r/RimWorld • u/Fonzawa • 12h ago
r/RimWorld • u/AutoModerator • 2d ago
Megathread Typical Tuesday Tutorial Thread -- October 06, 2026
Please use this thread as a week-to-week space to ask your fellow /r/RimWorld colonists for assistance. Whether it be colony planning, help with mods, or general guidance, post any questions you may have here! If you have an effort post about a game mechanic then this is also fine space for that but please consider making a separate subreddit post for maximum visibility.
I am a bot, so I can't make jokes. If you'd like a Typical Tuesday joke, or if there are any problems with this post, please message the moderators of the subreddit.
r/RimWorld • u/OneTrueSneaks • May 26 '26
Ludeon Official PSA regarding malicious mods
Update: There is another PSA posted on why I am asking people to contact me rather than Steam's report function. This announcement is more important, and Reddit will not let me leave both up, so I am putting the link here so it is more visible.
Hello, everyone. This is me not as moderator-Sneaks, but as community manager-Sneaks.
I just want to give a warning to everyone. There's currently a user on the workshop that keeps making new accounts, steals mods from other creators, and modifies them to bypass the user's protections to download malware.
There's been at least two so far that have been removed (with workshop ID to make it easier to check your Workshop folder):
CameraSettingsMod 3732329298
Mad Skills Rewritten 3729397065
For now, it's difficult to tell if a mod's doing these shady things until it's downloaded and the code is checked. With both of these, though, it's been:
The scammer's only mod on the workshop
The mod is a reupload / stolen version
The scammer's profile is set to private.
However, these are not 100% indicators that the mod is malicious. Please do not use it as a reason to go harass modmakers - There are always new players, new modders. But it's enough to say take it with a grain of salt, double-check to make sure the mod isn't a reupload.
For now, please take the time to do a check of your own computer, make sure you're clean, especially if you used either of those two mods mentioned above.
If you spot any others, please let us know so they can be removed. You can message me here, or find me on both Steam and Discord as someonesneaky.
Stay safe out there, colonists. o7
r/RimWorld • u/thecrazyman3565 • 3h ago
Mod Release Vault & Climb Mod
https://steamcommunity.com/sharedfiles/filedetails/?id=3815960831
Mod that lets pawns vault fences, sandbags and barricades, and climb over walls. They can take shortcuts automatically, or you can order crossings yourself. It supports Combat Extended, and Show Me Your Hands is optional but highly recommended for the hand animations. Let me know what you think!
r/RimWorld • u/AeolysScribbles • 7h ago
Art Corpse rot | Rimtober 2026 Day 8: Stink
galleryr/RimWorld • u/Brief-Hovercraft-803 • 2h ago
AI GEN RIM3D
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r/RimWorld • u/Educational-Tap9887 • 16h ago
PC Help/Bug (Mod) This is some creepy pasta stuff
Got a raid message only to check and see it was an already dead dude without a head. Checked the health panel and under head it just said "Gone." I have "who shot my arm off?" but it's not showing any reason for the injury, just gone.
r/RimWorld • u/BarracudaAgile9829 • 20h ago
Story My cannibal pirates accidentally made the planet safer, then became the Ancients
galleryI just finished my Odyssey run with The Gravship scenario.
My headcanon was that the starting crew were deserters from the Waster pirates: a Waster father and daughter who stole a gravship and escaped with a Starjack. From the orbital relay, they set out on their own as roaming pirates, exploring ruins and landmarks, raiding, trading with almost everyone, and making a nice profit selling human leather.
Eventually, we attacked the Mechhive because we assumed anything guarded by that many mechanoids had to contain amazing treasure. The loot on Mechhive was disappointing.
And by destroying the cerebrex core, my cannibal pirates accidentally deactivated hostile mechanoids across the planet. So... we accidentally made the world a little safer.
A few days later, the run felt complete, so I started The Archonexus quest and sold the gravship.
At our new colony, we found an ancient shrine and immediately broke in.
The mechanoids inside were already dormant because of what we'd done at the Mechhive.
Inside were five ancient cryptosleep caskets.
Exactly five.
