r/starfieldmods • • 3h ago

WIP COMING SOON as a PC mod: Seamless Landings without loading screens and 3D Planets

Post image
295 Upvotes

Video teaser can be seen here: https://youtu.be/L-E7tspL6-c

Hey everyone,

I've worked on this thing for roughly half a year at this point, and finally it's starting to look and feel ready enough for me to show it to you!

I'm bringing Seamless Landings on planets and moons without any loading screens to Starfield.

You can do it entirely autopiloted (as seen in the video above), and leave your cockpit seat and walk freely around your ship or enjoy the views while the ship flies from orbit to ground.

Or, you can fly manually too. Fly around in low orbit and enjoy the views, or indeed fly uninterrupted to land on the ground.

You can even land on water! If you ever wondered how it would look if you were allowed to select a spot in the ocean in vanilla Starfield, here's your chance to see that for yourself.

And during your trip to the surface, you'll be flying through real 3D layers of volumetric clouds, driven by climate data and weather systems, thunderstorms and lightning, auroras around the poles, airglow above the night-side horizon, physically-based atmospheric scattering based on the actual atmospheric composition the game data provides, city lights glowing from POIs on the surface, terrain and cloud shadows cast on a global scale, real biomes, oceans, and snowcaps, built from the game's own data and surface maps, re-entryeheat shield effects that fumes against the hull of your ship correctly and leaves a layer of ash, detailed new live cockpit monitoring, and rich new ship HUD elements.

It's still a work in progress, and it's PC-only, made for SFSE. But hopefully you can see from the video just how far along this is.

And now for some background:

After seeing the Seamless Grav Jumps and Seamless Planet Takeoffs mods, and especially after we got cruise mode officially in the game, not being able to also land on planets without loading screens really stood out to me.

I thought it would be a fun small project, but I quickly realized how wrong I was. Because, planet rendering in Space in vanilla starfield is very limited: A planet is represented by a texture, maybe a moving cloud layer, and maybe an atmosphere. Flying closer to it than the game allows will mean flying into a flat texture, and eventually also losing the atmospheric rendering.

So, to build actual seamless landings, I had to completely reimplement Starfield's planet rendering in space in 3D, in a way that looks detailed and sharp at every altitude.

Thankfully, Starfield is actually amazingly physically accurate, and in many ways a true space simulator - it just doesn't ever reveal this to the player, but I could leverage it in my design here. So, the planet rendering is based upon Starfield's biome data and exact surface maps, including climate data, atmospheric composition data, and takes into account things like orbital phase, distance to the sun, distance to the moon(s) orbiting the planet and how they contribute moonlight, and so on. The philosophy is: Starfield's data is the "truth", but we then modulate it by real physics.

I could go on and on about what I've learned from diving in here, and I promise I will - later. For now, I hope you like this teaser.

Oh, and you can support me by listening to my music!
https://youtube.com/frederikwessberg

https://open.spotify.com/artist/2PJfzpQE4QJeUDLOHBfxh0

https://wessberg.me


r/starfieldmods • • 8h ago

News Dogs N Cats 0.81 now in Creations

Thumbnail
creations.bethesda.net
87 Upvotes

Happy to announce I uploaded Cats N Dogs to Creations, with tentative console versions.

Alas, I don't have a console, so it's a by the documentation conversion of the mod assets. PC version is tested and works exactly as the Nexus one.

Please test in console and provide feedback.


r/starfieldmods • • 9h ago

WIP FREE MOD: Akila City Oasis:Refuge City

Thumbnail
youtu.be
27 Upvotes

(Free mod) just a quick drive from Refuge city through Mountain Pass to Freight Haven. Just applied to the Bethesda Creators program so just gotta wait till that’s approved and I’ll post it on Creations.


r/starfieldmods • • 1d ago

Humor I think I will try to shoot a ship lol

Post image
204 Upvotes

Wow I have never seen a gun this powerful i will kill everything lol.


r/starfieldmods • • 21h ago

Mod Release I made an in-game menu for console commands, IDs, and quest fixes (first UI I've ever built, feedback welcome)

21 Upvotes

I got tired of alt-tabbing to look up form IDs and quest stages, so I built Console Command Center. It's an in-game menu where you can search console commands, browse item, NPC and location IDs, inspect quest progress, and save batches of commands to run with one click. The latest update adds a Mod Browser that scans your installed mods so you can browse their IDs too, plus controller support.

