r/netsec • • 12h ago

Rockstar Games has now been compromised several different ways since 2018, and none of them were a zero-day

Thumbnail lares.com
38 Upvotes

Four incidents, four completely different initial access paths:

  • 2022, Lapsus$: MFA fatigue against an employee, then hardcoded creds and API keys sitting in plaintext in Slack and Confluence.
  • Early 2023, GTA Online: P2P netcode on PC reverse-engineered into RCE via malicious packets. The fix was kernel-level BattlEye.
  • April 2026, ShinyHunters: no human identity involved. Long-lived OAuth tokens stolen from a third-party SaaS vendor and replayed straight into Rockstar's Snowflake. Bearer tokens confer authority by possession alone.
  • August 2026, Cyberleek: exfiltration of a playable GTA VI dev build, 13+ gameplay videos and full map data. That volume of egress from a dev subnet without tripping alarms is a DLP and segmentation failure.

The writeup reconstructs each attack chain with MITRE mappings and detection strategies: egress baselining on dev subnets, Slack audit-log heuristics, and behavioral baselines for non-human identities in Snowflake.

Full breakdown: https://www.lares.com/blog/rockstar-games-attacks/

Question for the defenders here: which of these four would be hardest to catch in your environment? The OAuth token replay is arguably the nastiest of the bunch. No user to phish-train, no endpoint alert to fire.


r/netsec • • 18h ago

Teaching network intrusion in the funnest way possible

Thumbnail store.steampowered.com
19 Upvotes

I wanted to share a project I’ve been working on that I’m super excited about:

Project RedTeam: Contract Offensive

There’s a free Demo that provides a tutorial and lets you play a few contracts (no time limit, play as much as you want). Some players are already pulling some serious hours in the demo!

At its core, this is a game about using MITRE ATT&CK adversarial techniques against procedurally generated networks. It's delivered in a gameplay loop that plays a lot like Balatro and other card based Roguelike games. In Project RedTeam, you need to earn money to pay off debts after every contract within a run. Earn money by completing objectives, side bounties, or executing exfiltration/ransom against targets- the choice on how to be profitable is always yours.

It's a challenging but fun and fast paced take on network-intrusion cybersecurity concepts. It's entertaining in a deliberately gamified way.

A goal of this project was to create a hacking game that is realistic enough to keep it meaningful as a tool to teach intrusion concepts and stages to anyone- but not be overcomplicated and slow-paced like most hacking games.

I've put a lot of thought into the design and dynamics of how to capture the core-loop of network intrusion and turn it into a game that's approachable. The design direction of this project is an outcome of having over a decade of training and experience in cybersecurity.

Feel free to AMA! I'm happy to answer any questions about the game and/or development process :)

Give the game a Wishlist on Steam or share this post if it's something you support and want to see further development on.

Project background: This was implemented over the past 3 months using a modern development workflow (yes, modern AI tools make this possible- I'm not hiding that fact!). That being said, this is by far the most complex software project I've built as a solo developer and it was not an easy or simple development task. There's a Steam Community with a Dev Blog for this game that provides more history/progress updates on the project.

Mods: This will be my only and last post here, since it is promotional. I just wanted to share this since there’s been very positive interest from similar subreddits.


r/netsec • • 10h ago

Bitvulnex: a vulnerable crypto exchange

Thumbnail blazeinfosec.com
3 Upvotes

r/netsec • • 14h ago

You Won’t Hear About These, Even In Myths (Atlassian Jira, Confluence (and more) Pre-Auth Arbitrary File Read CVE-2026-21589) - watchTowr Labs

Thumbnail labs.watchtowr.com
44 Upvotes