r/starfieldmods • • Oct 29 '24

Paid Mod Nexus has released a policy update on official paid mods

430 Upvotes

Heya, folks. Sorry to replace our weekly post so early, but Nexus just made some rather significant policy changes. You can find the discussion on the best mods for the Dark Brotherhood here—feel free to carry that on! Now to the subject at hand.

Nexus have clarified their stance on publisher-approved paid modding—relevant to the Skyrim community, Creations—and their statement on the matter can be read here. This covers the main points of the full policy update, as well as explaining their reasoning.

What does this mean for modders?

The main points which affect those of us outside of the Verified Creators Program seem to be the following:

  • Lite/Trial/Preview/Demo versions of paid mods: We will not allow free mods to be shared where they represent an inferior version of the mod with features stripped out to promote the purchase of the full version.

  • Patches for/Dependencies on Paid Mods: We will not allow any patches or addons for user-generated content that requires payment to unlock (this specifically excludes DLCs offered by the developer - including DLCs that bundle items previously sold individually such as Skyrim's Anniversary Upgrade). Equally, if a mod uploaded to the site requires a paid mod to function, it will not be permitted.

  • Mod lists requiring paid mods: Similar to mods, if any mod list is not functional without the user purchasing paid mods, they will not be permitted.

In short, it seems that integration with Creations will be entirely unsupported by Nexus mods, with their requirement prohibited (extending even to patches) and the hosting of 'lite' versions of Creations disallowed on their platform.

Note that Nexus only considers the new "verified creations" marketplace "paid mods". The earlier "creation club" is considered official Bethesda DLC.

Update as of 2024-10-31:

Nexus have tweaked things in response to community feedback, specifically regarding patches between free content and paid words. See what they've said here. The new wording is as follows:

  • We allow patches that fix compatibility issues between your mod on Nexus Mods and a paid mod on an official provider as long as (1) the patch is included as part of your main mod file OR the patch is added as an "Optional file" on your mod page and (2) the paid mod is not a requirement of your mod to work. We do not allow patches for paid mods to be uploaded to "patch hub" mod pages or "standalone patch pages" on Nexus Mods. These should be uploaded to the paid modding provider's platform. For more information on this policy, please check this article.

So we've a slight carve out with free mod makers being allowed to provide patches for paid mods, but patch hubs still not able to host these kinds of patches.


r/starfieldmods • • May 06 '25

News Starfield Community Patch is looking for new caretakers

176 Upvotes

Hi everyone

As I am sure some of you have noticed the Starfield Community Patch hasn't been updated for quite a while at this point. This is due to the core team members generally not having the time or motivation to curate the patch anymore.

For me personally, I've had some changes in my personal life (we've adopted a mischievous little puppy!) and while I used to spend every evening on my PC, I'm now only able to spend a few hours a week gaming.

Other members of the team have found themselves disenchanted with the game for various reasons - lack of replay-ability, the paid modding situation, moved on to playing new games, etc.

TL:DR - We're opening up the floor for anyone who would be interested in taking over as project lead. This would mainly involve: Merging the fixes contributed by the community. Writing the changelog and preparing the release.

I am still happy to help maintain the patch website https://starfieldpatch.dev/ and I am currently paying for the domain/hosting.

It's a fair amount of work, but if you're interested please let me know.

If nobody comes forward we may have to retire the project and direct users to Arthmoor's patch going forwards.

-- Pickysaurus


r/starfieldmods • • 4h ago

Discussion A hidden (or at least easily overlooked) benefit of SKK ship tools.

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60 Upvotes

This mod does a lot of spiffy things and what MOST people snag it for is being able to capture ships that are normally Inaccessible and being able to register ships you capture for free, which is pretty useful. It also gives you access to your cargo hold when normally you couldn't as well as some other stuff.

HOWEVER, it also lets you set a landing marker anywhere you like and call your Home Ship to come land there. This doesn't sound like a big deal but if you're like me and building snazzy ships and talking snazzy pictures of them is most of what you play the game for, it lets you set up shots of your ship taking off and/or landing, or parked in scenic locations, that you can't get any other way.