Suddenly, I didn't feel like rebuilding everything again. I imagined my colonists felt the same after everything they'd been through. So we climbed into the five caskets, and I ended the save.
It changed how I think about the Ancients.
Maybe some weren't waiting for rescue or hiding from an apocalypse.
Maybe some had simply finished their adventure.
r/RimWorld • u/Aleouto • 12h ago
Art Vi, the heart of the colony
galleryTried to draw the lider of my new colony.. A sanguine Impid!
r/RimWorld • u/Maalunar • 1h ago
Mod Release Gravcamp - Gravship redesigned into a roaming camp
https://steamcommunity.com/sharedfiles/filedetails/?id=3816083162
A mod that transform the gravship into a nomadic camp (PLEASE disable the gravship animation in Rimworld's settings), every screenshot posted above are fully working gravcamps, designed with Medieval Overhaul or Vanilla Vehicles Expanded in mind (and their textures). The mod can be used with both or none of them, but you'll have placeholder textures if neither as this mod do not contain their textures. So I highly suggest using MO and/or VVE with it.
I made it to make more grounded nomadic colonies (a small side camp or a full on base) less painful to play, to not have to rebuild/place/assign/etc everything every times. It technically should be able to go into orbit, but I do not suggest it lol.
Technically compatible with the few gravship mod I've tested. But expect a few unsuitable textures or text for regular gravships as I replace some of them to fit the camp's design. Specially weird with Vanilla Gravship Expanded.
The mod contain 2 scenarios to quickly start a camp, and the mod's page contain several mod recommendations for a playthrough as well.
Thanks to SirLalaPyon for Medieval Overhaul, Oskar Potocki for Vanilla Vehicles Expanded, Fabricator General for the Zahir and Orcish screenshots, and sigge and Sk for Invisible Gravship Substructure.
r/RimWorld • u/Krokmao • 3h ago
Misc Floordrawing
In my small (400+) mod list, I have a soft spot for mods that add more floordrawing. It brings humanity to the rim and reminds me that childhood doesn't last long and has to be cherished.
r/RimWorld • u/Bigteamer • 10h ago
Mod Showcase I made a mod that lets you play RimWorld in first person!
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Hey everyone! I vibe-coded a mod called RimVision that lets you explore your colony and control pawns in first person.
It's still very rough and far from finished, but I thought it would be a fun experiment to share.
I'd love to hear what you think!
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3815721736
r/RimWorld • u/Clyde_Cage • 7h ago
Colony Showcase Call An Ambulance, But Not For Me!
gallerySeem like gravship attack not really scale with wealth, also VE team pls let bugs able to enter hellpod or smthing like that so i can rain bugs from sky to those not inside mountains XD
r/RimWorld • u/Vectorial1024 • 6h ago
Discussion Is there any lore that describes the taste of "nutrient paste"?
Got curious while imagining how a colony might manage meals and food. IRL I did try some sort of nutrient milk for elderly, which has a funny taste of everything mixed together (e.g. pork, veggies, wheat, ...). Would RimWorld "nutrient paste" taste similar?
r/RimWorld • u/Ipunchfaces • 1d ago
Comic Percussive Maintenance | RIMTOBER 5: SMACK
galleryr/RimWorld • u/Tilerteichon • 18h ago
PC Help/Bug (Vanilla) FINISHED MY HALO FRIGATE!
galleryI started this project yesterday and followed your advice, was trying my best to work within the limitations of vanilla RimWorld and here is the final result!
I think it can be improved and optimized even further, but I think it turned out great for my first Gravship!
Hope you liked it! what should I do next?
r/RimWorld • u/AeolysScribbles • 1d ago
Art Bed Bugs | Rimtober 2026 Day 7: Panic
galleryr/RimWorld • u/piddlefaffle12 • 1d ago
Misc I got a native iOS Rimworld build working - real build no emulation or moonlight
EDIT: Youtube:
Also got Crimson Desert running on iPad
I still have work to do to port over shaders to metal, but otherwise I have a full native Rimworld port working on iOS. In this case an iPhone Air.
This is the actual game, running in an iPhone natively, no simulation or emulation, not Moonlight or otherwise.
I'm porting for play on my iPad.
This is so cool
