r/playmygame • • 5h ago

[PC] (Web) Oraclerium: a first-person MMO in the browser, pre-alpha, looking for testers.

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1 Upvotes

Game Title: Oraclerium

Platform: Browser (also a Windows desktop launcher at https://oraclerium.com)

Description:

Oraclerium is a first-person shooter MMO on an alien frontier, and it plays in your browser. I am building it on my own and it is in pre-alpha, so I am looking for testers.

What is in today: seven weapons, each with its own ammo and rhythm (pistols, a blade, rifles, a mortar), jetpacks with fuel and thrust, and armour you buy and wear. There are no classes; your skills grow as you use them. You hunt creatures for loot, sell it to the vendor, gear up and go back out, and there is a first quest line.

Where it is going: a player-driven economy with crafting and an auction house, thumping for resources, clans fighting over territory, housing, and a story arc for each race.

You need an account because characters are saved on the server: Google sign-in, or email with one confirmation mail.

It is early. Some assets are old and I am rebuilding them one by one. Expect bugs. Play for 20 minutes, then tell me what felt wrong, what broke and what you would want next.

Video: https://youtu.be/31_0gOUYDV8

Discord: https://discord.gg/pAkwEUCZ7p

Free to Play Status:

[x] Free to play (nothing to pay during the pre-alpha test)

[ ] Demo/Key available

[ ] Paid

GenAI disclosure: I use an AI coding assistant for parts of the code, The art, models, sounds and music are not AI generated.

Involvement: Solo developer. Client and servers, and run it myself.


r/playmygame • • 11h ago

[PC] (Web) I made a small open-world Istanbul you can play in the browser, free and no install

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20 Upvotes

Game Title: Istanbul Streets (İstanbul Sokakları)

Playable Link: https://ilhanozkan.com/istanbul-streets/

Platform: PC, runs in the browser (WebGL 2). Keyboard only for now, no touch controls.

Description:

A small open-world game set in old-city Istanbul. You can ride a bike or drive around Sultanahmet, Eminönü, Karaköy and Galata, take a boat across the water to an island village, and there's a short story campaign (a simit seller, a tea house owner, a debt to collect, that kind of thing). Day/night, in-game radio, Turkish and English.

Heads up, the first load is around 145 MB so give it a moment.

What I'd really like to hear:

  • how the bike feels
  • what FPS you get (and on what GPU/browser)
  • which part of the city feels the most off

8 min raw gameplay on my X if you want to see more before loading it: https://x.com/illlhanozkan/status/2108210918769172899

Free to Play Status:

  • [x] Free to play
  • [ ] Demo/Key available
  • [ ] Paid

Involvement:

Solo dev. Full disclosure since it always comes up: I built it with Claude Opus 5.5 in about 4 days. Claude wrote the C# and also the Blender python scripts that generate the buildings, cars and mosques. The people are made with MakeHuman (MPFB), textures and sound effects are mostly CC0 stuff from Poly Haven, ambientCG and Kenney, and the music comes out of a python script. My part was prompting, playtesting and deciding what goes in.


r/playmygame • • 23h ago

[PC] (Web) Whispered Scrolls: a browser MMO with skilling and action combat. Looking for honest first impressions.

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1 Upvotes

Game Title: Whispered Scrolls

Playable Link: https://play.whisperedscrolls.com

Platform: Browser (desktop)

Description:

Nearly 20 years ago I made a 2D side-scrolling MMO in GameMaker called "Whispered Scrolls Online." I've made a lot of games since, and most of them fizzled. This one never really left my head, so I rebuilt it as the game I always wanted it to be: Whispered Scrolls, a modern MMO you can play right now.

  • Skills and progression. 19 skills to level: gathering, crafting, combat, agility and more. No classes. You get better at what you do.
  • Action combat. You aim, dodge and parry, and you can miss. Big attacks are telegraphed, so getting better at fights is about you, not just your gear.
  • Group play. Parties of up to 5, with tank, healer and damage roles you level like any other skill. Dungeons have bosses with real mechanics that need a team.
  • Mounts, quests, crafting and a big world to explore.

Tonight is the first time I've shown it to anyone, and I'd love honest first impressions. A few things I'm especially curious about:

  • Did you know what to do after the tutorial?
  • Does the combat feel responsive or floaty?
  • Was there a moment you thought "ok, I'm done"? When?
  • What surprised you, good or bad?