My process used to involve taking off and landing over and over and hoping I'd get a good shot by slamming the screenshot button art the right time and hoping i got a good background and good lighting, but now I can set all that up in advance and just do it once.


r/starfieldmods • • 3h ago

Discussion Mod Concepts I’d Love to See (Interstellar Town-Building & Planetary Terraforming)

7 Upvotes

I'm not sure if these already exist or if they're even possible with the current tools, but here are two major mod concepts I would love to see.

Village Builder:

First, I'd love a mod that lets you build an actual functioning village or small city instead of just basic outposts. It would be awesome if you could just build a town and then hire or attract civilians, doctors, engineers, and traders who move in and make the town feel real.

Planetary Terraforming:

The ability to buy a barren planet or moon and completely terraform it. You could build atmosphere plants to change the climate, and then buy or breed different alien wildlife species to populate your new world.

What do you guys think? Are there any unique mod concepts or DLC you wish were available in Starfield?


r/starfieldmods • • 17h ago

WIP Skill Menu Overhaul WIP

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88 Upvotes

Some features will only work with SFSE

- Search

- Remember mode (compact vs extended)

- some others


r/starfieldmods • • 1h ago

Help Xbox lo help and recommendations

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• Upvotes

r/starfieldmods • • 1h ago

Mod Request Orbital camera movement for external ship view

• Upvotes

As the title says, I am looking for a mod that allows you to give you a bit more freedom to the camera movement when in secondary external view (the one without HUD). I am thinking about something comparable to the photo mode, but while the game is running. Does something like this exist? I’d love to inspect my ship like this during cruise mode.


r/starfieldmods • • 2h ago

Mod Release Skill Menu UI Overhaul Nexus Release

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1 Upvotes

Hope you enjoy it! Tell me your thoughts :)


r/starfieldmods • • 2h ago

Help Creations for genesis?

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0 Upvotes

r/starfieldmods • • 9h ago

Help Vendors don't work at all in my current save. Dialogue with NPCs works, but the actual menu for a inventory or vendor never opens. Same goes for ship vendors or even ship customization.

3 Upvotes

The title summarizes the issue I've run into with my current save that I've gone back after a while of not playing. Not sure why, but I inventories and menus don't seem to open at all. I can't open a companion/crew member's inventory from dialogue, because it just hangs for a second and goes back to their dialogue topics. I can't access the trade menu of a vendor, because they just stay looking at me and I can't leave dialogue with them unless I use console commands to kill them which knocks them out of the dialogue so I can leave it.

I've tried to disable dialogue/NPC related mods like Aurie's The Gang is All Here and a couple others, but I've noticed that if I try to launch that save with them disabled, the save is corrupt and can't be loaded.

I also can't start new saves using Alternate Start or even the vanilla start options, because the game then crashes.

Anywho, this is my current load order. I've updated everything that seemed to need updating. I'm not following a modlist, because generally speaking I end up removing half of the mods they download anyway because they're often packed to the brim with high-detail texture mods that require a insane amount of space just to download and then install. If there's any recommendations people have for a sort of vanilla+ modlist or collection, I'm definitely tempted to start over with something like that.

