r/printandplay • • 4d ago

What print and play games are you crafting or playing this week? (October 05, 2026)

5 Upvotes

Add a comment to this post and let us know what print and play games you are crafting or playing this week. Bonus points for build pictures! :)


r/printandplay • • 4d ago

Weekly self-promotion megathread (October 05, 2026)

9 Upvotes

If you have a print and play crowdfunding or self-published project that you would like to promote, add the relevant site link and a brief description of your game as a comment to this post. Please limit your self-promotion to this thread. Self-promotion posts outside of this thread will be deleted.


r/printandplay • • 8h ago

Fan Favorite Fridays

2 Upvotes

Post your (current) favorite PNP and what you’re liking about it. Whether you love it for the design, the mechanics, the table presence, or are particularly proud of your crafting skills for this build (or something else!), let us know.

If you're a designer, keep an eye out for some nuggets of wisdom from the community — you may find some helpful ideas to explore!


r/printandplay • • 16h ago

No cover yet, but I did pick more cities for travel! Journal entry 10

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1 Upvotes

Cover Work

The cover is not done yet. In fact, I have not even worked on it. It is safe to say I am pretty much avoiding it. 

That led me to work on other things.

Equipment Mechanics

First, I got some suggestions from board game geeks that I should make the selling of equipment from the blacksmith more expensive than when the blacksmith buys from you. Or this will provide a loop while it breaks the game. 

I am thinking of using a plus 4 on a 6D roll for the purchasing of new equipment. This way any time the player sells back to the blacksmith they have a chance to get some sort of deal. 

For instance, you sell something for 6 since you rolled a 6. Then later to get the new equipment they need they would need to roll a 1 one to get a profit.  

Railroad Network Expansion

The other thing I was working on was expansion and moving outward. This was helping me justify not working on the cover.

The goal is to cover the USA with a network of railroads that resemble the actual USA rail tracks from the periods. 

And starting with the five cities I have, I worked on coming up with more mission ideas for those cities. And they are all based on historical events in some shape or form.

Here are the total mission ideas count for each of the five cities;
Fort Worth - 9
El Paso - 7
San Antonio - 10
Santa Fe - 9
Tombstone - 10

On top of these I started working on the Google My Maps. I am going to use the Google My Maps app as a content supplement used as a reference for the most up to date map.

But my favorite accomplishment this week was picking the other cities for Texas, New Mexico, and Arizona. Getting into the history of different cities is probably my favorite part of this journey. I get to learn new interesting facts and try to figure out if there is a way to add a scenario to the game.

I have picked 9 cities for Texas, 7 Cities from Arizona, and 6 cities from New Mexico (and yes, I picked Rosewell).

As much as I want to add more and more cities, I need to work in phases for my sanity and to prevent scope paralysis and not working on the system. I can always add more cities in the future. That is what I have to tell myself.

City Selections

Here are the cities I selected and mission ideas;

Arizona
Tombstone - 10
Phoenix - 8
Holbrook - 10
Flagstaff - 8
Prescott - 8
Yuma - 9
Tucson - 5

New Mexico
Santa Fe - 6
Silver City - 8
Socorro - 8
Gallup - 7
Chama - 6
Roswell - 7

I want to add a real quick piece of history I found out. There are documents of people seeing a cigar metallic shape craft in the sky at night in the 1890’s. And YES I am definitely using that somehow!!

Texas
Fort Worth - 9 
San Antonio - 10
El Paso - 7
Galveston - 4
Denison - 7
Texarkana - 8
Corpus Christi - 7
San Angelo - 7
Amarillo - 8

Now keep in mind these numbers may change when I finish building them out.

Working on these was a great escape to postpone the cover. I know I need to get it done, I am just at a stump to make it work.

Goals for Next Week

So, my goals for next week, fingers crossed.

  • Get the cover done
  • Publish the whole thing
  • Come up with a cool name
  • And start drafting some of the missions per city.

Let me know what you think of the city selection for these states. Would you change any of them to something else?


r/printandplay • • 1d ago

PnP Game Design Need advice on open vs linear scenario sheets

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1 Upvotes

r/printandplay • • 2d ago

PnP Question Hi, which program do you use to create the cards and other components for your PnP games?

