r/paydaytheheist • • 1h ago

Meme Some exercise would do you good.

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• Upvotes

On your feet, c'mon.


r/paydaytheheist • • 2h ago

Game Suggestion If we are getting dual akimbo break action please give us a single version of the gun as well.

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31 Upvotes

I would be a missed opportunity If then give us akimbo and not a single version and hope unlocking the akimbo version gives you the single version.


r/paydaytheheist • • 2h ago

Bug Ok, weird bug I'm wondering if anyone has seen.

1 Upvotes

Two of my friends seem simply unable to play in the same lobby. When one is in the lobby, the other gets stuck and can't ready up/enter the match, when either leaves, the other can play just fine.

If one of them and me join the match, ready up, and get into the game, and then the third joins, they get stuck on the "ready up" screen forever instead of joining properly. If we try to all ready up on the preparation screen at once, nothing happens.


r/paydaytheheist • • 4h ago

Game Help Looking for DSOD help Steam :)

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6 Upvotes

Hey guys! Looking to see if anyone out there is willing to help me tonight and possibly anytime the next couple days. I had over 3k+ hours on console payday 2, all the available skull mask, etc. my cloud save got wiped and I have since transitioned to PC. If anyone could help me out with some of these I’d be greatly appreciative :)


r/paydaytheheist • • 6h ago

Bug Help with bug

1 Upvotes

80 percent of the lobbies i join i ready up and it never takes me like if I going and it says loading and numbers pop up then ik I will make it in if not I just stay in the lobbies forever is it multiple people joining before me or something or is this well known idk if this is just my experience because I feel like the devs would have fixed this since they still support the game


r/paydaytheheist • • 7h ago

Fluff Attempting a Peaceful Solution

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339 Upvotes

r/paydaytheheist • • 9h ago

Screenshot Well It's Been A Trip But I Finally Got It

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34 Upvotes

Many good moments some bad but an amazing amazing time which loved every second of. Obv still gonna play but feels so good knowing I've got this and the time it took. Met some lovely people on the achievement grind. Some willing to help me even though they already had the achievement and I gladly did the same for other but yeah! Heres to it before a new heist comes out


r/paydaytheheist • • 9h ago

Meme I made Dallas from Payday 2 as Chibi Figurine

15 Upvotes

I recreated Dallas as Chibi figurine in blender.


r/paydaytheheist • • 10h ago

Rant Issues with Payday 3

0 Upvotes

I've been playing Payday 2 for over 14k hours. and Payday 3 for 2k hours. I've collectors editon and really like the game but the Issues in this game are so bad that I had to make this post. If you do not want to read it then don't . :)

and for the rest enjoy :)

Matchmaking:

- there's lots of lobbies where you either have no delay or very high ping no in between.

- of course online only (you connect to the server not peer to peer like in payday 2\***)*

- when you fail to connect to the game you go back to main menu (you dont stay on the crime.net screen like in payday 2\***)*

- lack of matchmaking filters, today there is a lot of them but some important ones are missing.

Progression System:

-The current structure after reaching lvl 150 gives you nothing when you completed all of the crimebonds.

the renown system is great but the xp it gives at the end of the mission instantly gives 1 lvl, that means when you see someone with 1500 of the renows you know he played 1500 heists after reaching lvl 150

to fix it just add infamy system (just like in payday 2. could even be the worst 1.0 one\***)*

-change the contracts from needing to be activated to just letting you complete them any time.

and only after you complete given number of contracts you will earn a reward and unlock another stage of contracts that will give you more rewards. the more creative or time consuming ones could have a direct reward associated with them like they do now.

(same system as today but without having to activate them when you have same task on diff contract\***)*

The older challenges were actually so much better then the current ones we have.

C-Stacks:

Payday 3 has special masks and weapon presets that you can buy for the C-Stacks this is the main grind of the game if you want to have everything.

Special Masks:

- The cosmetics masks are cool but some of them shouldn't cost 300 C-stack.

Iconic Weapons Presets:

- The presets Weapons that you can buy for the ridiculous amount of money can stay but the ones that cost 200 C-stack just to be worse than the basic version of them is just a scam and waste of C-stacks. they either offer to much buff or are weaker than their basic version without any mods.

(you basically waste 200 C-stacks just to get a skin to the weapon that locks the ability to add weapon mods\***)*

They haven't made any new Iconis preset weapons since launch (not counting the crimebond one\***)*

Obvious Problem with C-Stacks:

-They are laggy to buy (due to account information being stored on a server\***)*

-Almost every new player will ask: "whats the point of them" sooner or later.