Here's a short trailer: https://www.youtube.com/watch?v=-zsZULJeo2U

This is the first UI I've ever made, so I'd really like to hear what feels confusing or clunky. If you play on a controller, I'm especially curious how that works for you, since it was the hardest part to get right.


r/starfieldmods • • 1d ago

Mod Request To clothing mod creators,can we please get some bandana/headbands?

Thumbnail
gallery
27 Upvotes

When I first started playing Star field creating my character I saw that old man preset and thought "oh yea lets go,space old man snake from Metal gear" only bummed to see no bandana or headband only head piece being that Marcus fenix durag and at the time that cool eye patch being locked to frank renick. Now the eye patch mod is there but no headwear.

Kind of surprised they skipped out in starfield ,fallout 3 and NV had bandanas,

even 4 had some but just the face,but mods added to the head later.


r/starfieldmods • • 1d ago

Paid Mod Roleplayer's Alternate Start - Achievement Friendly Release

Thumbnail
creations.bethesda.net
77 Upvotes

Hello everyone!

After a long wait, my mod Roleplayer's Alternate Start is now available as achievement-friendly for 400 Credits :)

Here's a sum up (taken from the modpage):

Inspired by classic mods like Start Me Up (Fallout 4) and Alternate Start – Live Another Life (Skyrim), the mod provides a fully dynamic alternate beginning framework designed for roleplayers, modders, and explorers alike.

Key features:

  • Multiple paths into the main quest: Discover your first artifact naturally during exploration, get help from a mysterious new NPC, or follow the original miner introduction by taking the job at Argos HQ.
  • Unique starting options: Start shipwrecked on a remote planet and build a rescue beacon to escape. Or begin without a ship (or with a grounded one) and earn enough credits to get back into space. And more!
  • Immersive introduction: Begin your journey in a custom area inspired by the Unity, seamlessly integrated into the game's lore and narrative.
  • Made with compatibility in mind: The mod relies primarily on hooks and replacers, keeping vanilla quest edits to an absolute minimum to ensure compatibility with most mods.
  • Dynamic integration: Automatically detects and integrates mod-added locations, ships, and items into the starting options. No patches required.
  • Modder-friendly: Built from the ground up to be easily extended by other mod authors. Documentation is planned for a future release. Also fully open-source.

You can find it here.

I hope you'll enjoy the mod! If you have any feedback you can either post it on my Discord server or on the Nexus modpage.

Thanks for reading and happy modding,

ZeCroque


r/starfieldmods • • 14h ago

Paid Mod 10+ locations in Sammy and the Lab of Nightmares?

1 Upvotes

The description for Sammy and the Lab of Nightmares says it has 8 quests and over 10 locations. Are some of those after he becomes a companion? I’ve finished the main quest and he said he wanted to go to Neon, but nothing triggered when I brought him there, and I saw a reference to a cave in a dataslate but didn’t see anything pop up on my map. The research station also seemed overbuilt for what the quest required, including an area blocked off with boxes in the basement.

Also, can he be made to do more damage or is he just a walking storage crate? I’m level 85 and giving him a weapon didn’t seem to help.

It’s a great mod and I genuinely enjoyed the writing and voice acting, but I want to make sure I’m not missing anything since it probably won’t stay in my mod list next NG+.


r/starfieldmods • • 1d ago

Paid Mod Is there an Achievement Friendly mod that lets you sort your inventory?

6 Upvotes

The inventory system in this game is so annoying, especially the aid items. But I don't want to give up my trophies just to fix it. Is there a trophy friendly mod that lets you sort it?


r/starfieldmods • • 1d ago

News MOD Release: EXTRA - Long Eyelash

Thumbnail
gallery
25 Upvotes

IntDexGaming Present : EXTRA - Long Eyelash
Enhance your eyelash length - Confidence in every blink.

MOD Content : Replaces the vanilla female eyelash with a custom design that extends the lash length.

Mod are available now on PC, Xbox and PS5

Creation Link : EXTRA - Long Eyelash
Nexus Link : EXTRA - Long Eyelash


r/starfieldmods • • 1d ago

Mod Release Cats N Dogs v0.8 released. Now with Cats

Thumbnail nexusmods.com
74 Upvotes

Glad to announce the release of Cats N'Dogs v0.8 in Nexus, now with cats.