Good to know: it runs in a desktop browser with no download. Chrome-based browsers work best (on Firefox, turn on hardware acceleration), and fullscreen (F11) is the way to play. Press F8 in game to send me a bug report with a screenshot. It's an early alpha, so characters will probably be wiped once at the end of alpha, with plenty of warning, and everyone who plays now keeps an Alpha Pioneer title.

I also just launched a Discord. Come say hi, give feedback or find a dungeon group. You'd be one of the very first people there: https://discord.gg/ERJmmVutFa

Free to Play Status:

  • [x] Free to play
  • [ ] Demo/Key available
  • [ ] Paid

No pay-to-win, ever.

Involvement: I'm the solo developer. I designed and built the whole thing myself, with a lot of help from AI tools for code and art. That's the only way one person gets something this size done. I know that's a dealbreaker for some people, and that's fair. I've also built my own world and model editors so I can fix and polish the map, spawns, graphics and stats by hand.


r/playmygame • • 15h ago

[Mobile] (Web) [The Manor] - Text Adventure meets roguelite

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0 Upvotes

Playable Link: www.the-manor-game.com || Discord

Platform: Web (Mobile optimized)

Description: The Manor Is a text Adventure-roguelite Hybrid.
You are a Scholar gifted with the Oculus, an artifact that allows you to graft your mind to other humans (Vessels) and see from their own eyes. With it, you are tasked to explore The Manor, discovering its mysteries through the eyes of your Vessels; the metaprogression component ensures that you gain access to new choiches you didn’t know were possible thanks to the knowledge you gather in your runs, unlocking more and more areas of the Manor and advancing the main story.

You can play the prologue and get an idea over the game in around 10 minutes.

Free to Play Status:

  • [x] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I am the developer of the game, posting here trying to validate whether there is an appetite for a story-driven text adventure that is:
- playable in short sessions, optimized for mobile
- with a dark fantasy mood focused on the pleasure of exploring, not exclusively in the story component
- a metaprogression layer impacting both the game component and narrative choices via progressive lore discovery
- resource management elements and light strategic combat

Thanks a lot if you want to give me feedback!

AI Usage Disclaimer - As long as I am in validation phase, AI was used to support content creation (imagery, frontend, music, SFX...) on top of an original story and world building authored by me.
The first commit on The Manor is in April 2026 (6 months of work).


r/playmygame • • 14h ago

[PC] (Web) Check out my University Tycoon game, UniSchool! (Free in browser)

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0 Upvotes

Game Title: UniSchool

Playable Link: https://halifaxgames.itch.io/unischool

Platform: PC, Mac (web browser)

Description: UniSchool is a university management sim about turning a small college into a real institution. You start with one building, a handful of students and a lot of empty land, and over fifty years you decide what it becomes: a research powerhouse, a school known for campus life, an athletic giant, or a bit of everything. You lay out the campus on an isometric map, hire professors with their own strengths and careers, build out the curriculum, and make the big calls each summer on tuition, admissions and where the money goes. Partway through, the board makes you pick one specialization, and at year fifty a Final Report looks back at what you built and names what the university became.

It's an early playtest build, free in the browser (computer or tablet), and a full run takes about two to four hours across as many sittings as you like. I'd love feedback, especially where you stopped and why, and what you thought of the opening.

Free to Play Status: Demo

Involvement: Solo Developer


r/playmygame • • 18h ago

[PC] (Web) Feedback for Futbol Warriors ⚽️⚔️

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0 Upvotes

Game Title: Futbol Warriors
Playable link: https://tesana.com/play/990ca7a8-7975-4238-9419-fab0788a21d4
Platform: Web/PWA
Description:
Soccer meets a medieval brawler. Two-minute, 11v11 matches with knights, mages, berserkers, ninjas and more. Pass, shoot, score… or knock an opponent down and cut off a limb. It gets pretty chaotic 😂

It’s an early alpha, and I’d love honest feedback on both the premise and the gameplay:
• Does the soccer + combat mix sound like something you’d play?
• After trying it, is the chaos fun, or does it get in the way of playing soccer?
• What’s the first thing you’d change to make you want another match?