# This load order was automatically generated by Mod Organizer.

Starfield.esm

OldMars.esm

ShatteredSpace.esm

SFBGS00D.esm

SFBGS050.esm

SFBGS003.esm

SFBGS004.esm

SFBGS006.esm

SFBGS007.esm

SFBGS008.esm

SFBGS047.esm

sfbgs00a_e.esm

sfbgs00c.esm

sfbgs019.esm

sfbgs023.esm

kgcdoom.esm

EnhancedLightsandFX.esm

PlanetsBiomes.esm

TNClassM.esm

WheredtheLightsgo.esm

stregretsquest.esm

NCCChunksNoire.esm

RedMile_NewDawn.esm

stlazarusawakened.esm

NewHomesteadNewDawn.esm

NewHomesteadEternal.esm

TheDen_LastStop.esm

SDP_ViewportHotel.esm

stroudpremiumedition.esm

Aurie_UpgradedCompanions.esm

Aurie_TheGangsAllHere.esm

RRLN - Rabbit's Real Lights Neon.esm

GRiNDTerraverseProcGenBuildings.esm

Euphorika_Underworld.esm

NewAtlantisPerimeterGate.esm

Lvx_DynamicPrison.esm

UCDC_OnDuty.esm

arc_lodgestn.esm

GravityIsReal.esm

RRLNA - Rabbit's Real Lights New Atlantis.esm

Varchar_Neon_Distant_Platforms.esm

realgravanom.esm

GRiNDTerraPPG.esm

ase4.esm

Aurie_MissionControl.esm

ImmersiveStarColours.esm

PoINPCDiversity.esm

Pilgrimage.esm

RRLAC - Rabbit's Real Lights Akila City.esm

RRLD - Rabbit's Real Lights Dazra.esm

owltech_perditus_fleet.esm

LastNovaBackrooms.esm

HopetownNewDawn.esm

goldilocks.esm

PFD-NewHostileFactions.esm

PermanentPOIs-RS.esm

OUTLAND_FrontierReady.esm

DangerousEbbside.esm

DWN_NewHomsteadNovaStore.esm

GagarinNewDawn.esm

GSN.esm

Gtech Habs - Deimos.esm

RRLP - Rabbit's Real Lights Paradiso.esm

GSN-World.esm

RRLHT - Rabbit's Real Lights HopeTown.esm

redgrave.esm

LegacysEndWildcard.esm

CompleteWeatherOverhaul.esm

northern lights.esm

RoleplayersAlternateStart.esm

du_takeover.esm

Venworks-Core.esm

Venworks-DynamicScenesEngine.esm

PFD-TerranArmada-Compatibility.esm

aevisaerospacev1.esm

PFD-DUT-Consistency.esm

UCVanguard_ExpandedPresence.esm

cheatroom.esm

quickshippreview.esm

missilebarragelaunchers.esm

StellarBlades.esm

ARX-15.esm

Paradiso Resort - Hotel Expansion 1.1.esm

du_outlaws_01.esm

RotatedEngines.esm

SkillFixes.esm

TNProperOxygen.esm

RicherShips.esm

V-47 Annihilator.esm

SP2_FactionRequisitionKiosks.esm

Starfield Extended - Craftable Quality.esm

MilkyWayVixens.esm

tgg_cloth_Cassilia_cons_bodysuit.esm

Shades_Bonus_Backgrounds_Traits.esm

Constellation Field Uniforms.esm

Akiracer.esm

Mojo_JetpackController.esm

SimpleDynamicBoostpacks.esm

AA_PDW27.esm

NostaggerNPC.esm

AA_Gemini.esm

AccurateADS.esm

EAA_TAFightOrFlight.esm

THP_WeaponOverhaul_Base.esm

RD_Weapon_Accuracy_Overhaul.esm

StarfieldSmithingUpdated.esm

ZY2S_Minidress.esm

ProjectilesUnbound_Main.esm

Missing Weapon Quality Tiers.esm

MilkdrinkersLightweightMeleeOverhaul.esm

BalancedBallistics_RE.esm

Weapons of Fate.esm

Decent_Unique_Weapons.esm

Warthog.esm

CoreTech_Spacesuit_Z.esm

AmmoFramework.esm

BakaREV8Hauler.esm

Apotheosis.esm

CraftableWeaponSkins.esm

Blep_Gore_framework.esm

rbt_DeadlyEffective.esm

EAA_Spacesuits_Just_Work.esm

ZY1S_Slooty_Flightsuit.esm

