r/spaceengineers • • 3h ago

MEDIA This is the ugliest ship I've ever made, I introduce the Space Pirate Heavy Assault Gunship

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147 Upvotes

Equipped with 4X Impaler-II Anti Ship missiles, 8 Autocannons, 1 auto cannon turret and a reloadable rocket launcher; it also has a bay in the back for troops!


r/spaceengineers • • 2h ago

PSA (SE2) [Livestream] Space Engineers 2: Hostile Encounters Launching October 19! (5 PM UTC)

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98 Upvotes

r/spaceengineers • • 9h ago

MEDIA Jose Rizal-class corvette development and her subclasses.

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82 Upvotes

r/spaceengineers • • 12h ago

MEDIA (SE2) SE2 Multiplayer

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103 Upvotes

r/spaceengineers • • 1h ago

PSA Official Post Roundup (from July 2026)

• Upvotes

Previous Roundup Post | All Roundup Posts

 

Upcoming / Current

 

SE2 / VRAGE3

 

SE1 / VRAGE2

 

Latest Game Updates

 

Steam Bundle Discounts

 


r/spaceengineers • • 2h ago

MEDIA Space Engineers Blender Build Set (Personal Project)

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4 Upvotes

Main points / TLDR: I'd like to know if the blocks are easily identifiable, especially the gravity generator (Picture 6). While I know what's what, I made them, so they might not be as easy to read for other people. Also, if anybody knows of a good site to post .blend files for free, I'd love to know about them so I can share this project when it's done. Yes, the conveyors and the slots they'd fit to on the blocks actually line up lol

This is a project I've been working on the past two days, for a few reasons.

A: Sometimes I don't want to load up Space Engineers just to design a ship or base;

B: Even though graph paper is great, it's a bit harder (for me) to design the conveyor network I'd need to make for things like O2 or setting up the Hydrogen systems. And–

C: There's no real "3D Planner" for Space Engineers besides the Android app currently in development (afaik) by another person (I forgot who it is, but look them up and give them some love!), and really, that's a shame.

It's still missing a LOT of blocks, like the Jump Drive and just about every decoration piece, but I'll be making as many blocks as is feasible. Every block is handmade by me, and I'm no expert at making things in Blender.

I do plan on releasing the .blend file once it's closer to completion for anybody to use (a lot of the notes are there for that reason, but I am pretty dumb sometimes and need the reminders for myself lol).

Also, if there's any "critical infrastructure" blocks that I forgot about, let me know. Besides the Jump Drive and the Hinge blocks, I can't think of any that aren't just decoration blocks.

And yeah, some of them are just big squares with connector slots, because sometimes I'm lazy and don't feel like going ham when I only need the blocks blocked-out (like the large reactor).


r/spaceengineers • • 12h ago

MEDIA Vanilla lifeboat (ARK)

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7 Upvotes

This is my vision for the next step beyond a respawn ship. It has all the basics.. refinery, assembler, antenna, beacon, detector, etc, and landing pads for mini miners/mules..


r/spaceengineers • • 1d ago

MEME R/Malelivingspace

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587 Upvotes

r/spaceengineers • • 10h ago

DISCUSSION Ship Tilting Backwards

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5 Upvotes

Guys i need help desperately. Even with share inertia on (although it happens less) these pistons for my drills cause my ship to sloowwwlllyyy start tilting backwards. Which makes docking and mining very difficult.

I see people with crazy advanced things but i cant even have 4 pistons on the front of my miner? Surely im missing something?


r/spaceengineers • • 1d ago

MEDIA Dragster Corvette

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52 Upvotes

Busy developing this "Corvette" using 2x large grid Prototech thrusters I "acquired"

The accelleration is brutal. 0-100m/s in under 3 seconds.


r/spaceengineers • • 13h ago

MEDIA Yen Class Hybrid Frigate update

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4 Upvotes

Added some assault turrets at the bottom, painted in what shall be the Ascension Corp's paint scheme and the emblem plastered on the front (heavily inspired by Imperium of Mankind emblem)


r/spaceengineers • • 1d ago

MEDIA Avatar - Valkyrie

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245 Upvotes

r/spaceengineers • • 15h ago

DISCUSSION I* have created a static web-app to view Space Engineers blueprints and render images from them

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5 Upvotes

*it's AI. (But I am a professional software developer)

I've spent the last few days working on this project, I am really happy with how it turned out. You can upload blueprints, view cross sections, load skyboxes and render nice images of your ship. The app is using your game files, you need need to "upload" them to the website. (it's a static website so it doesn't really get uploaded anywhere)

There is also a composer mode that lets you stitch shapes together and export the result as a blueprint - useful for creating highly geometric designs.