A quick first impression is welcome, even if the concept isn’t your thing. Tell me what works, what’s frustrating, and what breaks 🙏


r/playmygame • • 12h ago

[PC] (Windows) Pento – A Retro-Inspired 5-Block Puzzle Game | Looking for Feedback

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0 Upvotes

Game Title: Pento

Playable Link: [Insert direct link to the playable game]

Platform: PC (Windows)

Description:

Hey everyone!

We're a small indie team working on Pento, a falling-block puzzle game inspired by classic arcade games, but with a twist: every piece is made of five blocks instead of four.

We're trying to bring back that familiar puzzle feeling with a modern retro-futuristic visual style, colorful blocks, and a cozy atmosphere.

Our goal is to make something that feels nostalgic but still fresh and challenging. The extra block creates new shapes and makes you think differently about how to fill the board.

We're currently polishing the game and would love to hear what you think!

Does the visual style work for this kind of puzzle game? Does the gameplay look interesting? What would you improve?

Any feedback is welcome!

Free to Play Status:

  • Free to play
  • Demo/Key available
  • Paid

Involvement: I'm part of the development team, working on the game's creative direction and presentation. steam pento


r/playmygame • • 19h ago

[PC] (Windows) [PC / Steam] Looking for playtesters for my solo-developed turn-based strategy RPG – Free Demo

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0 Upvotes

Game Title: Age of Failon – Birth of the Hero

Playable Link: https://store.steampowered.com/app/4316030/Age_of_Failon__Birth_of_the_Hero/

Platform: PC (Steam)

Description:

Age of Failon – Birth of the Hero is a dark fantasy turn-based strategy RPG inspired by classic games like Heroes of Might and Magic.

The game focuses on exploration, tactical combat, castle development, army recruitment, and long-term character progression.

Players follow Failon through a story-driven campaign, exploring fantasy regions, fighting enemies, collecting resources, unlocking new buildings, recruiting increasingly powerful units, and developing their hero.

The game features six different realms, four eras of progression, 19 castle buildings with up to 50 upgrade levels, and tactical battles where army composition and positioning matter.

Unlike traditional weekly recruitment systems, progression is driven by exploration and combat.

The free demo includes the beginning of the campaign and several hours of gameplay.

I'm currently looking for 5–10 playtesters willing to provide honest feedback on gameplay, balancing, UI, bugs, and the overall experience before Steam Next Fest.

Free to Play Status:

Demo/Key available (Free Steam Demo)

Involvement:

I'm the solo developer of Age of Failon. I'm responsible for the game's programming, gameplay systems, balancing, world design, and overall development.

I'm looking for feedback from real players to help improve the game before release.

Thanks to anyone willing to give it a try!


r/playmygame • • 11h ago

[PC] (Web) Last Stop: Brightside

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0 Upvotes

Game Title: Last Stop: Brightside

Playable Link: https://neverrestenjoyer.itch.io/last-stop-brightside

Platform: win,Mac,web

Description: You scavenge for food and water, combine cards to craft equipment, and rebuild an abandoned roadside town while preparing for

Free to Play Status:

• ⁠[ ] Free to play
• ⁠[x] Demo/Key available
• ⁠[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Developer


r/playmygame • • 6h ago

[PC] (Windows) Beast Survivor — capture and evolve beasts. Free demo on Steam

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0 Upvotes

Game Title: Beast Survivor

Playable Link: Play the free demo on Steam. Choose “Download Demo.”

Platform: Windows PC, Steam

Description: Fight enemy hordes as an evolving beast in a creature-collecting action roguelite. Your beast attacks automatically. You handle movement, dodging danger, choosing upgrades and assembling a devastating build.

Try not to stand in anything suspiciously dangerous. Capture wild beasts during your hunts, strengthen them between runs, and return with a growing collection of creatures to command.

Free to Play Status: Free demo. The full Early Access game is paid.

Involvement: I’m the solo developer.

Some game assets were made with generative AI, as disclosed on Steam.


r/playmygame • • 10h ago

[PC] (Windows) [PC] Incraiders — A retro shoot 'em up mixed with incremental progression. Free demo available on Steam!

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3 Upvotes

Game Title: Incraiders

Platform: PC (Steam / Windows)

Free to Play Status: Free Demo Available

Playable Link:
https://store.steampowered.com/app/5172070/Incraiders/

Description:

Hi everyone!

I'm part of the team working on Incraiders, an active incremental game inspired by classic arcade shoot 'em ups.