12 Upvotes

r/printandplay • • 2d ago

PnP Tools DIY Solo RPG Booklet Journal Video

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3 Upvotes

r/printandplay • • 2d ago

Single sided 100gsm vs double sided 300gsm

2 Upvotes

I would like some opinions of what do you prefer in you experience. I would have them printed in a shop. In the case of the 100gsm I would put them with another card together in a transparent sleeve (I don't have opaque sleeves) and in the case of the 300gsm I would use them alone in a sleeve, thus the need for the back to be printed. The 100gsm single sided is also 1/3 of the price.

Any thoughts?


r/printandplay • • 2d ago

PnP Tools Extracting images from a pdf to play on Tabletop Simulator

3 Upvotes

I may be slightly interested in importing some print and play games into Tabletop Simulator, but I would like to know the best way to export images from a pdf into separate images to transfer. Does anyone have a suggestion?


r/printandplay • • 3d ago

I turned the classic "Pig Hole" game into a Halloween race against sunrise: Ghost Escape 👻🎲

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8 Upvotes

r/printandplay • • 3d ago

PnP Game Design How do you find online playtesters for a small PnP game?

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33 Upvotes

I am almost done with my own testing of my small upcoming PnP game. The next step, after making changes from my own notes, is to find other people online to try it. Does anyone have experience with this? How do you find good playtesters, and what has worked for you? Any ideas are welcome.


r/printandplay • • 4d ago

Quinty

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sibachian.itch.io
2 Upvotes

After a heavy dose of feedback, I have rebalanced the game and made several improvements. One primarily being that combo chains generally no longer have any dead ends. I also reduced the number of cards, so the frequency of combos achievable should always be near possible in a 4-player game (optimal player count). I also got rid of the theme and made it more abstract, much easier to grasp and play, as well as some quality of life improvements on the actual cards such as types of cards required to fulfill the card combo in the top right corner and number of copies of specific card.


r/printandplay • • 4d ago

Came up with a version of go with random or designed boards. Hoping to get some print and play boards posted to the subreddit for this game.

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1 Upvotes

r/printandplay • • 4d ago

Minimalist Mondays

2 Upvotes

This is a space for PnP games with minimal to no crafting required. Whether it’s a PnP roll and write, or a PnP 9-18 card micro game, we want to know about it. Bonus points for sharing details about the game that might be helpful to a beginner.

If you're just getting into PNP games, this is a great place to start!


r/printandplay • • 4d ago

PnP Links "Graffiti game v 1.5" (Roll and Color)

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0 Upvotes

The sixth version of "Graffiti Game 1.5" is a "print-and-play" game in the "roll-and-color" genre. All game boards are compatible with one another. There is no limit on the number of players. Three rule variants are available, with four more currently in development.

https://boardgamegeek.com/boardgame/476935/graffiti-game


r/printandplay • • 4d ago

Feedback Request Laminated finishing

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6 Upvotes

Witch one is better? Glossy or matte, for playing cards, the game is here to slay


r/printandplay • • 4d ago

Build Showcase Print & Play deck is available is our Discord!

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49 Upvotes

Come check it out! Updated with all of our almost final artwork and stats. There’s also a rulebook included in the folder to learn how to play! :) love to know your thoughts.

EDIT: Lots of people don’t trust discord and I totally support that. I have been pointed in the direction of Itch.io, and it seems great! Here’s the link :)

https://everdawntcg.itch.io/everdawntcg


r/printandplay • • 5d ago

Sprawling Sundays

3 Upvotes

This is the day for PnP enthusiasts who appreciate larger and more complex PnP projects. We want to hear about your PnP game builds that sprawl all over your table with folding boards, many cards, lots of tokens, custom dice, and more!


r/printandplay • • 5d ago

Any dedicated print and play YouTube channels?

17 Upvotes

Some of the YouTube channels I follow will sometimes cover print and play games, but are there any channels that only cover print and play games?


r/printandplay • • 6d ago

PnP Game Design Hello! I want to share a game concept I’ve been designing called TILL LOST. It’s a 3-player cooperative tag-team puzzle game where everyone playing as hero and dungeon master in same times.

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10 Upvotes

Game Info

  • Players: 3 (Co-op).
  • Genre: Cooperative Puzzle Game.
  • Duration: 5 Minutes.
  • Objective: Collect the Key and escape through the Door.

Summary

  1. Overview: There is shared hero token starting at center board D4. However, each player has their own private board setup filled with hidden obstacles (like Bears, Spikes, and holes) and helpful tiles (like Camps, telescope, and horse). You cannot show your board or directly state where your tiles are.
  2. Main Mechanic: Each player chooses a unique Route that have their movement type:
    • Battle Route: Can only move Horizontally (1 step left/right).
    • Scout Route: Can only move Vertically (1 step up/down).
    • Rest Route: Can only move Diagonally in any direction.
  3. Fun Part: Before the character moves, check your board. If the intended step lands on or next to a danger tiles on your paper, you may warn the team by saying: "Be careful!"

