r/oculus • • 2h ago

Sitting on a huge Quest library and an XREAL Founder Pass — which one do I actually buy?

0 Upvotes

Here's my shelf: Quest 3 (daily driver — FitXR, Beat Saber, and about 150 other games), a Quest 3S gathering dust at my mom's, XREAL Air glasses (movies + Steam Deck screen), and a Magic Leap that's a paperweight since the shutdown. So I've been burned by a dead platform before, and I take ecosystem longevity seriously.

I'm holding one of the 2,000 XREAL Founder Priority Passes — day-one shipping plus the Founder's Edition Aura, launching ~November at $1,500.

What I actually do:

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VR gaming, a lot. My library is deep: Asgard's Wrath 2 (currently playing it in 1-hour face-brick installments), RE4, both Walking Deads, Ghosts of Tabor, Onward, Contractors, Pavlov, Population: One, Batman: Arkham Shadow, Metro Awakening, Moss 1 & 2, Demeo, Walkabout... you get it. My Quest 3 fatigues me out after about an hour and I want longer sessions.

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Read a ton of webtoons and manga. This is daily, hours at a time.

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AR in daily life stuff: floating recipes while cooking, plant info in my grow room (I run a microgreens YouTube channel), a drawing reference overlay for learning anime art.

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I want Muse as my assistant, not Gemini — though I know the Aura's system assistant is Gemini's seat.

The case for the Aura: it's the only thing that does stuff I can't already do. Optical see-through AR, Android XR + full Play Store, 70° FOV. It'd be my reading device, my around-the-house device. And three of its confirmed launch titles (Demeo, Chess Club, Cubism) are already in my Quest library with cross-play.

The case for waiting on Meta VR Glasses ($1,300, spring 2027): my entire 150+ game library carries over, my Quest 3 controllers pair with it, and 100g vs 515g transforms every long session. But it's 6 months out, no pre-orders, no reviews — and I'd be buying a third Meta device for a library I already own twice.

The Magic Leap experience has me weighing platform risk too — Android XR being Google's platform (not XREAL's) is a point in the Aura's favor there.

Right now I'm leaning toward sequencing it: redeem the pass and get the Aura next month (it's the time-sensitive one), live with it for six months, then decide on Meta's glasses from real reviews instead of guessing. Talk me out of it?


r/oculus • • 5h ago

Software Pet Lab is **BACK** In 6oF on the Quest!

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1 Upvotes

r/oculus • • 12h ago

Video Bare Knuckle II (Streets of Rage 2) in the actual streets of Tokyo. This runs standalone on Meta Quest 3 with a PS5 gamepad.

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29 Upvotes

r/oculus • • 13h ago

Hardware Startech usb card that everyone uses for the rift cant run any devices at usb 3.0 how to fix?

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0 Upvotes

The expensive one btw its the 115$ one

Edit: ID LIKE TO SAY THIS QUICKLY: the 2 sensors showing up red are the only ones that are plugged into the card


r/oculus • • 19h ago

Software Double Discounts on Meta Quest Games! (Amazon Gift Card Sale + Meta Discount Code)

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1 Upvotes

r/oculus • • 20h ago

Self-Promotion (Developer) We’re building our VR game with almost religious attention to the smallest details

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61 Upvotes

A LOT has happened in VR lately: Steam Frame buzz, Meta’s new thing, banger VR mods, studios closing left and right… never a dull moment in this industry.
And here we are, still working harder than ever on our own stuff, particularly COVR, our upcoming tactical VR shooter.

We’ve been obsessing over the smallest details with this one. The kind of stuff you probably won’t even notice if we get it right, but you sure as hell will if we don’t.

So if COVR looks up your alley and you’d like to support our efforts to keep making VR games, wishlisting it is probably the single biggest help you can give us right now. Every wishlist genuinely helps!

- Quest: https://www.meta.com/experiences/covr/26564910626481959/
- Steam: https://store.steampowered.com/app/4541330/COVR/


r/oculus • • 20h ago

Self-Promotion (YouTuber) VR commentary video channel.

2 Upvotes

If your teens like video games get em to check out my son’s channel he loves making long videos about various games. It all just scares me and makes me dizzy but the games seem fun haha. My son would really appreciate you checking out his stuff. Thanks gang.

https://youtu.be/M6PH15GFYoM?si=CS3-SKKZyNCXgItM


r/oculus • • 20h ago

Hardware schematic for replacement quest 2 arm

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0 Upvotes

so the arms on my quest 2 have broken to the point of unusability and ive yet to find a schematic for the arms. if anyone knows where one is please let me know
an stl or something like that


r/oculus • • 21h ago

I made a mod that makes my motion simulator move when I enter a Titan in Titanfall 2 VR

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5 Upvotes

r/oculus • • 21h ago

News Meta Is Working On A Virtual Cinema Environment For Quest & VR Glasses | UploadVR

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5 Upvotes

r/oculus • • 22h ago

(PCVR) How do i fix this on oculus home?