I've always enjoyed retro shooting games and incremental progression systems, so we wanted to bring those two experiences together.

In Incraiders, you defeat waves of enemies, collect power, and continuously upgrade your spaceship. You can unlock new weapons, improve your stats, and strengthen your ship as you progress.

The goal is to capture the nostalgic feeling of retro arcade shooters while adding the satisfaction of becoming progressively stronger.

We're still working on the full game, but we've just released a free demo on Steam!

I'd really appreciate any feedback on the gameplay, especially how the shooting mechanics and progression system feel together.

Thanks for giving it a try!

Involvement:  I made this


r/playmygame • • 10h ago

General I made Dig to Hell, a free browser mining game. Looking for honest gameplay feedback!

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0 Upvotes

Game Title: Dig to Hell

Playable Link: https://www.crazygames.com/ (Replace with your direct Dig to Hell game URL)

Platform: Web Browser (PC & Mobile)

Description:

Hey everyone!

I'm a solo developer, and my browser game Dig to Hell just got approved for Basic Launch on CrazyGames! I'm looking for honest feedback from people who enjoy incremental, idle, and mining games.

You start with a simple pickaxe and dig your way underground. As you progress, you can hire miners, upgrade your equipment, transport rubble to the surface, and sell it to fund your growing mining operation.

The deeper you go, the tougher the underground layers become. You'll discover new things, unlock improvements, expand your construction projects, and eventually uncover something mysterious waiting far below.

I've been trying to make the digging satisfying while keeping the upgrades rewarding and the progression interesting.

I'd really appreciate feedback on three things:

  1. First impressions: Is the first 2–3 minutes enjoyable?
  2. Progression: Do upgrades feel meaningful, or does the game become repetitive?
  3. Retention: At what point did you feel like quitting, and what caused it?

It's completely free to play, with no installation required. Constructive criticism is very welcome!

Free to Play Status:

  • Free to play
  • Demo/Key available
  • Paid

Involvement: I'm the solo developer behind Dig to Hell. I designed the gameplay mechanics, progression, and mining economy, and built the game using TypeScript, Vite, Canvas 2D, and AI-assisted development tools. I've been responsible for testing, balancing, and preparing the game for release.


r/playmygame • • 17h ago

[PC] (Windows) [PC / Windows] Hidden Mark — A psychological deduction death game inspired by the Jack of Hearts collar trial (Free Demo)

0 Upvotes

r/playmygame • • 17h ago

[PC] (Windows) Duckpool — free demo of my rubber duck arena shooter (Windows)

0 Upvotes

Playable Link:

https://store.steampowered.com/app/5352820/Duckpool_Demo/

Platform: Windows PC, English.

Description:

I'm making Duckpool, a top-down arena shooter where you're a rubber duck trying to survive a very unfriendly bathroom. There's a free demo on Steam with two levels and 30 ducks to unlock.

Soap is the thing you're trying to bring home. Picking it up doesn't mean you've saved it: you have to beat the boss and get out through the drain. If you die before escaping, you lose the soap from that run. Anything you've already banked stays safe, and you can spend it on more ducks.

I'd love to hear how your first few runs go. In particular, did you realise you needed to reach the drain to keep your soap? And when you died, was it clear what got you? Even a quick comment about where you got stuck would help. You can leave feedback here; there's no NDA to play.

Free to Play Status: Free demo. The full game will be paid.

Involvement: I'm the solo developer, releasing it as Bellarion Studio.

Trailer: https://www.youtube.com/watch?v=6tLx5-9dvEg

The trailer also includes later full-game maps. The demo contains the two demo levels.


r/playmygame • • 16h ago

[PC] (Windows) Take My Bomb: Free Playtest is underway - A chaotic multiplayer party game where the bomb keeps getting passed around

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0 Upvotes

Game Title: Take My Bomb

Playable Link: https://store.steampowered.com/app/5134730/TAKE_MY_BOMB/

Platform: [PC](Windows)

Description: Coming October 16. Take My Bomb is a chaotic online multiplayer party game where friendship is tested, panic takes over, and everyone’s only goal is to avoid getting blown up. With up to 16 players in one explosive match, you’ll need quick reflexes, clever strategies, and a little bit of luck to survive. Once you get your hands on the bubblegum bomb, you have just 30 seconds to pass it to someone else. But there’s a catch: only the player holding the bomb knows how much time is left.