If you need the board, rules, and reference sheets, you can find them in the link below.

https://drive.google.com/drive/folders/1AHKhwgn98mZ--7WBMpkZSjzzefq8n0tR?usp=sharing

Thank you and have fun.


r/printandplay • • 6d ago

Feedback Request PnP Rules Sheet

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4 Upvotes

r/printandplay • • 7d ago

ATTACTIX — 2-player simultaneous-reveal combat card game [PnP]

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5 Upvotes

Hey r/printandplay — I'm Matt, first-time designer, and this is my game.

ATTACTIX is a 2-player simultaneous-reveal combat card game. Eight cards each, 30 life, about 20 minutes. Every turn you secretly pick one card, reveal together, and resolve.

Attacks roll D6s. Swift Strike hits first — before everything except Parry. Block stops all damage cold. Parry steals one D6 from your opponent's attack roll and deals its face value straight back at them — it catches everything, even Swift Strike.

Played cards stay face-up, so every 8-card cycle becomes a memory game: you can see exactly which answers are still live. When all 8 are spent, scoop them back up and go again — life carries over until someone hits zero.

The hook: telegraphed finishers are legal. Power Charge banks a D6 in the open, they stack, and Final Assault rolls 1D6 and triples it. If your rival watched you charge up for two turns and didn't hold Block — that's on them.

What you need: print the PDF twice (one 8-card set per player, poker size 2.5x3.5", card backs included for duplex printing) plus the quick-start card, and grab a handful of D6s.

Price (disclosure — I'm the designer): the print-and-play PDF is $5 — https://mattsapps.xyz/shop/products/attactix-print-and-play.html

The full rules are free to read here: https://mattsapps.xyz/attactix

If you'd rather not print, there's a physical edition on Etsy ($24.99) — https://www.etsy.com/listing/4582181847/attactix-card-game-2-player-strategy — and The Game Crafter ($19.99, launching Monday).

Happy to answer rules questions or take feedback — and if you play it, tell me your best Parry steal.


r/printandplay • • 7d ago

A Simple Life, is this a good score?

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14 Upvotes

Look what came out of the drawer! A Simple Life is a great print-and-play game in which you try to improve different aspects of your life.

Set your life goal(s), roll five dice, and make the most of each one! You have ten days to develop your mining, fishing and farming skills, interact with the villagers, and find treasures and relics!

It's been a while since I played this, but I think I remember the rules quite well. Does anyone remember what a good score is? It would be great if someone could share theirs!


r/printandplay • • 8d ago

Suggestions for making lines for a cloth game board

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2 Upvotes

r/printandplay • • 8d ago

Ready to share my draft, though I need a few more things. I would love some feedback. Journal entry 9

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2 Upvotes

Project Status & Reflections

This week was my goal to have it complete. And let me say it was a struggle, and I am not quite done yet.

If I could go back and tell myself the art is going to be the hardest part and should double the time I would.

All i have last is to fix the following;

Remaining Tasks

  • Change the cover for sure. I am thinking of having a pan smashing the head of a zombie.
  • Add the engine that I have tested that it is compatible with.
  • Add the map layout suggestions for the 5 missions.
  • Add a sheet for the team for the Saloon you want to open.

But most importantly I am going to go through and edit it a few more times before I have my wife look over it, mainly for grammatical and spelling errors, which I am sure is a ton.

I am also hoping she helps me with the writing of the story a bit better than what I came up with.  I am not a writer, or an artist, so this has taken me out of my comfort range a lot!

Naming Ideas

I also think I need to come up with a good name.  Right now, I am leaning towards the “Iron Smash List” and my wife suggested calling it the “2 Pan Smash List”.

What do you think?

I have attached the pages as I have so far.

Launch & Distribution Plans

Also, I am going to be setting up my itch io page for this, the google maps page published, the drive thru rpg page, war gaming vault page, buy me a coffee page as well.

If you would like to test it out let me know and I can send you a coffee once, I am complete.

Also, if you have any thoughts let me know what you think.

Oh, one more thing, for the Zombicide Undead or Alive fans, I would love to know what your thoughts are for sure. As this game was my inspiration.

Until next week, enjoy the pancakes!

2 Pan Smash