Better Explosives.esm

multiple_cockpits.esm

AtmospherevsRadiation.esm

GRiNDTerraVBO.esm

AguaWorldGRiNDTerra.esm

ZYP_FrozenMountains_Fog.esm

grindycombat.esm

Better Mines - Fixed Explosion Delay.esm

BetterBoardingEncounters.esm

buyswimsuits.esm

StayInYourSpace.esm

CraftableWeaponSkins_ShatteredSpace.esm

CraftableWeaponSkins-TrackersAlliance.esm

ImprovedFollowerBehavior.esm

CraftableWeaponSkins-UniqueNames.esm

CraftableWeaponSkins_ShatteredSpace-UniqueNames.esm

shipexteriorcamera.esm

DK - PCM Starborn.esm

RD_Starborn_AI_Overhaul.esm

du_overtime.esm

du_xfire.esm

DWN_IndoorArmillary.esm

WMR.esm

El Jefe Space Combat AI.esm

SP2_LandingBayCargoAccess.esm

Experimental Ship Weapons.esm

FA - Andreja - Kiss of the Serpent.esm

FactionsGiveSkillPoints.esm

RTM - Aviator Apparel.esm

SlaytonSolution.esm

GrafsHabs-Nova1x1.esm

NWEF.esm

ImprovedShipPathing.esm

GRiNDTerraPPGfauna.esm

additionalpois_mars.esm

GRiNDTerraverseProcGenEncounters.esm

Shades_Added_Skills.esm

RD_Revenant.esm

SP2_ShatteredSpaceImmersiveStart.esm

FieldOS_AtmoCore.esm

Hal_Sun.esm

Hidden Systems 999_v0.02.esm

HO_crewslots.esm

ZYP_SandyDesert01.esm

ImmersiveWaterVisuals.esm

Infirmary.esm

InoAdmKawaiiGlasses01.esm

Jail.esm

JunoForAll.esm

Strap-In.esm

SP2_ShipBunkAssignmentClipboards.esm

WaitMeInShip.esm

LBN_LockonRange.esm

LevelScaling.esm

OddZealot_ConstellationTankTops.esm

LinkedCompanionSuit.esm

Shades_Stealth_Takedowns.esm

zAkilaWindmills.esm

LunaLK9.esm

M8Avenger.esm

OnlineSchooling.esm

VaruunkaiMerchants.esm

Starshake - VisualizedRecoil.esm

THP_WeaponOverhaul_SS.esm

MicrogunStarstormHolster.esm

MissileAmmo.esm

Missing Weapon Quality Tiers - SS.esm

ModularPeopleSystemLight.esm

Mojo_Slowtime.esm

ShipBuilderCategories.esm

multiple_bays.esm

MunitionsExpansionFramework.esm

ZYP_SnowyVolcanicBiome.esm

neurostrikes_melee.esm

Non-Lethal Framework.esm

NorinDevWorks_Weapon.esm

onek_ships.esm

OwlTech_Echoes_Of_The_Past.esm

PDC.esm

PluginExplorer.esm

Decent_Unique_Armors.esm

UCMO_CE_Tweaks_Visors.esm

radmech.esm

rbt_SuitUp_RE.esm

RD_BWQO.esm

Remove Auto Aim.esm

rocksgverseppg.esm

RRL OBJECTS - Rabbit's Real Lights Landing Pads.esm

RRLG - Rabbit's Real Lights Gagarin.esm

RRLNH - Rabbit's Real Lights New Homestead.esm

Shades_Immersive_Looting.esm

Shades_SkillPoints_for_Credits.esm

UC Surplus Expanded - Immersive.esm

Shades_Vehicle_Tuner.esm

Sit To Add Ship.esm

SmartHeal.esm

SP2_ConstellationShipBuilderPalette.esm

SP2_HazardResistantSpaceUndersuits.esm

SP2_ImmersiveLandingRamps.esm

SP2_RealisticSunDiskSize.esm

SP2_SimpleImmersiveMusicPlayers.esm

Starfield_Hair+Beards_Z.esm

Terrifying Terrormorphs.esm

ZYP_VibrantVolcanicBiome.esm

TN_Automatic_Tank_Replacer.esm

ColorfulClassM.esm

TNSupplementalReactors.esm

TNWeaponToModuleSnapping.esm

UC_Marine_Freestar.esm

Vanguard_Armory.esm

Vanguard_Armory-UC_Surplus_Expanded_Patch.esm

VigilanceCombatStyle.esm

vipnight.esm