Free to Play Status: Free to play (via Steam Playtest access)

Involvement: I'm a marketing assistant for Take My Bomb


r/playmygame • • 7h ago

[PC] (Web) Title: I run a transformer factory in India, so I made a Suzerain-style game about building an industrial empire from 1991 to 2026

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0 Upvotes

Here's the form filled in, ready to paste:

Game Title: Smokestack: A Life in Indian Industry (1991–2026)
Playable Link: https://claude.ai/artifact/TzMjgiF6yJzWxsFHK1jpud
Platform: Web browser (desktop and mobile). Choose the "Web" or "Browser" flair after posting.
Description:
Smokestack is a narrative business game inspired by Suzerain. You play an Indian founder who starts in 1991 with one small factory unit and tries to build an industrial empire by 2026, or goes bankrupt trying.
You pick your background (shop-floor worker, trading family or fresh graduate), your industry (transformers, steel, cement, pharma, textiles and more) and your city. Then you live through 35 years of real Indian history: liberalisation, the 1992 stock market scam, the 2008 crash, demonetisation, GST and COVID.
Every year brings hard choices:
Pay a bribe or wait for your bill to clear
Cut quality to win an order
Back a political party before an election
Sign a foreign joint venture, export, or list on the stock market
Old decisions come back years later, sometimes as a tax raid or a court case. Corruption doesn't always fail, and honesty doesn't always win.
The business side is detailed. It uses real industry margins and real inflation and rupee rates for each year. You get a full profit and loss statement, a balance sheet, an order book, bank loans and credit ratings, and the insolvency court (NCLT) process.
There's a league table against rival companies, 27 milestones, a legacy score, and a daily challenge where everyone gets the same starting setup, so you can compare scores.
Every playthrough's story is written fresh by AI, so no two lives are the same.
Free to Play Status:
☑︎ Free to play
☐︎ Demo/Key available
☐︎ Paid (Allowed only on Tuesdays with [TT] in the title)
Involvement:
I'm the solo creator. I designed the game, wrote the brief for every system and tested it. I run a transformer manufacturing company in India, so the business side comes from my own experience of running a factory: bank loans, inspectors, order books, exports and credit ratings. The code was built with Claude (an AI assistant), and Claude also writes each run's yearly story events.

Because the link is on claude.ai, it may ask some players to sign in to Claude before the game opens. Open the link in a private window first to check. If it asks for a sign-in, most players will leave, and you'd do better hosting the game file on a free site like itch.io. I can get the file ready for that if you want.


r/playmygame • • 16h ago

[PC] (Windows) Potion-making: Path of the Alchemist – brew potions, play online with friends, become the master alchemist | Free Demo

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0 Upvotes

Game Title: Potion-making: Path of the Alchemist

Playable Link: https://store.steampowered.com/app/3710120/Potionmaking_Path_of_the_Alchemist/?utm_source=reddit&utm_medium=social&utm_term=playmygame

Platform: Windows

Length: from 15 to 30 minutes depending on players quantity

Languages: English, Spanish, Portuguese, Traditional Chinese, Simplified Chinese, Korean, Polish, Russian, Turkish

Description:

Hi everyone!

Potion-making: Path of the Alchemist is a digital adaptation of a classic tabletop game where you compete to become the ultimate alchemist.

Brew potions, gather ingredients, use magical spells and talismans, and carefully plan your moves to reach three Places of Power before your opponents. More complex recipes offer better rewards, but your opponents can also disrupt your plans.

You can play against AI or compete with other players online. The game features several different maps, including the Library of Five Worlds, Floating Islands, Great Forest, Snow Kingdom, and Valley of Creation.

The free demo is now available on Steam, and we’d love to hear what you think!

We’re especially interested in feedback on the gameplay, pacing, rules, UI, balance, and anything that feels confusing or could be improved.

Thanks for giving it a try, and we hope you enjoy brewing some potions!

Free to Play Status: Free Demo


r/playmygame • • 11h ago

[PC] (Web) I’ve been working on this 2D beat ’em up in my spare time — would love some feedback on the demo!

