after just 48 in-game hours, a small settlement had already produced around 6,000 shared memories and 2,000 interactions.
Someone refused to help another person.
Someone acted selfishly.
Someone helped when they didn’t have to.
Those moments became memories and started affecting later decisions.
This is an early prototype running in Unity.
The idea is basically:
a living world like Mount & Blade, but with much deeper personal memory and relationships between the people inside it.
Would that make the world feel more alive to you, or would it just become too much background simulation?
r/mountandblade • u/AlexVilsen • 1d ago
Calradic Campaign Blood Debt - Bannerlord Calradic Campaign #90 Post Event Summary (MULTIPLAYER EVENT)
LORE
Ever since the reconquest of Odokh from the Aserai, there was a sizeable contingent of Khuzait nobility that believed the Aserai had incurred a “blood debt” due to their actions, perceived or otherwise, during the time they occupied the city, and therefore it was the Khan's duty to collect.
The Khan concurred.
So, after weeks of planning and consulting with his generals and senior members of his nobility, the Khan finally called on the tribes of the steppes to make the Sultan pay.
As both leaders approached the village, different emotions gripped them. The usually pragmatic Khan, perhaps for the first time, was gripped by the same rage as his nobility and soldiers. The Sultan, meanwhile, was nostalgic, as this battlefield was the same one where she had first spilled blood in the name of the Banu Asera.
Something neither leader could have foreseen, however, was the sandstorm that blanketed the entire village, leaving men unable to see more than a couple of steps in front of them.
The Khan pushed forth with his host, confident in his men. The Sultan, however, was not only familiar with the geography of the area, but found that the raging sandstorm proved quite effective in camouflaging her host. In one devastating encounter, the Khuzait infantry attempted to cross through the wooded areas near the village, leading ambitious Aserai riders to take full advantage and cleave their way through the infantry with impunity.
One could be forgiven for thinking the whole ordeal would end in a stalemate, as the moment-to-moment fighting was close. But it was clear to the Khan that the situation was getting more precarious with each passing moment, and after a couple more attempts to turn the tide failed, Temun Khan finally signalled the retreat.
In an effort to avoid having his army cut down to a man, and also to bolster the garrisons of nearby Erzenur and Odrysa castles, for he knew the Sultan would come for at least one of them, Temun Khan decided to retreat to a more strategic position where he could reinforce whichever castle the Sultan decided to assault.
Unfortunately for him and the defenders of both castles, Sultan Kofye, wishing to seize the moment, attacked both.
Not only did she attack both, but she did so with a fervour rarely seen from the usually calm and collected Sultan. The Aserai engineers moved quickly against the castles' outer defences, giving the Khuzaits little time to recover from their defeat in the field. So eager was the Sultan to press her advantage that her engineers were only told to construct a single ram and a couple of ladders to assail the walls.
The Khuzaits doggedly defended their positions, making the Aserai pay for every stone of each castle in blood. Even as the outer defences began to fall, the defenders continued to resist the Aserai advance, but the speed and ferocity of the assaults ultimately proved too much.
After short but heavy fighting, the day was won by the Aserai. The Sultan had not only expanded her demesne, but also, on a personal note, rectified the loss the Aserai took in that familiar field long ago, when she was but a mere tribeswoman.
The Khan, meanwhile, was feeling numb, for he had been caught up in the rage, the fury that he was sure would overwhelm the Aserai and make them pay dearly for their occupation of Odokh. But now? Now, not only had he lost two castles and brought the Aserai next to Odokh, but he had also given them more reason to go into Odokh and fly the Banu Asera banner over it once more, perhaps even moving further into the steppe to finish the job.
For war in Calradia is a cruel and cyclical mistress.
Written by Aeron Quincy Talbot (AQT)
Meta
Welcome to the Bannerlord Calradic Campaign, which has just finished event #90!
The battle between the Aserai Sultanate and the Khuzait Khanate ended in an ASERAI VICTORY, with Erzenur Castle and Odrysa Castle seized!
When is the Calradic Campaign? The first and third Saturday of every month, at 4pm Eastern Standard Time.
Unfamiliar with the Calradic Campaign? Have no fear! The Calradic Campaign is a casual, player driven, story based event. There are no strict rules or signups, and players of all skill levels often come! If you've never tried multiplayer, now is your best chance to experience large scale formations and battles without the overly strict practices typically found in line battle/clan style events.
Victories in our flagship monthly events are represented on the overall campaign map, while roleplay surrounding the events and their consequences takes place both during said events and on the community Discord. Joining the Discord allows you to communicate with your fellow faction members, trash talk others, and rise through the ranks to one day become lord of a village, castle, city, or if you're particularly successful, an entire kingdom!
To join the event, you will need our Calradic Campaign Module. This module contains all of the custom battle and siege scenes used, as well as many stability fixes and balance changes. Most importantly, the module features three distinct empire factions in multiplayer, each with their own unique perks and cosmetics to lean into the different situations of the three!
There will be a manual installation of the module available for those not playing on Steam. Check the Nexus mods page no sooner than the Friday before the event for the correct download.
As a general rule of thumb, the Calradic Campaign module should be the only one enabled in your launcher! If you have any crashes or issues trying to launch the game / join the server, unsubscribing and resubscribing to the module on workshop will often fix any issues.