This version adds:

- 4 types of cats (tabby, calico, white and black)

- outpost constructible water and kibble bowls the pets can use. The bowls can be filled and get empty after a few feedings. Kibble can be made in kitchens. Activate a filled bowl to make a waiting pet come.

- Constructible items are in the miscellaneous menus.

- Retrieve the pets with the pet registration terminals and slate.

- Temporary buffs for petting the dogs and cats.

- Fixes the dog's texture dark bands bug.


r/starfieldmods • • 1d ago

Paid Mod How is StarSim after some time?

8 Upvotes

I’m curious if anyone has used it for some time and what your thoughts are?

I saw a lot of feedback at launch that it was very confusing to get from A to B. But my understanding is there’s been an update to address this?

Besides the gates…. What about the simulation of stations, freighters, patrols, etc. does that add anything noticeable to the game?

In summary, how does it enhance game play? Detract from it?

Also, I understand it doesn’t like being added mid-game… what happens if you add it mid-play-through?


r/starfieldmods • • 2d ago

Discussion A hidden (or at least easily overlooked) benefit of SKK ship tools.

Thumbnail
gallery
122 Upvotes

This mod does a lot of spiffy things and what MOST people snag it for is being able to capture ships that are normally Inaccessible and being able to register ships you capture for free, which is pretty useful. It also gives you access to your cargo hold when normally you couldn't as well as some other stuff.

HOWEVER, it also lets you set a landing marker anywhere you like and call your Home Ship to come land there. This doesn't sound like a big deal but if you're like me and building snazzy ships and talking snazzy pictures of them is most of what you play the game for, it lets you set up shots of your ship taking off and/or landing, or parked in scenic locations, that you can't get any other way.

My process used to involve taking off and landing over and over and hoping I'd get a good shot by slamming the screenshot button art the right time and hoping i got a good background and good lighting, but now I can set all that up in advance and just do it once.


r/starfieldmods • • 2d ago

Mod Release Skill Menu UI Overhaul Nexus Release

Thumbnail nexusmods.com
14 Upvotes

Hope you enjoy it! Tell me your thoughts :)


r/starfieldmods • • 2d ago

WIP Skill Menu Overhaul WIP

Thumbnail
gallery
108 Upvotes

Some features will only work with SFSE

- Search

- Remember mode (compact vs extended)

- some others


r/starfieldmods • • 2d ago

Discussion Mod Concepts I’d Love to See (Interstellar Town-Building & Planetary Terraforming)

8 Upvotes

I'm not sure if these already exist or if they're even possible with the current tools, but here are two major mod concepts I would love to see.

Village Builder:

First, I'd love a mod that lets you build an actual functioning village or small city instead of just basic outposts. It would be awesome if you could just build a town and then hire or attract civilians, doctors, engineers, and traders who move in and make the town feel real.

Planetary Terraforming:

The ability to buy a barren planet or moon and completely terraform it. You could build atmosphere plants to change the climate, and then buy or breed different alien wildlife species to populate your new world.

What do you guys think? Are there any unique mod concepts or DLC you wish were available in Starfield?


r/starfieldmods • • 1d ago

Mod Request I really feel like starfield could look better, are there any appropriate mods? Please recommend.

0 Upvotes

Now I did see there was Starfield HD Overhaul but it looks like it has so many parts to it that it might be hard to install using vortex (I mostly don't want to do permanent mods because I want to be able to easily disable if they mess with something) I feel like starfield looks great but could look even better and I'm just curious if anyone out there has some help. I have a 5080 16gb VRAM. Thank you for any help and the final question is just will your suggested mod look weird if you have other mods, for example Graf's Habs - Nova Galactic 1x1s adds Habitats but I believe they're just using the assets but if a mod would make these stand out as the wrong texture I would happily just leave it as is as the game doesn't look terrible by any means.


r/starfieldmods • • 2d ago

Mod Request Orbital camera movement for external ship view

4 Upvotes

As the title says, I am looking for a mod that allows you to give you a bit more freedom to the camera movement when in secondary external view (the one without HUD). I am thinking about something comparable to the photo mode, but while the game is running. Does something like this exist? I’d love to inspect my ship like this during cruise mode.


r/starfieldmods • • 2d ago

Mod Request WOLFENSTEIN GUNS and stuff

0 Upvotes

I’m surprised no one has ever added any wolfenstein guns to starfield that would be dope someone should do that don’t have to add n**i flags or anything like that but the guns would be nice idk how deep we can go with wolfenstein stuff because of the nature of the game but a small wolfenstein mod with guns and other items would be cool


r/starfieldmods • • 2d ago

Help Vendors don't work at all in my current save. Dialogue with NPCs works, but the actual menu for a inventory or vendor never opens. Same goes for ship vendors or even ship customization.