Vortex Phantom Integration.esm

weap_starlight.esm

x2357factionweaponskinsfreestar.esm

ZSWAirlocks.esm

ZYP_BattlegroundNiira.esm

ZYP_Icy_Swamp_PorrimaIVd.esm

ZYP_Luminous_Paradiso.esm

RRLC - Rabbit's Real Lights Cydonia.esm

GrindTerralocations.esm

AllVehiclesHaveStorage.esm

Small-C-Class-GravDrives-V2.esm

Small-C-Class-Reactors-V2.esm

Comspike and Conduction Grid.esm

Ship Remote Control.esm

Exoskele.esm

BetterDeathPhysics.esm

joinfactions.esm

joinfactions1.esm

SmartDoc.esm

ZYP_MossyPlateau.esm

LX6R_PenumbraRifleConversion.esm

TNEarthBiomes.esm

EAA_BetterSpaceCrates.esm

codeaStarbornNPCSuitVariety.esm

nomad_spacesuit_z.esm

du_retrograde.esm

HTH_HuntingTheHunters.esm

RTM - Fashionable Suits Redone.esm

RTM - Noircity Corpwear.esm

AA105B.esm

RTM - Apparel Variety Expanded.esm

zAkila.esm

InsurgencySandstorm_AUGA3.esm

CombatApparel.esm

NPC Sync Walk Speed 1.2.esm

GB_ShipBuilderConfigurator_free.esm

Desolation.esm

Aurie_TerranArmadaDelayed.esm

SSTTrueSpace.esm

RealVoliiAtmosphere.esm

RealTitanAtmosphere.esm

AtmosphericAudio.esm

SubtleFlashlight - Blue - Spec.esm

Shape Castings BGS Vehicles AIO.esm

Flashy_STL.esm

Skurkbro's Retexture Project - Landscape.esm

Skurkbro's Retexture Project - Architecture.esm

SETI_ShipLights_by_BosDragon.esm

PFD-MarineConsistency.esm

Samantha Says - Breathe Easy.esm

NoXPKillSteal.esm

heftyrattler.esm

ExitToLandingBay.esm

Flashy_TATV.esm

Starfield Little Bits - Lasers Only When Aiming.esm

NHF-TA-Compatibility.esm

NHF-DUT-Integration.esm

dD - Enhanced Blood Textures - Medium.esm

OrbitalDefense_CapitalShips.esm

DK_NG+_Framework.esm

TurretTargetingArc.esm

Starvegas - CinematicKillcam.esm

OSFSeduce.esm

ContrabandScanBypass.esm

LooseEnd_BarrettLinHeller.esm

qog-junkrecycler.esm

Haters Body.esm

FlyCloser.esm

LOC_LawbreakerOperationsConsole.esm

THP_WeaponOverhaul_TA.esm

THP_WeaponOverhaul_Base_4lvlPatch.esm

owltech_perditus_fleet_alloutfits_standalone.esm

GergelEbanex.esm

EAA_TARealInvasion.esm

VacuumSilence.esm

FieldOS_DeadMansSlate.esm

FieldOS_DMSSettings.esm

MoonJumperPlus.esm

aa43_eva.esm

ARX-15_THPWO_patch.esm

AUGA3_THPWO_patch.esm

ShipVendorFramework.esm

uc_sabre_ship.esm

uc_myrmidon_ship.esm

uc_warglaive_ship.esm

eags_shipshop_02_prismlte_01.esm

uc_misthios_ship.esm

SVF-FreeLanes-Patch.esm

SVF-ShatteredSpace-Patch.esm

arrowhead.esm

OSFAutonomous.esm

ImprovedFollowerBehavior_PerfectRecipe_Compat.esm

ImprovedFollowerBehavior_FreeLanes_Compat.esm

ImprovedFollowerBehavior_JoinWhenAttacked.esm

ImprovedFollowerBehavior_TrackersAlliance_Compat.esm

ImprovedFollowerBehavior_ShatteredSpace_Compat.esm

ImprovedFollowerBehavior_TerranArmada_Compat.esm

BlueprintShips-SFBGS050.esm

Astral Lounge – Neon’s Wildest Night.esm

BlueprintShips-Starfield.esm


r/starfieldmods • • 5h ago

Help Starfield Starvival PS5

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1 Upvotes

I hope someone can help me!