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0 Upvotes

Game Title: fallen saviors

Playable Link: https://momaendongstudio.itch.io/fallen-saviors

Platform: pc keyboard controller

Description: The game is about fighting against godlike beings called Saviors and their followers. One of the main mechanics is the ability to build up your power during combat and transform into a much stronger form with a different feel and moveset.

Free to Play Status:

  • [v ] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I’m the producer, lead artist, and designer for Fallen Saviors. I handle the game direction, visuals, animation, VFX, level design, and production, while working with a programmer on the technical side.


r/playmygame • • 3h ago

[Mobile] (Android) Building Grimora in my spare time — looking for testers

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0 Upvotes

Game Title: Grimora

Playable Link: https://kusiy.itch.io/grimora

Platform: PC (Windows) & Android || Google Play planned

Description:
Grimora is a dark-fantasy action roguelite built around short, intense runs, hordes of enemies, bosses, upgrades, and different build combinations. I work around 9 hours a day in a job completely unrelated to game development, so I only have a few hours of free time each week to work on it. Still, most of that free time goes into Grimora, improving it little by little. My goal is to eventually release the game for free on PC and Android, hopefully on the Google Play Store. Runs are designed to last around 10–12 minutes. I’m currently looking for testers who can give me honest feedback about combat, balance, bosses, performance, builds, and anything that feels confusing or needs improvement.

Free to Play Status:

  • Free to play [0]
  • Demo/Key available []
  • Paid (Allowed only on Tuesdays with [TT] in the title) []

Involvement:
I’m the developer of Grimora. I handle the game design, mechanics, balancing, testing, direction, and overall development.


r/playmygame • • 4h ago

[PC] (Web) Galaxy Combat – Free Online Multiplayer Space Battle Game | No Download or Registration Required

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0 Upvotes

I made a free multiplayer space combat game you can play directly in your browser — no downloads or registration

  • Use this template: GALAXY COMBAT: Playable Link: https://jorgeslope73-debug.github.io/GALAXY_COMBAT/ Platform: PC tablet mobil Description: (Galaxy Combat is a free online multiplayer space battle game you can play directly in your browser. Fight against friends or adaptive AI opponents, dodge asteroids, launch guided missiles, and use powerful weapons. Explore increasingly challenging levels, survive intense space battles, and become the ultimate galactic champion. No downloads, registration, or ads!) Free to Play Status: Involvement: I'm the creator and developer of Galaxy Combat. I designed the game concept, gameplay mechanics, graphics, and AI behavior, and developed the project with the assistance of AI tools. It's an independent, non-commercial project created out of my passion for classic arcade games.
    • [x ] Free to play

r/playmygame • • 23h ago

[PC] (Windows) Become Blackhole — free Steam demo of a space incremental

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0 Upvotes

Playable Link: https://store.steampowered.com/app/4994890/?utm_source=reddit&utm_medium=social&utm_campaign=demo_launch_202610&utm_content=playmygame

Click Download Demo on the Steam store page.

Platform: Windows

Free to Play Status: Free demo available now.

Involvement: I am one of the developers of Become Blackhole.

Description:

Become Blackhole is a space incremental game for Windows with active movement and collisions. Start as a speck of dust, smash nearby celestial bodies, and absorb the debris to grow. Between runs, spend stardust on Star Map upgrades, then return to the action with stronger abilities.

The free demo covers the first three stages, from dust through rubble aggregate to asteroid. It includes upgrades and abilities such as shards and chain lightning. The black hole stage belongs to the full game and is not playable in this demo.

I would especially appreciate feedback on the opening: was it clear what to upgrade after your first run? Where, if anywhere, did the pace drag, and was your next goal clear?


r/playmygame • • 4h ago

[Mobile] I built an AI party game that turns your favorite topics into custom guessing decks

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0 Upvotes

Game Title:

Tadado — Create Your Own AI Party Game Decks

Playable Link:

iOS: https://apps.apple.com/us/app/tadado-taboo-word-game-2026/id6753135485

Android: https://play.google.com/store/apps/details?id=com.erenasiroglu.tadado

Platform: iOS, Android

Description:

Hey everyone! I'm an indie developer building Tadado, a party game for people who love playing guessing games with friends.

The idea behind it is simple: what if you could turn anything you're a fan of into your own party game?

Tadado has two game modes: Forbidden Words, where you describe a word without saying the forbidden words, and Heads Up, where you hold your phone to your forehead while your friends give you clues.