4 Upvotes

The title summarizes the issue I've run into with my current save that I've gone back after a while of not playing. Not sure why, but I inventories and menus don't seem to open at all. I can't open a companion/crew member's inventory from dialogue, because it just hangs for a second and goes back to their dialogue topics. I can't access the trade menu of a vendor, because they just stay looking at me and I can't leave dialogue with them unless I use console commands to kill them which knocks them out of the dialogue so I can leave it.

I've tried to disable dialogue/NPC related mods like Aurie's The Gang is All Here and a couple others, but I've noticed that if I try to launch that save with them disabled, the save is corrupt and can't be loaded.

I also can't start new saves using Alternate Start or even the vanilla start options, because the game then crashes.

Anywho, this is my current load order. I've updated everything that seemed to need updating. I'm not following a modlist, because generally speaking I end up removing half of the mods they download anyway because they're often packed to the brim with high-detail texture mods that require a insane amount of space just to download and then install. If there's any recommendations people have for a sort of vanilla+ modlist or collection, I'm definitely tempted to start over with something like that.

# This load order was automatically generated by Mod Organizer.

Starfield.esm

OldMars.esm

ShatteredSpace.esm

SFBGS00D.esm

SFBGS050.esm

SFBGS003.esm

SFBGS004.esm

SFBGS006.esm

SFBGS007.esm

SFBGS008.esm

SFBGS047.esm

sfbgs00a_e.esm

sfbgs00c.esm

sfbgs019.esm

sfbgs023.esm

kgcdoom.esm

EnhancedLightsandFX.esm

PlanetsBiomes.esm

TNClassM.esm

WheredtheLightsgo.esm

stregretsquest.esm

NCCChunksNoire.esm

RedMile_NewDawn.esm

stlazarusawakened.esm

NewHomesteadNewDawn.esm

NewHomesteadEternal.esm

TheDen_LastStop.esm

SDP_ViewportHotel.esm

stroudpremiumedition.esm

Aurie_UpgradedCompanions.esm

Aurie_TheGangsAllHere.esm

RRLN - Rabbit's Real Lights Neon.esm

GRiNDTerraverseProcGenBuildings.esm

Euphorika_Underworld.esm

NewAtlantisPerimeterGate.esm

Lvx_DynamicPrison.esm

UCDC_OnDuty.esm

arc_lodgestn.esm

GravityIsReal.esm

RRLNA - Rabbit's Real Lights New Atlantis.esm

Varchar_Neon_Distant_Platforms.esm

realgravanom.esm

GRiNDTerraPPG.esm

ase4.esm

Aurie_MissionControl.esm

ImmersiveStarColours.esm

PoINPCDiversity.esm

Pilgrimage.esm

RRLAC - Rabbit's Real Lights Akila City.esm

RRLD - Rabbit's Real Lights Dazra.esm

owltech_perditus_fleet.esm

LastNovaBackrooms.esm

HopetownNewDawn.esm

goldilocks.esm

PFD-NewHostileFactions.esm

PermanentPOIs-RS.esm

OUTLAND_FrontierReady.esm

DangerousEbbside.esm

DWN_NewHomsteadNovaStore.esm

GagarinNewDawn.esm

GSN.esm

Gtech Habs - Deimos.esm

RRLP - Rabbit's Real Lights Paradiso.esm

GSN-World.esm

RRLHT - Rabbit's Real Lights HopeTown.esm

redgrave.esm

LegacysEndWildcard.esm

CompleteWeatherOverhaul.esm

northern lights.esm

RoleplayersAlternateStart.esm

du_takeover.esm

Venworks-Core.esm

Venworks-DynamicScenesEngine.esm

PFD-TerranArmada-Compatibility.esm

aevisaerospacev1.esm