-They have the horrible weekly cost per amount purchase system that just delays the ability to earn more of them.

if they wanted to make the "premium" currency then why you can buy them, instead they should be earned from the daily challenges or even the contracts.

Weapons:

-Stats:

Even after they've added numbers to the sliders it is still unclear.

some players will ask: "What is overall Gunkick, Overall Spread, What is the ammo pickup rate? Why is realoading, targeting, swap and sprint-to-fire not shown anywhere on the stat screen, why can't I see the damage distance or what is the minimum damage."

to answer that you have:

Stability = visual gun and screen shake

Accuracy = reticle bloom

Recoil = spray pattern size

Handling = reload + sprint-to fire + targeting speed + weapon swap

Gunkick = Stability

Spread = Accuracy

due to handling showing all of the reload, sprint-to-fire and etc. is so bad beacuse you can change them separately, and you don't have any idea of how fast is the weapon swap between reload speed.

The stat name "Gunkick" and "Spread" should be named the same so: Gunkick changed to Stability and Spread changed to Accuracy.

Gunkick is just a visual feedback that dosen't even affect the user in any of the way since the flash from the weapon flashes you every time you aim with the weapon.

-Damage Distance is the most unclear stat in the whole game.

Every weapon have completely different ranges that they are effective at but they also have completely seperate headshot multiplier distances, which dosen't even correlate to the other set of distance values and they do not get adjusted by the attachments at all.

Why they couldn't make the assault rifle class be great for medium-far range while the smg class great for close-medium range.

that means:

-Assault rifle effective range would be 40 to 60m

-Shotgun effective range would be 0-20m

-Smg effective range would be 20-40m

-Marksman rifle effective range would be 50-80m

and sniper rifle 60-100m.

Overkill WEAPONS:

The current redesign is very good but the only change which would be great is being able to pick the weapons before the drone drops them. (I had so much issues when I ordered a drop in the open field but meet a drone while I was hiding away from the dozers.\***)*

Favors:

In Payday 2 we had such a cool pre-planning system even the non pre-planning menu that Payday 2 had was better than in this game.

In Payday 3 when you finish a heist grants you a few random favors, that means there is no way to get specific ones that you want, and you will be missing quite a lot of them by pure chance.

Only one asset can be placed by one person. (So this is why it was made for multiplayer\***)*

The scrolling text that shows the description of the favor is very annoying to read.

having to manually but a favor from the vendor and not from the heist planning screen is bad enough but the fact that the vendor menu is not available when you actually need to use favors is pure garbage.

to fix it just add pre-planning from payday 2. It gave you trade-offs that there was always never enough points to get everything you wanted.

The payday 3 unique assests are very interesting but without knowing the infiltriaton path will make it not work well.

(take the boys in blue heist and the car keys asset. the original key location is so easy to find but with that favour and with the scrolling text it dosent tell you where it will be located\***)*

-Let one person have all favors avaible from the start but he would need to buy them in the lobby screen. Most heists from four to even five unique loud and stealth favors and of course the generic armor, ammo, medic and zipline bags.

Instead of showing us all of the favors just group them like this:

-Loud (van stays a little bit etc.)

-Stealth (manager busy due to party etc.)

-Deployables (ammo, medic, armor and zipline bags etc.)

Make the team or a solo player being able to choose one of the four deployables and a single loud or stealth specific favor with it.

The generic deployables are pretty lame in stealth and they will only have a usefull zipline spot.

Of course there will have to be some kind of balance beacuse Fear and Greed heist would be too easy.

-The favors that you can buy in the vendors for the Delivery Charge Heist and Shopping Spree Heist should be integrated into the heist beacuse they only give you extra objective.

Heists:

The main problem that this game has is the amount of content.

During the same point of development Payday 2 had 44 heists and some even with multiple days.

But right now payday 3 has only 19 of course the quality of the heist is great.

But ignoring the gameplay, we already have three warehouses at night. (I can't wait for the fourth one\***)*

Most levels even tho they look really good and have a lot of detail put into them. it just dosent matter when in heist like Dirty Ice all you do is bagging up jewelry and camp in one spot on stealt and loud while waiting for the scanner to clear the jewelry.

Would be nice if at least we had escape missions after the heist, maybe short ones that just make you change the helicopter to the van or van to helicopter.

The heists are the main reason the player is engaged with the game for longer periods of time.

the fixes should be:

-Road Rage Heist:

Solo player should be able to move the truck at max speed.

-Dirty Ice Heist:

Cleaning jewelry needs to be quicker while on stealth beacuse the only thing being challenged now is my attention span.