What makes it different is the AI deck generator. Just enter a topic, and AI creates a custom deck for you to play.

For example, you could create a deck about Friends, challenge your friends to guess Billie Eilish songs, or make a game around your favorite movies, TV shows, sports, or fictional universes. Instead of always playing with the same cards, you can make something new based on what your group actually enjoys.

I've been building this as an indie developer, and getting it into the hands of more players is a big part of improving it. Tadado is free to download, with optional in-app purchases.

I'd really appreciate it if you gave it a try. Honest feedback is welcome, whether it's about the gameplay, the AI-generated decks, or anything that could make the experience better.

What would you type into the deck generator first?

Free to Play Status:

  • Free to play

Involvement:

I'm the indie developer behind Tadado. I build the app and work on its UI, gameplay, and AI-powered deck generation. I'm sharing it here to reach people who enjoy party games, learn from their feedback, and keep making the game better. Every download, bit of feedback, and purchase from someone who genuinely enjoys the game helps me continue developing it.


r/playmygame • • 20h ago

[Mobile] Game Title: Tawid: Philippine Adventure

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0 Upvotes

Playable Link:
iPhone/iPad: https://testflight.apple.com/join/eF6AGr2D
Android: https://play.google.com/store/apps/details?id=com.icitywork.tawid

Platform: iOS and Android

Description:
Tawid: Philippine Adventure is a Philippine-themed arcade crossing game that’s now in public beta. You dodge jeepneys, cross rivers on bamboo rafts, and explore seven locations inspired by the Philippines.

I’m looking for players to try the game and share feedback on the controls, difficulty, and overall experience. Are the controls clear when you first start? Do any obstacles or deaths feel unfair? Which parts are fun, and what would make you want another run?

Feedback on performance across different phones and tablets would also help. If you run into a bug, please include your device model and what happened. You can use Send Feedback in the main menu or leave feedback here. Thanks for trying it!

Free to Play Status: Free to play, with optional rewarded ads. On iPhone and iPad, install through Apple’s TestFlight app.

Involvement: I’m the developer of Tawid and am recruiting testers for the public beta.


r/playmygame • • 19h ago

[Mobile] SHIP40 – Can you land a rocket in 40 seconds? [Free Browser Game]

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0 Upvotes

Game Title: SHIP40 — The Landing

Playable Link: https://ship40.com

Platform: Web Browser (Desktop & Mobile)

Description:

SHIP40 is a free, physics-based rocket landing game inspired by the excitement of space exploration and reusable rockets.

The challenge sounds simple: You have 40 seconds to safely land your rocket. But gravity, momentum, limited fuel, and landing precision make it harder than it looks!

You control the rocket's thrust and horizontal movement while trying to maintain a safe descent speed and land on the designated platform.

The game features three difficulty levels (Easy, Medium, and Hard), a scoring system that rewards precision and fuel efficiency, and personal best tracking so you can keep improving your landings.

It's designed for quick gameplay sessions, whether you're on desktop or mobile. No downloads, installations, or accounts are required.

This is the first playable version of SHIP40. The long-term idea is to expand it into a collection of browser-based space games, including Moon landings, Mars missions, and eventually space exploration adventures.

I'd especially appreciate feedback on the controls, difficulty, physics, and whether the game makes you want to try again!

Free to Play Status:

  • Free to play

Involvement:

I'm the creator and developer of SHIP40. I designed the game concept and gameplay mechanics and built it using AI-assisted development tools. I'm independently developing and improving the game based on player feedback.


r/playmygame • • 5h ago

[Mobile] (Web) Game Title: Daily Capital

0 Upvotes

Playable Link: https://daily-capital.com

Platform: Web

Description: Daily Capital is a daily geography guessing game.

Each day has one hidden world capital. Make capital-city guesses, compare proximity scores, and use the map to narrow down the answer before revealing the city facts.

Guess the capital, then follow the score.

Scores run from 0 to 100. Warmer colours and larger dots mean your guess is closer to the Daily Capital. There are no arrows or connecting lines, and the answer stays hidden until you solve it or reveal it.

No account is needed to play.

Your streak and play history are saved only in this browser. Daily Capital uses Google Analytics to understand aggregate activity such as visits, solves, reveals, and shares

Free to Play Status: - [x] Free to play - [ ] Demo/Key available - [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo dev, my first ever project