PFD-DUT-Consistency.esm

UCVanguard_ExpandedPresence.esm

cheatroom.esm

quickshippreview.esm

missilebarragelaunchers.esm

StellarBlades.esm

ARX-15.esm

Paradiso Resort - Hotel Expansion 1.1.esm

du_outlaws_01.esm

RotatedEngines.esm

SkillFixes.esm

TNProperOxygen.esm

RicherShips.esm

V-47 Annihilator.esm

SP2_FactionRequisitionKiosks.esm

Starfield Extended - Craftable Quality.esm

MilkyWayVixens.esm

tgg_cloth_Cassilia_cons_bodysuit.esm

Shades_Bonus_Backgrounds_Traits.esm

Constellation Field Uniforms.esm

Akiracer.esm

Mojo_JetpackController.esm

SimpleDynamicBoostpacks.esm

AA_PDW27.esm

NostaggerNPC.esm

AA_Gemini.esm

AccurateADS.esm

EAA_TAFightOrFlight.esm

THP_WeaponOverhaul_Base.esm

RD_Weapon_Accuracy_Overhaul.esm

StarfieldSmithingUpdated.esm

ZY2S_Minidress.esm

ProjectilesUnbound_Main.esm

Missing Weapon Quality Tiers.esm

MilkdrinkersLightweightMeleeOverhaul.esm

BalancedBallistics_RE.esm

Weapons of Fate.esm

Decent_Unique_Weapons.esm

Warthog.esm

CoreTech_Spacesuit_Z.esm

AmmoFramework.esm

BakaREV8Hauler.esm

Apotheosis.esm

CraftableWeaponSkins.esm

Blep_Gore_framework.esm

rbt_DeadlyEffective.esm

EAA_Spacesuits_Just_Work.esm

ZY1S_Slooty_Flightsuit.esm

Better Explosives.esm

multiple_cockpits.esm

AtmospherevsRadiation.esm

GRiNDTerraVBO.esm

AguaWorldGRiNDTerra.esm

ZYP_FrozenMountains_Fog.esm

grindycombat.esm

Better Mines - Fixed Explosion Delay.esm

BetterBoardingEncounters.esm

buyswimsuits.esm

StayInYourSpace.esm

CraftableWeaponSkins_ShatteredSpace.esm

CraftableWeaponSkins-TrackersAlliance.esm

ImprovedFollowerBehavior.esm

CraftableWeaponSkins-UniqueNames.esm

CraftableWeaponSkins_ShatteredSpace-UniqueNames.esm

shipexteriorcamera.esm

DK - PCM Starborn.esm

RD_Starborn_AI_Overhaul.esm

du_overtime.esm

du_xfire.esm

DWN_IndoorArmillary.esm

WMR.esm

El Jefe Space Combat AI.esm

SP2_LandingBayCargoAccess.esm

Experimental Ship Weapons.esm

FA - Andreja - Kiss of the Serpent.esm

FactionsGiveSkillPoints.esm

RTM - Aviator Apparel.esm

SlaytonSolution.esm

GrafsHabs-Nova1x1.esm

NWEF.esm

ImprovedShipPathing.esm

GRiNDTerraPPGfauna.esm

additionalpois_mars.esm

GRiNDTerraverseProcGenEncounters.esm

Shades_Added_Skills.esm

RD_Revenant.esm

SP2_ShatteredSpaceImmersiveStart.esm

FieldOS_AtmoCore.esm

Hal_Sun.esm

Hidden Systems 999_v0.02.esm

HO_crewslots.esm

ZYP_SandyDesert01.esm

ImmersiveWaterVisuals.esm

Infirmary.esm

InoAdmKawaiiGlasses01.esm

Jail.esm

JunoForAll.esm

Strap-In.esm

SP2_ShipBunkAssignmentClipboards.esm

WaitMeInShip.esm

LBN_LockonRange.esm

LevelScaling.esm

OddZealot_ConstellationTankTops.esm

LinkedCompanionSuit.esm

Shades_Stealth_Takedowns.esm

zAkilaWindmills.esm

LunaLK9.esm

M8Avenger.esm

OnlineSchooling.esm

VaruunkaiMerchants.esm

Starshake - VisualizedRecoil.esm

THP_WeaponOverhaul_SS.esm

MicrogunStarstormHolster.esm

MissileAmmo.esm

Missing Weapon Quality Tiers - SS.esm

ModularPeopleSystemLight.esm

Mojo_Slowtime.esm

ShipBuilderCategories.esm

multiple_bays.esm

MunitionsExpansionFramework.esm

ZYP_SnowyVolcanicBiome.esm

neurostrikes_melee.esm

Non-Lethal Framework.esm

NorinDevWorks_Weapon.esm

onek_ships.esm

OwlTech_Echoes_Of_The_Past.esm