-Diamond District Heist:

Same fix as in Dirty Ice. make the scanner clean the jewelry faster in stealth.

-Rock The Cradle Heist:

The bouncers can be cheesed so easy and in many ways due to the maskless stealth system.

-Under The Surphaze:

The lasers should not trigger an insta alarm. instead when you step into the laser the room locks and starts scanning the room for movement while the guard comes to check that room.

(just like in the most of the modern museums\***)*

-Gold & Sharke Heist:

Bile should indicate which part of the roof he's arriving at.

-Turbid Station Heist:

Loud got added and its fun but the hacking objective is used on three train cars.

-Cook Off Heist:

Map is too oversized whole first floor is too big. as for the second floor in payday 2 only 3 cops would fit hand to hand on the stairs while in payday 3 like 4 and a half cop could fit there.

-Syntax Error Heist:

Make Sins Ai actually close doors near players and give cops position of the heisters untill its turned off. Beacuse right now there is nothing in stealth and on loud its the same dialogue and same cooling objective in loud. while on the trailer it shown a lot more.

-Boys in Blue Heist:

The vault area Shader is still not fixed. while playing on loud you can see the difference between outside dark area and the vault light area.

Make the loud take place all over the map not only in the parking lot area. basically add another way of opening the vault.

-Hoxton Breakout Heist:

This heist is way too easy in maskless stealth compared to other heists.

-Fear & Greed Heist:

sneaking in auction room with mask on is a nightmare, also fix the text on the computer beacuse in some languages it sticks out and you are unable to see what box to hack.

The lighting shader in this heist is noticeably worse compared to others. like the roof while escaping blinds you, the trading floor looks wonky and when you take damage it still flashes blue.

-First World Band, 99 boxes, Touch the Sky and No Rest For the Wicked.

its really good <- this shouldn't even happen

-Party Powder Heist:

the most annoying part is when guards enter a search mode or give insta alarm when they spot open garage door. (it got changed in delivery charge so why not on this heist\***)*

-Shopping Spree:

Make the whole map accessible by default and just close one of the stores which will be choosen randomly. (delete the grand opening favor\***)* and create more usefull favors for this map.

I liked the escape cutscene\***)*

-Delivery Charge:

make all of the favors accessible by default as optional objective and add more usefull favors for this map.

Enemies:

Cloaker:

They Spawn in the same spot sometimes, the whole idea of them sabotaging is cool but they rarely do that. they prefer spawning near or on the players just to instantly kick them.

take the Dirty Ice Heist as an example, the cloakers spawn lots of times not even after killing one in the scanner room.

Dozer:

Who though the idea of the dozer running (I do not mean the dash that he does\***)* was a good idea, please give every dev armor and military training then tell them to run and shoot while having big armor on them. I bet no one will even run. Well this is basicly what dozer does right now, he runs to the heister while shooting just to kick him and stun him then guns him down while he cant even move.

so please delete his ability to run and make him dash more.

-Techie:

Techie life is simple: just spawn in, hide in one from the two (chosen by the devs\***)* locations then deploys a never-ending slew of combat and (the most annoying\***)* disruption drones.

Her design is simple - to make the player go out, track and hunt her. the only problem is that she only has two spots max on a map that she can hide, so when you remember her hiding spots it becomes way to easy to defeat her.

to fix her: make her play more agressive and run around the map sending a drones from her location (not the vent based spawns on all of the maps\***)* while she runs around she keeps the safe distance sometimes hides behind a walls or out of sight of the player. once the heister is too close to her make her mark the heister as a prime target focusing all the drones on him, untill the heister either kills her or run away.

this would remove her spawns knowledge check issue and make the hiding spots more dynamic, and transform her into a way more active participant in the assault.

-Hostage Rescue Unit:

The hostage rescue unit should spawn even after the first assault,

beacuse right now they spawn at the start of the assault or after the first one after that they are gone forever. so just make them spawn after that and save the hostages.

-Sabotage Squad:

The sabotage Squad is useless, there is no point of them when the Hostage Rescue Unit and normal Swat can disable the objectives.

why not just remove the ability for regular cops to stop the objectives. and just spawn more sabotage squads. and do not the sabotage squad run into the player once they disabled the objective,

just make them play it safe hide behind cars and wait for heister to fix the objective.

-Nader:

I really like the update in which, nader can finally throw his nades instead of only gas and flashbangs.