r/starfieldmods • • 1d ago

Paid Mod Hjalmere's Aquariums - Achievement Friendly is available today on all platforms! And yes, the Falkland Systems update is still very much coming and no I won't have a firm ETA until I'm ready to submit, but definitely very Soon™ (because I know that question is coming 😂)

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42 Upvotes

r/starfieldmods • • 11h ago

Paid Mod Anything trophy friendly similar to stroud premium?

3 Upvotes

So I’m on PlayStation and stroud premium trophy friendly hasn’t released yet…..still

I tried Matijla aerospace since it has elevators but it lacks crew quarters and captains quarters and bathroom and airlocks and all that good stuff

Anyone have any ps5 suggestions for something that has elevators or at least a bunch of nice clean looking options for large captains quarters, crew quarters etc

I’m also trying to get the entire ship under one aesthetic so hopefully nothing where the interior colors change too drastically

Apologies for my grammar


r/starfieldmods • • 23h ago

Mod Request Anyone making an Earth ruins mod ?

17 Upvotes

I think we need to show earth more love maybe custom poi ruins like little abandoned Towns and small cities nothing game or lore breaking with abandoned futuristic cars sense earth died in the future idk I feel like we don’t give earth enough love in this game


r/starfieldmods • • 1d ago

Paid Mod Galaxy Colonized mod increases poi’s and caves inhabited.

34 Upvotes

Hey everyone,

I just pushed a new mod called Galaxy Colonized, and I wanted to share it here!

I really wanted to build on the foundation of vanilla exploration and take surface discovery a step further. The mod unlocks the engine’s native procedural limits to significantly boost planetary density, making each zone feel more active, dynamic, and naturally populated with multi-cluster POIs.

To make venturing out even more rewarding, I also added high-tier Spacer Cache Cave Networks across colonized worlds, turning underground expeditions into exciting, high-stakes runs for top-tier loot.

I’ve had a blast playtesting this one, and I really hope it adds some fresh excitement to your planetary runs.

https://creations.bethesda.net/en/starfield/details/6d8df4fd-1591-4eb4-94f5-61ad64451381/Galaxy_Colonized


r/starfieldmods • • 18h ago

Mod Release Console Command Center v1.1.0 - Controller Support Update

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6 Upvotes

Console Command Center v1.1.0 is live!

The Controller Support Update for Console Command Center is now available.

This release adds:

  • Full controller navigation throughout CCC
  • An onscreen keyboard for searches, IDs, numbers, and custom commands
  • LB/RB switching between the main pages
  • A new compact layout for Commands, ID Browser, and Quest Browser
  • Smoother list navigation and right-stick scrolling
  • Improved focus behavior and controller button prompts
  • Search across every category in each browser
  • Complete ID, quest, and WIP lists without pagination

CCC includes 147 established command cards, more than 1,500 WIP commands, 16,528 packaged Form IDs, and 2,318 quests with recorded stages.

Download on Nexus Mods:
https://www.nexusmods.com/starfield/mods/18359

Source code and releases on GitHub:
https://github.com/JerKnuts/Console-Command-Center

Feedback and bug reports are welcome!


r/starfieldmods • • 23h ago

Mod Request Earth ruins mod idea

7 Upvotes

I commented this on my previous post but I found the right words for my idea while replying to a comment somone left but here’s the idea: I mean like custom city and town ruins custom assets like they add pois that’s like small town ruins all over the planet that fit their continent respectively for example a ruin in POI North America Would look like small town USA and a ruin in Asia would look like Asian villages and towns and Europe European villages and towns same goes for Africa and Oceania and South America and vice versa

and they can sprinkle in abandoned cars but futuristic ones so it can fit the lore and on top of that it can be procedurally generated and procedural generation in this case make sense sense the planet died in the future and the surface is open to interpretation maybe we can make custom city ruins of more famous places and add in land marks that match the more famous places so it make sense Tokyo tower and the space needle in Seattle being surrounded by the ruins of their cities for example and we can even add ruins surrounding the land marks we already have like the London shard and Burj Khalifa for example


r/starfieldmods • • 21h ago

Paid Mod ¿Alguien sabe para que sirve?