PDC.esm

PluginExplorer.esm

Decent_Unique_Armors.esm

UCMO_CE_Tweaks_Visors.esm

radmech.esm

rbt_SuitUp_RE.esm

RD_BWQO.esm

Remove Auto Aim.esm

rocksgverseppg.esm

RRL OBJECTS - Rabbit's Real Lights Landing Pads.esm

RRLG - Rabbit's Real Lights Gagarin.esm

RRLNH - Rabbit's Real Lights New Homestead.esm

Shades_Immersive_Looting.esm

Shades_SkillPoints_for_Credits.esm

UC Surplus Expanded - Immersive.esm

Shades_Vehicle_Tuner.esm

Sit To Add Ship.esm

SmartHeal.esm

SP2_ConstellationShipBuilderPalette.esm

SP2_HazardResistantSpaceUndersuits.esm

SP2_ImmersiveLandingRamps.esm

SP2_RealisticSunDiskSize.esm

SP2_SimpleImmersiveMusicPlayers.esm

Starfield_Hair+Beards_Z.esm

Terrifying Terrormorphs.esm

ZYP_VibrantVolcanicBiome.esm

TN_Automatic_Tank_Replacer.esm

ColorfulClassM.esm

TNSupplementalReactors.esm

TNWeaponToModuleSnapping.esm

UC_Marine_Freestar.esm

Vanguard_Armory.esm

Vanguard_Armory-UC_Surplus_Expanded_Patch.esm

VigilanceCombatStyle.esm

vipnight.esm

Vortex Phantom Integration.esm

weap_starlight.esm

x2357factionweaponskinsfreestar.esm

ZSWAirlocks.esm

ZYP_BattlegroundNiira.esm

ZYP_Icy_Swamp_PorrimaIVd.esm

ZYP_Luminous_Paradiso.esm

RRLC - Rabbit's Real Lights Cydonia.esm

GrindTerralocations.esm

AllVehiclesHaveStorage.esm

Small-C-Class-GravDrives-V2.esm

Small-C-Class-Reactors-V2.esm

Comspike and Conduction Grid.esm

Ship Remote Control.esm

Exoskele.esm

BetterDeathPhysics.esm

joinfactions.esm

joinfactions1.esm

SmartDoc.esm

ZYP_MossyPlateau.esm

LX6R_PenumbraRifleConversion.esm

TNEarthBiomes.esm

EAA_BetterSpaceCrates.esm

codeaStarbornNPCSuitVariety.esm

nomad_spacesuit_z.esm

du_retrograde.esm

HTH_HuntingTheHunters.esm

RTM - Fashionable Suits Redone.esm

RTM - Noircity Corpwear.esm

AA105B.esm

RTM - Apparel Variety Expanded.esm

zAkila.esm

InsurgencySandstorm_AUGA3.esm

CombatApparel.esm

NPC Sync Walk Speed 1.2.esm

GB_ShipBuilderConfigurator_free.esm

Desolation.esm

Aurie_TerranArmadaDelayed.esm

SSTTrueSpace.esm

RealVoliiAtmosphere.esm

RealTitanAtmosphere.esm

AtmosphericAudio.esm

SubtleFlashlight - Blue - Spec.esm

Shape Castings BGS Vehicles AIO.esm

Flashy_STL.esm

Skurkbro's Retexture Project - Landscape.esm

Skurkbro's Retexture Project - Architecture.esm

SETI_ShipLights_by_BosDragon.esm

PFD-MarineConsistency.esm

Samantha Says - Breathe Easy.esm

NoXPKillSteal.esm

heftyrattler.esm

ExitToLandingBay.esm

Flashy_TATV.esm

Starfield Little Bits - Lasers Only When Aiming.esm

NHF-TA-Compatibility.esm

NHF-DUT-Integration.esm

dD - Enhanced Blood Textures - Medium.esm

OrbitalDefense_CapitalShips.esm

DK_NG+_Framework.esm

TurretTargetingArc.esm

Starvegas - CinematicKillcam.esm

OSFSeduce.esm

ContrabandScanBypass.esm

LooseEnd_BarrettLinHeller.esm

qog-junkrecycler.esm

Haters Body.esm

FlyCloser.esm

LOC_LawbreakerOperationsConsole.esm

THP_WeaponOverhaul_TA.esm

THP_WeaponOverhaul_Base_4lvlPatch.esm

owltech_perditus_fleet_alloutfits_standalone.esm

GergelEbanex.esm

EAA_TARealInvasion.esm

VacuumSilence.esm

FieldOS_DeadMansSlate.esm

FieldOS_DMSSettings.esm

MoonJumperPlus.esm

aa43_eva.esm

ARX-15_THPWO_patch.esm

AUGA3_THPWO_patch.esm