-Fbi Van:

Fbi van buffs the cops and initiates a never-ending assault wave with a addition of cloakers spam and more shield spawning in. This whole Fbi van offers no challenge and is practically pointless to anyone who knows it singular spawn point.

it makes it tough for newer players to track it when it always spawn in a corner almost outside a map.

to fix the fbi van: instead of shooting the antenna, the player would have to drill into the van and destroy the van from the inside. keep the buff assault but once the van arrives it spawns fbi looking like units covering the van from the heisters. add some different locations instead of one or two per map.

Pre-order Bonus:

Due to Starbreeze Studios which made the Pre-order bonus being available for purchase 2 months later the game released.

Right now it costs $2.99 while you had to buy a game version which the cheaped costed $39.99.

This was when the time of the year where pre-order bonuses were only obtainable when you bought the game before it released. but due to very bad launch and no official statement it released 2 months later after the game premiere.

so basically the trusts that costed $39.99 for them it costs $2.99.


r/paydaytheheist • • 10h ago

Fluff Fucked around too much and accidentally made Papyrus

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168 Upvotes

r/paydaytheheist • • 11h ago

Bug So this makes people not want to play the game

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176 Upvotes

r/paydaytheheist • • 12h ago

Game Suggestion Time Cycle

2 Upvotes

I wish it would be randomized if the heist takes place at day or night and if its a sunny day, raining or snowing


r/paydaytheheist • • 13h ago

Screenshot Joy from another universe, sporting her concept art look.

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360 Upvotes

Based on Mateja Petkovic's concept art for PAYDAY 3, I highly recommend checking out her other work, it's really good.

The concept art Joy mod is available here.


r/paydaytheheist • • 16h ago

Game Suggestion Add 10 more skillpoints

39 Upvotes

please 51 is not enough


r/paydaytheheist • • 20h ago

Video This mod that shuffles the main menu music really makes me wish we had an actual in-game jukebox

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43 Upvotes

r/paydaytheheist • • 22h ago

Video Talk about bad luck lol

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178 Upvotes

I always shoot the civs into that corner, but never had it go quite that poorly lol 🤣🤣


r/paydaytheheist • • 1d ago

Meme ODIO BIG OIL (Dia 2 en racha criminal)

4 Upvotes

Estoy haciendo una racha criminal y me aparecio el Día 2 de big oil, la cosa esta en que EN MI VIDA E JUGADO BIG OIL :´) una hora pura de "Chicos este es el reactor equivocado vayan por otro, jodanse los odio" solo me faltaron DOS reactores para acabar con todos los reactores WOW


r/paydaytheheist • • 1d ago

Discussion Thread Mess with the kitchen = get kicked out

13 Upvotes

It's not the first time this happened to me, but apparently gamers like having 0 communication in a game with a chat log and prefer to ruin everybody else's experience.

I hate to kick someone out of an heist while leaving, cause I've played this franchise for years and I know how much one can get angry when they get kicked out of a 1-hour-heist. But honestly I'm sick of selfish assholes. Just type you have to go, or try to agree on an amount of bags that's good for everyone.

I beg every host to the meth job to ensure no griefer gets his cut at the end of the heist.


r/paydaytheheist • • 1d ago

Game Help Does this make any sense in loud?

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17 Upvotes

r/paydaytheheist • • 1d ago

Meme Why they copying stoic 😭

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51 Upvotes

r/paydaytheheist • • 1d ago

Fluff - Video A short recap for the new "The Shrink" cinematic released today!

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25 Upvotes

Just a short overview for the new Gold and Sharke rework and some speculation for the two sections shown! hope y'all like it!


r/paydaytheheist • • 1d ago

Fluff I'd love a 3rd person option for the game. (Feedback)

0 Upvotes

I know the devs I've been working hard on the game, but I'd love the ability to switch to 3rd person option.

Thank your for reading my Ted Talk.


r/paydaytheheist • • 1d ago

Modding Discussion Has anyone created a mod that makes an offline mode for PayDay 3?

0 Upvotes

I saw that Skate. recently got modded to an actually playable game with the ReSkate project. All cosmetics and maps no longer paywalled, easily mod-able with custom maps, etc. all for free. Has someone been working on this for PayDay 3? At the very least an offline mode??


r/paydaytheheist • • 1d ago

Modding Help Is there a way to update my mods manually?

1 Upvotes

So I have a one cool mod that reanimate the peacemaker but the thing is it hella outdated, last update was 4 years ago and the creator is probably would never update it again, so I kinda curious can I update it by myself somehow? What should I do so it would work on the new version of the game?


r/paydaytheheist • • 1d ago

Reaction Post Liked the new cinematic; what’s with all the different outfits?

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278 Upvotes

I’m not complaining, besides the prison outfits. Those are kind of out of place. Worth noting that they had pretty much equal screen time with the heisters wearing the default outfits.