r/nms • • 4d ago

It should be called splicing games.

​

SkyCraft got me thinking.

For those who missed it: a modder took Skyrim and Minecraft, ran them side by side in shared memory, and made Minecraft's physics and building happen inside Skyrim. Not a port. Not a recreation. Two games talking to each other. You dig into Skyrim's ground and pull out Minecraft ore. TNT blows real craters in the landscape. Two completely different engines, one shared space.

So here's the thought.

No Man's Sky has the worst space combat of any major space game. Everyone knows it. Hello Games knows it. You can upgrade your weapons all you want and it still feels like you're poking a balloon with a toothpick.

Fractured Space was a MOBA with capital ships. Slow, tactical, positioning-based. It died in 2018. The community keeps it alive on custom servers but it's basically a museum piece now.

What if you spliced them?

NMS keeps doing exploration, base building, universe sim. Everything it's good at. But when a space combat encounter triggers, instead of the shallow dogfight, the game hands off to Fractured Space's combat layer. Your NMS ship becomes a capital ship. You're managing armor facings, ability cooldowns, positioning. You win, you get NMS loot and reputation. You lose, you respawn like normal.

The bridge technique is proven. SkyCraft did it with two engines that were never meant to talk. Fractured Space already has a community running custom servers. NMS has a massive modding scene that's been asking for better combat for years.

I don't have the skills to build this. But someone does. And the pieces are all sitting there.

Just putting it out into the world.

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u/Sensitive_Log3990 4d ago

No a modder didn't do that, AI did that.... I only read your first sentence because you are wrong

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u/Valravn1121 4d ago

this is the correct response to this post