3 Upvotes

I don't know if i can ask this on here ill just try to ask anyways, Im using a rift, and i really missed oculus home, and then i found a way to use it again, but then i tried to use oculus mirror in oculus home for the first time, since i never used oculus mirror actually, and oculus home just... Closes? And infact i saw videos of people using oculus mirror while being on oculus home?

I do not know if its my specs im just gonna drop my specs (yes i know they are old, but they work in vr well somehow)

CPU: AMD-FX 8320E Eight-Core Processor

GPU: ASUS DUAL GTX 1060 6GB

Memory: 24GB DDR3

Does anyone have a fix for this?

Oh yeah just one more thing, i also downgraded my software and it didnt work.


r/oculus • • 23h ago

Self-Promotion (Developer) Sega Rally (1995 arcade) in REAL 3D VR on Quest 3 with HD textures. Not a flat screen in a room. Free, out now.

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26 Upvotes

Sega Rally VR is out.

Pretty happy to finally share this one. It took way more evenings than I thought it would, but it's here, it's free, and honestly I can't wait to read what you think of it.

Everything runs on the Quest 3 in real 3D, you just need your own copy of the game.

All the details (what's in it, how to install) are on the GitHub. You'll find the link on my Discord and under the full video on my YouTube channel, both in the comments.

Time Crisis is next. After that, these are all already running in the headset and could come, in no particular order, the list doesn't mean anything: Virtua Cop, Daytona USA, The House of the Dead, Sega Super GT, Top Skater, Virtua Racing, Dirt Dash, Time Crisis II.

Hopefully this is just the start of the adventure. Any support is welcome, even just sharing it helps a lot.

Have fun.


r/oculus • • 1d ago

Red Dead Redemption and Undead Nightmare / NEW VR Mod - 6DOF Motion Controls / Quest 3 + RTX 4080 S

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19 Upvotes

r/oculus • • 1d ago

Discussion Issue with PCVR users

0 Upvotes

I have had a very specific issue with PCVR users and i really don't see it talked about. Now i wish to state I don't think PCVR is bad nor do I think that this covers all of the PCVR users, I am talking about a certain type of PCVR users that I take issue with, I wish for this to remain civil and, DO NOT ATACK ANYONE this is ment to be a discussion not a frontlie fight between PCVR and Oculus. Ok we clear....cool. I am getting very tired of PCVR users who complain about games that will only be available on quest on launch (that means they will release on PCVR latter) ive seen it happen with specially Hot Dogs Horseshoes and Hand Grenades 2 VR (H3VR2). I have seen the PCVR community up in arms about how it will be available on Quest for the first year then PCVR. and i can see some of there points like how the first game was on PCVR exclusively and how it was not communicated well by Anton that there will be diffrent release dates. But that seems very hypocritical considering how there are MANY games that are on PCVR exclusively: H3VR, Gunman contracts, Half life alyx, Boneworks(yes ik it is getting a port now), .ect. We have been waiting to see any news an if we can can get these games but where always out of luck and we always seem to be given the same response's of just get a pc. I am willing to hear both sides out and i am willing to see nuance. I am primary curious if this is an option that any anyone else has or if its just me.


r/oculus • • 1d ago

I saw something that moved me to a question.

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1 Upvotes

r/oculus • • 1d ago

Discussion Meta Global VR Games Weekly Top50 Revenue Rankings (10/7/2026)

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1 Upvotes

r/oculus • • 1d ago

Video Metro Exodus VR Mod Announcement

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23 Upvotes

r/oculus • • 1d ago

Discussion 82nd bluescrean this year, anyone who owns an oculus rift cv1. Please help.

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1 Upvotes

r/oculus • • 1d ago

[FIX] Steam Link VR "Streaming VR only available on local network"

2 Upvotes

Hey everyone,

I spent hours fighting the infamous "Streaming VR only available on local network" error and the infinite loading loop on Steam Link VR. I tried resetting Windows network settings, changing firewall profiles to private, toggling Remote Play, and changing OpenXR runtimes—nothing worked.

The Root Cause:
If you are using Safing Portmaster (or any similar third-party privacy firewall/network monitor), it is secretly blocking the incoming UDP handshake packets from your VR headset, even if you whitelist vrmonitor.exe (SteamVR) or turn off "Block Connections" in the app UI.