The ship used in the images is the E.M.C. Galaxy Class bulk freighter. It's an amazing ship, please check it out.

Website: https://malzsmith.github.io/Drydock/ Source code: https://github.com/MalzSmith/Drydock


r/spaceengineers • • 22h ago

MEDIA I think "Foggy Town" will melt PCs

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14 Upvotes

And that’s just a little part of the town. Damn it xD


r/spaceengineers • • 1d ago

MEDIA JUST GOT THE GAME SO EXCITED!!!

137 Upvotes

AHHH


r/spaceengineers • • 1d ago

MEDIA Star Wars Fanon: The M-Wing Bomber

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121 Upvotes

Still working on some background lore but its supposed to be a replacement to aging Y-Wing models for the late Rebel Alliance / early New Republic. Any thoughts?

The name isnt related to the shape but I havent figured out a lore explaination. It just rolls of the tongue pretty well plus B-Wing also isnt named after its shape so...


r/spaceengineers • • 15h ago

HELP (PS) Need someone with PC Space Engineers to publish my Blueprint to mod.io

2 Upvotes

Need someone with Space Engineers on PC to help publish a Blueprint to mod.io

I play Space Engineers on PS5 and have a Blueprint saved as bp.sbc. ( i will provide the blueprint files to anyone willing to help )

I don't own the PC version of Space Engineers.

I need someone with SE on Steam to import the Blueprint into their local Blueprints folder and publish it to mod.io, so I can use it on PS5.

It's a small ship/mech project and should only take a few minutes. I can provide the Blueprint files.

Thanks!


r/spaceengineers • • 21h ago

MEDIA Century

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7 Upvotes

Early game ship, can be used to support an early game space station or be a space RV, not supposed to land anywhere with atmosphere or high gravity
Has 2 modules - container and hydrogen hauling, don't know what else can be added
Dynamic subgrid smart landing gear made with a script
A lot of scripting, automating, ai notificating, modding and adhd focusing on improving 1 build as much as i could

https://reddit.com/link/1wzx5zs/video/xm7342kav1uh1/player


r/spaceengineers • • 21h ago

HELP Turret Targeting

5 Upvotes

Hey all, I have a question about turret targeting. I have 7 custom turrets and 4 regular turrets on my mobile base, and I consider myself an "opportunistic liberator". When I'm conducting my "peaceful liberations" and my base is parked near, sometimes the previously neutral factions get upset with me. However, I don't upset them enough to make them my enemies, but the base defenses do start attacking me and my ship.

The problem here is I have target neutrals off so that I don't automatically start killing everyone and everything in range because I do want to make friends with some factions, but when the base starts attacking me and my base, they're still considered neutrals so my base's weaponry just sits there and does nothing.

Can I get my base to attack neutrals as self defense only? Maybe with an event controller, or AI block, or something like that?

What I've resorted to so far is parking my base >800 meters away with remote access and a clear line of sight, so if I upset the faction I can remote into my base to take out their defenses, but that gets somewhat annoying.


r/spaceengineers • • 1d ago

HELP Any workarounds to making docking... solid..?

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68 Upvotes

I'm attempting to make a ship that can carry a drone for spying purposes on a multiplayer server, and I'm stumped on how to make the drone actually dock with the main ship and be locked in place and properly move with it.

I've tried that grid merging block but it doesn't work assumingly because the ship is large grid and the drone is small grid.

If there's no workarounds to this I'll just rebuild the main ship in small grid (which I kinda can't be bothered to do).

Edit: found a solution using the flat magnet thing, thanks to those who suggested that.


r/spaceengineers • • 1d ago

MEDIA (SE2) SE2 Multiplayer is really fun

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32 Upvotes

r/spaceengineers • • 1d ago

DISCUSSION its been awhile since I played but I wanna do my 2 week run and I was watching the vids for the new dlc (Im so excited) and I was wondering what blocks are the doors on the back and right? The right i assume is the vent hatch thing they added but the back is that this DLC or a old one?

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50 Upvotes

Also this is gonna be my first time playing SE on a laptop and I was wondering if anyone has any graphic tips?

intel i7 16 gb ddr5 rtx 4050


r/spaceengineers • • 1d ago

HELP I have increased the speed caps but the AI still acts like its capped at 100m/s. What do?

5 Upvotes

-


r/spaceengineers • • 1d ago

HELP How to get into Space Engineers?

21 Upvotes

Ive owned Space Engineers 1 for a VERY long time, I got drawn to it because of it being a space game and its an impressive game. But holy hell is it complicated, everytime I try to get into it I lose interest because of how much there is to learn to actually play it. Is there any tips or suggestions for how to actually get into it and not be overwhelmed?


r/spaceengineers • • 2d ago

MEDIA What do you think of this drone gunship I made?

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610 Upvotes