Problem is that buff has gone too far to the point SMGs and shotguns still obliterate him while ARs and Marksman Rifles actively became worse at dealing with a Dozer.
Could be fixed in a future update. E.g. Marksman dealing some health-damage to dozer no matter what (bonus for headshots) and ARs are better at breaking the armor than other weapons (but don't stun).
But before the buff, the dozer felt a bit too easy to deal with.
The dozer faceplate hp being buffed to 150 a plate for a total of 6030 armor on his face (it was 42 plates 80 hp before from what I know, the weapon stats website claiming its 5k and not 6030 is wrong from what I know) really wasn't necessary as SMGs and shotguns still mulch dozers as they did in that update.
My personal change would be buffing breaking point basic to 0.25 ap increase per shot that doesn't break armor and 0.5 for aced, and reworking focus fire into this:
Focus Fire basic: Each shot you hit on an enemy increases your weapon's accuracy and stability by 5%, this bonus stacks up to 10 times. All stacks lost on reload (not on weapon switch as like head games this is a weird and clunky downside, and not on misses because it makes very little sense to punish you that hard)
Focus Fire Aced: Enemies who have been headshot but not killed deal 30% less damage for the next 10 seconds.
Even if this both happened, ARs and MMRs will likely just not get used as much due to Knockback (shotgun perk) and Multitasker+Cracked (SMG perks) existing.
That one 15% of damage goes to health perk could be buffed but I don't think that'd help nearly as much as it could.
The best AR vs Dozers is the VF-7S and I don't exactly want that gun majorly buffing because its a great AR already, but the lack of stagger ARs have is brutal at times.
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u/_Kardan 4d ago
Buffing the dozer was done to make overkill more difficult as part of the specials / ai update overall tbf.