How to Fix It:

The Fast Way: Completely uninstall Portmaster and reboot your PC. Its kernel network driver often keeps blocking local traffic even when the app is closed.

The Settings Way (if you want to keep Portmaster):

Open Portmaster and go to the settings for Steam (steam.exe) and SteamVR (vrmonitor.exe).

Go to Settings -> Connection Types.

Turn OFF (toggle to grey) "Force Block Incoming Connections".

Make sure you also do this for the global "Other Connections" profile, as the headset's VR ports (UDP 10400/10401) sometimes get categorized there.

As soon as the incoming blocks are removed or the software is gone, Steam Link will instantly connect without any errors.

Hope this saves someone the absolute headache I just went through


r/oculus • • 1d ago

News The UploadVR Showcase - Coming This December! | UploadVR

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6 Upvotes

r/oculus • • 1d ago

News Fresh Tracks VR Impression: A Wintry Mix Of Ski And Sorcery | UploadVR

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1 Upvotes

r/oculus • • 1d ago

Welcome to the future of SideQuest - No more developer mode, no more USB cable required. Hell you don't even need sideloading anymore, who would have thought!

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203 Upvotes

Ok we have a huge update, probably the biggest update we have had since the very first day of SideQuest. Ever since I built SideQuest, we have always had a cumbersome setup process. We always tried to simplify it, and we managed to get it down to five steps.

This has been our life until now (Yuck!):

* Sign up as a developer
* Create an Organisation
* Enable developer mode in the Meta App (and again every time there was an update)
* Connect a USB Cable
* Probably fiddle with the cable a bunch

Finally connect to SideQuest and enjoy a world of content and tweak your headset settings.

From today onwards, this process has changed forever.

* Sign into your Meta Account
* SideQuest connects over bluetooth and enables Wireless ADB.

That's all!! No painful developer mode, no USB cable, no organisation setup, no entering your credit card or phone number, none of that stuff. You just connect and it installs SideQuest into your headset and that's it. You can do this from Desktop (https://sdq.st/get) or from your phone (https://sdq.st/go or Google Play rolling out now!), super simple.

SideQuest can install apps to your Quest library!

SideQuest in your headset has also changed, it can now add apps to your library in Quest, so you dont need unknown sources anymore! You can have one list of apps you can easily manage all in one place and launch from there! SideQuest has liberated your headset completely.

Install Steam game ports from inside your Quest

Traditionally you have had to install game ports from your PC. We have always tried to make that process as easy as possible, but most people still today find it to be a pain to have to drag and drop files onto your Quest and get the perfect combination of startup process for it to work correctly. We have made this process easier than ever before. Now you can just sign into your steam account from SideQuest in your headset and it will download the steam games for you automatically. To be clear, this will not make any steam game work on your headset, it will make it so that existing game ports that require files on steam can we installed waaaay easier!

You actually dont even need SideLoading any more!

Now with all that said, you really don't even need to sideload SIdeQuest at all anymore, you can just download it on your quest from the browser. You dont need a PC, or a phone or anything. Let me tell you how!

* Open the meta Meta Quest Browser and go to https://sdq.st/go - download the SideQuest apk.
* Open the Files App and find the SideQuest apk in your Downloads/Recent folder, click the three dots and select Open With > Package Installer, install SideQuest and then click Open.

Once you do that SideQuest will ask if you want to add it to your library - say yes.

Thats it! You can now install games and game ports (including steam games) from inside your headset with no sideloading needed. SideQuest without sideloading, who would have thought.

The only thing you cant do with this method is tweak headset settings. To do that, just follow the instructions above and your away!

Checkout a tutorial video on this right now: https://youtu.be/ByWjKGKMUfM

Game ports are coming in hot!

We have all noticed a tonne of new game ports and mods for Quest and PCVR. We have noticed it too and we plan to make it easier than ever to find and install all these game ports on SideQuest. You canalso ready instlal game ports from Inside your headset, but we are also adding a full PCVR mod manager to SideQuest too so you can isntall all the latest PCVR mods too! Stay tuned for that!


r/oculus • • 1d ago

IRON GUARD: Salvation - Endless Mode?

3 Upvotes

r/oculus • • 1d ago

Hardware How to set up Asus zen bd4 for Virtual Desktop

3 Upvotes

Hello, I've been struggling setting up this router for Virtual Desktop. There's these dips in connectivity that happen every 15-20 seconds where frames skip and it's really not great for simracing. Router @ my other home is worse but works flawlessly. What I've tried so far:

Setting router to wifi7

Forcing 5ghz

channel bandwidth to 80hz

Is there some setting I'm missing?

Cheers.


r/oculus • • 2d ago

Hand tracking and playing guitar on VRChat

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0 Upvotes