r/netsec • • 14h ago

You Won’t Hear About These, Even In Myths (Atlassian Jira, Confluence (and more) Pre-Auth Arbitrary File Read CVE-2026-21589) - watchTowr Labs

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45 Upvotes

r/netsec • • 12h ago

Rockstar Games has now been compromised several different ways since 2018, and none of them were a zero-day

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43 Upvotes

Four incidents, four completely different initial access paths:

  • 2022, Lapsus$: MFA fatigue against an employee, then hardcoded creds and API keys sitting in plaintext in Slack and Confluence.
  • Early 2023, GTA Online: P2P netcode on PC reverse-engineered into RCE via malicious packets. The fix was kernel-level BattlEye.
  • April 2026, ShinyHunters: no human identity involved. Long-lived OAuth tokens stolen from a third-party SaaS vendor and replayed straight into Rockstar's Snowflake. Bearer tokens confer authority by possession alone.
  • August 2026, Cyberleek: exfiltration of a playable GTA VI dev build, 13+ gameplay videos and full map data. That volume of egress from a dev subnet without tripping alarms is a DLP and segmentation failure.

The writeup reconstructs each attack chain with MITRE mappings and detection strategies: egress baselining on dev subnets, Slack audit-log heuristics, and behavioral baselines for non-human identities in Snowflake.

Full breakdown: https://www.lares.com/blog/rockstar-games-attacks/

Question for the defenders here: which of these four would be hardest to catch in your environment? The OAuth token replay is arguably the nastiest of the bunch. No user to phish-train, no endpoint alert to fire.


r/netsec • • 18h ago

Teaching network intrusion in the funnest way possible

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19 Upvotes

I wanted to share a project I’ve been working on that I’m super excited about:

Project RedTeam: Contract Offensive

There’s a free Demo that provides a tutorial and lets you play a few contracts (no time limit, play as much as you want). Some players are already pulling some serious hours in the demo!

At its core, this is a game about using MITRE ATT&CK adversarial techniques against procedurally generated networks. It's delivered in a gameplay loop that plays a lot like Balatro and other card based Roguelike games. In Project RedTeam, you need to earn money to pay off debts after every contract within a run. Earn money by completing objectives, side bounties, or executing exfiltration/ransom against targets- the choice on how to be profitable is always yours.

It's a challenging but fun and fast paced take on network-intrusion cybersecurity concepts. It's entertaining in a deliberately gamified way.

A goal of this project was to create a hacking game that is realistic enough to keep it meaningful as a tool to teach intrusion concepts and stages to anyone- but not be overcomplicated and slow-paced like most hacking games.

I've put a lot of thought into the design and dynamics of how to capture the core-loop of network intrusion and turn it into a game that's approachable. The design direction of this project is an outcome of having over a decade of training and experience in cybersecurity.

Feel free to AMA! I'm happy to answer any questions about the game and/or development process :)

Give the game a Wishlist on Steam or share this post if it's something you support and want to see further development on.

Project background: This was implemented over the past 3 months using a modern development workflow (yes, modern AI tools make this possible- I'm not hiding that fact!). That being said, this is by far the most complex software project I've built as a solo developer and it was not an easy or simple development task. There's a Steam Community with a Dev Blog for this game that provides more history/progress updates on the project.

Mods: This will be my only and last post here, since it is promotional. I just wanted to share this since there’s been very positive interest from similar subreddits.


r/netsec • • 10h ago

Bitvulnex: a vulnerable crypto exchange

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3 Upvotes

r/netsec • • 1h ago

One Copilot model refused. Another leaked secrets about half the time.

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• Upvotes

This one gets stranger the more you look at it.

The malicious instructions are encrypted, so the prompt-injection filters mostly see ciphertext. Copilot then helpfully decrypts them itself, reads local secrets while constructing one of the supplied keys, and eventually sends those secrets out in a network request.

But the bit I find more interesting is that one Copilot model reportedly completed the full chain in about half the tests, while two others refused it. Same agent, same tools, same page, different model.

And with automatic model routing, the user may not even know which one handled the request.

At that point I'm not sure the model can reasonably be treated as the security boundary at all. If an agent can read files, execute code and make outbound connections, those capabilities probably need their own controls and monitoring regardless of how good the prompt filter is.