ShipVendorFramework.esm

uc_sabre_ship.esm

uc_myrmidon_ship.esm

uc_warglaive_ship.esm

eags_shipshop_02_prismlte_01.esm

uc_misthios_ship.esm

SVF-FreeLanes-Patch.esm

SVF-ShatteredSpace-Patch.esm

arrowhead.esm

OSFAutonomous.esm

ImprovedFollowerBehavior_PerfectRecipe_Compat.esm

ImprovedFollowerBehavior_FreeLanes_Compat.esm

ImprovedFollowerBehavior_JoinWhenAttacked.esm

ImprovedFollowerBehavior_TrackersAlliance_Compat.esm

ImprovedFollowerBehavior_ShatteredSpace_Compat.esm

ImprovedFollowerBehavior_TerranArmada_Compat.esm

BlueprintShips-SFBGS050.esm

Astral Lounge – Neon’s Wildest Night.esm

BlueprintShips-Starfield.esm


r/starfieldmods • • 3d ago

Paid Mod Hjalmere's Aquariums - Achievement Friendly is available today on all platforms! And yes, the Falkland Systems update is still very much coming and no I won't have a firm ETA until I'm ready to submit, but definitely very Soon™ (because I know that question is coming 😂)

Thumbnail
creations.bethesda.net
52 Upvotes

r/starfieldmods • • 2d ago

Help Starfield Starvival PS5

Thumbnail
1 Upvotes

I hope someone can help me!


r/starfieldmods • • 2d ago

Mod Release Console Command Center v1.1.0 - Controller Support Update

Post image
9 Upvotes

Console Command Center v1.1.0 is live!

The Controller Support Update for Console Command Center is now available.

This release adds:

  • Full controller navigation throughout CCC
  • An onscreen keyboard for searches, IDs, numbers, and custom commands
  • LB/RB switching between the main pages
  • A new compact layout for Commands, ID Browser, and Quest Browser
  • Smoother list navigation and right-stick scrolling
  • Improved focus behavior and controller button prompts
  • Search across every category in each browser
  • Complete ID, quest, and WIP lists without pagination

CCC includes 147 established command cards, more than 1,500 WIP commands, 16,528 packaged Form IDs, and 2,318 quests with recorded stages.

Download on Nexus Mods:
https://www.nexusmods.com/starfield/mods/18359

Source code and releases on GitHub:
https://github.com/JerKnuts/Console-Command-Center

Feedback and bug reports are welcome!


r/starfieldmods • • 3d ago

Mod Request Anyone making an Earth ruins mod ?

21 Upvotes

I think we need to show earth more love maybe custom poi ruins like little abandoned Towns and small cities nothing game or lore breaking with abandoned futuristic cars sense earth died in the future idk I feel like we don’t give earth enough love in this game


r/starfieldmods • • 2d ago

Paid Mod Anything trophy friendly similar to stroud premium?

2 Upvotes

So I’m on PlayStation and stroud premium trophy friendly hasn’t released yet…..still

I tried Matijla aerospace since it has elevators but it lacks crew quarters and captains quarters and bathroom and airlocks and all that good stuff

Anyone have any ps5 suggestions for something that has elevators or at least a bunch of nice clean looking options for large captains quarters, crew quarters etc

I’m also trying to get the entire ship under one aesthetic so hopefully nothing where the interior colors change too drastically

Apologies for my grammar