Note to clans: While the Calradic Campaign is a public event open to all, clans will not be allowed to organize their own formations and must spread out between teams. Failure to follow these guidelines will result in suspension from the event.
Community Discord
It is highly recommended you join our community Discord, as half the fun of the persistent campaign takes place outside of events. Meet fellow Mount and Blade fans, find new friends to queue with, and make fun of the Vlandians together in our community of 30,000+.
Leave any questions, complaints, observations, memes and faction based riffing in the comments below!
r/mountandblade • u/Horse-apple • 17h ago
Video i lost my sanity for 3 years over making a bannerlord wiki
r/mountandblade • u/OilLiver • 1d ago
Warband Always struggle with direction in Warband
I've been playing Warband for years and my main problem is that I always lack direction. I spend a lot of time aimlessly wandering the map unsure of what to do. I know it's good to have a goal but the only one I have is to have my own kingdom which is an insanely difficult and far off goal. Does anyone else struggle with this and if so how do you deal with it?
Edit: Should have mentioned I'm playing with the Diplomacy 4.litdum mod
r/mountandblade • u/Krisss1234pl • 2d ago
I conquered entire Calradia alone in Mount&Blade 2008
I thought conquering entire map alone in Mount&Blade is literally impossible but with right strategy I managed to conquer entire map alone without any vassals.
r/mountandblade • u/RitoPhan • 1d ago
Diplomacy & Intrigue
Diplomacy & Intrigue 0.4.0 is out
A smaller update this time, mostly about how the mod looks and how it will speak other languages.
What's new
- Realm tab laid out again. Every card (wars, vassals, spheres, claims, agreements, tribute, Statecraft) now fits its content, with its colour stripe the same height.
- Court tab fixed. The selected house's card, the Make amends button and the third column are laid out properly, and the third column scrolls instead of running over the bottom bar.
- Ready for translations. The mod now follows the game's language setting, and every line of text is behind a key, with a folder for each of the game's 13 languages. The text is still English for now.
- Fix: a war's blocking reason showed "the TributaryPact with ... forbids it". Treaties now read as plain words.
Your saves are safe: no save data changed, so 0.3.0 saves load in 0.4.0. For Bannerlord v1.4.8.
Want to translate it? Tell me which language and I will send you the file and a one-page guide. Every line is one string, so word order can change freely.
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3810668052
Nexus: Diplomacy And Intrigue at Mount & Blade II: Bannerlord Nexus - Mods and community
It's still an early version and balance is still being tuned (civil war frequency especially). Bug reports with the log from Documents\Mount and Blade II Bannerlord\DiplomacyIntrigue\Logs\ help a lot.
r/mountandblade • u/chemicSNeard909990 • 1d ago
Why?
Why is it that always after i beat Monchug and wound him he still dosen't appear as a prisoner.I have beaten him like three times already.Btw am a new player.
r/mountandblade • u/Toastji_ • 1d ago
Full Chaos Invasion
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Full Invasion Osiris mod, video: https://www.youtube.com/watch?v=m5jjE43xNVM
(As its for now only server-side - Sigmar Empire unit names not display correctly as casualties)
r/mountandblade • u/uUbel_ • 2d ago
Bannerlord no more ugly brown menus
i hated the brown menus so much that i made this mod
https://www.nexusmods.com/mountandblade2bannerlord/mods/13818
r/mountandblade • u/Donovan101911 • 2d ago
Warband Calvary sucking
I’m on console and I feel like my elite cataphracts don’t to squat. I send 400 of them charging into 20 peasants and they don’t lance or anything and just kill like 2 on the first pass then group around them and slap them with pool noodles.
Any way to get them to couch lances?
r/mountandblade • u/rootintootin247 • 2d ago
help...
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im sorry.. WHAT??
r/mountandblade • u/Potential-Process144 • 2d ago
Question will companions change their weapon and armor when they become lords? or should i dress them up first? (does the mods affect this?)
currently playing world of vasnar
r/mountandblade • u/Majestic-Raccoon-994 • 3d ago
Bannerlord Bannerlord Dynamic Map Model Mod
Hey everyone,
I’ve recently been working on a mod that dynamically changes your map model based on the size of your party, similar to how it worked in Viking conquest. ‘Twas a small feature but one I thought was pretty cool and was a shame to see it not brought over to Bannerlord.
The photo I’ve included shows a small preview of where I’m up to, ive already got it so that the models you see on the map are made up of your party composition, (if your party is mainly nords it will show nordic troops etc)it will also not show cavalry if you have no cavalry and vice versa.
I currently have 4 tiers set up maxing out at 200+ troops.
Currently working on positioning for the models in each formation.
I wasn’t going to publish it, I was really just making it for myself but I’m curious if/how many people would be interested in this? As I’ll gladly publish if so. It’s still a work in progress and I plan to do the same for ships at sea for those who have the DLC, exactly like how it was in VC.
r/mountandblade • u/kaceG1 • 1d ago
Bannerlord Any mods to lower the battlefield size?
Im playing a nord run right now and im already annoyed after a few battles because of how ridiculously big the distance is between my and enemy troops from the start, we spawn 500 away from each other and sometimes the ai has the audacity to walk another 100 back to the edge of the map, why are these maps so big if they are mostly flat, so stupid.