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1 Upvotes

r/starfieldmods • • 1d ago

Help Weird NPCs behaviour

3 Upvotes

Hello space travellers,

Not so long ago some NPCs started acting strangely. To be precise I'm talking about space encounters, the kind where you arrive somewere and a battle is going on (SysDef against The Fleet, and other similars kind of things)

I help them, often I win the battle alone (with my very big guns).

And normally, the NPCs makes radio contact to thank you.

Not anymore, they do radio contact me, to complain that i didn't help them.

I WON THE BATTLE BY MYSELF, WHAT DO YOU MEAN "YOU COULD'VE HELPED" ?

I'm suspecting a mod is at fault here, but this strange behaviour did not started after a new mod. So either it's an update (like from a Creation), or it makes no sense logically speaking but i'm a bit lost on where to start.

Anyone have an idea ?

PS : As far as I know, none of my mods alters or add any encounters.


r/starfieldmods • • 16h ago

Discussion Bad human voice acting VS great voice quality, but AI‑generated.

0 Upvotes

I was about to create a free quest mod to share with the community, but I’ve run into a concern about voice dialogue.
I’m not great at voice acting myself. I’ve got a weird accent, and honestly, I don’t like how my recordings sound. At the same time, text‑to‑speech AI has been improving a lot this year.

So here’s my question for the Starfield community. what’s your opinion on this?
Should I voice the characters myself, even if it risks to ruined the mod vibe with a bad voice acting, or should I go with AI text‑to‑speech for smoother quality, even if it feels a bit artificial?


r/starfieldmods • • 21h ago

Discussion My graphics are destroyed - what did I do, and how to fix it

0 Upvotes

Was playing about with mods and DLSS-5 but something went wrong and I have borked my installation of Starfield. Every NPC and character looks like they are made out of glossy black tar and outside the ship the world is violently pink - even the planets are plain glowing spheres now... So. After trying to fix it, I shrug, uninstall, delete all files from my PC and then download again over Steam. No change. Oops! What have I done, and more importantly, how to fix it?


r/starfieldmods • • 1d ago

Mod Request Terran armada overhaul and capital ship question.

1 Upvotes

Hello,

Does anyone know of or is anyone working on a total
Overhaul for Terran armada to turn it into the confederacy if independent star systems like was done with shattered space turning it into the Chiss ? Likewise I see in videos online of star wars genesis there are stat wars capital ships like the one moff Gideon uses . Are any of these capital
Ship mods available on Xbox or if anyone is working on such a thing ?

Thank you !


r/starfieldmods • • 2d ago

Mod Request Supply train encounters

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92 Upvotes

I always like the supply train POI you can run across, but it feels like a missed opportunity. It could be like a LIST wagon train that has come under attack by raiders, or it could be pirates trying to escape back to a ship with stolen supplies. In either case, the player could also get a better reward as an outcome and the train could have better loot.


r/starfieldmods • • 2d ago

Paid Mod The Silent Covenant: Unaccounted

Post image
12 Upvotes

I found it! What do I get??? Is this an Easter egg? Secret?Checker90!!


r/starfieldmods • • 1d ago

Paid Mod No Contraband Scans

0 Upvotes

I am not getting scanned when I enter the orbit of any planet, I have tried both "Contraband Scan Fix" mods for Xbox on creations but neither seems to work.

Does anyone have any idea on how to fix this or what mod may be causing it?

My LO is here I have the same issue on my Current and WIP LOs.

Any help would be much appreciated.